use std::fmt::Debug;
use lyon_geom::{point, vector, CubicBezierSegment, Point, QuadraticBezierSegment, SvgArc, Vector};
use uom::si::{
f64::Length,
length::{inch, millimeter},
};
use crate::Turtle;
#[derive(Debug)]
pub struct DpiConvertingTurtle<T: Turtle> {
pub dpi: f64,
pub inner: T,
}
impl<T: Turtle> DpiConvertingTurtle<T> {
fn to_mm(&self, value: f64) -> f64 {
Length::new::<inch>(value / self.dpi).get::<millimeter>()
}
fn point_to_mm(&self, p: Point<f64>) -> Point<f64> {
point(self.to_mm(p.x), self.to_mm(p.y))
}
fn vector_to_mm(&self, v: Vector<f64>) -> Vector<f64> {
vector(self.to_mm(v.x), self.to_mm(v.y))
}
}
impl<T: Turtle> Turtle for DpiConvertingTurtle<T> {
fn begin(&mut self) {
self.inner.begin()
}
fn end(&mut self) {
self.inner.end()
}
fn comment(&mut self, comment: String) {
self.inner.comment(comment)
}
fn move_to(&mut self, to: Point<f64>) {
self.inner.move_to(self.point_to_mm(to))
}
fn line_to(&mut self, to: Point<f64>) {
self.inner.line_to(self.point_to_mm(to))
}
fn arc(
&mut self,
SvgArc {
from,
to,
radii,
x_rotation,
flags,
}: SvgArc<f64>,
) {
self.inner.arc(SvgArc {
from: self.point_to_mm(from),
to: self.point_to_mm(to),
radii: self.vector_to_mm(radii),
x_rotation,
flags,
})
}
fn cubic_bezier(
&mut self,
CubicBezierSegment {
from,
ctrl1,
ctrl2,
to,
}: CubicBezierSegment<f64>,
) {
self.inner.cubic_bezier(CubicBezierSegment {
from: self.point_to_mm(from),
ctrl1: self.point_to_mm(ctrl1),
ctrl2: self.point_to_mm(ctrl2),
to: self.point_to_mm(to),
})
}
fn quadratic_bezier(
&mut self,
QuadraticBezierSegment { from, ctrl, to }: QuadraticBezierSegment<f64>,
) {
self.inner.quadratic_bezier(QuadraticBezierSegment {
from: self.point_to_mm(from),
to: self.point_to_mm(to),
ctrl: self.point_to_mm(ctrl),
})
}
}