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use euclid::default::Box2D;
use g_code::emit::{
Field, Token, Value, ABSOLUTE_DISTANCE_MODE_FIELD, RELATIVE_DISTANCE_MODE_FIELD,
};
use lyon_geom::{point, vector, Point};
type F64Point = Point<f64>;
pub fn set_origin(tokens: &mut [Token<'_>], origin: [f64; 2]) {
let offset =
-get_bounding_box(tokens.iter()).min.to_vector() + F64Point::from(origin).to_vector();
let mut is_relative = false;
let mut current_position = point(0f64, 0f64);
let mut should_skip = false;
for token in tokens {
match token {
abs if *abs == Token::Field(ABSOLUTE_DISTANCE_MODE_FIELD) => is_relative = false,
rel if *rel == Token::Field(RELATIVE_DISTANCE_MODE_FIELD) => is_relative = true,
Token::Field(Field { letters, .. }) if *letters == "M" => should_skip = true,
Token::Field(Field { letters, .. }) if *letters == "G" => should_skip = false,
Token::Field(Field { letters, value }) if *letters == "X" && !should_skip => {
if let Some(float) = value.as_f64() {
if is_relative {
current_position += vector(float, 0.)
} else {
current_position = point(float, 0.);
}
*value = Value::Float(current_position.x + offset.x)
}
}
Token::Field(Field { letters, value }) if *letters == "Y" && !should_skip => {
if let Some(float) = value.as_f64() {
if is_relative {
current_position += vector(0., float)
} else {
current_position = point(0., float);
}
*value = Value::Float(current_position.y + offset.y)
}
}
_ => {}
}
}
}
fn get_bounding_box<'a, I: Iterator<Item = &'a Token<'a>>>(tokens: I) -> Box2D<f64> {
let (mut minimum, mut maximum) = (point(0f64, 0f64), point(0f64, 0f64));
let mut is_relative = false;
let mut should_skip = false;
let mut current_position = point(0f64, 0f64);
for token in tokens {
match token {
abs if *abs == Token::Field(ABSOLUTE_DISTANCE_MODE_FIELD) => is_relative = false,
rel if *rel == Token::Field(RELATIVE_DISTANCE_MODE_FIELD) => is_relative = true,
Token::Field(Field { letters, .. }) if *letters == "M" => should_skip = true,
Token::Field(Field { letters, .. }) if *letters == "G" => should_skip = false,
Token::Field(Field { letters, value }) if *letters == "X" && !should_skip => {
if let Some(value) = value.as_f64() {
if is_relative {
current_position += vector(value, 0.)
} else {
current_position = point(value, 0.);
}
minimum = minimum.min(current_position);
maximum = maximum.max(current_position);
}
}
Token::Field(Field { letters, value }) if *letters == "Y" && !should_skip => {
if let Some(value) = value.as_f64() {
if is_relative {
current_position += vector(0., value)
} else {
current_position = point(0., value);
}
minimum = minimum.min(current_position);
maximum = maximum.max(current_position);
}
}
_ => {}
}
}
Box2D::new(minimum, maximum)
}