svugy-parse 0.1.5

Parse diagrams written in Markdown, d2 or JSON into the svugy model, and print them back
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
//! Lower a d2 document into the model, merging repeated keys, declaring every endpoint and warning on what the model cannot hold.

use std::collections::BTreeMap;
use std::iter;
use std::ops::Bound;

use svugy_model::builder::{ElementRef, ModelBuilder};
use svugy_model::legend::{DashKey, Legend};
use svugy_model::model::{ByteRange, Edge, Element, PlacementHint, Shape};
use svugy_model::path::ElementPath;
use svugy_model::validate::ModelAdmission;

use super::D2Import;
use super::D2Parse;
use super::ast::{
    EdgeDeclaration, EdgeLink, EdgeOperator, Field, FieldAssignment, KeyPath, KeySegment, Scalar,
    ShapeDeclaration, Span, Statement,
};
use super::carrier::{CarrierReader, ElementAttribute, LegendBadge, RootAttribute};
use super::diagnostic::{Construct, Diagnostics};

/// Name the one d2 direction svugy's layered placement follows, its ranks advancing along plan x.
const LAYERED_DIRECTION: &str = "right";

/// Map each d2 `shape` value the model holds onto its primitive; `None` keeps the renderer's default.
const MAPPED_D2_SHAPES: [(&str, Option<Shape>); 5] = [
    ("rectangle", None),
    ("square", None),
    ("cylinder", Some(Shape::Cylinder)),
    ("circle", Some(Shape::Disc)),
    ("oval", Some(Shape::Disc)),
];

/// Name the d2 shapes that draw a diagram of their own instead of one node (d2target at v0.9.0).
const SPECIAL_D2_SHAPES: [&str; 4] = ["sql_table", "sequence_diagram", "class", "hierarchy"];

/// Lower each statement into drafts of the diagram's title, subtitle, legend, elements and edges, recording every diagnostic on the way.
struct Lowering {
    title: Option<String>,
    subtitle: Option<String>,
    legend: Option<LegendDraft>,
    elements: ElementDrafts,
    edges: Vec<EdgeDraft>,
    diagnostics: Diagnostics,
}

/// Draft every declared element under its case-folded key, declaring each path the way d2 does.
#[derive(Default)]
struct ElementDrafts {
    drafts: BTreeMap<ElementPath, ElementDraft>,
}

/// Merge every d2 declaration of one element, the last write winning as in d2.
struct ElementDraft {
    name: String,
    element: Element,
    d2_shape: Option<Shape>,
    svugy_shape: Option<Shape>,
    badge_mark_span: Option<Span>,
}

/// Merge the root carrier's legend attributes, the last write winning as in d2; badge keys wait as written until every shape is declared.
#[derive(Default)]
struct LegendDraft {
    title: Option<String>,
    entries: Vec<String>,
    dashes: Vec<(DashKey, String)>,
    badges: Vec<LegendBadge>,
}

/// Connect two element keys with an edge already carrying its label, style and span.
struct EdgeDraft {
    from_key: ElementPath,
    to_key: ElementPath,
    edge: Edge,
}

impl D2Parse {
    /// Lower the parsed document into a model, keeping its diagnostics and adding those of lowering and of the model's checks.
    pub fn lower(self) -> D2Import {
        let D2Parse {
            document,
            errors,
            warnings,
        } = self;
        let diagnostics = Diagnostics::from_parts(errors, warnings);
        let mut lowering = Lowering::new(diagnostics);
        let root_key = ElementPath::root();
        lowering.lower_statements(&root_key, document.statements);
        lowering.into_import()
    }
}

impl Lowering {
    /// Create a new lowering of no statement yet, carrying the parse's `diagnostics` on.
    fn new(diagnostics: Diagnostics) -> Self {
        let elements = ElementDrafts::default();
        let edges = Vec::new();
        Self {
            title: None,
            subtitle: None,
            legend: None,
            elements,
            edges,
            diagnostics,
        }
    }

