surfman 0.3.0

A cross-platform, low-level toolkit for GPU surface management
Documentation
// surfman/surfman/src/platform/windows/wgl/connection.rs
//
//! A connection to the window server.
//! 
//! Window server connections are implicit in the Win32 API, so this is a zero-sized type.

use crate::Error;
use crate::GLApi;
use super::device::{Adapter, Device, NativeDevice};
use super::surface::NativeWidget;

use euclid::default::Size2D;

use std::os::raw::c_void;

use winapi::shared::windef::HWND;

#[cfg(feature = "sm-winit")]
use winit::Window;
#[cfg(feature = "sm-winit")]
use winit::os::windows::WindowExt;

/// Represents a connection to the display server.
/// 
/// Window server connections are implicit in the Win32 API, so this is a zero-sized type.
#[derive(Clone)]
pub struct Connection;

/// An empty placeholder for native connections.
///
/// Window server connections are implicit in the Win32 API, so this is a zero-sized type.
#[derive(Clone)]
pub struct NativeConnection;

impl Connection {
    /// Connects to the default display.
    #[inline]
    pub fn new() -> Result<Connection, Error> {
        Ok(Connection)
    }

    /// An alias for `Connection::new()`, present for consistency with other backends.
    #[inline]
    pub unsafe fn from_native_connection(_: NativeConnection) -> Result<Connection, Error> {
        Connection::new()
    }

    /// Returns the underlying native connection.
    #[inline]
    pub fn native_connection(&self) -> NativeConnection {
        NativeConnection
    }

    /// Returns the OpenGL API flavor that this connection supports (OpenGL or OpenGL ES).
    #[inline]
    pub fn gl_api(&self) -> GLApi {
        GLApi::GL
    }

    /// Returns the "best" adapter on this system, preferring high-performance hardware adapters.
    /// 
    /// This is an alias for `Connection::create_hardware_adapter()`.
    #[inline]
    pub fn create_adapter(&self) -> Result<Adapter, Error> {
        self.create_hardware_adapter()
    }

    /// Returns the "best" adapter on this system, preferring high-performance hardware adapters.
    #[inline]
    pub fn create_hardware_adapter(&self) -> Result<Adapter, Error> {
        Ok(Adapter::HighPerformance)
    }

    /// Returns the "best" adapter on this system, preferring low-power hardware adapters.
    #[inline]
    pub fn create_low_power_adapter(&self) -> Result<Adapter, Error> {
        Ok(Adapter::LowPower)
    }

    /// Returns the "best" adapter on this system, preferring software adapters.
    #[inline]
    pub fn create_software_adapter(&self) -> Result<Adapter, Error> {
        self.create_low_power_adapter()
    }

    /// Opens a device.
    #[inline]
    pub fn create_device(&self, adapter: &Adapter) -> Result<Device, Error> {
        Device::new(adapter)
    }

    /// Creates a `Device` from a Direct3D 11 device and associated GL/DX interop handle.
    ///
    /// The handle can be created by calling `wglDXOpenDeviceNV` from the `WGL_NV_DX_interop`
    /// extension.
    ///
    /// This method increases the reference count on the Direct3D 11 device and takes ownership of
    /// the GL/DX interop handle.
    #[inline]
    pub unsafe fn create_device_from_native_device(&self, native_device: NativeDevice)
                                                   -> Result<Device, Error> {
        Device::from_native_device(native_device)
    }

    /// Opens the display connection corresponding to the given `winit` window.
    #[cfg(feature = "sm-winit")]
    pub fn from_winit_window(_: &Window) -> Result<Connection, Error> {
        Connection::new()
    }

    /// Creates a native widget type from the given `winit` window.
    /// 
    /// This type can be later used to create surfaces that render to the window.
    #[cfg(feature = "sm-winit")]
    #[inline]
    pub fn create_native_widget_from_winit_window(&self, window: &Window)
                                                  -> Result<NativeWidget, Error> {
        let hwnd = window.get_hwnd() as HWND;
        if hwnd.is_null() {
            Err(Error::IncompatibleNativeWidget)
        } else {
            Ok(NativeWidget { window_handle: hwnd })
        }
    }

    /// Create a native widget from a raw pointer
    pub unsafe fn create_native_widget_from_ptr(&self, raw: *mut c_void, _size: Size2D<i32>) -> NativeWidget {
        NativeWidget {
            window_handle: raw as HWND,
        }
    }

    /// Create a native widget type from the given `raw_window_handle::HasRawWindowHandle`.
    #[cfg(feature = "sm-raw-window-handle")]
    pub fn create_native_widget_from_rwh(
        &self,
        raw_handle: raw_window_handle::RawWindowHandle,
    ) -> Result<NativeWidget, Error> {
        use raw_window_handle::RawWindowHandle::Xlib;

        match raw_handle {
            Xlib(handle) => Ok(NativeWidget {
                window: handle.window,
            }),
            _ => Err(Error::IncompatibleNativeWidget),
        }
    }
}

impl NativeConnection {
    /// Creates a native connection.
    ///
    /// This is a no-op method present for consistency with other backends.
    #[inline]
    pub fn new() -> NativeConnection {
        NativeConnection
    }
}