use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Modifier, Style},
text::{Line, Span},
widgets::{Block, Borders, Cell, Clear, List, ListItem, Paragraph, Row, Table, Wrap},
Frame,
};
use super::theme;
use super::{
tier_label, App, CreateForm, MsgKind, Screen, SecretAddForm, SecretScreen, SettingsForm,
UnlockForm,
};
const CYAN: Color = theme::ACCENT;
const DIM: Color = theme::MUTED;
pub fn draw(frame: &mut Frame, app: &mut App) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3), Constraint::Min(0), Constraint::Length(1), Constraint::Length(3), ])
.split(frame.area());
draw_header(frame, chunks[0], app.daemon_running);
match &mut app.screen {
Screen::List => draw_list(frame, chunks[1], &app.vaults, &mut app.list_state),
Screen::Create(form) => draw_create(frame, chunks[1], form),
Screen::Settings(form) => draw_settings(frame, chunks[1], form),
Screen::Unlock(form) => draw_unlock(frame, chunks[1], form),
Screen::Secrets(scr) => draw_secrets(frame, chunks[1], scr),
Screen::SecretAdd(form) => draw_secret_add(frame, chunks[1], form),
Screen::RecoveryCode(code) => draw_recovery_code(frame, chunks[1], code),
Screen::Import(form) => draw_import(frame, chunks[1], form),
Screen::Recover(form) => draw_recover(frame, chunks[1], form),
Screen::Activity(scr) => draw_activity(frame, chunks[1], scr),
}
draw_status(frame, chunks[2], app);
draw_footer(frame, chunks[3], app);
if app.show_help {
draw_help(frame, chunks[1], &app.screen);
}
if app.confirm_quit {
draw_quit(frame, chunks[1]);
}
}
fn draw_quit(frame: &mut Frame, area: Rect) {
let lines = vec![
Line::from(""),
Line::from(Span::styled(" Quit Svault?", theme::title())),
Line::from(""),
Line::from(Span::styled(
" enter quit esc / any key stay",
theme::label_dim(),
)),
];
let popup = centered_rect(44, 30, area);
frame.render_widget(Clear, popup);
let block = Block::default()
.borders(Borders::ALL)
.title(" Confirm ")
.border_style(Style::default().fg(theme::WARN));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
popup,
);
}
fn draw_header(frame: &mut Frame, area: Rect, daemon_running: bool) {
let block = Block::default()
.borders(Borders::ALL)
.border_style(theme::border());
let inner = block.inner(area);
frame.render_widget(block, area);
let title = Line::from(vec![
Span::styled(" Svault ", theme::title()),
Span::styled("— AI-aware secret manager", theme::label_dim()),
]);
frame.render_widget(Paragraph::new(title), inner);
let (label, color) = if daemon_running {
("daemon running ", theme::OK)
} else {
("daemon off ", theme::MUTED)
};
frame.render_widget(
Paragraph::new(Line::from(Span::styled(label, Style::default().fg(color))))
.alignment(Alignment::Right),
inner,
);
}
fn draw_status(frame: &mut Frame, area: Rect, app: &App) {
let Some(status) = &app.status else {
return;
};
let (color, prefix) = match status.kind {
MsgKind::Ok => (theme::OK, "ok: "),
MsgKind::Warn => (theme::WARN, "warning: "),
MsgKind::Error => (theme::ERR, "error: "),
MsgKind::Info => (theme::ACCENT, "note: "),
};
let line = Line::from(vec![
Span::raw(" "),
Span::styled(
format!("{prefix}{}", status.text),
Style::default().fg(color),
),
]);
frame.render_widget(Paragraph::new(line), area);
}
fn draw_footer(frame: &mut Frame, area: Rect, app: &App) {
let (full, compact): (&str, &str) = if app.confirm_quit {
(
"enter quit esc / any key stay",
"enter quit esc stay",
)
} else if app.show_help {
("any key / esc close help", "any key close")
} else {
match &app.screen {
Screen::List => (
"↑/↓ move enter open c create u unlock l lock s settings v activity e export i import r recover d daemon h/? help q quit",
"↑/↓ move enter open h/? help q quit",
),
Screen::Activity(_) => ("↑/↓ scroll esc / b back q quit", "↑/↓ scroll esc back"),
Screen::Create(_) => (
"↑/↓ field ←/→ change space toggle enter next/create esc cancel",
"↑/↓ field enter next esc cancel",
),
Screen::Settings(_) => (
"↑/↓ field ←/→ change space toggle enter next/save esc cancel",
"↑/↓ field enter next esc cancel",
),
Screen::Unlock(_) => (
"type passphrase enter unlock esc cancel",
"enter unlock esc cancel",
),
Screen::Secrets(scr) => {
if scr.reveal.is_some() {