    /// Lower each statement of `scope_key`'s body, in declaration order.
    fn lower_statements(&mut self, scope_key: &ElementPath, statements: Vec<Statement>) {
        for statement in statements {
            match statement {
                Statement::Shape(shape) => self.lower_shape(scope_key, shape),
                Statement::Edge(edge) => self.lower_edge(scope_key, edge),
                Statement::Field(assignment) => self.lower_field_assignment(scope_key, assignment),
            }
        }
    }

    /// Lower a shape declaration into its element's draft, labelled when it has a label, then lower its body inside it.
    fn lower_shape(&mut self, scope_key: &ElementPath, shape: ShapeDeclaration) {
        let ShapeDeclaration {
            path,
            label,
            body,
            span: _declaration_span,
        } = shape;
        let Some(element_key) = self
            .elements
            .declare_path(scope_key, &path, &mut self.diagnostics)
        else {
            return;
        };
        if let Some(label) = label {
            self.elements
                .edit_element(&element_key, |element| element.relabeled(label.text));
        }
        self.lower_statements(&element_key, body);
    }

    /// Add one edge per link of a chain, each spanning its two endpoints and sharing the chain's label and fields.
    fn lower_edge(&mut self, scope_key: &ElementPath, edge: EdgeDeclaration) {
        let EdgeDeclaration {
            source,
            links,
            label,
            fields,
            span: _declaration_span,
        } = edge;
        let shared_edge = self.build_shared_edge_or_warn(label, fields);
        let Some(mut tail_key) =
            self.elements
                .declare_path(scope_key, &source, &mut self.diagnostics)
        else {
            return;
        };
        let mut tail_start = source.span.start;
        for link in links {
            let EdgeLink {
                operator,
                operator_span,
                target,
            } = link;
            let Some(head_key) =
                self.elements
                    .declare_path(scope_key, &target, &mut self.diagnostics)
            else {
                return;
            };
            let link_head_key = head_key.clone();
            let (from_key, to_key) =
                self.orient_or_warn(operator, operator_span, tail_key, link_head_key);
            let link_span = Span::new(tail_start, target.span.end);
            let link_range = ByteRange::from(link_span);
            let edge = shared_edge.clone().with_span(link_range);
            let edge_draft = EdgeDraft {
                from_key,
                to_key,
                edge,
            };
            self.edges.push(edge_draft);
            tail_key = head_key;
            tail_start = target.span.start;
        }
    }

    /// Build the edge every link of a chain shares from its label and its map's fields, warning on fields edges cannot hold.
    fn build_shared_edge_or_warn(&mut self, label: Option<Scalar>, fields: Vec<Field>) -> Edge {
        let mut edge = Edge::new();
        if let Some(label) = label {
            edge = edge.with_label(label.text);
        }
        for field in fields {
            edge = self.apply_edge_field_or_warn(edge, field);
        }
        edge
    }

    /// Apply one field of an edge's map, warning on it unless it is a label, a tooltip or a style, all the model's edges hold; the subset filter rejects a `vars` carrier on an edge.
    fn apply_edge_field_or_warn(&mut self, edge: Edge, field: Field) -> Edge {
        let field_keyword = field.keyword();
        let keyword_name: &str = field_keyword.into();
        match field {
            Field::Label(label) => edge.with_label(label.text),
            Field::Tooltip(tooltip) => edge.with_description(tooltip.text),
            Field::Style(properties) => properties.into_iter().fold(edge, |edge, property| {
                edge.with_style(property.name.name, property.value.text)
            }),
            Field::Shape(value) | Field::Direction(value) | Field::Link(value) => {
                let construct = Construct::FieldOnEdge(keyword_name);
                self.diagnostics.record_warning(construct, value.span);
                edge
            }
            Field::Svugy(_rejected_carrier) => edge,
        }
    }

    /// Orient a link's endpoints as the model's from and to, warning on the arrowheads of `<->` and `--` the model cannot draw.
    fn orient_or_warn(
        &mut self,
        operator: EdgeOperator,
        operator_span: Span,
        tail_key: ElementPath,
        head_key: ElementPath,
    ) -> (ElementPath, ElementPath) {
        match operator {
            EdgeOperator::Forward => (tail_key, head_key),
            EdgeOperator::Backward => (head_key, tail_key),
            EdgeOperator::Bidirectional | EdgeOperator::Undirected => {
                let construct = Construct::ArrowheadForm(operator);
                self.diagnostics.record_warning(construct, operator_span);
                (tail_key, head_key)
            }
        }
    }

