superseedr 1.0.5

A BitTorrent Client in your Terminal.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
// SPDX-FileCopyrightText: 2025 The superseedr Contributors
// SPDX-License-Identifier: GPL-3.0-or-later

use ratatui::prelude::{Color, Frame};
use std::f64::consts::TAU;

use crate::theme::{
    blend_colors, color_to_rgb, ParticleProfile, ThemeContext, ThemeParticleEffect,
};

// Terminal cells are typically taller than wide. Scale Y up in radial math so circles render visually circular.
const BLACK_HOLE_Y_ASPECT: f64 = 2.0;

pub(crate) fn apply_theme_particles_background_to_frame(f: &mut Frame, ctx: &ThemeContext) {
    let particle = ctx.theme.effects.particle;
    if !particle.enabled || !particle.layer_mode.has_background() {
        return;
    }
    render_particles(f, ctx, particle, false);
}

pub(crate) fn apply_theme_particles_foreground_to_frame(f: &mut Frame, ctx: &ThemeContext) {
    let particle = ctx.theme.effects.particle;
    if !particle.enabled || !particle.layer_mode.has_foreground() {
        return;
    }
    render_particles(f, ctx, particle, true);
}

fn render_particles(
    f: &mut Frame,
    ctx: &ThemeContext,
    particle: ThemeParticleEffect,
    is_foreground: bool,
) {
    if matches!(particle.profile, ParticleProfile::None) {
        return;
    }

    let area = f.area();
    let width = area.width as f64;
    let height = area.height as f64;
    if width <= 0.0 || height <= 0.0 {
        return;
    }

    let area_scale = ((width * height) / 12_000.0).sqrt().max(1.0);
    let base_density = particle.density.max(0.001) as f64;
    let density = (base_density / area_scale).clamp(0.001, 0.20);
    let phase = ctx.frame_time * particle.speed.max(0.1) as f64;
    let glow = (particle.intensity as f64).clamp(0.1, 1.0);
    let field = ParticleField {
        width,
        height,
        phase,
        density,
        glow,
    };

    if matches!(particle.profile, ParticleProfile::BlackHole) {
        render_black_hole_particles(f, phase, density, glow, is_foreground);
        return;
    }

    let buf = f.buffer_mut();
    for y in area.top()..area.bottom() {
        for x in area.left()..area.right() {
            let local_x = x - area.left();
            let local_y = y - area.top();
            if let Some(cell) = buf.cell_mut((x, y)) {
                let underlying_fg = cell.fg;
                let sample = field.sample(
                    ctx,
                    particle.profile,
                    local_x as f64,
                    local_y as f64,
                    underlying_fg,
                    is_foreground,
                );
                if let Some((glyph, color)) = sample_particle(sample) {
                    cell.set_symbol(glyph);
                    cell.fg = color;
                }
            }
        }
    }
}

#[derive(Clone, Copy)]
struct BlackHoleBurst {
    active: bool,
    cx: f64,
    cy: f64,
    inner_radius: f64,
    outer_radius: f64,
    ring_radius: f64,
    spin_speed: f64,
    arm_count: f64,
    color_seed: f64,
}

#[derive(Clone, Copy)]
struct ParticleField {
    width: f64,
    height: f64,
    phase: f64,
    density: f64,
    glow: f64,
}

impl ParticleField {
    fn sample<'a>(
        self,
        ctx: &'a ThemeContext,
        profile: ParticleProfile,
        x: f64,
        y: f64,
        underlying_fg: Color,
        reactive_tint: bool,
    ) -> ParticleSample<'a> {
        ParticleSample {
            ctx,
            profile,
            field: self,
            x,
            y,
            underlying_fg,
            reactive_tint,
        }
    }
}

#[derive(Clone, Copy)]
struct ParticleSample<'a> {
    ctx: &'a ThemeContext,
    profile: ParticleProfile,
    field: ParticleField,
    x: f64,
    y: f64,
    underlying_fg: Color,
    reactive_tint: bool,
}

fn render_black_hole_particles(
    f: &mut Frame,
    phase: f64,
    density: f64,
    glow: f64,
    is_foreground: bool,
) {
    if !is_foreground {
        return;
    }
    let area = f.area();
    let width = area.width as f64;
    let height = area.height as f64;
    if width <= 2.0 || height <= 2.0 {
        return;
    }

