surrealdb_migration_engine 0.0.2

Migration engine for surrealdb
Documentation

surrealdb_migrations_engine

Super simple yet power migration engine for surreal db. All you need to get it working is the following

#[derive(rust_embed::RustEmbed)]
#[folder = "migrations"]
struct MigrationFiles;

#[derive(rust_embed::RustEmbed)]
#[folder = "schema"]
struct SchemaFiles;

async fn main() {
    // create surealdb `client`

    SurrealdbMigrationEngine::run::<MigrationFiles,SchemaFiles>(&client).await?;

    // the rest of your code
}

How It Works

surrealdb_migration_engine works on two concepts migrations and schema. Migrations are queries (changes) to an apply to an existing schema. Schemas are queries that set up the db structure. Schemas and migrations reside in their own directory with each file being numbered in order e.g. 0001_add_age_to_user_table.surql. Each of these directories is compiled with your binary with the help of the rust_embed crate. This means that the appropriate migrations or schema creation will happen at runtime. All migrations and schema changes are done in a single transaction, so if one fails, they all fail.

surrealdb_migration_engine creates a migrations table inside your database to track which migrations have r n. The logic flow works like this.

  • If the migrations table does not exist, run only the schema files and enter all current migration files into the migration table.
  • If the migrations table does exist, run any migration files that are not in the migration table

Very simple but extremely flexible!

Uses

  • Include surrealdb_migration_engine in your application so whenever you run your application, the schema is always up to date.
  • Include surrealdb_migration_engine in a barebones executable that runs the necessary migrations or schema creation before an application starts.