slt/lib.rs
1//! SuperLightTUI — an immediate-mode flexbox-layout terminal UI library.
2//!
3//! Build a TUI as easily as a web page: write a closure, SLT calls it
4//! every frame. State lives in your code; layout is described every
5//! frame; styling uses Tailwind-inspired shorthand; focus and events are
6//! threaded through a single [`Context`] parameter.
7//!
8//! See `docs/QUICK_START.md` for a 5-minute introduction and
9//! `docs/DESIGN_PRINCIPLES.md` for the principles every public API
10//! follows.
11//!
12//! # Example
13//!
14//! ```no_run
15//! fn main() -> std::io::Result<()> {
16//! slt::run(|ui| {
17//! ui.text("hello, world");
18//! })
19//! }
20//! ```
21
22// Safety: the shipping library is 100% safe. Unit tests are excused only
23// because edition 2024 made `std::env::set_var`/`remove_var` `unsafe`, and a
24// few `#[cfg(test)]` terminal-detection helpers must mutate process env (they
25// serialize via a mutex). `forbid` stays on for every non-test build.
26#![cfg_attr(not(test), forbid(unsafe_code))]
27#![cfg_attr(test, deny(unsafe_code))]
28// Cross-target lints (rustdoc links, rust-2018-idioms) are configured
29// centrally in [workspace.lints] and applied via `[lints] workspace = true` in
30// Cargo.toml. The lints below stay here as lib-only inner attributes on
31// purpose: `[lints]` is package-scoped and would otherwise fire on the
32// package's example binaries and integration tests, which legitimately expose
33// undocumented `pub` helpers, print to stdout, and unwrap. The cfg-conditional
34// unsafe_code policy above likewise can't live in workspace.lints.
35#![warn(missing_docs)]
36#![warn(unreachable_pub)]
37#![deny(clippy::unwrap_in_result)]
38#![warn(clippy::unwrap_used)]
39#![warn(clippy::dbg_macro)]
40#![warn(clippy::print_stdout)]
41#![warn(clippy::print_stderr)]
42#![cfg_attr(docsrs, feature(doc_cfg))]
43
44//! # SLT — Super Light TUI
45//!
46//! Immediate-mode terminal UI for Rust. Small core. Zero `unsafe`.
47//!
48//! SLT gives you an egui-style API for terminals: your closure runs each frame,
49//! you describe your UI, and SLT handles layout, diffing, and rendering.
50//!
51//! ## Quick Start
52//!
53//! ```no_run
54//! fn main() -> std::io::Result<()> {
55//! slt::run(|ui| {
56//! ui.text("hello, world");
57//! })
58//! }
59//! ```
60//!
61//! ## Features
62//!
63//! - **Flexbox layout** — `row()`, `col()`, `gap()`, `grow()`
64//! - **50+ built-in widgets** — input, textarea, table, list, tabs, button, checkbox, toggle, spinner, progress, toast, slider, separator, help bar, scrollable, chart, bar chart, stacked bar chart, sparkline, histogram, heatmap, treemap, candlestick, canvas, grid, select, radio, multi-select, tree, virtual list, command palette, markdown, alert, badge, stat, breadcrumb, accordion, code block, big text, image, modal, tooltip, form, calendar, file picker, qr code
65//! - **Styling** — bold, italic, dim, underline, 256 colors, RGB
66//! - **Mouse** — click, hover, drag-to-scroll
67//! - **Focus** — automatic Tab/Shift+Tab cycling
68//! - **Theming** — 10 presets, semantic tokens (`ThemeColor`), spacing scale, contrast helpers
69//! - **Animation** — tween and spring primitives with 9 easing functions
70//! - **Inline mode** — render below your prompt, no alternate screen
71//! - **Async** — optional tokio integration via `async` feature
72//! - **Layout debugger** — F12 to visualize container bounds
73//!
74//! ## Feature Flags
75//!
76//! | Flag | Description |
77//! |------|-------------|
78//! | `crossterm` | Built-in terminal runtime (`run`, `run_inline`, clipboard query helpers). Enabled by default. |
79//! | `bidi` | Reorder right-to-left text (Hebrew, Arabic, …) to visual order per UAX #9 before rendering. Enabled by default; pure-LTR text takes a zero-cost fast path. Since 0.21.0. |
80//! | `async` | Enable `run_async()` with tokio channel-based message passing |
81//! | `serde` | Enable Serialize/Deserialize for Style, Color, Theme, and layout types |
82//! | `image` | Enable image-loading helpers for terminal image widgets |
83//! | `qrcode` | Enable `ui.qr_code(...)` |
84//! | `syntax` / `syntax-*` | Enable tree-sitter syntax highlighting |
85//!
86//! ## Learn More
87//!
88//! - Guides index: <https://github.com/subinium/SuperLightTUI/blob/main/docs/README.md>
89//! - Quick start: <https://github.com/subinium/SuperLightTUI/blob/main/docs/QUICK_START.md>
90//! - Backends and run loops: <https://github.com/subinium/SuperLightTUI/blob/main/docs/BACKENDS.md>
91//! - Testing: <https://github.com/subinium/SuperLightTUI/blob/main/docs/TESTING.md>
92//! - Debugging: <https://github.com/subinium/SuperLightTUI/blob/main/docs/DEBUGGING.md>
93
94/// Animation primitives: tween, spring, keyframes, sequence, stagger.
95pub mod anim;
96/// Double-buffered cell grid with clip stack and diff tracking.
97pub mod buffer;
98/// Terminal cell representation.
99pub mod cell;
100/// Chart and data visualization widgets.
101pub mod chart;
102/// UI context, container builder, and widget rendering.
103pub mod context;
104/// Input events (keyboard, mouse, resize, paste).
105pub mod event;
106/// Half-block image rendering.
107pub mod halfblock;
108#[cfg(feature = "crossterm")]
109mod iterm;
110/// Keyboard shortcut mapping.
111pub mod keymap;
112/// Flexbox layout engine and command tree.
113pub mod layout;
114/// Color palettes (Tailwind-style).
115pub mod palette;
116/// Rectangular region type used throughout SLT layout.
117pub mod rect;
118#[cfg(feature = "crossterm")]
119mod sixel;
120/// Styling: colors, borders, padding, margins, themes, constraints.
121pub mod style;
122/// Tree-sitter syntax highlighting integration.
123pub mod syntax;
124#[cfg(feature = "crossterm")]
125mod terminal;
126/// Headless test utilities for unit-testing TUI closures.
127pub mod test_utils;
128/// Widget state types (list, table, input, select, etc.).
129pub mod widgets;
130
131use std::io;
132#[cfg(feature = "crossterm")]
133use std::io::IsTerminal;
134#[cfg(feature = "crossterm")]
135use std::io::Write;
136#[cfg(feature = "crossterm")]
137use std::sync::Once;
138use std::time::{Duration, Instant};
139
140#[doc(hidden)]
141pub use layout::__bench_dim_buffer_around;
142#[doc(hidden)]
143pub use layout::__bench_wrap_segments;
144#[cfg(feature = "crossterm")]
145#[doc(hidden)]
146pub use terminal::__bench_flush_buffer_diff;
147#[cfg(feature = "crossterm")]
148#[doc(hidden)]
149pub use terminal::__bench_flush_buffer_diff_mut;
150#[cfg(feature = "crossterm")]
151#[doc(hidden)]
152pub use terminal::__bench_flush_buffer_diff_mut_with_buf;
153#[cfg(feature = "crossterm")]
154#[doc(hidden)]
155pub use terminal::__bench_flush_kitty;
156#[cfg(feature = "crossterm")]
157#[doc(hidden)]
158pub use terminal::{__BenchKittyFixture, __bench_new_kitty_fixture};
159#[cfg(feature = "crossterm")]
160#[doc(hidden)]
161pub use terminal::{__BenchSprixelFixture, __bench_flush_sprixels, __bench_new_sprixel_fixture};
162/// Runtime terminal capability probe (issue #264): read-only [`Capabilities`]
163/// snapshot plus the [`Blitter`] ladder it drives. Diagnostics-only — image
164/// rendering routes through the ladder automatically.
165#[cfg(feature = "crossterm")]
166#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
167pub use terminal::{Blitter, BlitterSupport, Capabilities, capabilities};
168#[cfg(feature = "crossterm")]
169#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
170pub use terminal::{ColorScheme, detect_color_scheme, read_clipboard};
171#[cfg(feature = "crossterm")]
172use terminal::{InlineTerminal, Terminal};
173
174pub use crate::test_utils::{EventBuilder, FrameRecord, TestBackend, TestSequence};
175/// PTY/sink test harness for end-to-end escape-byte assertions (issue #274).
176/// Gated behind the dev-only `pty-test` feature; absent from default builds.
177#[cfg(feature = "pty-test")]
178#[cfg_attr(docsrs, doc(cfg(feature = "pty-test")))]
179pub use crate::test_utils::{PtyBackend, PtyFrame};
180// Animation primitives (builder types) are re-exported at crate root for
181// ergonomic `use slt::{Tween, Spring, ...}`. The easing functions and `lerp`
182// live under `slt::anim::*` — they are rarely imported in isolation and
183// keeping them out of the root shrinks the top-level surface.
184pub use anim::{Keyframes, LoopMode, Sequence, Spring, Stagger, Tween};
185pub use buffer::Buffer;
186pub use cell::Cell;
187// Chart user-facing types at crate root; internals (`ChartRenderer`,
188// `RenderedLine`, `ColorSpan`, `DatasetEntry`, `HistogramBuilder`,
189// `GraphType`, `Axis`) live under `slt::chart::*`.
190pub use chart::{Candle, ChartBuilder, ChartConfig, Dataset, LegendPosition, Marker};
191pub use context::{
192 Anchor, Bar, BarChartConfig, BarDirection, BarGroup, Breadcrumb, CanvasContext, CodeBlock,
193 ContainerBuilder, Context, Gauge, GutterOpts, LineGauge, Memo, Response, State, TreemapItem,
194 Widget,
195};
196// Issue #234: opaque handle from `Context::spawn`, gated behind `async`.
197#[cfg(feature = "async")]
198#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
199pub use context::TaskHandle;
200pub use event::{
201 Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers, ModifierKey, MouseButton, MouseEvent,
202 MouseKind,
203};
204pub use halfblock::HalfBlockImage;
205pub use keymap::{Binding, KeyMap, PublishedKeymap, WidgetKeyHelp};
206pub use layout::Direction;
207pub use palette::Palette;
208pub use rect::Rect;
209#[cfg(feature = "theme-watch")]
210#[cfg_attr(docsrs, doc(cfg(feature = "theme-watch")))]
211pub use style::ThemeWatcher;
212pub use style::{
213 Align, Border, BorderSides, Breakpoint, Color, ColorDepth, ColorParseError, Constraints,
214 ContainerStyle, HeightSpec, Justify, Margin, Modifiers, Padding, Spacing, Style, SyntaxPalette,
215 Theme, ThemeBuilder, ThemeColor, UnderlineStyle, WidgetColors, WidgetTheme, WidthSpec,
216};
217#[cfg(feature = "serde")]
218#[cfg_attr(docsrs, doc(cfg(feature = "serde")))]
219pub use style::{ThemeFile, ThemeLoadError};
220#[cfg(feature = "async")]
221#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
222pub use widgets::AsyncValidation;
223pub use widgets::validators;
224pub use widgets::{
225 AlertLevel, ApprovalAction, BreadcrumbResponse, ButtonVariant, CalDate, CalendarSelect,
226 CalendarState, ChordState, ColorPickerState, CommandPaletteState, ContextItem,
227 DEFAULT_CHORD_TIMEOUT_TICKS, DirectoryTreeState, FileEntry, FilePickerState, FormField,
228 FormState, GaugeResponse, GridColumn, GutterResponse, HighlightRange, ListResponse, ListState,
229 ModeState, MultiSelectState, NumberInputState, PaginatorState, PaginatorStyle, PaletteCommand,
230 PickerMode, RadioState, RichLogEntry, RichLogState, SchedulerState, ScreenState, ScrollState,
231 SelectState, SpinnerPreset, SpinnerState, SplitPaneResponse, SplitPaneState, StaticOutput,
232 StreamingMarkdownState, StreamingTextState, TableColumn, TableState, TabsState, TextInputState,
233 TextareaState, ToastLevel, ToastMessage, ToastState, ToolApprovalState, TreeNode, TreeState,
234 Trend, ValidateTrigger, Validator,
235};
236
237/// Rendering backend for SLT.
238///
239/// Implement this trait to render SLT UIs to custom targets — alternative
240/// terminals, GUI embeds, test harnesses, WASM canvas, etc.
241///
242/// The built-in terminal backend ([`run()`], [`run_with()`]) handles setup,
243/// teardown, and event polling automatically. For custom backends, pair this
244/// trait with [`AppState`] and [`frame()`] to drive the render loop yourself.
245///
246/// # Example
247///
248/// ```ignore
249/// use slt::{Backend, AppState, Buffer, Rect, RunConfig, Context, Event};
250///
251/// struct MyBackend {
252/// buffer: Buffer,
253/// }
254///
255/// impl Backend for MyBackend {
256/// fn size(&self) -> (u32, u32) {
257/// (self.buffer.area.width, self.buffer.area.height)
258/// }
259/// fn buffer_mut(&mut self) -> &mut Buffer {
260/// &mut self.buffer
261/// }
262/// fn flush(&mut self) -> std::io::Result<()> {
263/// // Render self.buffer to your target
264/// Ok(())
265/// }
266/// }
267///
268/// fn main() -> std::io::Result<()> {
269/// let mut backend = MyBackend {
270/// buffer: Buffer::empty(Rect::new(0, 0, 80, 24)),
271/// };
272/// let mut state = AppState::new();
273/// let config = RunConfig::default();
274///
275/// loop {
276/// let events: Vec<Event> = vec![]; // Collect your own events
277/// if !slt::frame(&mut backend, &mut state, &config, &events, &mut |ui| {
278/// ui.text("Hello from custom backend!");
279/// })? {
280/// break;
281/// }
282/// }
283/// Ok(())
284/// }
285/// ```
286pub trait Backend {
287 /// Returns the current display size as `(width, height)` in cells.