    let burst = black_hole_burst_state(width, height, phase);
    if !burst.active {
        return;
    }

    let buf = f.buffer_mut();
    for y in area.top()..area.bottom() {
        for x in area.left()..area.right() {
            let local_x = x as f64 - area.left() as f64;
            let local_y = y as f64 - area.top() as f64;
            let dx = local_x - burst.cx;
            let dy = local_y - burst.cy;
            let dy_scaled = dy * BLACK_HOLE_Y_ASPECT;
            let radius = (dx * dx + dy_scaled * dy_scaled).sqrt();

            if let Some(cell) = buf.cell_mut((x, y)) {
                if radius <= burst.inner_radius {
                    cell.set_symbol(" ");
                    cell.bg = Color::Rgb(0, 0, 0);
                    cell.fg = Color::Rgb(0, 0, 0);
                    continue;
                }

                if radius <= burst.ring_radius {
                    let ring_mix = (1.0
                        - ((radius - burst.inner_radius)
                            / (burst.ring_radius - burst.inner_radius + 0.0001)))
                        .clamp(0.0, 1.0);
                    let hue = (burst.color_seed + phase * 0.06 + ring_mix * 0.18).fract();
                    let ring_color = glow_color(
                        color_from_hsv(hue, 0.85, 0.92),
                        Color::White,
                        (0.24 * glow * ring_mix).clamp(0.0, 0.40),
                    );
                    cell.set_symbol("");
                    cell.fg = ring_color;
                    continue;
                }

                if radius > burst.outer_radius {
                    continue;
                }

                let theta = dy_scaled.atan2(dx);
                let normalized_r = (radius / burst.outer_radius).clamp(0.0, 1.0);
                let inward = 1.0 - normalized_r;
                let spiral = ((theta * burst.arm_count) + (radius * 0.34)
                    - (phase * burst.spin_speed))
                    .sin()
                    .abs();
                let trail = (spiral * 0.75) + (inward * 0.25);
                let jitter = hash01(local_x, local_y, phase * 0.8, 911.0);
                let threshold = (0.82 - density * 4.8 - inward * 0.25).clamp(0.25, 0.93);
                if trail + jitter * 0.2 < threshold {
                    continue;
                }

                let glyph = if inward > 0.8 && jitter > 0.7 {
                    ""
                } else if inward > 0.55 {
                    ""
                } else if jitter > 0.66 {
                    "·"
                } else {
                    "."
                };

                let hue = (burst.color_seed
                    + hash01(local_x, local_y, phase, 919.0) * 0.35
                    + phase * 0.035
                    + (1.0 - normalized_r) * 0.18)
                    .fract();
                let sat = (0.72 + inward * 0.25).clamp(0.0, 1.0);
                let val = (0.66 + inward * 0.30).clamp(0.0, 1.0);
                let base = color_from_hsv(hue, sat, val);
                let color = glow_color(base, Color::White, (0.10 + inward * 0.22) * glow);
                cell.set_symbol(glyph);
                cell.fg = color;
            }
        }
    }
}

fn black_hole_burst_state(width: f64, height: f64, phase: f64) -> BlackHoleBurst {
    const WINDOW_SECS: f64 = 14.0;
    let slot = (phase / WINDOW_SECS).floor();
    let t = phase - slot * WINDOW_SECS;
    let active_len = 4.0 + hash01(slot, 0.0, 0.0, 801.0) * 5.0;
    let latest_start = (WINDOW_SECS - active_len).max(0.4);
    let start = hash01(slot, 0.0, 0.0, 809.0) * latest_start;
    let active = t >= start && t <= start + active_len;

    let min_dim = width.min(height).max(8.0);
    let outer_radius =
        (min_dim * (0.14 + hash01(slot, 0.0, 0.0, 817.0) * 0.20)).clamp(3.0, min_dim * 0.42);
    let inner_radius = (outer_radius * (0.30 + hash01(slot, 0.0, 0.0, 821.0) * 0.22))
        .clamp(1.8, outer_radius - 0.8);
    let ring_radius = inner_radius + (0.9 + hash01(slot, 0.0, 0.0, 823.0) * 1.8);

    let margin_x = outer_radius + 2.0;
    let margin_y = outer_radius + 1.5;
    let usable_w = (width - margin_x * 2.0).max(1.0);
    let usable_h = (height - margin_y * 2.0).max(1.0);
    let cx = margin_x + hash01(slot, 0.0, 0.0, 827.0) * usable_w;
    let cy = margin_y + hash01(slot, 0.0, 0.0, 829.0) * usable_h;