    /// Apply a field to its target element, or to the diagram when the target is the root.
    fn lower_field_assignment(&mut self, scope_key: &ElementPath, assignment: FieldAssignment) {
        let FieldAssignment {
            target,
            field,
            span,
        } = assignment;
        let Some(target_key) =
            self.elements
                .declare_path(scope_key, &target, &mut self.diagnostics)
        else {
            return;
        };
        let is_root = target_key.is_root();
        if is_root {
            self.lower_root_field(field, span);
            return;
        }
        match field {
            Field::Direction(direction) => self.lower_direction_field(&target_key, direction),
            Field::Shape(shape) => self.lower_shape_field(&target_key, shape),
            Field::Label(label) => {
                self.elements
                    .edit_element(&target_key, |element| element.relabeled(label.text));
            }
            Field::Tooltip(tooltip) => {
                self.elements.edit_element(&target_key, |element| {
                    element.with_description(tooltip.text)
                });
            }
            Field::Link(link) => {
                let link_range = ByteRange::from(link.span);
                self.elements.edit_element(&target_key, |element| {
                    element.with_link(link.text).with_link_span(link_range)
                });
            }
            Field::Style(properties) => self.elements.edit_element(&target_key, |element| {
                properties.into_iter().fold(element, |element, property| {
                    element.with_style(property.name.name, property.value.text)
                })
            }),
            Field::Svugy(properties) => {
                let mut carrier_reader = CarrierReader::new(&mut self.diagnostics);
                let element_attributes = carrier_reader.read_element(properties, span);
                self.merge_element_carrier(&target_key, element_attributes);
            }
        }
    }

    /// Title the diagram by the root's `label`, as d2 titles a board's PDF page, subtitle it by the root's carrier, keep its default direction, and warn on every other field.
    fn lower_root_field(&mut self, field: Field, span: Span) {
        let root_key = ElementPath::root();
        let field_keyword = field.keyword();
        let keyword_name: &str = field_keyword.into();
        match field {
            Field::Label(label) => self.title = Some(label.text),
            Field::Svugy(properties) => {
                let mut carrier_reader = CarrierReader::new(&mut self.diagnostics);
                let root_attributes = carrier_reader.read_root(properties);
                self.merge_root_carrier(root_attributes);
            }
            Field::Direction(direction) => self.lower_direction_field(&root_key, direction),
            _element_only_field => {
                let construct = Construct::FieldOnRoot(keyword_name);
                self.diagnostics.record_warning(construct, span);
            }
        }
    }

    /// Merge the root carrier's attributes in write order: the latest subtitle, legend title and entries win as in d2, dashes and badges accumulate.
    fn merge_root_carrier(&mut self, attributes: Vec<RootAttribute>) {
        for attribute in attributes {
            match attribute {
                RootAttribute::Subtitle(subtitle) => self.subtitle = Some(subtitle),
                RootAttribute::LegendTitle(title) => self.legend_mut().title = Some(title),
                RootAttribute::LegendEntries(entries) => self.legend_mut().entries = entries,
                RootAttribute::LegendDash(dash_key, description) => {
                    let dash_description = (dash_key, description);
                    self.legend_mut().dashes.push(dash_description);
                }
                RootAttribute::LegendBadge(legend_badge) => {
                    self.legend_mut().badges.push(legend_badge);
                }
            }
        }
    }

    /// Map `direction: right` onto layered placement, which the root already has; svugy's placement follows no other direction.
    fn lower_direction_field(&mut self, element_key: &ElementPath, direction: Scalar) {
        let is_diff_layered_direction = direction.text != LAYERED_DIRECTION;
        if is_diff_layered_direction {
            let construct = Construct::UnmappedDirection(direction.text);
            self.diagnostics.record_warning(construct, direction.span);
            return;
        }
        let is_root = element_key.is_root();
        if is_root {
            return;
        }
        self.elements.edit_element(element_key, |element| {
            element.with_child_placement(PlacementHint::Layered)
        });
    }