288 fn size(&self) -> (u32, u32);
289
290 /// Returns a mutable reference to the display buffer.
291 ///
292 /// SLT writes the UI into this buffer each frame. After [`frame()`]
293 /// returns, call [`flush()`](Backend::flush) to present the result.
294 fn buffer_mut(&mut self) -> &mut Buffer;
295
296 /// Flush the buffer contents to the display.
297 ///
298 /// Called automatically at the end of each [`frame()`] call. Implementations
299 /// should present the current buffer to the user — by writing ANSI escapes,
300 /// drawing to a canvas, updating a texture, etc.
301 fn flush(&mut self) -> io::Result<()>;
302}
303
304/// Opaque per-session state that persists between frames.
305///
306/// Tracks focus, scroll positions, hook state, and other frame-to-frame data.
307/// Create with [`AppState::new()`] and pass to [`frame()`] each iteration.
308///
309/// # Example
310///
311/// ```ignore
312/// let mut state = slt::AppState::new();
313/// // state is passed to slt::frame() in your render loop
314/// ```
315pub struct AppState {
316 pub(crate) inner: FrameState,
317}
318
319impl AppState {
320 /// Create a new empty application state.
321 pub fn new() -> Self {
322 Self {
323 inner: FrameState::default(),
324 }
325 }
326
327 /// Returns the current frame tick count (increments each frame).
328 pub fn tick(&self) -> u64 {
329 self.inner.diagnostics.tick
330 }
331
332 /// Returns the smoothed FPS estimate (exponential moving average).
333 pub fn fps(&self) -> f32 {
334 self.inner.diagnostics.fps_ema
335 }
336
337 /// Toggle the debug overlay (same as pressing F12).
338 pub fn set_debug(&mut self, enabled: bool) {
339 self.inner.diagnostics.debug_mode = enabled;
340 }
341}
342
343impl Default for AppState {
344 fn default() -> Self {
345 Self::new()
346 }
347}
348
349/// Process a single UI frame with a custom [`Backend`].
350///
351/// This is the low-level entry point for custom backends. For standard terminal
352/// usage, prefer [`run()`] or [`run_with()`] which handle the event loop,
353/// terminal setup, and teardown automatically.
354///
355/// Returns `Ok(true)` to continue, `Ok(false)` when [`Context::quit()`] was
356/// called.
357///
358/// # Arguments
359///
360/// * `backend` — Your [`Backend`] implementation
361/// * `state` — Persistent [`AppState`] (reuse across frames)
362/// * `config` — [`RunConfig`] (theme, tick rate, etc.)
363/// * `events` — Input events for this frame (keyboard, mouse, resize)
364/// * `f` — Your UI closure, called once per frame
365///
366/// Build a fresh event slice each frame in your outer loop, then pass it here.
367/// `frame()` reads from that slice but does not own your event source.
368/// Reuse the same [`AppState`] for the lifetime of the session.
369///
370/// # Example
371///
372/// ```ignore
373/// let keep_going = slt::frame(
374/// &mut my_backend,
375/// &mut state,
376/// &config,
377/// &events,
378/// &mut |ui| { ui.text("hello"); },
379/// )?;
380/// ```
381pub fn frame(
382 backend: &mut impl Backend,
383 state: &mut AppState,
384 config: &RunConfig,
385 events: &[Event],
386 f: &mut impl FnMut(&mut Context),
387) -> io::Result<bool> {
388 frame_owned(backend, state, config, events.to_vec(), f)
389}
390
391/// Process a single UI frame, taking ownership of the events `Vec` (zero-copy).
392///
393/// Like [`frame`], but accepts an owned `Vec<Event>` to avoid the `to_vec()`
394/// copy `frame` performs internally. Prefer this in high-frequency custom
395/// render loops where you already own the event buffer.
396///
397/// # Example
398///
399/// ```ignore
400/// let events: Vec<slt::Event> = collect_events();
401/// let keep_going = slt::frame_owned(
402/// &mut my_backend,
403/// &mut state,
404/// &config,
405/// events,
406/// &mut |ui| { ui.text("hello"); },
407/// )?;
408/// ```
409pub fn frame_owned(
410 backend: &mut impl Backend,
411 state: &mut AppState,
412 config: &RunConfig,
413 events: Vec<Event>,
414 f: &mut impl FnMut(&mut Context),
415) -> io::Result<bool> {
416 run_frame(backend, &mut state.inner, config, events, f)
417}
418
419#[cfg(feature = "crossterm")]
420static PANIC_HOOK_ONCE: Once = Once::new();
421
422#[allow(clippy::print_stderr)]
423#[cfg(feature = "crossterm")]
424fn install_panic_hook() {
425 PANIC_HOOK_ONCE.call_once(|| {
426 let original = std::panic::take_hook();
427 std::panic::set_hook(Box::new(move |panic_info| {
428 let _ = crossterm::terminal::disable_raw_mode();
429 let mut stdout = io::stdout();
430 let _ = crossterm::execute!(
431 stdout,
432 crossterm::terminal::LeaveAlternateScreen,
433 crossterm::cursor::Show,
434 crossterm::event::DisableMouseCapture,
435 crossterm::event::DisableBracketedPaste,
436 crossterm::style::ResetColor,
437 crossterm::style::SetAttribute(crossterm::style::Attribute::Reset)
438 );
439
440 // Print friendly panic header
441 eprintln!("\n\x1b[1;31m━━━ SLT Panic ━━━\x1b[0m\n");
442
443 // Print location if available
444 if let Some(location) = panic_info.location() {
445 eprintln!(
446 "\x1b[90m{}:{}:{}\x1b[0m",
447 location.file(),
448 location.line(),
449 location.column()
450 );
451 }
452
453 // Print message
454 if let Some(msg) = panic_info.payload().downcast_ref::<&str>() {
455 eprintln!("\x1b[1m{}\x1b[0m", msg);
456 } else if let Some(msg) = panic_info.payload().downcast_ref::<String>() {
457 eprintln!("\x1b[1m{}\x1b[0m", msg);
458 }
459
460 eprintln!(
461 "\n\x1b[90mTerminal state restored. Report bugs at https://github.com/subinium/SuperLightTUI/issues\x1b[0m\n"
462 );
463
464 original(panic_info);
465 }));
466 });
467}
468
469/// RAII guard owning the unix suspend/resume (`SIGTSTP`/`SIGCONT`) handler
470/// thread for the duration of a run loop (issue #263).
471///
472/// Dropping the guard closes the `signal-hook` registration so the background
473/// thread breaks out of `Signals::forever()` and is joined, leaving no signal
474/// handlers installed after the loop exits.
475#[cfg(all(feature = "crossterm", unix))]
476struct SuspendGuard {
477 handle: signal_hook::iterator::Handle,
478 thread: Option<std::thread::JoinHandle<()>>,
479}
480
481#[cfg(all(feature = "crossterm", unix))]
482impl Drop for SuspendGuard {
483 fn drop(&mut self) {
484 // Closing the handle wakes `Signals::forever()` so the thread returns.
485 self.handle.close();
486 if let Some(thread) = self.thread.take() {
487 let _ = thread.join();
488 }
489 }
490}
491
492/// Install the unix job-control suspend/resume handler for one run loop.
493///
494/// Spawns a `signal-hook` background thread that, on `SIGTSTP`, restores the
495/// terminal and re-raises the default-disposition stop, and on `SIGCONT`
496/// re-enters the session and flags a full redraw. Uses only signal-hook's safe
497/// API, preserving `#![forbid(unsafe_code)]`. Returns the guard that owns the
498/// thread; dropping it uninstalls the handler.
499#[cfg(all(feature = "crossterm", unix))]
500fn install_suspend_handler(snapshot: terminal::SessionSnapshot) -> io::Result<SuspendGuard> {
501 use signal_hook::consts::{SIGCONT, SIGTSTP};
502 use signal_hook::iterator::Signals;
503
504 let mut signals = Signals::new([SIGTSTP, SIGCONT])?;
505 let handle = signals.handle();
506 let thread = std::thread::Builder::new()
507 .name("slt-suspend".to_string())
508 .spawn(move || {
509 // `has_terminal` tracks whether the TUI session is currently
510 // entered, so a stray SIGCONT (no prior SIGTSTP) or a repeated
511 // SIGTSTP cannot double-leave / double-enter (idempotency).
512 let mut has_terminal = true;
513 for signal in &mut signals {
514 match signal {
515 SIGTSTP if has_terminal => {
516 terminal::suspend_to_shell(&snapshot);
517 has_terminal = false;
518 // Genuinely stop the process now that the terminal is
519 // restored; control returns to the shell.
520 let _ = signal_hook::low_level::emulate_default_handler(SIGTSTP);
521 }
522 SIGCONT if !has_terminal => {
523 terminal::resume_from_shell(&snapshot);
524 has_terminal = true;
525 }
526 // Repeated SIGTSTP/SIGCONT or out-of-order delivery is a
527 // no-op — the `has_terminal` guard keeps enter/leave
528 // balanced (idempotency, issue #263).
529 _ => {}
530 }
531 }
532 })?;
533
534 Ok(SuspendGuard {
535 handle,
536 thread: Some(thread),
537 })
538}
539
540/// Consume the pending full-redraw request raised by a `SIGCONT` resume and, if
541/// set, clear + repaint the whole frame (issue #263).
542///
543/// Called at the top of each run-loop iteration. No-op on non-unix builds.
544#[cfg(all(feature = "crossterm", unix))]
545fn drain_resume_redraw(handle_resize: &mut impl FnMut() -> io::Result<()>) -> io::Result<()> {
546 use std::sync::atomic::Ordering;
547 if terminal::NEEDS_FULL_REDRAW.swap(false, Ordering::SeqCst) {
548 handle_resize()?;
549 }
550 Ok(())
551}
552
553/// Configuration for a TUI run loop.
554///
555/// Pass to [`run_with`] or [`run_inline_with`] to customize behavior.
556/// Use [`Default::default()`] for sensible defaults (16ms tick / 60fps, no mouse, dark theme).
557/// This type is `#[non_exhaustive]`, so prefer builder methods instead of struct literals.
558///
559/// # Example
560///
561/// ```no_run
562/// use slt::{RunConfig, Theme};
563/// use std::time::Duration;
564///
565/// let config = RunConfig::default()
566/// .tick_rate(Duration::from_millis(50))
567/// .mouse(true)
568/// .theme(Theme::light())
569/// .max_fps(60);
570/// ```
571#[non_exhaustive]
572#[must_use = "configure loop behavior before passing to run_with or run_inline_with"]
573pub struct RunConfig {
574 /// How long to wait for input before triggering a tick with no events.
575 ///
576 /// Lower values give smoother animations at the cost of more CPU usage.
577 /// Defaults to 16ms (60fps).
578 pub tick_rate: Duration,
579 /// Whether to enable mouse event reporting.
580 ///
581 /// When `true`, the terminal captures mouse clicks, scrolls, and movement.
582 /// Defaults to `false`.
583 pub mouse: bool,
584 /// Whether to enable the Kitty keyboard protocol for enhanced input.
585 ///
586 /// When `true`, enables disambiguated key events, key release events,
587 /// and modifier-only key reporting on supporting terminals (kitty, Ghostty, WezTerm).
588 /// Terminals that don't support it silently ignore the request.
589 /// Defaults to `false`.
590 pub kitty_keyboard: bool,
591 /// Whether to request modifier-only key events (bare Ctrl/Shift/Alt/Super
592 /// presses and releases, with no accompanying character).
593 ///
594 /// Has **no effect** unless [`kitty_keyboard`](Self::kitty_keyboard) is also
595 /// `true`: it OR-es the Kitty `REPORT_ALL_KEYS_AS_ESCAPE_CODES`
596 /// progressive-enhancement flag into the pushed flag set. On supporting
597 /// terminals (kitty, Ghostty, WezTerm) this makes bare modifier presses
598 /// arrive as [`KeyCode::Modifier`] events; other terminals never emit them.
599 ///
600 /// Kept opt-in to avoid flooding apps with modifier events they don't want.
601 /// Defaults to `false`.
602 ///
603 /// Since 0.21.0.
604 pub report_all_keys: bool,
605 /// The color theme applied to all widgets automatically.
606 ///
607 /// Defaults to [`Theme::dark()`].
608 pub theme: Theme,
609 /// Color depth override.
610 ///
611 /// `None` means auto-detect from `$COLORTERM` and `$TERM` environment
612 /// variables. Set explicitly to force a specific color depth regardless
613 /// of terminal capabilities.
614 pub color_depth: Option<ColorDepth>,
615 /// Optional maximum frame rate.
616 ///
617 /// `None` means unlimited frame rate. `Some(fps)` sleeps at the end of each
618 /// loop iteration to target that frame time.
619 pub max_fps: Option<u32>,
620 /// Lines scrolled per mouse scroll event. Defaults to 1.
621 pub scroll_speed: u32,
622 /// Optional terminal window title (set via OSC 2).
623 pub title: Option<String>,
624 /// Default colors applied to all instances of each widget type.
