use std::f64::consts::TAU;
pub fn fft(re: &mut [f64], im: &mut [f64]) {
let n = re.len();
assert_eq!(n, im.len(), "one real and one imaginary plane");
assert!(n.is_power_of_two(), "radix-2 needs a power-of-two length");
let mut j = 0usize;
for i in 1..n {
let mut bit = n >> 1;
while j & bit != 0 {
j ^= bit;
bit >>= 1;
}
j |= bit;
if i < j {
re.swap(i, j);
im.swap(i, j);
}
}
let twiddle: Vec<(f64, f64)> = (0..n / 2)
.map(|k| {
let angle = -TAU * k as f64 / n as f64;
(angle.cos(), angle.sin())
})
.collect();
let mut len = 2;
while len <= n {
let stride = n / len;
for start in (0..n).step_by(len) {
for k in 0..len / 2 {
let (wr, wi) = twiddle[k * stride];
let (i0, i1) = (start + k, start + k + len / 2);
let tr = re[i1] * wr - im[i1] * wi;
let ti = re[i1] * wi + im[i1] * wr;
re[i1] = re[i0] - tr;
im[i1] = im[i0] - ti;
re[i0] += tr;
im[i0] += ti;
}
}
len <<= 1;
}
}
pub fn ifft(re: &mut [f64], im: &mut [f64]) {
for x in im.iter_mut() {
*x = -*x;
}
fft(re, im);
let scale = 1.0 / re.len() as f64;
for x in re.iter_mut() {
*x *= scale;
}
for x in im.iter_mut() {
*x *= -scale;
}
}
pub fn irfft(bins_re: &[f64], bins_im: &[f64], n: usize) -> Vec<f64> {
assert_eq!(bins_re.len(), n / 2 + 1);
assert_eq!(bins_im.len(), n / 2 + 1);
let mut re = vec![0.0; n];
let mut im = vec![0.0; n];
for k in 0..=n / 2 {
re[k] = bins_re[k];
im[k] = bins_im[k];
if k > 0 && k < n - k {
re[n - k] = bins_re[k];
im[n - k] = -bins_im[k];
}
}
ifft(&mut re, &mut im);
re
}