surfman 0.3.0

A cross-platform, low-level toolkit for GPU surface management
Documentation
// surfman/surfman/src/platform/macos/cgl/connection.rs
//
//! Represents the connection to the Core Graphics window server.
//! 
//! Connection types are zero-sized on macOS, because the system APIs automatically manage the
//! global window server connection.

use crate::Error;
use crate::GLApi;
use crate::platform::macos::system::connection::Connection as SystemConnection;
use crate::platform::macos::system::device::NativeDevice;
use crate::platform::macos::system::surface::NativeWidget;
use super::device::{Adapter, Device};

use euclid::default::Size2D;

use std::os::raw::c_void;

#[cfg(feature = "sm-raw-window-handle")]
use crate::platform::macos::system::surface::NSView;
#[cfg(feature = "sm-raw-window-handle")]
use cocoa::base::id;

#[cfg(feature = "sm-winit")]
use winit::Window;

pub use crate::platform::macos::system::connection::NativeConnection;

/// A connection to the display server.
#[derive(Clone)]
pub struct Connection(pub SystemConnection);

impl Connection {
    /// Connects to the default display.
    #[inline]
    pub fn new() -> Result<Connection, Error> {
        SystemConnection::new().map(Connection)
    }

    /// An alias for `Connection::new()`, present for consistency with other backends.
    #[inline]
    pub unsafe fn from_native_connection(native_connection: NativeConnection)
                                         -> Result<Connection, Error> {
        SystemConnection::from_native_connection(native_connection).map(Connection)
    }

    /// Returns the underlying native connection.
    #[inline]
    pub fn native_connection(&self) -> NativeConnection {
        self.0.native_connection()
    }

    /// Returns the OpenGL API flavor that this connection supports (OpenGL or OpenGL ES).
    #[inline]
    pub fn gl_api(&self) -> GLApi {
        GLApi::GL
    }

    /// Returns the "best" adapter on this system, preferring high-performance hardware adapters.
    /// 
    /// This is an alias for `Connection::create_hardware_adapter()`.
    #[inline]
    pub fn create_adapter(&self) -> Result<Adapter, Error> {
        self.0.create_adapter().map(Adapter)
    }

    /// Returns the "best" adapter on this system, preferring high-performance hardware adapters.
    #[inline]
    pub fn create_hardware_adapter(&self) -> Result<Adapter, Error> {
        self.0.create_hardware_adapter().map(Adapter)
    }

    /// Returns the "best" adapter on this system, preferring low-power hardware adapters.
    #[inline]
    pub fn create_low_power_adapter(&self) -> Result<Adapter, Error> {
        self.0.create_low_power_adapter().map(Adapter)
    }

    /// Returns the "best" adapter on this system, preferring software adapters.
    #[inline]
    pub fn create_software_adapter(&self) -> Result<Adapter, Error> {
        self.0.create_software_adapter().map(Adapter)
    }

    /// Opens the hardware device corresponding to the given adapter.
    /// 
    /// Device handles are local to a single thread.
    #[inline]
    pub fn create_device(&self, adapter: &Adapter) -> Result<Device, Error> {
        self.0.create_device(&adapter.0).map(Device)
    }

    /// An alias for `connection.create_device()` with the default adapter.
    #[inline]
    pub unsafe fn create_device_from_native_device(&self, native_device: NativeDevice)
                                                   -> Result<Device, Error> {
        self.0.create_device_from_native_device(native_device).map(Device)
    }

    /// Opens the display connection corresponding to the given `winit` window.
    #[cfg(feature = "sm-winit")]
    pub fn from_winit_window(window: &Window) -> Result<Connection, Error> {
        SystemConnection::from_winit_window(window).map(Connection)
    }

    /// Creates a native widget type from the given `winit` window.
    /// 
    /// This type can be later used to create surfaces that render to the window.
    #[cfg(feature = "sm-winit")]
    #[inline]
    pub fn create_native_widget_from_winit_window(&self, window: &Window)
                                                  -> Result<NativeWidget, Error> {
        self.0.create_native_widget_from_winit_window(window)
    }

    /// Creates a native widget from a raw pointer
    pub unsafe fn create_native_widget_from_ptr(&self, raw: *mut c_void, size: Size2D<i32>) -> NativeWidget {
        self.0.create_native_widget_from_ptr(raw, size)
    }

    /// Create a native widget type from the given `raw_window_handle::RawWindowHandle`.
    #[cfg(feature = "sm-raw-window-handle")]
    #[inline]
    pub fn create_native_widget_from_rwh(&self, raw_handle: raw_window_handle::RawWindowHandle)
                                         -> Result<NativeWidget, Error> {
        use raw_window_handle::RawWindowHandle::MacOS;

        match raw_handle {
            MacOS(handle) => Ok(NativeWidget {
                view: NSView(unsafe {
                    msg_send![handle.ns_view as id, retain]
                }),
            }),
            _ => Err(Error::IncompatibleNativeWidget),
        }
    }
}