("space reveal/hide esc close", "space hide esc close")
} else if scr.pending_delete.is_some() {
("y confirm delete n cancel", "y delete n cancel")
} else {
(
"↑/↓ move enter view a add d delete l lock h/? help esc back",
"↑/↓ move enter view h/? help esc back",
)
}
}
Screen::SecretAdd(_) => (
"↑/↓ field enter next/save esc cancel",
"↑/↓ field enter save esc cancel",
),
Screen::RecoveryCode(_) => (
"press 'y' to confirm you have saved the code",
"'y' to confirm saved",
),
Screen::Import(_) => (
"type/paste path to bundle enter import esc cancel",
"enter import esc cancel",
),
Screen::Recover(_) => (
"↑/↓ field enter next/recover esc cancel",
"↑/↓ field enter next esc cancel",
),
}
};
let avail = area.width.saturating_sub(2) as usize;
let hint = if full.chars().count() <= avail {
full
} else {
compact
};
let block = Block::default()
.borders(Borders::ALL)
.border_style(theme::border());
let p = Paragraph::new(Span::styled(hint, theme::hint())).block(block);
frame.render_widget(p, area);
}
fn draw_help(frame: &mut Frame, area: Rect, screen: &Screen) {
let mut lines = vec![
Line::from(Span::styled(" Keybindings", theme::title())),
Line::from(""),
];
let rows: &[(&str, &str)] = match screen {
Screen::Secrets(_) => &[
("↑/↓ or j/k", "move selection"),
("enter or g", "reveal secret value"),
("a", "add a secret"),
("d", "delete the selected secret"),
("l", "lock the vault"),
("h or ?", "show this help"),
("esc or b", "back to vault list"),
],
_ => &[
("↑/↓ or j/k", "move selection"),
("enter", "open a vault's secrets"),
("c", "create a new vault"),
("u / l", "unlock / lock the selected vault"),
(
"s",
"edit settings (description, agents, rate limit, auto-lock)",
),
("v", "view the activity timeline (human + agent)"),
("e / i", "export / import an encrypted bundle"),
("r", "recover a vault with its recovery code"),
("d", "start / stop the background daemon (Unix)"),
("h or ?", "show this help"),
("q", "quit"),
],
};
for (keys, desc) in rows {
lines.push(Line::from(vec![
Span::styled(format!(" {keys:<14}"), theme::label_focused()),
Span::styled((*desc).to_string(), Style::default().fg(theme::TEXT)),
]));
}
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
" Press any key to close.",
theme::label_dim(),
)));
let popup = centered_rect(70, 70, area);
frame.render_widget(Clear, popup);
let block = Block::default()
.borders(Borders::ALL)
.title(" Help ")
.border_style(theme::title());
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
popup,
);
}
fn draw_list(
frame: &mut Frame,
area: Rect,
vaults: &[super::VaultRow],
state: &mut ratatui::widgets::TableState,
) {
let block = Block::default()
.borders(Borders::ALL)
.title(" Vaults ")
.border_style(theme::border());
if vaults.is_empty() {
let p = Paragraph::new(vec![
Line::from(""),
Line::from(Span::styled(
" No vaults yet.",
Style::default()
.fg(theme::WARN)
.add_modifier(Modifier::BOLD),
)),
Line::from(Span::styled(
" Press 'c' to create your first vault.",
Style::default().fg(theme::TEXT),
)),
])
.block(block);
frame.render_widget(p, area);
return;
}
let header =
Row::new(["STORAGE", "VAULT", "STATUS", "CREATED", "DESCRIPTION"]).style(theme::header());
let rows: Vec<Row> = vaults
.iter()
.map(|v| {
let (status, status_style) = if v.unlocked {
("unlocked", Style::default().fg(theme::OK))
} else {
("locked", Style::default().fg(theme::MUTED))
};
let desc = if v.description.is_empty() {
"-".to_string()
} else {
v.description.clone()
};
Row::new(vec![
Cell::from(v.storage.clone()).style(Style::default().fg(theme::TEXT)),
Cell::from(v.name.clone()).style(theme::title()),
Cell::from(status).style(status_style),
Cell::from(v.created.clone()).style(Style::default().fg(theme::MUTED)),
Cell::from(desc).style(Style::default().fg(theme::TEXT)),
])
})
.collect();
let widths = [
Constraint::Length(12),
Constraint::Length(22),
Constraint::Length(10),
Constraint::Length(12),
Constraint::Min(10),
];
let table = Table::new(rows, widths)
.header(header)
.block(block)
.column_spacing(2)
.row_highlight_style(theme::selected_row())
.highlight_symbol("> ");
frame.render_stateful_widget(table, area, state);