625 ///
626 /// Per-callsite `_colored()` overrides still take precedence.
627 /// Defaults to all-`None` (use theme colors).
628 pub widget_theme: style::WidgetTheme,
629 /// Whether the runtime intercepts Ctrl+C and exits the loop cleanly.
630 ///
631 /// When `true` (the default), Ctrl+C is treated as a quit signal —
632 /// matching the v0.19 behavior. When `false`, the Ctrl+C key event flows
633 /// through to the frame closure as a regular [`Event::Key`], matching
634 /// RataTUI's raw-mode semantics. The user is then responsible for
635 /// deciding whether to call [`Context::quit`] or treat it as any other
636 /// shortcut (e.g. clear input, cancel current operation).
637 ///
638 /// Set this to `false` when migrating code from RataTUI that already
639 /// handles Ctrl+C explicitly, or when implementing a graceful-shutdown
640 /// prompt (e.g. "save unsaved changes?").
641 ///
642 /// # Example
643 ///
644 /// ```no_run
645 /// # use slt::{KeyCode, KeyModifiers, RunConfig};
646 /// slt::run_with(RunConfig::default().handle_ctrl_c(false), |ui| {
647 /// // Ctrl+C now reaches your closure as a normal key event.
648 /// if ui.key_mod('c', KeyModifiers::CONTROL) {
649 /// // Decide what to do — clear input, prompt to save, quit, etc.
650 /// ui.quit();
651 /// }
652 /// }).unwrap();
653 /// ```
654 pub handle_ctrl_c: bool,
655 /// Whether the runtime restores the terminal on Ctrl+Z (`SIGTSTP`) and
656 /// re-enters it on resume (`SIGCONT`).
657 ///
658 /// When `true` (the default) on Unix, pressing Ctrl+Z runs the full
659 /// session teardown — leave the alternate screen (fullscreen only), show
660 /// the cursor, disable raw mode / bracketed paste / focus / mouse / kitty
661 /// — *before* the process is suspended, so the shell prompt returns to a
662 /// clean terminal. Resuming with `fg` re-enters the same session and forces
663 /// a full redraw. This matches helix/zellij/bubbletea job-control behavior.
664 ///
665 /// When `false`, no signal handler is installed and Ctrl+Z falls through to
666 /// crossterm as a regular key event in raw mode (the pre-0.21 behavior).
667 ///
668 /// Unix only; ignored on Windows, WASM, and non-`crossterm` builds where
669 /// there is no `SIGTSTP`. Defaults to `true`.
670 ///
671 /// # Example
672 ///
673 /// ```no_run
674 /// use slt::RunConfig;
675 /// // Opt out: let Ctrl+Z reach the frame closure as a key event.
676 /// let cfg = RunConfig::default().handle_suspend(false);
677 /// assert!(!cfg.handle_suspend);
678 /// ```
679 pub handle_suspend: bool,
680}
681
682impl Default for RunConfig {
683 fn default() -> Self {
684 Self {
685 tick_rate: Duration::from_millis(16),
686 mouse: false,
687 kitty_keyboard: false,
688 report_all_keys: false,
689 theme: Theme::dark(),
690 color_depth: None,
691 max_fps: Some(60),
692 scroll_speed: 1,
693 title: None,
694 widget_theme: style::WidgetTheme::new(),
695 handle_ctrl_c: true,
696 handle_suspend: true,
697 }
698 }
699}
700
701impl RunConfig {
702 /// Set the tick rate (input polling interval).
703 pub fn tick_rate(mut self, rate: Duration) -> Self {
704 self.tick_rate = rate;
705 self
706 }
707
708 /// Enable or disable mouse event reporting.
709 pub fn mouse(mut self, enabled: bool) -> Self {
710 self.mouse = enabled;
711 self
712 }
713
714 /// Enable or disable Kitty keyboard protocol.
715 pub fn kitty_keyboard(mut self, enabled: bool) -> Self {
716 self.kitty_keyboard = enabled;
717 self
718 }
719
720 /// Enable or disable modifier-only key reporting (Kitty
721 /// `REPORT_ALL_KEYS_AS_ESCAPE_CODES`).
722 ///
723 /// Requires [`kitty_keyboard(true)`](Self::kitty_keyboard) to have any
724 /// effect. When enabled on a supporting terminal, bare modifier presses
725 /// and releases arrive as [`KeyCode::Modifier`] events. Defaults to
726 /// `false`.
727 ///
728 /// Since 0.21.0.
729 ///
730 /// # Example
731 ///
732 /// ```no_run
733 /// use slt::RunConfig;
734 /// let cfg = RunConfig::default().kitty_keyboard(true).report_all_keys(true);
735 /// assert!(cfg.report_all_keys);
736 /// ```
737 pub fn report_all_keys(mut self, enabled: bool) -> Self {
738 self.report_all_keys = enabled;
739 self
740 }
741
742 /// Set the color theme.
743 pub fn theme(mut self, theme: Theme) -> Self {
744 self.theme = theme;
745 self
746 }
747
748 /// Override the color depth.
749 pub fn color_depth(mut self, depth: ColorDepth) -> Self {
750 self.color_depth = Some(depth);
751 self
752 }
753
754 /// Set the maximum frame rate.
755 pub fn max_fps(mut self, fps: u32) -> Self {
756 self.max_fps = Some(fps);
757 self
758 }
759
760 /// Disable the frame rate cap (unlimited FPS).
761 ///
762 /// By default, [`RunConfig`] caps rendering at 60 fps. Call this to remove
763 /// the cap entirely — useful when controlling external sleep/vsync.
764 ///
765 /// # Example
766 ///
767 /// ```no_run
768 /// slt::run_with(
769 /// slt::RunConfig::default().no_fps_cap(),
770 /// |ui| { ui.text("uncapped"); },
771 /// ).unwrap();
772 /// ```
773 pub fn no_fps_cap(mut self) -> Self {
774 self.max_fps = None;
775 self
776 }
777
778 /// Set the scroll speed (lines per scroll event).
779 pub fn scroll_speed(mut self, lines: u32) -> Self {
780 self.scroll_speed = lines.max(1);
781 self
782 }
783
784 /// Set the terminal window title.
785 pub fn title(mut self, title: impl Into<String>) -> Self {
786 self.title = Some(title.into());
787 self
788 }
789
790 /// Set default widget colors for all widget types.
791 pub fn widget_theme(mut self, widget_theme: style::WidgetTheme) -> Self {
792 self.widget_theme = widget_theme;
793 self
794 }
795
796 /// Configure whether the runtime auto-exits on Ctrl+C.
797 ///
798 /// Defaults to `true` (current v0.19 behavior). Set to `false` to
799 /// receive Ctrl+C as a regular [`Event::Key`] inside the frame closure
800 /// — see [`RunConfig::handle_ctrl_c`] for the full migration story.
801 ///
802 /// # Example
803 ///
804 /// ```no_run
805 /// use slt::RunConfig;
806 /// let cfg = RunConfig::default().handle_ctrl_c(false);
807 /// assert!(!cfg.handle_ctrl_c);
808 /// ```
809 pub fn handle_ctrl_c(mut self, enabled: bool) -> Self {
810 self.handle_ctrl_c = enabled;
811 self
812 }
813
814 /// Configure whether the runtime restores the terminal on Ctrl+Z
815 /// (`SIGTSTP`) and re-enters it on resume (`SIGCONT`).
816 ///
817 /// Defaults to `true`. Set to `false` to disable the suspend handler so
818 /// Ctrl+Z falls through to crossterm as a regular key event — see
819 /// [`RunConfig::handle_suspend`] for the full behavior. Unix only; ignored
820 /// elsewhere.
821 ///
822 /// # Example
823 ///
824 /// ```no_run
825 /// use slt::RunConfig;
826 /// let cfg = RunConfig::default().handle_suspend(false);
827 /// assert!(!cfg.handle_suspend);
828 /// ```
829 pub fn handle_suspend(mut self, enabled: bool) -> Self {
830 self.handle_suspend = enabled;
831 self
832 }
833}
834
835#[derive(Default)]
836pub(crate) struct FocusState {
837 pub focus_index: usize,
838 pub prev_focus_count: usize,
839 pub prev_modal_active: bool,
840 pub prev_modal_focus_start: usize,
841 pub prev_modal_focus_count: usize,
842 /// Issue #208: focus index at the end of the previous frame. `None` on
843 /// the first frame so widgets do not falsely report `gained_focus`.
844 pub prev_focus_index: Option<usize>,
845 /// Issue #217: persisted `name → focus_index` map from the most recent
846 /// completed frame. Used at frame start to resolve a pending
847 /// `focus_by_name(...)` against the previous render's registrations.
848 pub focus_name_map_prev: std::collections::HashMap<String, usize>,
849 /// Issue #217: a name passed to `focus_by_name(...)` that has not yet
850 /// been resolved. Consumed once the matching registration is found in
851 /// `focus_name_map_prev`.
852 pub pending_focus_name: Option<String>,
853}
854
855/// v0.21.1: maximum gap between two same-cell left clicks for them to count as
856/// a double-click. Tuned to the common desktop default (~400ms).
857pub(crate) const DOUBLE_CLICK_WINDOW: std::time::Duration = std::time::Duration::from_millis(400);
858
859#[derive(Default)]
860pub(crate) struct LayoutFeedbackState {
861 /// `(content_extent, viewport_extent, is_horizontal)` per scrollable last
862 /// frame (#247). `is_horizontal` selects which `ScrollState` axis the
863 /// `scrollable` binding updates.
864 pub prev_scroll_infos: Vec<(u32, u32, bool)>,
865 pub prev_scroll_rects: Vec<rect::Rect>,
866 pub prev_hit_map: Vec<rect::Rect>,
867 pub prev_group_rects: Vec<(std::sync::Arc<str>, rect::Rect)>,
868 pub prev_content_map: Vec<(rect::Rect, rect::Rect)>,
869 pub prev_focus_rects: Vec<(usize, rect::Rect)>,
870 pub prev_focus_groups: Vec<Option<std::sync::Arc<str>>>,
871 pub last_mouse_pos: Option<(u32, u32)>,
872 /// v0.21.1: wall-clock time of the previous left-click `Down`, used to
873 /// detect a double-click (a second click on the same cell within
874 /// `DOUBLE_CLICK_WINDOW`, ~400ms). `None` after a double-click fires (so a
875 /// triple click is not double-counted) or when no click has occurred.
876 pub last_click_at: Option<std::time::Instant>,
877 /// v0.21.1: cell position of the previous left-click `Down`, paired with
878 /// `last_click_at` for same-cell double-click detection.
879 pub last_click_pos: Option<(u32, u32)>,
880}
881
882#[derive(Default)]
883pub(crate) struct DiagnosticsState {
884 pub tick: u64,
885 pub notification_queue: Vec<(String, ToastLevel, u64)>,
886 pub debug_mode: bool,
887 pub debug_layer: DebugLayer,
888 /// Issue #268: whether the devtools inspector panel (Ctrl+F12) is active.
889 /// Independent of `debug_mode`/`debug_layer`. Round-trips through
890 /// `Context::inspector_mode` like `debug_layer` so `set_inspector` persists.
891 pub inspector_mode: bool,
892 pub fps_ema: f32,
893}
894
895/// Which layers the F12 debug overlay should outline (issue #201).
896///
897/// `All` (the default) outlines both the base layer and any active
898/// overlays/modals — matching the user's expectation for "show everything
899/// the renderer is producing this frame." `TopMost` only outlines the
900/// topmost overlay (or the base if no overlay is active), and `BaseOnly`
901/// keeps the legacy pre-fix behavior of skipping overlays entirely.
902///
903/// At runtime, **Shift+F12** cycles `All → TopMost → BaseOnly → All` so a
904/// developer debugging a stacked modal can shrink the visible outlines to
905/// just the layer they care about without leaving the keyboard. Plain
906/// **F12** independently toggles the overlay on/off.
907///
908/// # Example
909///
910/// ```no_run
911/// use slt::{Context, DebugLayer};
912///
913/// slt::run(|ui: &mut Context| {
914/// // Match on the current layer to drive bespoke debug UI.
915/// let label = match ui.debug_layer() {
916/// DebugLayer::All => "showing base + overlays",
917/// DebugLayer::TopMost => "showing topmost overlay only",
918/// DebugLayer::BaseOnly => "showing base layer only",
919/// };
920/// ui.text(label);
921/// })
922/// .unwrap();
923/// ```
924#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
925pub enum DebugLayer {
926 /// Outline both the base tree and every active overlay/modal.
927 ///
928 /// Default. Matches the reporter expectation that F12 reflects
929 /// everything the renderer is producing this frame. Each layer family
930 /// gets its own hue so a glance distinguishes base, overlay, and modal
931 /// containers.
932 #[default]
933 All,
934 /// Outline only the topmost overlay (or the base if no overlay is
935 /// active).
936 ///
937 /// Useful when modals or popovers stack and you only care about the
938 /// active dialog — base-tree outlines become noise underneath an open
939 /// modal.
940 TopMost,
941 /// Outline only the base layer (legacy v0.19.x behavior).
942 ///
943 /// Skips overlays and modals entirely. Use when an overlay is
944 /// confirmed correct and you want to inspect the base layout
945 /// underneath it.
946 BaseOnly,
947}
948
949/// Type alias matching `context::core::RawDrawCallback` (private over there);
950/// used inside `FrameState` for the recycled-Vec field for issue #204. Kept
951/// in lib.rs to avoid leaking a public type alias.