    BlackHoleBurst {
        active,
        cx,
        cy,
        inner_radius,
        outer_radius,
        ring_radius,
        spin_speed: 2.2 + hash01(slot, 0.0, 0.0, 839.0) * 2.4,
        arm_count: 2.0 + (hash01(slot, 0.0, 0.0, 853.0) * 3.0).floor(),
        color_seed: hash01(slot, 0.0, 0.0, 857.0),
    }
}

fn sample_particle(sample: ParticleSample<'_>) -> Option<(&'static str, Color)> {
    match sample.profile {
        ParticleProfile::Sakura => sample_sakura(sample),
        ParticleProfile::Matrix => sample_matrix(sample),
        ParticleProfile::Diamond => sample_diamond(sample),
        ParticleProfile::BioluminescentReef => sample_bioluminescent_reef(sample),
        ParticleProfile::BlackHole => None,
        ParticleProfile::None => None,
    }
}

fn sample_diamond(sample: ParticleSample<'_>) -> Option<(&'static str, Color)> {
    let ctx = sample.ctx;
    let x = sample.x;
    let y = sample.y;
    let width = sample.field.width;
    let height = sample.field.height;
    let phase = sample.field.phase;
    let density = sample.field.density;
    let glow = sample.field.glow;
    let w = width.max(2.0);
    let h = height.max(2.0);
    let nx = x / (w - 1.0);
    let ny = y / (h - 1.0);
    let drift_x = (phase * 1.18) + ((ny * 6.0) + phase * 0.33).sin() * 0.35;
    let drift_y = (phase * 0.52) + ((nx * 4.4) - phase * 0.27).cos() * 0.22;
    let field_x = x - drift_x;
    let field_y = y + drift_y;
    let density_bias = (1.0 - density).clamp(0.0, 1.0);

    // Rare large 3x3 facets for noticeable size variation.
    let huge_x = (field_x / 3.0).floor();
    let huge_y = (field_y / 3.0).floor();
    let huge_seed = hash01(huge_x, huge_y, 0.0, 739.0);
    let huge_cluster = (((huge_x * 0.26) + (huge_y * 0.17) + phase * 0.04).sin() * 0.5) + 0.5;
    if huge_seed > 0.92 + density_bias * 0.06 && huge_cluster > 0.61 {
        let huge_twinkle = ((phase * 0.56) + (huge_seed * TAU)).sin() * 0.5 + 0.5;
        let huge_depth = (((nx * 1.7) + (ny * 1.5) - phase * 0.02).cos() * 0.5) + 0.5;
        let huge_base = if huge_twinkle > 0.64 {
            ctx.theme.semantic.white
        } else if huge_depth > 0.52 {
            ctx.theme.scale.categorical.sky
        } else {
            ctx.theme.scale.categorical.sapphire
        };
        let huge_shine = (0.10 + huge_twinkle * 0.26 + huge_cluster * 0.10).clamp(0.0, 0.46);
        return Some((
            "=",
            glow_color(
                huge_base,
                ctx.theme.semantic.white,
                (glow * huge_shine).clamp(0.0, 0.46),
            ),
        ));
    }

    // Medium 2x2 facets.
    let big_x = (field_x / 2.0).floor();
    let big_y = (field_y / 2.0).floor();
    let big_seed = hash01(big_x, big_y, 0.0, 743.0);
    let big_cluster = (((big_x * 0.33) + (big_y * 0.19) + phase * 0.06).sin() * 0.5) + 0.5;
    if big_seed > 0.82 + density_bias * 0.12 && big_cluster > 0.58 {
        let big_twinkle = ((phase * 0.62) + (big_seed * TAU)).sin() * 0.5 + 0.5;
        let big_depth = (((nx * 2.1) + (ny * 1.9) - phase * 0.03).cos() * 0.5) + 0.5;
        let big_base = if big_twinkle > 0.66 {
            ctx.theme.semantic.white
        } else if big_depth > 0.54 {
            ctx.theme.scale.categorical.sky
        } else {
            ctx.theme.scale.categorical.sapphire
        };
        let big_shine = (0.08 + big_twinkle * 0.24 + big_cluster * 0.08).clamp(0.0, 0.42);
        return Some((
            "=",
            glow_color(
                big_base,
                ctx.theme.semantic.white,
                (glow * big_shine).clamp(0.0, 0.42),
            ),
        ));
    }

