surfman 0.12.0

A cross-platform, low-level toolkit for GPU surface management
Documentation
1
2
3
4
5
6
7
8
9
10
11
// surfman/resources/examples/tri.fs.glsl

precision highp float;

in vec4 vColor;

out vec4 oFragColor;

void main() {
    oFragColor = vColor;
}