952pub(crate) type FrameDeferredDrawSlot =
953 Option<Box<dyn FnOnce(&mut crate::buffer::Buffer, crate::rect::Rect)>>;
954
955#[derive(Default)]
956pub(crate) struct FrameState {
957 pub hook_states: Vec<Box<dyn std::any::Any>>,
958 pub named_states: std::collections::HashMap<&'static str, Box<dyn std::any::Any>>,
959 /// Issue #215: runtime-string-keyed parallel of `named_states`. Persisted
960 /// across frames; survives panics inside `error_boundary` (matching the
961 /// `named_states` policy).
962 pub keyed_states: std::collections::HashMap<String, Box<dyn std::any::Any>>,
963 /// Issue #262: cross-frame partial-chord buffer for [`Context::key_chord`].
964 /// Round-trips across frames using the same `std::mem::take` out/in policy
965 /// as `keyed_states` (moved out in `Context::new`, restored at frame end in
966 /// `run_frame_kernel`).
967 pub chord_states: widgets::ChordState,
968 /// Issue #248: persistent frame-clock timer table. Round-tripped through
969 /// `Context` exactly like `named_states` — moved out at frame start, moved
970 /// back at frame end where untouched slots are garbage-collected.
971 pub scheduler: widgets::SchedulerState,
972 /// Issue #234: persistent async task registry backing `Context::spawn` /
973 /// `Context::poll`. Round-tripped through `Context` exactly like
974 /// `scheduler` — moved out at frame start, moved back at frame end. Gated
975 /// behind `async`; absent (zero overhead) when the feature is off.
976 #[cfg(feature = "async")]
977 pub async_tasks: context::AsyncTasks,
978 pub screen_hook_map: std::collections::HashMap<String, (usize, usize)>,
979 pub focus: FocusState,
980 pub layout_feedback: LayoutFeedbackState,
981 pub diagnostics: DiagnosticsState,
982 /// Recycled command Vec (issue #150). `Context::new` swaps this into the
983 /// new context (capacity preserved, len reset to 0). After `build_tree`
984 /// drains the commands, the now-empty Vec is reclaimed back here.
985 pub commands_buf: Vec<crate::layout::Command>,
986 /// Recycled per-frame layout collection scratch (issue #155). Same
987 /// pattern as `commands_buf`: clear before use, restore after.
988 pub frame_data: crate::layout::FrameData,
989 /// Recycled `Context::context_stack` Vec (issue #204). Empty/cleared at
990 /// frame end (same pattern as `commands_buf`).
991 pub context_stack_buf: Vec<Box<dyn std::any::Any>>,
992 /// Recycled `Context::deferred_draws` Vec (issue #204). Slots are emptied
993 /// (set to `None`) when callbacks fire; we clear before reuse.
994 pub deferred_draws_buf: Vec<FrameDeferredDrawSlot>,
995 /// Recycled `rollback.group_stack` Vec (issue #204). Asserted empty at
996 /// frame end before reclamation.
997 pub group_stack_buf: Vec<std::sync::Arc<str>>,
998 /// Recycled `rollback.text_color_stack` Vec (issue #204). Asserted empty
999 /// at frame end before reclamation.
1000 pub text_color_stack_buf: Vec<Option<crate::style::Color>>,
1001 /// Recycled `Context::pending_tooltips` Vec (issue #204). Asserted empty
1002 /// at frame end before reclamation.
1003 pub pending_tooltips_buf: Vec<context::PendingTooltip>,
1004 /// Recycled `Context::hovered_groups` set (issue #204). Cleared at the
1005 /// start of each frame by `build_hovered_groups`.
1006 pub hovered_groups_buf: std::collections::HashSet<std::sync::Arc<str>>,
1007 /// Issue #273: per-call-site version keys recorded by
1008 /// [`ContainerBuilder::cached`](crate::ContainerBuilder::cached) on the
1009 /// previous frame, indexed by the order `cached` regions were declared.
1010 /// Compared against this frame's keys to classify each cached region as a
1011 /// hit (key unchanged) or miss (key changed / new slot / first frame).
1012 /// Cleared on resize by [`clear_frame_layout_cache`] so every cached
1013 /// region misses after a geometry change. Round-trips through `Context`
1014 /// exactly like `commands_buf` (moved out at frame start, moved back at
1015 /// frame end). Empty (zero overhead) for apps that never call `cached`.
1016 pub region_versions: Vec<u64>,
1017 /// Issue #273: recycled scratch Vec for the CURRENT frame's `cached`
1018 /// region keys (same alloc-reuse discipline as `commands_buf`). Cleared
1019 /// before reuse; swapped into `region_versions` at frame end so the keys
1020 /// recorded this frame become next frame's comparison baseline.
1021 pub region_versions_buf: Vec<u64>,
1022 #[cfg(feature = "crossterm")]
1023 pub selection: terminal::SelectionState,
1024}
1025
1026/// Run the TUI loop with default configuration.
1027///
1028/// Enters alternate screen mode, runs `f` each frame, and exits cleanly on
1029/// Ctrl+C or when [`Context::quit`] is called.
1030///
1031/// # Raw mode is handled for you
1032///
1033/// SLT enters raw mode automatically inside [`run`] / [`run_with`] /
1034/// [`run_inline`] / [`run_async`]. Wrapping these with manual
1035/// `crossterm::terminal::enable_raw_mode()` and `disable_raw_mode()` is
1036/// **redundant** — the calls are idempotent so no harm comes of it, but it
1037/// suggests a misunderstood lifecycle. Drop the wrapper calls:
1038///
1039/// ```no_run
1040/// // Don't do this — it's already handled internally:
1041/// // crossterm::terminal::enable_raw_mode()?;
1042/// slt::run(|ui| { ui.text("hi"); })?;
1043/// // crossterm::terminal::disable_raw_mode()?;
1044/// # Ok::<_, std::io::Error>(())
1045/// ```
1046///
1047/// # Ctrl+C opt-out (issue #238)
1048///
1049/// By default, Ctrl+C exits the loop cleanly — matching the v0.19 contract
1050/// and the convention most TUIs follow. To match RataTUI's raw-mode
1051/// semantics (Ctrl+C delivered as a regular `Event::Key`), set
1052/// [`RunConfig::handle_ctrl_c(false)`](RunConfig::handle_ctrl_c) and decide
1053/// inside the frame closure whether to call [`Context::quit`]:
1054///
1055/// ```no_run
1056/// use slt::{KeyModifiers, RunConfig};
1057///
1058/// slt::run_with(RunConfig::default().handle_ctrl_c(false), |ui| {
1059/// if ui.key_mod('c', KeyModifiers::CONTROL) {
1060/// // e.g. clear input, prompt to save, then quit:
1061/// ui.quit();
1062/// }
1063/// })?;
1064/// # Ok::<_, std::io::Error>(())
1065/// ```
1066///
1067/// # Example
1068///
1069/// ```no_run
1070/// fn main() -> std::io::Result<()> {
1071/// slt::run(|ui| {
1072/// ui.text("Press Ctrl+C to exit");
1073/// })
1074/// }
1075/// ```
1076#[cfg(feature = "crossterm")]
1077#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
1078pub fn run(f: impl FnMut(&mut Context)) -> io::Result<()> {
1079 run_with(RunConfig::default(), f)
1080}
1081
1082#[cfg(feature = "crossterm")]
1083fn set_terminal_title(title: &Option<String>) {
1084 if let Some(title) = title {
1085 use std::io::Write;
1086 let mut stdout = io::stdout();
1087 let _ = write!(stdout, "\x1b]2;{title}\x07");
1088 let _ = stdout.flush();
1089 }
1090}
1091
1092/// Run the TUI loop with custom configuration.
1093///
1094/// Like [`run`], but accepts a [`RunConfig`] to control tick rate, mouse
1095/// support, and theming.
1096///
1097/// # Example
1098///
1099/// ```no_run
1100/// use slt::{RunConfig, Theme};
1101///
1102/// fn main() -> std::io::Result<()> {
1103/// slt::run_with(
1104/// RunConfig::default().theme(Theme::light()),
1105/// |ui| {
1106/// ui.text("Light theme!");
1107/// },
1108/// )
1109/// }
1110/// ```
1111#[cfg(feature = "crossterm")]
1112#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
1113pub fn run_with(config: RunConfig, mut f: impl FnMut(&mut Context)) -> io::Result<()> {
1114 if !io::stdout().is_terminal() {
1115 return Ok(());
1116 }
1117
1118 install_panic_hook();
1119 let color_depth = config.color_depth.unwrap_or_else(ColorDepth::detect);
1120 let mut term = Terminal::new(
1121 config.mouse,
1122 config.kitty_keyboard,
1123 config.report_all_keys,
1124 color_depth,
1125 )?;
1126 set_terminal_title(&config.title);
1127 if config.theme.bg != Color::Reset {
1128 term.theme_bg = Some(config.theme.bg);
1129 }
1130 // Issue #263: install the unix Ctrl+Z / `fg` suspend handler for the loop.
1131 #[cfg(unix)]
1132 let _suspend_guard = if config.handle_suspend {
1133 Some(install_suspend_handler(term.session_snapshot())?)
1134 } else {
1135 None
1136 };
1137 let mut events: Vec<Event> = Vec::new();
1138 let mut state = FrameState::default();
1139
1140 loop {
1141 let frame_start = Instant::now();
1142 // Issue #263: after a SIGCONT resume, repaint the whole frame.
1143 #[cfg(unix)]
1144 drain_resume_redraw(&mut || term.handle_resize())?;
1145 let (w, h) = term.size();
1146 if w == 0 || h == 0 {
1147 sleep_for_fps_cap(config.max_fps, frame_start.elapsed());
1148 continue;
1149 }
1150
1151 if !run_frame(
1152 &mut term,
1153 &mut state,
1154 &config,
1155 std::mem::take(&mut events),
1156 &mut f,
1157 )? {
1158 break;
1159 }
1160 // Issue #233: full-screen mode has no scrollback channel — warn and
1161 // drop any `ui.static_log(...)` lines so they do not leak into the
1162 // next frame's named_states.
1163 discard_static_log(&mut state, "full-screen run()");
1164 let render_elapsed = frame_start.elapsed();
1165
1166 if !poll_events(
1167 &mut events,
1168 &mut state,
1169 config.tick_rate,
1170 &mut || term.handle_resize(),
1171 config.handle_ctrl_c,
1172 )? {
1173 break;
1174 }
1175
1176 sleep_for_fps_cap(config.max_fps, render_elapsed);
1177 }
1178
1179 Ok(())
1180}
1181
1182/// Run the TUI loop asynchronously with default configuration.
1183///
1184/// Requires the `async` feature. Spawns the render loop in a blocking thread
1185/// and returns a [`tokio::sync::mpsc::Sender`] you can use to push messages
1186/// from async tasks into the UI closure.
1187///
1188/// # Example
1189///
1190/// ```no_run
1191/// # #[cfg(feature = "async")]
1192/// # async fn example() -> std::io::Result<()> {
1193/// let tx = slt::run_async::<String>(|ui, messages| {
1194/// for msg in messages.drain(..) {
1195/// ui.text(msg);
1196/// }
1197/// })?;
1198/// tx.send("hello from async".to_string()).await.ok();
1199/// # Ok(())
1200/// # }
1201/// ```
1202#[cfg(all(feature = "crossterm", feature = "async"))]
1203#[cfg_attr(docsrs, doc(cfg(all(feature = "crossterm", feature = "async"))))]
1204pub fn run_async<M: Send + 'static>(
1205 f: impl FnMut(&mut Context, &mut Vec<M>) + Send + 'static,
1206) -> io::Result<tokio::sync::mpsc::Sender<M>> {
1207 run_async_with(RunConfig::default(), f)
1208}
1209
1210/// Run the TUI loop asynchronously with custom configuration.
1211///
1212/// Requires the `async` feature. Like [`run_async`], but accepts a
1213/// [`RunConfig`] to control tick rate, mouse support, and theming.
1214///
1215/// Returns a [`tokio::sync::mpsc::Sender`] for pushing messages into the UI.
1216#[cfg(all(feature = "crossterm", feature = "async"))]
1217#[cfg_attr(docsrs, doc(cfg(all(feature = "crossterm", feature = "async"))))]
1218pub fn run_async_with<M: Send + 'static>(
1219 config: RunConfig,
1220 f: impl FnMut(&mut Context, &mut Vec<M>) + Send + 'static,
1221) -> io::Result<tokio::sync::mpsc::Sender<M>> {
1222 let (tx, rx) = tokio::sync::mpsc::channel(100);
1223 let handle =
1224 tokio::runtime::Handle::try_current().map_err(|err| io::Error::other(err.to_string()))?;
1225
1226 // Issue #234: clone the runtime handle into the render loop so
1227 // `Context::spawn` has a runtime to launch tasks onto. The render loop runs
1228 // on `spawn_blocking` (no ambient runtime), so the handle must be passed
1229 // explicitly rather than recovered via `Handle::try_current()` inside.
1230 let loop_handle = handle.clone();
1231 handle.spawn_blocking(move || {
1232 let _ = run_async_loop(config, f, rx, loop_handle);
1233 });
1234
1235 Ok(tx)
1236}
1237
1238#[cfg(all(feature = "crossterm", feature = "async"))]
1239fn run_async_loop<M: Send + 'static>(
1240 config: RunConfig,
1241 mut f: impl FnMut(&mut Context, &mut Vec<M>) + Send,
1242 mut rx: tokio::sync::mpsc::Receiver<M>,
1243 runtime: tokio::runtime::Handle,
1244) -> io::Result<()> {
1245 if !io::stdout().is_terminal() {
1246 return Ok(());
1247 }
1248
1249 install_panic_hook();
1250 let color_depth = config.color_depth.unwrap_or_else(ColorDepth::detect);
1251 let mut term = Terminal::new(
1252 config.mouse,
1253 config.kitty_keyboard,
1254 config.report_all_keys,
1255 color_depth,
1256 )?;
1257 set_terminal_title(&config.title);
1258 if config.theme.bg != Color::Reset {
1259 term.theme_bg = Some(config.theme.bg);
1260 }
1261 // Issue #263: install the unix Ctrl+Z / `fg` suspend handler for the loop.
