use gl_generator::{Api, Fallbacks, Profile, Registry, StructGenerator};
use std::env;
use std::fs::File;
use std::path::PathBuf;
fn main() {
let target_os = env::var("CARGO_CFG_TARGET_OS").unwrap();
let target_family = env::var("CARGO_CFG_TARGET_FAMILY").unwrap();
let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
if target_os == "android" ||
(target_os == "windows" && cfg!(feature = "sm-angle")) ||
target_family == "unix" {
let mut file = File::create(&dest.join("egl_bindings.rs")).unwrap();
let registry = Registry::new(Api::Egl, (1, 5), Profile::Core, Fallbacks::All, []);
registry.write_bindings(StructGenerator, &mut file).unwrap();
}
if target_os == "android" {
let mut file = File::create(&dest.join("gl_bindings.rs")).unwrap();
let registry = Registry::new(Api::Gles2, (3, 0), Profile::Core, Fallbacks::All, []);
registry.write_bindings(StructGenerator, &mut file).unwrap();
} else {
let mut file = File::create(&dest.join("gl_bindings.rs")).unwrap();
let registry = Registry::new(Api::Gl, (3, 3), Profile::Core, Fallbacks::All, []);
registry.write_bindings(StructGenerator, &mut file).unwrap();
}
}