    /// Map a d2 shape onto a primitive through `MAPPED_D2_SHAPES`, warning on special and unmapped shapes.
    fn lower_shape_field(&mut self, element_key: &ElementPath, shape: Scalar) {
        let lowercase_shape = shape.text.to_ascii_lowercase();
        let lowercase_shape_name = lowercase_shape.as_str();
        let is_special_shape = SPECIAL_D2_SHAPES.contains(&lowercase_shape_name);
        if is_special_shape {
            let construct = Construct::SpecialShape(shape.text);
            self.diagnostics.record_warning(construct, shape.span);
            return;
        }
        let mut mapped_shapes = MAPPED_D2_SHAPES.iter();
        let mapped_shape =
            mapped_shapes.find(|(d2_shape, _primitive)| *d2_shape == lowercase_shape);
        let Some((_d2_shape, primitive)) = mapped_shape else {
            let construct = Construct::UnmappedShape(shape.text);
            self.diagnostics.record_warning(construct, shape.span);
            return;
        };
        self.elements.draft_mut(element_key).d2_shape = *primitive;
    }

    /// Merge an element carrier's attributes into its draft in write order, the latest write winning as in d2; the carrier's primitive outranks d2's `shape`.
    fn merge_element_carrier(
        &mut self,
        element_key: &ElementPath,
        attributes: Vec<ElementAttribute>,
    ) {
        for attribute in attributes {
            match attribute {
                ElementAttribute::Caption(caption) => {
                    self.elements
                        .edit_element(element_key, |element| element.with_caption(caption));
                }
                ElementAttribute::Primitive(shape) => {
                    self.elements.draft_mut(element_key).svugy_shape = Some(shape);
                }
                ElementAttribute::Height(height) => {
                    self.elements
                        .edit_element(element_key, |element| element.with_height(height));
                }
                ElementAttribute::BadgeMark { is_marked, span } => {
                    let badge_mark_span = is_marked.then_some(span);
                    self.elements.draft_mut(element_key).badge_mark_span = badge_mark_span;
                }
                ElementAttribute::Position(position) => {
                    self.elements
                        .edit_element(element_key, |element| element.with_position(position));
                }
            }
        }
    }

    /// Finish into the import: resolve the legend's badge keys, warn at container badge marks, build the model through its admission and sort the diagnostics by source offset.
    fn into_import(self) -> D2Import {
        let Self {
            title,
            subtitle,
            legend,
            elements,
            edges,
            mut diagnostics,
        } = self;
        let mut builder = ModelBuilder::new();
        if let Some(title) = title {
            builder = builder.with_title(title);
        }
        if let Some(subtitle) = subtitle {
            builder = builder.with_subtitle(subtitle);
        }
        if let Some(legend_draft) = legend {
            let legend = legend_draft.resolve(&elements, &mut diagnostics);
            builder = builder.with_legend(legend);
        }
        elements.warn_container_badge_marks(&mut diagnostics);
        let admission = Self::build_model(builder, elements, edges);
        let (errors, warnings) = diagnostics.into_sorted_parts();
        D2Import {
            admission,
            errors,
            warnings,
        }
    }

    /// Hand the drafts to `builder`, parents before children, then the edges in declaration order, and return its admission.
    fn build_model(
        mut builder: ModelBuilder,
        elements: ElementDrafts,
        edges: Vec<EdgeDraft>,
    ) -> ModelAdmission {
        let badged_edges: Vec<EdgeDraft> = edges
            .into_iter()
            .map(|edge_draft| edge_draft.badged_if_from_leaf_into_badge_leaf(&elements))
            .collect();
        let element_refs = elements.add_to(&mut builder);
        for edge_draft in badged_edges {
            let EdgeDraft {
                from_key,
                to_key,
                edge,
            } = edge_draft;
            let from_ref = &element_refs[&from_key];
            let to_ref = &element_refs[&to_key];
            builder.add_edge(from_ref, to_ref, edge);
        }
        builder.build()
    }