1262 #[cfg(unix)]
1263 let _suspend_guard = if config.handle_suspend {
1264 Some(install_suspend_handler(term.session_snapshot())?)
1265 } else {
1266 None
1267 };
1268 let mut events: Vec<Event> = Vec::new();
1269 let mut messages: Vec<M> = Vec::new();
1270 let mut state = FrameState::default();
1271 // Issue #234: inject the ambient runtime so `Context::spawn` works inside
1272 // the frame closure. Set once before the loop; round-tripped through
1273 // `Context` from here on (see `run_frame_kernel`).
1274 state.async_tasks.set_runtime(runtime);
1275
1276 loop {
1277 let frame_start = Instant::now();
1278 // Issue #263: after a SIGCONT resume, repaint the whole frame.
1279 #[cfg(unix)]
1280 drain_resume_redraw(&mut || term.handle_resize())?;
1281 messages.clear();
1282 while let Ok(message) = rx.try_recv() {
1283 messages.push(message);
1284 }
1285
1286 let (w, h) = term.size();
1287 if w == 0 || h == 0 {
1288 sleep_for_fps_cap(config.max_fps, frame_start.elapsed());
1289 continue;
1290 }
1291
1292 let mut render = |ctx: &mut Context| {
1293 f(ctx, &mut messages);
1294 };
1295 if !run_frame(
1296 &mut term,
1297 &mut state,
1298 &config,
1299 std::mem::take(&mut events),
1300 &mut render,
1301 )? {
1302 break;
1303 }
1304 // Issue #233: full-screen async mode has no scrollback channel — warn
1305 // and drop any pending static_log lines.
1306 discard_static_log(&mut state, "run_async()");
1307 let render_elapsed = frame_start.elapsed();
1308
1309 if !poll_events(
1310 &mut events,
1311 &mut state,
1312 config.tick_rate,
1313 &mut || term.handle_resize(),
1314 config.handle_ctrl_c,
1315 )? {
1316 break;
1317 }
1318
1319 sleep_for_fps_cap(config.max_fps, render_elapsed);
1320 }
1321
1322 Ok(())
1323}
1324
1325/// Run the TUI in inline mode with default configuration.
1326///
1327/// Renders `height` rows directly below the current cursor position without
1328/// entering alternate screen mode. Useful for CLI tools that want a small
1329/// interactive widget below the prompt.
1330///
1331/// `height` is the reserved inline render area in terminal rows.
1332/// The rest of the terminal stays in normal scrollback mode.
1333///
1334/// # Example
1335///
1336/// ```no_run
1337/// fn main() -> std::io::Result<()> {
1338/// slt::run_inline(3, |ui| {
1339/// ui.text("Inline TUI — no alternate screen");
1340/// })
1341/// }
1342/// ```
1343#[cfg(feature = "crossterm")]
1344#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
1345pub fn run_inline(height: u32, f: impl FnMut(&mut Context)) -> io::Result<()> {
1346 run_inline_with(height, RunConfig::default(), f)
1347}
1348
1349/// Run the TUI in inline mode with custom configuration.
1350///
1351/// Like [`run_inline`], but accepts a [`RunConfig`] to control tick rate,
1352/// mouse support, and theming.
1353#[cfg(feature = "crossterm")]
1354#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
1355pub fn run_inline_with(
1356 height: u32,
1357 config: RunConfig,
1358 mut f: impl FnMut(&mut Context),
1359) -> io::Result<()> {
1360 if !io::stdout().is_terminal() {
1361 return Ok(());
1362 }
1363
1364 install_panic_hook();
1365 let color_depth = config.color_depth.unwrap_or_else(ColorDepth::detect);
1366 let mut term = InlineTerminal::new(
1367 height,
1368 config.mouse,
1369 config.kitty_keyboard,
1370 config.report_all_keys,
1371 color_depth,
1372 )?;
1373 set_terminal_title(&config.title);
1374 if config.theme.bg != Color::Reset {
1375 term.theme_bg = Some(config.theme.bg);
1376 }
1377 // Issue #263: install the unix Ctrl+Z / `fg` suspend handler for the loop.
1378 #[cfg(unix)]
1379 let _suspend_guard = if config.handle_suspend {
1380 Some(install_suspend_handler(term.session_snapshot())?)
1381 } else {
1382 None
1383 };
1384 let mut events: Vec<Event> = Vec::new();
1385 let mut state = FrameState::default();
1386
1387 loop {
1388 let frame_start = Instant::now();
1389 // Issue #263: after a SIGCONT resume, repaint the whole frame.
1390 #[cfg(unix)]
1391 drain_resume_redraw(&mut || term.handle_resize())?;
1392 let (w, h) = term.size();
1393 if w == 0 || h == 0 {
1394 sleep_for_fps_cap(config.max_fps, frame_start.elapsed());
1395 continue;
1396 }
1397
1398 if !run_frame(
1399 &mut term,
1400 &mut state,
1401 &config,
1402 std::mem::take(&mut events),
1403 &mut f,
1404 )? {
1405 break;
1406 }
1407 // Issue #233: inline mode without `StaticOutput` has no scrollback
1408 // channel either — warn and drop any pending lines.
1409 discard_static_log(&mut state, "run_inline()");
1410 let render_elapsed = frame_start.elapsed();
1411
1412 if !poll_events(
1413 &mut events,
1414 &mut state,
1415 config.tick_rate,
1416 &mut || term.handle_resize(),
1417 config.handle_ctrl_c,
1418 )? {
1419 break;
1420 }
1421
1422 sleep_for_fps_cap(config.max_fps, render_elapsed);
1423 }
1424
1425 Ok(())
1426}
1427
1428/// Run the TUI in static-output mode.
1429///
1430/// Static lines written through [`StaticOutput`] are printed into terminal
1431/// scrollback, while the interactive UI stays rendered in a fixed-height inline
1432/// area at the bottom.
1433///
1434/// Use this when you want a log-style output stream above a live inline UI.
1435#[cfg(feature = "crossterm")]
1436#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
1437pub fn run_static(
1438 output: &mut StaticOutput,
1439 dynamic_height: u32,
1440 f: impl FnMut(&mut Context),
1441) -> io::Result<()> {
1442 run_static_with(output, dynamic_height, RunConfig::default(), f)
1443}
1444
1445/// Run the TUI in static-output mode with custom configuration.
1446///
1447/// Like [`run_static`] but accepts a [`RunConfig`] for theme, mouse, tick rate,
1448/// and other settings.
1449#[cfg(feature = "crossterm")]
1450#[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
1451pub fn run_static_with(
1452 output: &mut StaticOutput,
1453 dynamic_height: u32,
1454 config: RunConfig,
1455 mut f: impl FnMut(&mut Context),
1456) -> io::Result<()> {
1457 if !io::stdout().is_terminal() {
1458 return Ok(());
1459 }
1460
1461 install_panic_hook();
1462
1463 let initial_lines = output.drain_new();
1464 write_static_lines(&initial_lines)?;
1465
1466 let color_depth = config.color_depth.unwrap_or_else(ColorDepth::detect);
1467 let mut term = InlineTerminal::new(
1468 dynamic_height,
1469 config.mouse,
1470 config.kitty_keyboard,
1471 config.report_all_keys,
1472 color_depth,
1473 )?;
1474 set_terminal_title(&config.title);
1475 if config.theme.bg != Color::Reset {
1476 term.theme_bg = Some(config.theme.bg);
1477 }
1478 // Issue #263: install the unix Ctrl+Z / `fg` suspend handler for the loop.
1479 #[cfg(unix)]
1480 let _suspend_guard = if config.handle_suspend {
1481 Some(install_suspend_handler(term.session_snapshot())?)
1482 } else {
1483 None
1484 };
1485
1486 let mut events: Vec<Event> = Vec::new();
1487 let mut state = FrameState::default();
1488
1489 loop {
1490 let frame_start = Instant::now();
1491 // Issue #263: after a SIGCONT resume, repaint the whole frame.
1492 #[cfg(unix)]
1493 drain_resume_redraw(&mut || term.handle_resize())?;
1494 let (w, h) = term.size();
1495 if w == 0 || h == 0 {
1496 sleep_for_fps_cap(config.max_fps, frame_start.elapsed());
1497 continue;
1498 }
1499
1500 let new_lines = output.drain_new();
1501 write_static_lines(&new_lines)?;
1502
1503 if !run_frame(
1504 &mut term,
1505 &mut state,
1506 &config,
1507 std::mem::take(&mut events),
1508 &mut f,
1509 )? {
1510 break;
1511 }
1512 // Issue #233: drain any `ui.static_log(...)` lines queued during the
1513 // frame closure into `output`; the next loop iteration flushes them
1514 // above the inline area via `write_static_lines`.
1515 for line in drain_static_log(&mut state) {
1516 output.println(line);
1517 }
1518 let render_elapsed = frame_start.elapsed();
1519
1520 if !poll_events(
1521 &mut events,
1522 &mut state,
1523 config.tick_rate,
1524 &mut || term.handle_resize(),
1525 config.handle_ctrl_c,
1526 )? {
1527 break;
1528 }
1529
1530 sleep_for_fps_cap(config.max_fps, render_elapsed);
1531 }
1532
1533 Ok(())
1534}
1535
1536#[cfg(feature = "crossterm")]
1537fn write_static_lines(lines: &[String]) -> io::Result<()> {
1538 if lines.is_empty() {
1539 return Ok(());
1540 }
1541
1542 let mut stdout = io::stdout();
1543 for line in lines {
1544 stdout.write_all(line.as_bytes())?;
1545 stdout.write_all(b"\r\n")?;
1546 }
1547 stdout.flush()
1548}
1549
1550/// Reserved sentinel key used by [`Context::static_log`] (issue #233).
1551/// Re-exported into `context::runtime` so reads/writes never drift.
1552pub(crate) const STATIC_LOG_NAMED_STATE_KEY: &str = "__slt_static_log_pending";
1553
1554/// Reserved sentinel key used by [`Context::publish_keymap`] (issue #236).
1555/// Re-exported into `context::runtime` so reads/writes never drift.
1556pub(crate) const KEYMAP_REGISTRY_NAMED_STATE_KEY: &str = "__slt_keymap_registry";
1557
1558/// Clear the per-frame keymap registry stored in [`FrameState::named_states`]
1559/// (issue #236). Called at the start of every kernel iteration so that
1560/// `Context::publish_keymap` always sees a fresh empty buffer. Capacity is
1561/// preserved by clearing the inner `Vec` rather than removing the entry.
1562pub(crate) fn clear_keymap_registry(state: &mut FrameState) {
1563 if let Some(boxed) = state.named_states.get_mut(KEYMAP_REGISTRY_NAMED_STATE_KEY)
1564 && let Some(vec) = boxed.downcast_mut::<Vec<crate::keymap::PublishedKeymap>>()
1565 {
1566 vec.clear();
1567 }
1568}
1569
1570/// Drain any [`Context::static_log`] lines accumulated during the most recent
1571/// frame from the persisted [`FrameState`] (issue #233).
1572///
1573/// After [`run_frame_kernel`] returns, `state.named_states` owns the buffer.
1574/// This helper drains it back to a `Vec<String>` so the runtime can flush
1575/// the lines through whichever scrollback mechanism is appropriate
1576/// (`run_static_with` writes them above the inline region; other run modes
1577/// drop them with a debug warning).
1578#[cfg(feature = "crossterm")]
1579pub(crate) fn drain_static_log(state: &mut FrameState) -> Vec<String> {
1580 if let Some(boxed) = state.named_states.get_mut(STATIC_LOG_NAMED_STATE_KEY)
1581 && let Some(buf) = boxed.downcast_mut::<Vec<String>>()
1582 {
1583 return std::mem::take(buf);
1584 }
1585 Vec::new()
1586}
1587
1588/// Discard any [`Context::static_log`] lines that accumulated during the
1589/// most recent frame and emit a debug warning (issue #233).
1590///
1591/// Used by run modes that have no scrollback channel (full-screen,
1592/// inline-without-static, async). Release builds silently drop the buffer.
1593#[cfg(feature = "crossterm")]
1594fn discard_static_log(state: &mut FrameState, mode: &str) {
1595 let drained = drain_static_log(state);
1596 #[cfg(debug_assertions)]
1597 if !drained.is_empty() {
1598 #[allow(clippy::print_stderr)]
1599 {
1600 eprintln!(
1601 "[slt] {} static_log lines were dropped: {} runtime has no scrollback channel; use slt::run_static for streaming output",
1602 drained.len(),
1603 mode
1604 );
1605 }
1606 }
1607 #[cfg(not(debug_assertions))]
1608 {
1609 let _ = (drained, mode);
1610 }
1611}
1612
1613/// Apply a single terminal event to `FrameState`, mutating tracked
1614/// diagnostics fields (debug overlay toggle, mouse position cache,
1615/// resize flag) accordingly.
1616///
1617/// Issue #201: handles **F12** (toggle overlay on/off) and **Shift+F12**
1618/// (cycle [`DebugLayer`] across `All → TopMost → BaseOnly`). The two
1619/// keybindings are independent — toggling the overlay does not change
1620/// the active layer.