}
fn draw_activity(frame: &mut Frame, area: Rect, scr: &mut super::ActivityScreen) {
let block = Block::default()
.borders(Borders::ALL)
.title(format!(" Activity · {} ", scr.name))
.border_style(theme::border());
if scr.events.is_empty() {
let p = Paragraph::new(vec![
Line::from(""),
Line::from(Span::styled(
" No activity recorded yet.",
Style::default()
.fg(theme::WARN)
.add_modifier(Modifier::BOLD),
)),
Line::from(Span::styled(
" Unlocks, reveals, edits, and agent 'get' requests will show up here.",
Style::default().fg(theme::TEXT),
)),
])
.block(block);
frame.render_widget(p, area);
return;
}
let header = Row::new(["WHEN", "ACTOR", "VIA", "ACTION", "TARGET"]).style(theme::header());
let rows: Vec<Row> = scr
.events
.iter()
.map(|e| {
let when = e
.timestamp()
.map(|t| {
t.with_timezone(&chrono::Local)
.format("%m-%d %H:%M")
.to_string()
})
.unwrap_or_else(|| e.ts.chars().take(16).collect());
let actor_style = if e.actor == crate::usage::AGENT {
Style::default().fg(theme::WARN)
} else {
Style::default().fg(theme::ACCENT)
};
let actor = format!("{} {}", e.actor, e.actor_id);
let via = if e.source.is_empty() {
"-".to_string()
} else {
e.source.clone()
};
let target = e.target.clone().unwrap_or_else(|| "-".to_string());
Row::new(vec![
Cell::from(when).style(Style::default().fg(theme::MUTED)),
Cell::from(actor).style(actor_style),
Cell::from(via).style(Style::default().fg(theme::MUTED)),
Cell::from(e.action.clone()).style(Style::default().fg(theme::TEXT)),
Cell::from(target).style(Style::default().fg(theme::MUTED)),
])
})
.collect();
let widths = [
Constraint::Length(12),
Constraint::Length(16),
Constraint::Length(4),
Constraint::Length(14),
Constraint::Min(8),
];
let table = Table::new(rows, widths)
.header(header)
.block(block)
.column_spacing(2)
.row_highlight_style(theme::selected_row())
.highlight_symbol("> ");
frame.render_stateful_widget(table, area, &mut scr.state);
}
fn allow_label(mode: usize, list: &str) -> String {
match mode {
0 => "all agents".to_string(),
1 => "none".to_string(),
_ => format!(
"specific list ({})",
if list.is_empty() { "—" } else { list }
),
}
}
fn yes_no(v: bool) -> &'static str {
if v {
"yes"
} else {
"no"
}
}
fn mask(s: &str) -> String {
"*".repeat(s.chars().count())
}
fn field_lines<'a>(fields: &'a [(&'a str, String)], focus: usize, caret: bool) -> Vec<Line<'a>> {
let mut lines = vec![Line::from("")];
for (i, (label, value)) in fields.iter().enumerate() {
let focused = i == focus;
let marker = if focused { "> " } else { " " };
let label_style = if focused {
theme::label_focused()
} else {
theme::label_dim()
};
let value_style = if focused {
theme::value_focused()
} else {
Style::default()
};
let mut spans = vec![
Span::raw(marker),
Span::styled(format!("{label:<18}"), label_style),
Span::styled(value.clone(), value_style),
];
if focused && caret {
spans.push(Span::styled(
" ",
Style::default().add_modifier(Modifier::REVERSED),
));
}
lines.push(Line::from(spans));
}
lines
}
fn draw_create(frame: &mut Frame, area: Rect, form: &CreateForm) {
let fields = [
("Name", form.name.clone()),
("Description", form.description.clone()),
(
"Allow agent",
allow_label(form.allow_mode, &form.allow_list),
),
(
"Agent list",
if form.allow_list.is_empty() {
"—".into()
} else {
form.allow_list.clone()
},
),
("Rate limit", form.rate_limit.clone()),
("Auto-lock", yes_no(form.autolock).to_string()),
("Auto-lock timer", form.autolock_timer.clone()),
("Default tier", tier_label(form.default_tier).to_string()),
("AI judge", yes_no(form.judge).to_string()),
("Passphrase", mask(&form.passphrase)),
("Confirm passphrase", mask(&form.confirm)),
];
let mut lines = field_lines(&fields, form.focus, form.focus_is_text());
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
" Storage: local Login: passphrase (space/←→ toggles tier & judge)",
Style::default().fg(DIM),
)));
if let Some(err) = &form.error {
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
format!(" error: {err}"),
Style::default().fg(Color::Red),
)));
}
let block = Block::default()
.borders(Borders::ALL)
.title(" Create vault ")