    /// Return the legend's draft, drafting an empty one on first use.
    fn legend_mut(&mut self) -> &mut LegendDraft {
        self.legend.get_or_insert_with(LegendDraft::default)
    }
}

impl ElementDrafts {
    /// Return the key of `path` from `scope_key`, one scope up per leading `_`, declaring each missing element on the way as d2 does.
    fn declare_path(
        &mut self,
        scope_key: &ElementPath,
        path: &KeyPath,
        diagnostics: &mut Diagnostics,
    ) -> Option<ElementPath> {
        let mut element_key = scope_key.clone();
        for _parent_reference in 0..path.parent_references {
            let Some(parent_key) = element_key.parent() else {
                let message = "`_` climbs above the root, which has no parent scope";
                diagnostics.record_error(message, path.span);
                return None;
            };
            element_key = parent_key;
        }
        for segment in &path.segments {
            let prefix_span = Span::new(path.span.start, segment.span.end);
            element_key = self.declare_child(&element_key, segment, prefix_span);
        }
        Some(element_key)
    }

    /// Return the key of `segment` under `parent_key`, declared at `span` when new.
    fn declare_child(
        &mut self,
        parent_key: &ElementPath,
        segment: &KeySegment,
        span: Span,
    ) -> ElementPath {
        let element_key = Self::child_key(parent_key, &segment.name);
        let drafted_key = element_key.clone();
        self.drafts.entry(drafted_key).or_insert_with(|| {
            let name = segment.name.clone();
            ElementDraft::new(name, span)
        });
        element_key
    }

    /// Key the element `name` under `parent_key` case-insensitively, as d2 matches keys.
    fn child_key(parent_key: &ElementPath, name: &str) -> ElementPath {
        let folded_name = name.to_lowercase();
        parent_key.child(folded_name)
    }

    /// Key the element at `path` from the root case-insensitively, as d2 matches keys.
    fn key_of(path: &[String]) -> ElementPath {
        let root_key = ElementPath::root();
        path.iter().fold(root_key, |parent_key, name| {
            Self::child_key(&parent_key, name)
        })
    }

    /// Replace the drafted element by `edit` of it, as the model's builders consume the element they extend.
    fn edit_element(&mut self, element_key: &ElementPath, edit: impl FnOnce(Element) -> Element) {
        let draft = self.draft_mut(element_key);
        let element = draft.element.clone();
        draft.element = edit(element);
    }

    /// Return the model path of the shape declared under `element_key`, each segment spelled as its first declaration spelled it.
    fn declared_path_of(&self, element_key: &ElementPath) -> Option<ElementPath> {
        let ancestor_keys = element_key.ancestors();
        let own_key = element_key.clone();
        let own_key_once = iter::once(own_key);
        let element_and_ancestor_keys = ancestor_keys.chain(own_key_once);
        let declared_names: Option<Vec<String>> = element_and_ancestor_keys
            .map(|key| {
                let draft = self.drafts.get(&key)?;
                let declared_name = draft.name.clone();
                Some(declared_name)
            })
            .collect();
        let declared_names = declared_names?;
        let declared_path = ElementPath::from_segments(declared_names);
        Some(declared_path)
    }

    /// Add every drafted element to `builder`, parents before children, and return each one's ref by its key.
    fn add_to(self, builder: &mut ModelBuilder) -> BTreeMap<ElementPath, ElementRef> {
        let mut element_refs: BTreeMap<ElementPath, ElementRef> = BTreeMap::new();
        for (element_key, draft) in self.drafts {
            let parent_key = element_key.parent();
            let parent_ref = parent_key.and_then(|parent_key| element_refs.get(&parent_key));
            let (name, element) = draft.into_named_element();
            let element_ref = match parent_ref {
                Some(parent_ref) => builder.add_child(parent_ref, &name, element),
                None => builder.add_top_level(&name, element),
            };
            element_refs.insert(element_key, element_ref);
        }
        element_refs
    }