1621///
1622/// Extracted from `poll_events` so the keybinding behavior can be
1623/// exercised by unit tests without standing up a real crossterm event
1624/// stream.
1625#[cfg(feature = "crossterm")]
1626pub(crate) fn process_run_loop_event(ev: &Event, state: &mut FrameState, has_resize: &mut bool) {
1627 match ev {
1628 Event::Mouse(m) => {
1629 state.layout_feedback.last_mouse_pos = Some((m.x, m.y));
1630 }
1631 Event::FocusLost => {
1632 state.layout_feedback.last_mouse_pos = None;
1633 }
1634 // Issue #268: Ctrl+F12 toggles the devtools inspector panel
1635 // independently of the F12 outline overlay and the Shift+F12 layer
1636 // cycle. Match before the Shift/NONE arms so the Control branch wins.
1637 Event::Key(event::KeyEvent {
1638 code: KeyCode::F(12),
1639 kind: event::KeyEventKind::Press,
1640 modifiers,
1641 }) if modifiers.contains(event::KeyModifiers::CONTROL) => {
1642 state.diagnostics.inspector_mode = !state.diagnostics.inspector_mode;
1643 }
1644 // Issue #201: Shift+F12 cycles the active `DebugLayer`. Match
1645 // before the plain-F12 arm so the modifier branch wins. Plain
1646 // F12 keeps its legacy on/off toggle when no modifiers are
1647 // held; we explicitly require `KeyModifiers::NONE` so the two
1648 // arms do not double-fire on the same press.
1649 Event::Key(event::KeyEvent {
1650 code: KeyCode::F(12),
1651 kind: event::KeyEventKind::Press,
1652 modifiers,
1653 }) if modifiers.contains(event::KeyModifiers::SHIFT) => {
1654 state.diagnostics.debug_layer = match state.diagnostics.debug_layer {
1655 DebugLayer::All => DebugLayer::TopMost,
1656 DebugLayer::TopMost => DebugLayer::BaseOnly,
1657 DebugLayer::BaseOnly => DebugLayer::All,
1658 };
1659 }
1660 Event::Key(event::KeyEvent {
1661 code: KeyCode::F(12),
1662 kind: event::KeyEventKind::Press,
1663 modifiers,
1664 }) if *modifiers == event::KeyModifiers::NONE => {
1665 state.diagnostics.debug_mode = !state.diagnostics.debug_mode;
1666 }
1667 Event::Resize(_, _) => {
1668 *has_resize = true;
1669 }
1670 _ => {}
1671 }
1672}
1673
1674/// Number of `on_resize` invocations a batch of events should trigger.
1675///
1676/// v0.21.1 resize coalescing: a single poll batch may deliver a burst of
1677/// `Event::Resize` events while a user drags the window edge. Each
1678/// [`Terminal::handle_resize`](crate::terminal::Terminal::handle_resize) does a
1679/// `terminal::size()` syscall, two buffer reallocations, and a `Clear(All)`, so
1680/// firing it per-event is pure waste — only the *final* geometry matters and
1681/// `handle_resize` always reads the live terminal size, not the per-event
1682/// payload. This helper returns `1` if the batch contains any resize and `0`
1683/// otherwise, so the caller can collapse the burst into one end-of-batch call.
1684///
1685/// Kept as a pure function (no I/O) so the coalescing rule is unit-testable
1686/// without a real crossterm event source.
1687#[cfg(feature = "crossterm")]
1688#[inline]
1689fn resize_invocations_for_batch(events: &[Event]) -> usize {
1690 usize::from(events.iter().any(|e| matches!(e, Event::Resize(_, _))))
1691}
1692
1693/// Poll for terminal events, handling resize, Ctrl-C, F12 debug toggle,
1694/// and layout cache invalidation. Returns `Ok(false)` when the loop should exit.
1695///
1696/// `handle_ctrl_c` controls whether Ctrl+C exits the loop (`true`, default
1697/// v0.19 behavior) or is delivered to the frame closure as a regular key
1698/// event (`false`, RataTUI parity, issue #238).
1699///
1700/// v0.21.1: resize events within one poll batch are *coalesced* — `on_resize`
1701/// is invoked at most once, after the whole batch is drained, using the final
1702/// terminal size (`handle_resize` re-reads `terminal::size()`). Dragging a
1703/// window edge can emit dozens of `Event::Resize` per poll; firing the
1704/// `Clear(All)` + double realloc + `size()` syscall for each is wasted work
1705/// when only the last geometry survives. The SIGCONT/resume redraw path in
1706/// [`run_with`] is unaffected — it calls `handle_resize` directly, outside this
1707/// function.
1708#[cfg(feature = "crossterm")]
1709fn poll_events(
1710 events: &mut Vec<Event>,
1711 state: &mut FrameState,
1712 tick_rate: Duration,
1713 on_resize: &mut impl FnMut() -> io::Result<()>,
1714 handle_ctrl_c: bool,
1715) -> io::Result<bool> {
1716 let mut has_resize = false;
1717
1718 fn process_ev(ev: &Event, state: &mut FrameState, has_resize: &mut bool) {
1719 process_run_loop_event(ev, state, has_resize);
1720 }
1721
1722 if crossterm::event::poll(tick_rate)? {
1723 let raw = crossterm::event::read()?;
1724 if let Some(ev) = event::from_crossterm(raw) {
1725 if handle_ctrl_c && is_ctrl_c(&ev) {
1726 return Ok(false);
1727 }
1728 // Resize is recorded (via `has_resize`) but not yet acted on — the
1729 // single `on_resize` call is deferred to end-of-batch so a burst
1730 // collapses into one geometry sync.
1731 process_ev(&ev, state, &mut has_resize);
1732 events.push(ev);
1733 }
1734
1735 while crossterm::event::poll(Duration::ZERO)? {
1736 let raw = crossterm::event::read()?;
1737 if let Some(ev) = event::from_crossterm(raw) {
1738 if handle_ctrl_c && is_ctrl_c(&ev) {
1739 return Ok(false);
1740 }
1741 process_ev(&ev, state, &mut has_resize);
1742 events.push(ev);
1743 }
1744 }
1745 }
1746
1747 // Coalesced resize: fire `on_resize` exactly once for the whole batch,
1748 // after every event has been read, so it picks up the final terminal size.
1749 // `has_resize` is the per-batch "saw a resize" flag set by `process_ev`.
1750 debug_assert_eq!(
1751 usize::from(has_resize),
1752 resize_invocations_for_batch(events),
1753 "has_resize must agree with the coalescing helper"
1754 );
1755 if has_resize {
1756 on_resize()?;
1757 }
1758
1759 // #90: clear cache first (which also resets last_mouse_pos to None),
1760 // then re-apply latest mouse pos so Resize+Mouse frames keep coords.
1761 if has_resize {
1762 clear_frame_layout_cache(state);
1763 // After clearing, re-walk events to restore the latest mouse pos
1764 // (process_ev already set it during collection, but
1765 // clear_frame_layout_cache wiped it).
1766 for ev in events.iter() {
1767 match ev {
1768 Event::Mouse(m) => {
1769 state.layout_feedback.last_mouse_pos = Some((m.x, m.y));
1770 }
1771 Event::FocusLost => {
1772 state.layout_feedback.last_mouse_pos = None;
1773 }
1774 _ => {}
1775 }
1776 }
1777 }
1778
1779 Ok(true)
1780}
1781
1782struct FrameKernelResult {
1783 should_quit: bool,
1784 #[cfg(feature = "crossterm")]
1785 clipboard_text: Option<String>,
1786 #[cfg(feature = "crossterm")]
1787 should_copy_selection: bool,
1788}
1789
1790pub(crate) fn run_frame_kernel(
1791 buffer: &mut Buffer,
1792 state: &mut FrameState,
1793 config: &RunConfig,
1794 size: (u32, u32),
1795 events: Vec<event::Event>,
1796 is_real_terminal: bool,
1797 f: &mut impl FnMut(&mut context::Context),
1798) -> FrameKernelResult {
1799 let frame_start = Instant::now();
1800 let (w, h) = size;
1801 // Issue #236: reset the per-frame keymap registry before constructing
1802 // `Context`. Widgets that call `publish_keymap` accumulate fresh
1803 // entries; entries from the previous frame must not leak through
1804 // `named_states` persistence.
1805 clear_keymap_registry(state);
1806 // Issue #273: invalidate every `cached` region's persisted version key on a
1807 // resize. The real run loop also clears region keys via
1808 // `clear_frame_layout_cache` (driven by its `has_resize` flag), but the
1809 // headless `TestBackend` / `frame_owned` paths feed the kernel directly
1810 // and never run that flag, so we detect the resize event here too. This
1811 // keeps the "resize forces a cache miss for all cached regions" invariant
1812 // path-independent: a geometry change cannot be silently treated as a hit.
1813 // Cheap when unused — `region_versions` is empty for apps without `cached`.
1814 if !state.region_versions.is_empty() && events.iter().any(|e| matches!(e, Event::Resize(_, _)))
1815 {
1816 state.region_versions.clear();
1817 }
1818 let mut ctx = Context::new(events, w, h, state, config.theme);
1819 ctx.is_real_terminal = is_real_terminal;
1820 // Issue #264: surface the negotiated capability snapshot read-only. The
1821 // probe ran once at session enter (cached in a `OnceLock`); on a headless
1822 // backend it never ran, so we keep the conservative default rather than
1823 // forcing a probe that would block on stdin.
1824 #[cfg(feature = "crossterm")]
1825 if is_real_terminal {
1826 ctx.capabilities = terminal::capabilities();
1827 }
1828 ctx.set_scroll_speed(config.scroll_speed);
1829 ctx.widget_theme = config.widget_theme;
1830
1831 f(&mut ctx);
1832 ctx.process_focus_keys();
1833 ctx.render_notifications();
1834 ctx.emit_pending_tooltips();
1835
1836 debug_assert_eq!(
1837 ctx.rollback.overlay_depth, 0,
1838 "overlay depth must settle back to zero before layout"
1839 );
1840 debug_assert_eq!(
1841 ctx.rollback.group_count, 0,
1842 "group count must settle back to zero before layout"
1843 );
1844 debug_assert!(
1845 ctx.rollback.group_stack.is_empty(),
1846 "group stack must be empty before layout"
1847 );
1848 debug_assert!(
1849 ctx.rollback.text_color_stack.is_empty(),
1850 "text color stack must be empty before layout"
1851 );
1852 debug_assert!(
1853 ctx.pending_tooltips.is_empty(),
1854 "pending tooltips must be emitted before layout"
1855 );
1856
1857 if ctx.should_quit {
1858 state.hook_states = ctx.hook_states;
1859 state.named_states = ctx.named_states;
1860 state.keyed_states = ctx.keyed_states;
1861 // Issue #262: persist the partial-chord buffer on quit too (TestBackend
1862 // reuses `FrameState` across `render()` calls — same rationale as the
1863 // keyed-state reclaim).
1864 state.chord_states = ctx.chord;
1865 // Issue #248: hand the scheduler table back and GC abandoned timers.
1866 let mut scheduler = ctx.scheduler;
1867 scheduler.gc_untouched();
1868 state.scheduler = scheduler;
1869 // Issue #234: hand the async task registry back so in-flight tasks and
1870 // pending results survive to the next frame (TestBackend reuses
1871 // `FrameState` across `render()` calls — same rationale as the
1872 // scheduler reclaim).
1873 #[cfg(feature = "async")]
1874 {
1875 // Pump the registry every frame so a handle dropped on a frame that
1876 // calls neither spawn nor poll still has its cancellation processed
1877 // (and completed results moved in) before the round-trip.
1878 ctx.async_tasks.maintain();
1879 state.async_tasks = ctx.async_tasks;
1880 }
1881 state.screen_hook_map = ctx.screen_hook_map;
1882 state.diagnostics.notification_queue = ctx.rollback.notification_queue;
1883 state.diagnostics.debug_layer = ctx.debug_layer;
1884 // Issue #268: persist any in-frame `set_inspector` change on quit too.
1885 state.diagnostics.inspector_mode = ctx.inspector_mode;
1886 // Issue #208 / #217: persist focus tracking state on quit so a later
1887 // resumed run starts in a sensible place. (Real TUI exits before
1888 // resuming, but tests reuse `FrameState` across calls.)
1889 state.focus.prev_focus_index = Some(ctx.focus_index);
1890 state.focus.focus_name_map_prev = ctx.focus_name_map;
1891 state.focus.pending_focus_name = ctx.pending_focus_name;
1892 // Issue #204: reclaim the 6 alloc-reuse buffers on the quit path
1893 // too. Real TUI exits ignore this, but TestBackend reuses the same
1894 // FrameState across `render()` calls — without the reclaim the next
1895 // frame's `Context::new` `mem::take`s an empty Vec and silently
1896 // reverts to v0.19 per-frame allocation.
1897 ctx.deferred_draws.clear();
1898 state.context_stack_buf = std::mem::take(&mut ctx.context_stack);
1899 state.deferred_draws_buf = std::mem::take(&mut ctx.deferred_draws);
1900 state.group_stack_buf = std::mem::take(&mut ctx.rollback.group_stack);
1901 state.text_color_stack_buf = std::mem::take(&mut ctx.rollback.text_color_stack);
1902 state.pending_tooltips_buf = std::mem::take(&mut ctx.pending_tooltips);
1903 state.hovered_groups_buf = std::mem::take(&mut ctx.hovered_groups);
1904 // Issue #273: reclaim the region-cache key buffers on quit too
1905 // (TestBackend reuses `FrameState` across `render()` calls — same
1906 // rationale as #204). The quit path skips `build_tree`, but the keys
1907 // recorded by any `cached` regions before `quit()` are still valid as
1908 // next frame's baseline.