    // Coarse lattice with per-cell jitter keeps placement visibly uneven.
    let grid_band = hash01(0.0, (field_y / 6.0).floor(), 0.0, 757.0);
    let grid_w = if grid_band > 0.55 { 7.0 } else { 10.0 };
    let grid_h = if grid_band > 0.55 { 3.0 } else { 5.0 };
    let gx = (field_x / grid_w).floor();
    let gy = (field_y / grid_h).floor();
    let cell_seed = hash01(gx, gy, 0.0, 701.0);
    if cell_seed < 0.52 + density_bias * 0.30 {
        return None;
    }

    let twinkle_phase = (phase * (0.70 + cell_seed * 0.45)) + (cell_seed * TAU);
    let center_x = ((gx + 0.5) * grid_w)
        + (hash01(gx, gy, 0.0, 709.0) - 0.5) * 1.8
        + twinkle_phase.sin() * 0.28;
    let center_y = ((gy + 0.5) * grid_h)
        + (hash01(gx, gy, 0.0, 719.0) - 0.5) * 1.3
        + (twinkle_phase * 0.9).cos() * 0.20;
    let dx = x - center_x;
    let dy = y - center_y;
    let dist = (dx * dx + dy * dy).sqrt();

    let size_seed = hash01(gx, gy, 0.0, 727.0);
    let radius = 0.58 + size_seed * 1.05;
    if dist > radius {
        return None;
    }

    // Slower twinkle than drift, with lane motifs that form --==-- and --==.
    let twinkle = ((phase * 1.10) + (cell_seed * TAU)).sin() * 0.5 + 0.5;
    let edge_falloff = (1.0 - (dist / radius)).clamp(0.0, 1.0);
    let lane = (field_y / 2.0).floor();
    let motif_seed = hash01(gx, gy, 0.0, 761.0);
    let motif_len = if motif_seed > 0.54 { 6 } else { 4 };
    let motif_idx = ((field_x + lane * 0.7 + phase * 1.6).floor() as i32).rem_euclid(motif_len);
    let motif_core = match motif_len {
        6 => matches!(motif_idx, 2 | 3), // --==--
        _ => motif_idx >= 2,             // --==
    };
    let glyph = if (edge_falloff > 0.82 && twinkle > 0.76) || (motif_core && twinkle > 0.68) {
        "="
    } else {
        "-"
    };

    let depth_band = (((nx * 3.4) + (ny * 2.8) - phase * 0.04).sin() * 0.5) + 0.5;
    let base = if twinkle > 0.68 {
        ctx.theme.semantic.white
    } else if depth_band > 0.52 {
        ctx.theme.scale.categorical.sky
    } else {
        ctx.theme.scale.categorical.sapphire
    };
    let highlight = glow_color(
        ctx.theme.semantic.white,
        ctx.theme.scale.categorical.sky,
        0.14,
    );
    let shine = (0.04 + edge_falloff * 0.11 + twinkle * 0.20).clamp(0.0, 0.34);

    Some((
        glyph,
        glow_color(base, highlight, (glow * shine).clamp(0.0, 0.34)),
    ))
}

fn sample_sakura(sample: ParticleSample<'_>) -> Option<(&'static str, Color)> {
    let ctx = sample.ctx;
    let x = sample.x;
    let y = sample.y;
    let width = sample.field.width;
    let height = sample.field.height;
    let phase = sample.field.phase;
    let density = sample.field.density;
    let glow = sample.field.glow;
    let underlying_fg = sample.underlying_fg;
    let reactive_tint = sample.reactive_tint;
    let _ = (width, height);
    // Sakura intentionally reuses the original flowers-style motion profile.
    let drift = ((x * 0.12) - (phase * 1.9)).sin() + ((y * 0.07) - (phase * 1.2)).cos();
    let grain = ((x * 0.31) + (y * 0.15) - phase).sin();
    let score = (drift * 0.7) + (grain * 0.3);
    let threshold = 1.75 - density * 9.0;
    if score < threshold {
        return None;
    }