.border_style(Style::default().fg(DIM));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
area,
);
}
fn draw_settings(frame: &mut Frame, area: Rect, form: &SettingsForm) {
let fields = [
("Description", form.description.clone()),
(
"Allow agent",
allow_label(form.allow_mode, &form.allow_list),
),
(
"Agent list",
if form.allow_list.is_empty() {
"—".into()
} else {
form.allow_list.clone()
},
),
("Rate limit", form.rate_limit.clone()),
("Auto-lock", yes_no(form.autolock).to_string()),
("Auto-lock timer", form.autolock_timer.clone()),
("Default tier", tier_label(form.default_tier).to_string()),
("AI judge", yes_no(form.judge).to_string()),
];
let mut lines = field_lines(&fields, form.focus, form.focus_is_text());
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
" Login: passphrase (space/←→ toggles tier & judge)",
Style::default().fg(DIM),
)));
if let Some(err) = &form.error {
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
format!(" error: {err}"),
Style::default().fg(Color::Red),
)));
}
let block = Block::default()
.borders(Borders::ALL)
.title(format!(" Settings · {} ", form.name))
.border_style(Style::default().fg(DIM));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
area,
);
}
fn draw_secret_add(frame: &mut Frame, area: Rect, form: &SecretAddForm) {
let fields = [
("Name", form.name.clone()),
("Value", mask(&form.value)),
("Scope", form.scope.clone()),
("Description", form.description.clone()),
("Tier", tier_label(form.tier).to_string()),
("Require reason", yes_no(form.require_reason).to_string()),
];
let mut lines = field_lines(&fields, form.focus, form.focus_is_text());
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
" space/←→ cycles tier & toggles require-reason",
Style::default().fg(DIM),
)));
if let Some(err) = &form.error {
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
format!(" error: {err}"),
Style::default().fg(Color::Red),
)));
}
let block = Block::default()
.borders(Borders::ALL)
.title(format!(" Add secret · {} ", form.vault_name))
.border_style(Style::default().fg(DIM));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
area,
);
}
fn draw_recovery_code(frame: &mut Frame, area: Rect, code: &str) {
let lines = vec![
Line::from(""),
Line::from(Span::styled(
" Recovery code",
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD),
)),
Line::from(""),
Line::from(Span::styled(
format!(" {code}"),
Style::default().fg(CYAN).add_modifier(Modifier::BOLD),
)),
Line::from(""),
Line::from(Span::styled(
" This is the ONLY time this code is shown — it is not stored in plaintext.",
Style::default().fg(Color::Yellow),
)),
Line::from(Span::styled(
" Save it in a password manager (or on paper, offline). It is the only way",
Style::default().fg(DIM),
)),
Line::from(Span::styled(
" back in if you lose your passphrase — then run 'svault recover'.",
Style::default().fg(DIM),
)),
Line::from(""),
Line::from(Span::styled(
" Press 'y' to confirm you have saved it.",
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD),
)),
];
let block = Block::default()
.borders(Borders::ALL)
.title(" Save your recovery code ")
.border_style(Style::default().fg(Color::Yellow));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
area,
);
}
fn draw_import(frame: &mut Frame, area: Rect, form: &super::ImportForm) {
let fields = [("Bundle path", form.path.clone())];
let mut lines = field_lines(&fields, 0, true);
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
" Path to a .svault-export.json file created by 'svault export'.",
Style::default().fg(DIM),
)));
if let Some(err) = &form.error {
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
format!(" error: {err}"),
Style::default().fg(Color::Red),
)));
}
let block = Block::default()
.borders(Borders::ALL)
.title(" Import vault ")
.border_style(Style::default().fg(DIM));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
area,
);
}
fn draw_recover(frame: &mut Frame, area: Rect, form: &super::RecoverForm) {
let fields = [
("Recovery code", form.code.clone()),
("New passphrase", mask(&form.new_pass)),
("Confirm passphrase", mask(&form.confirm)),
];
let mut lines = field_lines(&fields, form.focus, true);