1909 state.region_versions = std::mem::take(&mut ctx.region_versions_cur);
1910 state.region_versions_buf = std::mem::take(&mut ctx.region_versions_prev);
1911 // Issue #150: reclaim `commands` on quit too (TestBackend reuses
1912 // `FrameState` across `render()` calls — same rationale as #204).
1913 // The Vec was never `build_tree`'d on the quit path so it may still
1914 // hold the recorded commands; clearing here drops them and keeps
1915 // capacity for the next frame.
1916 ctx.commands.clear();
1917 state.commands_buf = std::mem::take(&mut ctx.commands);
1918 #[cfg(feature = "crossterm")]
1919 let clipboard_text = ctx.clipboard_text.take();
1920 #[cfg(feature = "crossterm")]
1921 let should_copy_selection = false;
1922 return FrameKernelResult {
1923 should_quit: true,
1924 #[cfg(feature = "crossterm")]
1925 clipboard_text,
1926 #[cfg(feature = "crossterm")]
1927 should_copy_selection,
1928 };
1929 }
1930 state.focus.prev_modal_active = ctx.rollback.modal_active;
1931 state.focus.prev_modal_focus_start = ctx.rollback.modal_focus_start;
1932 state.focus.prev_modal_focus_count = ctx.rollback.modal_focus_count;
1933 #[cfg(feature = "crossterm")]
1934 let clipboard_text = ctx.clipboard_text.take();
1935 #[cfg(not(feature = "crossterm"))]
1936 let _clipboard_text = ctx.clipboard_text.take();
1937
1938 #[cfg(feature = "crossterm")]
1939 let mut should_copy_selection = false;
1940 #[cfg(feature = "crossterm")]
1941 for ev in &ctx.events {
1942 if let Event::Mouse(mouse) = ev {
1943 match mouse.kind {
1944 event::MouseKind::Down(event::MouseButton::Left) => {
1945 state.selection.mouse_down(
1946 mouse.x,
1947 mouse.y,
1948 &state.layout_feedback.prev_content_map,
1949 );
1950 }
1951 event::MouseKind::Drag(event::MouseButton::Left) => {
1952 state.selection.mouse_drag(
1953 mouse.x,
1954 mouse.y,
1955 &state.layout_feedback.prev_content_map,
1956 );
1957 }
1958 event::MouseKind::Up(event::MouseButton::Left) => {
1959 should_copy_selection = state.selection.active;
1960 }
1961 _ => {}
1962 }
1963 }
1964 }
1965
1966 state.focus.focus_index = ctx.focus_index;
1967 state.focus.prev_focus_count = ctx.rollback.focus_count;
1968
1969 // Issue #150: `state.commands_buf` is swapped into `ctx.commands` on
1970 // entry (see `Context::new`), so the per-frame `Vec::new()` allocation
1971 // for the command list is amortized to one allocation across the
1972 // session. `build_tree` now takes `&mut Vec<Command>` and `drain`s it,
1973 // leaving the Vec at `len == 0` with capacity preserved. We reclaim
1974 // that Vec into `state.commands_buf` after the frame so the next call
1975 // to `Context::new` can pick it up via `mem::take` (matches the #204
1976 // pattern for the other six recycled buffers).
1977 let mut tree = layout::build_tree(&mut ctx.commands);
1978 let area = crate::rect::Rect::new(0, 0, w, h);
1979 layout::compute(&mut tree, area);
1980
1981 // Issue #155: reuse `state.frame_data` across frames. `collect_all` calls
1982 // `fd.clear()` first so the Vecs reset to len=0 with capacity preserved
1983 // from the prior frame, then refills them.
1984 let mut fd = std::mem::take(&mut state.frame_data);
1985 layout::collect_all(&tree, &mut fd);
1986 debug_assert_eq!(
1987 fd.scroll_infos.len(),
1988 fd.scroll_rects.len(),
1989 "scroll feedback vectors must stay aligned"
1990 );
1991 let raw_rects = std::mem::take(&mut fd.raw_draw_rects);
1992 state.layout_feedback.prev_scroll_infos = std::mem::take(&mut fd.scroll_infos);
1993 state.layout_feedback.prev_scroll_rects = std::mem::take(&mut fd.scroll_rects);
1994 state.layout_feedback.prev_hit_map = std::mem::take(&mut fd.hit_areas);
1995 state.layout_feedback.prev_group_rects = std::mem::take(&mut fd.group_rects);
1996 state.layout_feedback.prev_content_map = std::mem::take(&mut fd.content_areas);
1997 state.layout_feedback.prev_focus_rects = std::mem::take(&mut fd.focus_rects);
1998 state.layout_feedback.prev_focus_groups = std::mem::take(&mut fd.focus_groups);
1999 state.frame_data = fd;
2000 layout::render(&tree, buffer);
2001 // RAII guard ensuring the kitty clip frame is popped even if a raw-draw
2002 // callback panics — prevents stale scroll-clip state leaking into the
2003 // next region or subsequent frames.
2004 struct KittyClipGuard<'a>(&'a mut crate::buffer::Buffer);
2005 impl Drop for KittyClipGuard<'_> {
2006 fn drop(&mut self) {
2007 let _ = self.0.pop_kitty_clip();
2008 }
2009 }
2010 for rdr in raw_rects {
2011 if rdr.rect.width == 0 || rdr.rect.height == 0 {
2012 continue;
2013 }
2014 if let Some(cb) = ctx
2015 .deferred_draws
2016 .get_mut(rdr.draw_id)
2017 .and_then(|c| c.take())
2018 {
2019 buffer.push_clip(rdr.rect);
2020 buffer.push_kitty_clip(crate::buffer::KittyClipInfo {
2021 top_clip_rows: rdr.top_clip_rows,
2022 original_height: rdr.original_height,
2023 });
2024 {
2025 let guard = KittyClipGuard(buffer);
2026 // Explicit reborrow so the guard keeps ownership of the
2027 // outer `&mut Buffer` and pops on drop.
2028 cb(&mut *guard.0, rdr.rect);
2029 // Guard pops on drop at end of this scope.
2030 }
2031 buffer.pop_clip();
2032 }
2033 }
2034 debug_assert!(
2035 buffer.kitty_clip_info_stack.is_empty(),
2036 "kitty_clip_info_stack must be empty at end of frame"
2037 );
2038 state.hook_states = ctx.hook_states;
2039 state.named_states = ctx.named_states;
2040 // Issue #215: hand the keyed-state map back to FrameState so the next
2041 // frame can pick it up via `Context::new`. Mirrors the `named_states`
2042 // round-trip exactly.
2043 state.keyed_states = ctx.keyed_states;
2044 // Issue #262: hand the partial-chord buffer back so a chord spanning
2045 // multiple frames survives between them. Same round-trip as `keyed_states`.
2046 state.chord_states = ctx.chord;
2047 // Issue #248: hand the scheduler table back and GC any timer slot that was
2048 // not sampled this frame (mirrors the `named_states` round-trip lifecycle).
2049 let mut scheduler = ctx.scheduler;
2050 scheduler.gc_untouched();
2051 state.scheduler = scheduler;
2052 // Issue #234: hand the async task registry back so in-flight tasks and
2053 // pending results survive to the next frame (same round-trip lifecycle as
2054 // the scheduler table).
2055 #[cfg(feature = "async")]
2056 {
2057 // Pump the registry every frame (see the quit-path note): drains
2058 // completed results and honours handle-drop cancellations even on a
2059 // frame that called neither spawn nor poll.
2060 ctx.async_tasks.maintain();
2061 state.async_tasks = ctx.async_tasks;
2062 }
2063 state.screen_hook_map = ctx.screen_hook_map;
2064 state.diagnostics.notification_queue = ctx.rollback.notification_queue;
2065 // Issue #201: persist any in-frame `set_debug_layer` change.
2066 state.diagnostics.debug_layer = ctx.debug_layer;
2067 // Issue #268: persist any in-frame `set_inspector` change.
2068 state.diagnostics.inspector_mode = ctx.inspector_mode;
2069 // Issue #208: remember the focus index that finished this frame so the
2070 // next frame can compute `Response::gained_focus` / `lost_focus`.
2071 state.focus.prev_focus_index = Some(ctx.focus_index);
2072 // Issue #217: swap the freshly-built focus name map into the previous
2073 // slot for next-frame resolution; carry forward any unresolved pending
2074 // name (deferred until the named widget exists).
2075 state.focus.focus_name_map_prev = ctx.focus_name_map;
2076 state.focus.pending_focus_name = ctx.pending_focus_name;
2077
2078 // Issue #204: reclaim the six per-frame `Vec`/`HashSet` allocations so the
2079 // next frame reuses the existing capacity instead of allocating fresh.
2080 // Frame-end invariants (asserted above at lines 1102–1121):
2081 // - `rollback.group_stack` and `rollback.text_color_stack` are empty
2082 // - `pending_tooltips` is empty
2083 // `context_stack` is asserted-empty by the consumers in `widgets_*`
2084 // modules (provider/use_context); on the rare panic-rollback path the
2085 // checkpoint truncates it back to the saved length, so we still
2086 // recover capacity.
2087 //
2088 // `deferred_draws`: most slots are emptied by the `take()` above, but
2089 // entries whose `RawDrawRect` had `width == 0 || height == 0` are
2090 // skipped at the loop guard and remain `Some(_)`. We explicitly
2091 // `clear()` to drop those callbacks here so they don't outlive the
2092 // frame; capacity is preserved. (Leaving them would not cause UB —
2093 // `Context::new` calls `.clear()` on the reclaimed Vec — but dropping
2094 // promptly matches user expectation that one-shot callbacks don't
2095 // survive past their frame.)
2096 //
2097 // `hovered_groups`: `clear()`-ed at the start of every frame inside
2098 // `build_hovered_groups`, so the existing entries are harmless to
2099 // reclaim with content; capacity is preserved.
2100 ctx.deferred_draws.clear();
2101 state.context_stack_buf = std::mem::take(&mut ctx.context_stack);
2102 state.deferred_draws_buf = std::mem::take(&mut ctx.deferred_draws);
2103 state.group_stack_buf = std::mem::take(&mut ctx.rollback.group_stack);
2104 state.text_color_stack_buf = std::mem::take(&mut ctx.rollback.text_color_stack);
2105 state.pending_tooltips_buf = std::mem::take(&mut ctx.pending_tooltips);
2106 state.hovered_groups_buf = std::mem::take(&mut ctx.hovered_groups);
2107 // Issue #273: this frame's recorded `cached` keys become next frame's
2108 // comparison baseline; the (now-stale) previous keys are reclaimed as the
2109 // recycled scratch buffer. Same alloc-reuse discipline as `commands_buf`.
2110 state.region_versions = std::mem::take(&mut ctx.region_versions_cur);
2111 state.region_versions_buf = std::mem::take(&mut ctx.region_versions_prev);
2112 // Issue #150: reclaim the drained command Vec so the next `Context::new`
2113 // picks it up via `mem::take(&mut state.commands_buf)`. After
2114 // `build_tree(&mut ctx.commands)` the Vec is at `len == 0` with capacity
2115 // preserved; mirror the #204 reclamation pattern for the other six
2116 // per-frame buffers.
2117 state.commands_buf = std::mem::take(&mut ctx.commands);
2118
2119 let frame_time = frame_start.elapsed();
2120 let frame_time_us = frame_time.as_micros().min(u128::from(u64::MAX)) as u64;
2121 let frame_secs = frame_time.as_secs_f32();
2122 let inst_fps = if frame_secs > 0.0 {
2123 1.0 / frame_secs
2124 } else {
2125 0.0
2126 };
2127 state.diagnostics.fps_ema = if state.diagnostics.fps_ema == 0.0 {
2128 inst_fps
2129 } else {
2130 (state.diagnostics.fps_ema * 0.9) + (inst_fps * 0.1)
2131 };
2132 if state.diagnostics.debug_mode {
2133 layout::render_debug_overlay(
2134 &tree,
2135 buffer,
2136 frame_time_us,
2137 state.diagnostics.fps_ema,
2138 state.diagnostics.debug_layer,
2139 );
2140 }
2141 // Issue #268: render the devtools inspector panel (Ctrl+F12) on top of the
2142 // frame. Reuses the already-built tree and the focus snapshot threaded in
2143 // from `FrameState` (no new traversal beyond one focused-node DFS). The
2144 // name map was already swapped into `focus_name_map_prev` above, so it
2145 // reflects this frame's registrations.