    let pick = hash01(x, y, phase, 24.0);
    let glyph = if pick > 0.80 {
        "o"
    } else if pick > 0.55 {
        "*"
    } else if pick > 0.30 {
        "+"
    } else {
        "."
    };
    let palette = [
        ctx.theme.scale.categorical.pink,
        ctx.theme.scale.categorical.pink,
        ctx.theme.scale.categorical.pink,
        ctx.theme.scale.categorical.flamingo,
        ctx.theme.scale.categorical.rosewater,
        ctx.theme.scale.categorical.flamingo,
    ];
    let mut base = palette[(pick * palette.len() as f64) as usize % palette.len()];
    if reactive_tint && !matches!(underlying_fg, Color::Reset) {
        base = glow_color(base, underlying_fg, 0.08);
    }
    Some((
        glyph,
        glow_color(base, ctx.theme.semantic.white, glow * 0.10),
    ))
}

fn sample_matrix(sample: ParticleSample<'_>) -> Option<(&'static str, Color)> {
    let ctx = sample.ctx;
    let x = sample.x;
    let y = sample.y;
    let height = sample.field.height;
    let phase = sample.field.phase;
    let density = sample.field.density;
    let glow = sample.field.glow;
    let h = height.max(2.0);
    let col = x.floor();

    // Columns randomly phase in/out over time windows.
    let window_t = (phase * 1.35).floor();
    let col_seed = hash01(col, window_t, 0.0, 101.0);
    let active = col_seed > (0.32 + (1.0 - density).clamp(0.0, 1.0) * 0.28);
    if !active {
        return None;
    }

    // Per-column falling head and string length.
    let speed = 3.0 + hash01(col, 0.0, phase, 17.0) * 3.2;
    let head = (phase * speed + hash01(col, 0.0, 0.0, 23.0) * h).rem_euclid(h);
    let len = (4.0 + hash01(col, 0.0, phase, 29.0) * (h * 0.28)).clamp(4.0, h * 0.45);
    let dy = (head - y).rem_euclid(h);
    if dy > len {
        return None;
    }

    // Random dropout inside active strings creates hacking in/out behavior.
    let dropout = hash01(col, y.floor(), (phase * 8.0).floor(), 59.0);
    if dropout < 0.18 {
        return None;
    }

    let pick = hash01(col, (y * 0.61).floor(), (phase * 12.0).floor(), 53.0);
    let glyph = if pick > 0.88 {
        "1"
    } else if pick > 0.76 {
        "0"
    } else if pick > 0.64 {
        "7"
    } else if pick > 0.52 {
        "3"
    } else if pick > 0.40 {
        "9"
    } else if pick > 0.30 {
        "|"
    } else {
        ":"
    };

    let tail_ratio = if len <= 0.001 {
        0.0
    } else {
        (dy / len).clamp(0.0, 1.0)
    };
    let base = if tail_ratio < 0.08 {
        ctx.theme.semantic.white
    } else if tail_ratio < 0.24 {
        ctx.theme.scale.categorical.sky
    } else if tail_ratio < 0.55 {
        ctx.theme.scale.categorical.teal
    } else {
        ctx.theme.scale.categorical.green
    };

    Some((
        glyph,
        glow_color(
            base,
            ctx.theme.semantic.white,
            (glow * 0.18).clamp(0.0, 0.24),
        ),
    ))
}

fn sample_bioluminescent_reef(sample: ParticleSample<'_>) -> Option<(&'static str, Color)> {
    let ctx = sample.ctx;
    let x = sample.x;
    let y = sample.y;
    let width = sample.field.width;
    let height = sample.field.height;
    let phase = sample.field.phase;
    let density = sample.field.density;
    let glow = sample.field.glow;
    let w = width.max(2.0);
    let h = height.max(2.0);
    let nx = x / (w - 1.0);
    let ny = y / (h - 1.0);
    let area_scale = ((w * h) / 10_000.0).sqrt().clamp(0.85, 1.6);

