/// Decoded RGBA pixel data from an SVG render operation.
////// Pixels are stored in premultiplied alpha, RGBA8888 format
/// (4 bytes per pixel, row-major order).
#[derive(Debug, Clone, PartialEq, Eq)]pubstructImageData{/// Width of the image in pixels.
pubwidth:u32,
/// Height of the image in pixels.
pubheight:u32,
/// Number of bytes per row (`width × 4`).
pubrow_bytes:usize,
/// Flat pixel buffer in RGBA8888 premultiplied format.
pubrgba:Vec<u8>,
}