2146 if state.diagnostics.inspector_mode {
2147 let focus = layout::InspectorFocus {
2148 focus_index: state.focus.focus_index,
2149 focus_count: state.focus.prev_focus_count,
2150 names: &state.focus.focus_name_map_prev,
2151 theme: &config.theme,
2152 };
2153 layout::render_inspector(&tree, buffer, &focus);
2154 }
2155
2156 FrameKernelResult {
2157 should_quit: false,
2158 #[cfg(feature = "crossterm")]
2159 clipboard_text,
2160 #[cfg(feature = "crossterm")]
2161 should_copy_selection,
2162 }
2163}
2164
2165fn run_frame(
2166 term: &mut impl Backend,
2167 state: &mut FrameState,
2168 config: &RunConfig,
2169 events: Vec<event::Event>,
2170 f: &mut impl FnMut(&mut context::Context),
2171) -> io::Result<bool> {
2172 let size = term.size();
2173 let kernel = run_frame_kernel(term.buffer_mut(), state, config, size, events, true, f);
2174 if kernel.should_quit {
2175 return Ok(false);
2176 }
2177
2178 #[cfg(feature = "crossterm")]
2179 if state.selection.active {
2180 terminal::apply_selection_overlay(
2181 term.buffer_mut(),
2182 &state.selection,
2183 &state.layout_feedback.prev_content_map,
2184 );
2185 }
2186 #[cfg(feature = "crossterm")]
2187 if kernel.should_copy_selection {
2188 let text = terminal::extract_selection_text(
2189 term.buffer_mut(),
2190 &state.selection,
2191 &state.layout_feedback.prev_content_map,
2192 );
2193 if !text.is_empty() {
2194 terminal::copy_to_clipboard(&mut io::stdout(), &text)?;
2195 }
2196 state.selection.clear();
2197 }
2198
2199 term.flush()?;
2200 #[cfg(feature = "crossterm")]
2201 if let Some(text) = kernel.clipboard_text {
2202 #[allow(clippy::print_stderr)]
2203 if let Err(e) = terminal::copy_to_clipboard(&mut io::stdout(), &text) {
2204 eprintln!("[slt] failed to copy to clipboard: {e}");
2205 }
2206 }
2207 state.diagnostics.tick = state.diagnostics.tick.wrapping_add(1);
2208
2209 Ok(true)
2210}
2211
2212#[cfg(feature = "crossterm")]
2213fn clear_frame_layout_cache(state: &mut FrameState) {
2214 state.layout_feedback.prev_hit_map.clear();
2215 state.layout_feedback.prev_group_rects.clear();
2216 state.layout_feedback.prev_content_map.clear();
2217 state.layout_feedback.prev_focus_rects.clear();
2218 state.layout_feedback.prev_focus_groups.clear();
2219 state.layout_feedback.prev_scroll_infos.clear();
2220 state.layout_feedback.prev_scroll_rects.clear();
2221 state.layout_feedback.last_mouse_pos = None;
2222 // Issue #273: a resize may change the geometry of every cached region, so
2223 // the previous frame's version keys are no longer a safe stability signal.
2224 // Dropping them forces a cache miss for all `cached` regions on the next
2225 // frame, matching the layout-feedback invalidation above.
2226 state.region_versions.clear();
2227}
2228
2229#[cfg(feature = "crossterm")]
2230fn is_ctrl_c(ev: &Event) -> bool {
2231 matches!(
2232 ev,
2233 Event::Key(event::KeyEvent {
2234 code: KeyCode::Char('c'),
2235 modifiers,
2236 kind: event::KeyEventKind::Press,
2237 }) if modifiers.contains(KeyModifiers::CONTROL)
2238 )
2239}
2240
2241#[cfg(feature = "crossterm")]
2242fn sleep_for_fps_cap(max_fps: Option<u32>, render_elapsed: Duration) {
2243 if let Some(fps) = max_fps.filter(|fps| *fps > 0) {
2244 let target = Duration::from_secs_f64(1.0 / fps as f64);
2245 if render_elapsed < target {
2246 std::thread::sleep(target - render_elapsed);
2247 }
2248 }
2249}
2250
2251#[cfg(all(test, feature = "crossterm"))]
2252mod run_loop_tests {
2253 //! Issue #201 regression tests for the run-loop F12 / Shift+F12
2254 //! keybinding handler. Exercises [`process_run_loop_event`] directly
2255 //! so we don't need a real crossterm event source.
2256 use super::*;
2257
2258 fn key(modifiers: event::KeyModifiers) -> Event {
2259 Event::Key(event::KeyEvent {
2260 code: KeyCode::F(12),
2261 kind: event::KeyEventKind::Press,
2262 modifiers,
2263 })
2264 }
2265
2266 #[test]
2267 fn plain_f12_toggles_debug_mode() {
2268 let mut state = FrameState::default();
2269 let mut has_resize = false;
2270 assert!(!state.diagnostics.debug_mode);
2271 process_run_loop_event(&key(event::KeyModifiers::NONE), &mut state, &mut has_resize);
2272 assert!(state.diagnostics.debug_mode);
2273 process_run_loop_event(&key(event::KeyModifiers::NONE), &mut state, &mut has_resize);
2274 assert!(!state.diagnostics.debug_mode);
2275 }
2276
2277 #[test]
2278 fn shift_f12_cycles_debug_layer_without_toggling_overlay() {
2279 let mut state = FrameState::default();
2280 let mut has_resize = false;
2281 // Default layer is `All`; debug overlay starts off.
2282 assert_eq!(state.diagnostics.debug_layer, DebugLayer::All);
2283 assert!(!state.diagnostics.debug_mode);
2284
2285 process_run_loop_event(
2286 &key(event::KeyModifiers::SHIFT),
2287 &mut state,
2288 &mut has_resize,
2289 );
2290 assert_eq!(state.diagnostics.debug_layer, DebugLayer::TopMost);
2291 // Cycling does not flip the on/off state.
2292 assert!(!state.diagnostics.debug_mode);
2293
2294 process_run_loop_event(
2295 &key(event::KeyModifiers::SHIFT),
2296 &mut state,
2297 &mut has_resize,
2298 );
2299 assert_eq!(state.diagnostics.debug_layer, DebugLayer::BaseOnly);
2300
2301 process_run_loop_event(
2302 &key(event::KeyModifiers::SHIFT),
2303 &mut state,
2304 &mut has_resize,
2305 );
2306 assert_eq!(state.diagnostics.debug_layer, DebugLayer::All);
2307 }
2308
2309 #[test]
2310 fn shift_f12_does_not_also_toggle_overlay() {
2311 // Regression for the modifier disambiguation: pre-fix, the F12
2312 // arm matched `..` modifiers so Shift+F12 would both cycle the
2313 // layer AND toggle the overlay on the same press.
2314 let mut state = FrameState::default();
2315 let mut has_resize = false;
2316 let before = state.diagnostics.debug_mode;
2317 process_run_loop_event(
2318 &key(event::KeyModifiers::SHIFT),
2319 &mut state,
2320 &mut has_resize,
2321 );
2322 assert_eq!(
2323 state.diagnostics.debug_mode, before,
2324 "Shift+F12 must not flip the on/off toggle"
2325 );
2326 }
2327
2328 #[test]
2329 fn plain_f12_does_not_cycle_layer() {
2330 // Symmetric guard: pressing plain F12 must not change the active
2331 // layer, only the on/off flag.
2332 let mut state = FrameState::default();
2333 let mut has_resize = false;
2334 let before = state.diagnostics.debug_layer;
2335 process_run_loop_event(&key(event::KeyModifiers::NONE), &mut state, &mut has_resize);
2336 assert_eq!(state.diagnostics.debug_layer, before);
2337 }
2338
2339 // ── Issue #268: Ctrl+F12 devtools inspector toggle ───────────────────
2340
2341 #[test]
2342 fn ctrl_f12_toggles_inspector_independently() {
2343 let mut state = FrameState::default();
2344 let mut has_resize = false;
2345 assert!(!state.diagnostics.inspector_mode);
2346
2347 // Ctrl+F12 flips the inspector without touching debug overlay state.
2348 process_run_loop_event(
2349 &key(event::KeyModifiers::CONTROL),
2350 &mut state,
2351 &mut has_resize,
2352 );
2353 assert!(state.diagnostics.inspector_mode);
2354 assert!(
2355 !state.diagnostics.debug_mode,
2356 "Ctrl+F12 must not toggle the F12 outline overlay"
2357 );
2358 assert_eq!(
2359 state.diagnostics.debug_layer,
2360 DebugLayer::All,
2361 "Ctrl+F12 must not cycle the debug layer"
2362 );
2363
2364 // A second Ctrl+F12 toggles it back off.
2365 process_run_loop_event(
2366 &key(event::KeyModifiers::CONTROL),
2367 &mut state,
2368 &mut has_resize,
2369 );
2370 assert!(!state.diagnostics.inspector_mode);
2371 }
2372
2373 #[test]
2374 fn plain_and_shift_f12_do_not_touch_inspector() {
2375 let mut state = FrameState::default();
2376 let mut has_resize = false;
2377 // Plain F12 (overlay toggle) leaves the inspector alone.
2378 process_run_loop_event(&key(event::KeyModifiers::NONE), &mut state, &mut has_resize);
2379 assert!(state.diagnostics.debug_mode);
2380 assert!(!state.diagnostics.inspector_mode);
2381 // Shift+F12 (layer cycle) also leaves the inspector alone.
2382 process_run_loop_event(
2383 &key(event::KeyModifiers::SHIFT),
2384 &mut state,
2385 &mut has_resize,
2386 );
2387 assert!(!state.diagnostics.inspector_mode);
2388 }
2389
2390 // ── Issue #263: RunConfig::handle_suspend ────────────────────────────
2391
2392 #[test]
2393 fn handle_suspend_defaults_to_true() {
2394 assert!(RunConfig::default().handle_suspend);
2395 }
2396
2397 #[test]
2398 fn handle_suspend_builder_opts_out() {
2399 let cfg = RunConfig::default().handle_suspend(false);
2400 assert!(!cfg.handle_suspend);
2401 }
2402
2403 #[test]
2404 fn handle_suspend_builder_is_independent_of_ctrl_c() {
2405 // Toggling suspend must not perturb the unrelated Ctrl+C toggle.
2406 let cfg = RunConfig::default()
2407 .handle_ctrl_c(false)
2408 .handle_suspend(false);
2409 assert!(!cfg.handle_ctrl_c);
2410 assert!(!cfg.handle_suspend);
2411
2412 let cfg = RunConfig::default().handle_suspend(true);
2413 assert!(cfg.handle_suspend);
2414 assert!(cfg.handle_ctrl_c, "Ctrl+C default preserved");
2415 }
2416
2417 // ── v0.21.1: resize debounce / coalesce ─────────────────────────────
2418
2419 fn resize(w: u32, h: u32) -> Event {
2420 Event::Resize(w, h)
2421 }
2422
2423 #[test]
2424 fn resize_batch_coalesces_to_single_invocation() {
2425 // Three resize events in one poll batch must collapse to exactly one
2426 // `on_resize` call (the helper that drives the single end-of-batch
2427 // call in `poll_events`). The final size is irrelevant to the count —
2428 // `handle_resize` re-reads `terminal::size()` — but we feed distinct
2429 // sizes to mirror a real drag burst.
2430 let batch = vec![resize(80, 24), resize(100, 30), resize(120, 40)];
2431 assert_eq!(
2432 resize_invocations_for_batch(&batch),
2433 1,
2434 "a burst of resizes must coalesce to one on_resize"
2435 );
2436 }
2437
2438 #[test]
2439 fn resize_batch_without_resize_invokes_zero_times() {
2440 // A batch with no resize event must not trigger `on_resize` at all.
2441 let batch = vec![key(event::KeyModifiers::NONE)];
2442 assert_eq!(resize_invocations_for_batch(&batch), 0);
2443 // Empty batch is likewise a no-op.
2444 assert_eq!(resize_invocations_for_batch(&[]), 0);
2445 }
2446
2447 #[test]
2448 fn resize_coalesce_uses_final_size_via_has_resize_flag() {
2449 // The single deferred `on_resize` is gated on `has_resize`, which
2450 // `process_run_loop_event` sets to `true` for any resize in the batch.
2451 // Feeding three resizes leaves the flag set once (idempotent), and the
2452 // coalescing helper agrees — this is exactly the `debug_assert_eq!`
2453 // invariant `poll_events` checks before its single `on_resize` call.
2454 let mut state = FrameState::default();
2455 let mut has_resize = false;
2456 let batch = vec![resize(80, 24), resize(100, 30), resize(120, 40)];
2457 for ev in &batch {
2458 process_run_loop_event(ev, &mut state, &mut has_resize);
2459 }
2460 assert!(has_resize, "any resize in the batch must set has_resize");
2461 assert_eq!(
2462 usize::from(has_resize),
2463 resize_invocations_for_batch(&batch)
2464 );
2465 }
2466
2467 /// End-to-end test of the real signal-delivery wiring: install the
2468 /// handler, deliver a real `SIGCONT` through signal-hook's registry +
2469 /// background thread, then drop the guard and confirm it closes the
2470 /// registration and joins the thread without hanging or panicking.
2471 ///
2472 /// `SIGCONT`'s default disposition is "continue", so it is safe to raise on
2473 /// the running test process — unlike `SIGTSTP`, which would stop the test
2474 /// runner. The suspend (`SIGTSTP`) sequence itself is covered hermetically
2475 /// by the `write_suspend_sequence` unit tests in `terminal`.
2476 #[cfg(unix)]
2477 #[test]
2478 fn suspend_handler_installs_delivers_and_tears_down() {
2479 // In constrained sandboxes signal registration can fail; if so the
2480 // wiring under test cannot be exercised, so skip rather than flake.
2481 let Ok(guard) = install_suspend_handler(terminal::test_session_snapshot()) else {
2482 return;
2483 };
2484
2485 // Deliver a real SIGCONT; the background thread must drain it. With no
2486 // prior SIGTSTP the handler's `has_terminal` guard makes this a no-op
2487 // re-enter (idempotency), which is exactly what we want to verify does
2488 // not corrupt state or crash the thread.
2489 let _ = signal_hook::low_level::raise(signal_hook::consts::SIGCONT);
2490 std::thread::sleep(Duration::from_millis(50));
2491
2492 // Dropping the guard closes the registration and joins the thread.
2493 // If `Handle::close` failed to wake `Signals::forever`, this hangs and
2494 // the test times out — a real regression signal.
2495 drop(guard);
2496 }
2497}