Suzy is a GUI framework in Rust based on the observer pattern.
Inspired heavily by the [kivy](https://kivy.org/#home) framework for Python.
## Project Goals:
* Explicit layout by default - the first-class layout support is to **write
declaritive code** which describes the relationship between GUI elements.
* Productivity - The automatic observer patern enables rapid prototyping.
* Multitouch by default - mouse and touchscreen input is unified, unless
explicitly distinguished by the application.
## Secondary Project Goals
* BYO - Although the declaritive, observer pattern style is prescribed, very
little else is: non-optional dependencies are minimized in favor of "glue"
that allows applications to choose their own set of utilities for tasks
such as image loading, windowing, etc.
* Embeddebility - You should be able to use Suzy as a library within
e.g. a game engine, as long as the graphics interface is compatible.
* Performance - GUIs made using Suzy are light-weight.
It is uncommon that GUI code is a bottleneck for real-world
applications.