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
" Resets a lost passphrase. The recovery code stays the same.",
Style::default().fg(DIM),
)));
if let Some(err) = &form.error {
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
format!(" error: {err}"),
Style::default().fg(Color::Red),
)));
}
let block = Block::default()
.borders(Borders::ALL)
.title(format!(" Recover · {} ", form.name))
.border_style(Style::default().fg(DIM));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
area,
);
}
fn draw_unlock(frame: &mut Frame, area: Rect, form: &UnlockForm) {
let mut lines = vec![
Line::from(""),
Line::from(vec![
Span::raw(" Passphrase for "),
Span::styled(
form.name.clone(),
Style::default().fg(CYAN).add_modifier(Modifier::BOLD),
),
]),
Line::from(""),
Line::from(vec![
Span::raw(" > "),
Span::styled(
mask(&form.passphrase),
Style::default().add_modifier(Modifier::BOLD),
),
Span::styled(" ", Style::default().add_modifier(Modifier::REVERSED)),
]),
];
if let Some(err) = &form.error {
lines.push(Line::from(""));
lines.push(Line::from(Span::styled(
format!(" {err}"),
Style::default().fg(Color::Red),
)));
}
let block = Block::default()
.borders(Borders::ALL)
.title(" Unlock ")
.border_style(Style::default().fg(DIM));
frame.render_widget(Paragraph::new(lines).block(block), area);
}
fn draw_secrets(frame: &mut Frame, area: Rect, scr: &mut SecretScreen) {
let block = Block::default()
.borders(Borders::ALL)
.title(format!(" Secrets · {} (unlocked) ", scr.name))
.border_style(Style::default().fg(DIM));
if scr.secrets.is_empty() {
let p = Paragraph::new(vec![
Line::from(""),
Line::from(Span::styled(
" No secrets yet.",
Style::default()
.fg(theme::WARN)
.add_modifier(Modifier::BOLD),
)),
Line::from(Span::styled(
" Press 'a' to add one.",
Style::default().fg(theme::TEXT),
)),
])
.block(block);
frame.render_widget(p, area);
} else {
let items: Vec<ListItem> = scr
.secrets
.iter()
.map(|n| ListItem::new(Span::styled(n.clone(), Style::default().fg(CYAN))))
.collect();
let list = List::new(items)
.block(block)
.highlight_style(Style::default().add_modifier(Modifier::REVERSED))
.highlight_symbol("> ");
frame.render_stateful_widget(list, area, &mut scr.list_state);
}
if let Some(reveal) = &scr.reveal {
let value = if reveal.masked {
mask(&reveal.value)
} else {
reveal.value.to_string()
};
let lines = vec![
Line::from(""),
Line::from(vec![
Span::raw(" "),
Span::styled(
reveal.name.clone(),
Style::default().fg(CYAN).add_modifier(Modifier::BOLD),
),
]),
Line::from(""),
Line::from(Span::styled(
format!(" {value}"),
Style::default().add_modifier(Modifier::BOLD),
)),
Line::from(""),
Line::from(Span::styled(
if reveal.masked {
" (hidden — press space to reveal)"
} else {
" (press space to hide)"
},
Style::default().fg(DIM),
)),
];
let popup = centered_rect(60, 40, area);
frame.render_widget(Clear, popup);
let block = Block::default()
.borders(Borders::ALL)
.title(" Secret value ")
.border_style(Style::default().fg(CYAN));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false }),
popup,
);
}
if let Some(name) = &scr.pending_delete {
let lines = vec![
Line::from(""),
Line::from(vec![
Span::raw(" Delete secret "),
Span::styled(
name.clone(),
Style::default().fg(Color::Red).add_modifier(Modifier::BOLD),
),
Span::raw("?"),
]),
Line::from(""),
Line::from(Span::styled(
" y = delete n / esc = cancel",
Style::default().fg(DIM),
)),
];
let popup = centered_rect(50, 30, area);
frame.render_widget(Clear, popup);
let block = Block::default()
.borders(Borders::ALL)
.title(" Confirm delete ")
.border_style(Style::default().fg(Color::Red));
frame.render_widget(
Paragraph::new(lines)
.block(block)
.alignment(Alignment::Left),
popup,
);
}
}
fn centered_rect(pct_x: u16, pct_y: u16, area: Rect) -> Rect {
let vertical = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Percentage((100 - pct_y) / 2),
Constraint::Percentage(pct_y),
Constraint::Percentage((100 - pct_y) / 2),
])
.split(area);
Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage((100 - pct_x) / 2),
Constraint::Percentage(pct_x),
Constraint::Percentage((100 - pct_x) / 2),
])
.split(vertical[1])[1]
}