    // Use a low-frequency cluster mask so particles form patches instead of uniform noise.
    let current_x = x - (phase * 0.82)
        + ((ny * 8.0) + phase * 0.21).sin() * 1.2
        + ((ny * 2.9) - phase * 0.09).cos() * 0.5;
    let current_y = y
        + (phase * 0.46)
        + ((nx * 7.0) - phase * 0.19).cos() * 0.85
        + ((nx * 3.3) + phase * 0.12).sin() * 0.45;
    let field_a = ((current_x * 0.16) + (current_y * 0.10) + phase * 0.04)
        .sin()
        .abs();
    let field_b = ((current_x * 0.06) - (current_y * 0.14) + phase * 0.30)
        .cos()
        .abs();
    let eddy = (((nx * 10.0) - (ny * 7.0) + phase * 0.35).sin() * 0.5) + 0.5;
    let field = (field_a * 0.45) + (field_b * 0.30) + (eddy * 0.25);
    let cell_w = (11.0 * area_scale).max(7.0);
    let cell_h = (6.5 * area_scale).max(5.0);
    let cx = (x / cell_w).floor();
    let cy = (y / cell_h).floor();
    let cell_seed = hash01(cx, cy, 0.0, 311.0);
    let jitter_x = (hash01(cx, cy, 0.0, 313.0) - 0.5) * cell_w * 0.55;
    let jitter_y = (hash01(cx, cy, 0.0, 317.0) - 0.5) * cell_h * 0.50;
    let center_x = ((cx + 0.5) * cell_w) + jitter_x + phase * (0.06 + cell_seed * 0.03);
    let center_y = ((cy + 0.5) * cell_h) + jitter_y + phase * (0.03 + cell_seed * 0.02);
    let dx = x - center_x;
    let dy = y - center_y;
    let dist = (dx * dx + dy * dy).sqrt();
    let radius = (1.0 + (cell_seed * 2.8)) * area_scale;
    let blob = (1.0 - (dist / radius)).clamp(0.0, 1.0);
    let cluster_a = (((nx * 4.0) - (ny * 2.7) + phase * 0.10).sin() * 0.5) + 0.5;
    let cluster_b = (((nx * 2.0) + (ny * 2.2) - phase * 0.07).cos() * 0.5) + 0.5;
    let cluster_mask = (blob * 0.62) + (cluster_a * 0.23) + (cluster_b * 0.15);

    let sparkle_seed = hash01(current_x * 0.77, current_y * 0.91, 0.0, 149.0);
    let pulse = ((phase * 0.24) + (sparkle_seed * TAU)).sin() * 0.5 + 0.5;
    let threshold = 0.88 + ((1.0 - density).clamp(0.0, 1.0) * 0.06) - (pulse * 0.03);
    if field < threshold || cluster_mask < 0.50 || sparkle_seed < 0.54 {
        return None;
    }

    let pick = hash01(x, y, 0.0, 163.0);
    let glyph = if blob > 0.78 && pick > 0.74 {
        ""
    } else if (blob > 0.56 && pick > 0.62) || pick > 0.88 {
        "·"
    } else if pick > 0.56 {
        "."
    } else if pick > 0.28 {
        ""
    } else {
        ""
    };

    let depth = hash01(x * 0.41, y * 0.73, 0.0, 173.0);
    let base = if depth > 0.85 {
        ctx.theme.scale.categorical.sky
    } else if depth > 0.56 {
        ctx.theme.scale.categorical.teal
    } else {
        ctx.theme.scale.categorical.green
    };
    let shimmer = (0.04 + depth * 0.10 + pulse * 0.07 + eddy * 0.05 + blob * 0.06).clamp(0.0, 0.22);

    Some((
        glyph,
        glow_color(
            base,
            ctx.theme.semantic.white,
            (glow * shimmer).clamp(0.0, 0.22),
        ),
    ))
}

fn hash01(x: f64, y: f64, phase: f64, salt: f64) -> f64 {
    let n = ((x * 12.9898) + (y * 78.233) + (phase * 37.719) + salt).sin() * 43758.5453;
    n.fract().abs()
}

fn glow_color(base: Color, highlight: Color, amount: f64) -> Color {
    blend_colors(
        color_to_rgb(base),
        color_to_rgb(highlight),
        amount.clamp(0.0, 0.65),
    )
}

fn color_from_hsv(h: f64, s: f64, v: f64) -> Color {
    let hue = (h.fract() * 6.0).clamp(0.0, 5.999_999);
    let i = hue.floor() as i32;
    let f = hue - i as f64;
    let p = v * (1.0 - s);
    let q = v * (1.0 - s * f);
    let t = v * (1.0 - s * (1.0 - f));
    let (r, g, b) = match i {
        0 => (v, t, p),
        1 => (q, v, p),
        2 => (p, v, t),
        3 => (p, q, v),
        4 => (t, p, v),
        _ => (v, p, q),
    };
    Color::Rgb((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8)
}