    /// Warn at each container's badge mark, ignored since a container is entered rather than badged.
    fn warn_container_badge_marks(&self, diagnostics: &mut Diagnostics) {
        for (element_key, draft) in &self.drafts {
            let Some(badge_mark_span) = draft.badge_mark_span else {
                continue;
            };
            let is_leaf = !self.is_container(element_key);
            if is_leaf {
                continue;
            }
            diagnostics.record_warning(Construct::ContainerBadge, badge_mark_span);
        }
    }

    /// Tell whether the element drafted under `element_key` was last marked a badge target by `vars.svugy.badge`.
    fn is_badge_target(&self, element_key: &ElementPath) -> bool {
        let draft = self.drafts.get(element_key);
        draft.is_some_and(|draft| draft.badge_mark_span.is_some())
    }

    /// Tell whether the element drafted under `element_key` has a drafted child, which is what makes it a container.
    fn is_container(&self, element_key: &ElementPath) -> bool {
        let after_element_key = (Bound::Excluded(element_key), Bound::Unbounded);
        let mut later_drafts = self.drafts.range::<ElementPath, _>(after_element_key);
        let next_draft = later_drafts.next();
        next_draft.is_some_and(|(next_key, _draft)| element_key.is_ancestor_of(next_key))
    }

    /// Return the draft of the element `declare_path` declared under `element_key`.
    fn draft_mut(&mut self, element_key: &ElementPath) -> &mut ElementDraft {
        self.drafts
            .get_mut(element_key)
            .expect("declare_path declares every element it returns")
    }
}

impl LegendDraft {
    /// Resolve the draft into the model's legend, each badge key to the path its shape is declared under; a key naming no shape is an error dropping only its description.
    fn resolve(self, elements: &ElementDrafts, diagnostics: &mut Diagnostics) -> Legend {
        let Self {
            title,
            entries,
            dashes,
            badges,
        } = self;
        let mut legend = Legend::new();
        if let Some(title) = title {
            legend = legend.with_title(title);
        }
        legend = entries.into_iter().fold(legend, Legend::with_entry);
        for (dash_key, description) in dashes {
            legend = legend.with_dash_description(dash_key, description);
        }
        for legend_badge in badges {
            let LegendBadge {
                target_path,
                description,
                span,
            } = legend_badge;
            let target_key = ElementDrafts::key_of(&target_path);
            let Some(target) = elements.declared_path_of(&target_key) else {
                let message = format!(
                    "`{target_key}` names no shape: a `svugy.legend.badges` key is the path of a badge target, e.g. `pipeline.inter`"
                );
                diagnostics.record_error(message, span);
                continue;
            };
            legend = legend.with_badge_description(target, description);
        }
        legend
    }
}

impl ElementDraft {
    /// Draft an element labelled by its own name, declared at `span`.
    fn new(name: String, span: Span) -> Self {
        let source_range = ByteRange::from(span);
        let label = name.clone();
        let element = Element::new(label).with_span(source_range);
        Self {
            name,
            element,
            d2_shape: None,
            svugy_shape: None,
            badge_mark_span: None,
        }
    }

    /// Split the draft into its key name and its element, shaped by the carrier first and d2 second, kept apart until now as d2's `rectangle` resets its shape.
    fn into_named_element(self) -> (String, Element) {
        let Self {
            name,
            element,
            d2_shape,
            svugy_shape,
            badge_mark_span: _badge_mark_span,
        } = self;
        let shape = svugy_shape.or(d2_shape);
        let Some(shape) = shape else {
            return (name, element);
        };
        let shaped_element = element.with_shape(shape);
        (name, shaped_element)
    }
}

impl EdgeDraft {
    /// Badge the edge when it runs from a leaf into a leaf marked a badge target, the edges `vars.svugy.badge` stands for.
    fn badged_if_from_leaf_into_badge_leaf(self, elements: &ElementDrafts) -> Self {
        let is_from_container = elements.is_container(&self.from_key);
        if is_from_container {
            return self;
        }
        let is_into_container = elements.is_container(&self.to_key);
        if is_into_container {
            return self;
        }
        let is_into_unmarked_element = !elements.is_badge_target(&self.to_key);
        if is_into_unmarked_element {
            return self;
        }
        let badged_edge = self.edge.with_badge();
        Self {
            edge: badged_edge,
            ..self
        }
    }
}