slt/context/runtime.rs
1use super::*;
2
3impl Context {
4 pub(crate) fn new(
5 events: Vec<Event>,
6 width: u32,
7 height: u32,
8 state: &mut FrameState,
9 theme: Theme,
10 ) -> Self {
11 let hook_states = &mut state.hook_states;
12 let named_states = std::mem::take(&mut state.named_states);
13 // Issue #215: hand off the keyed-state map for this frame. Same
14 // lifetime as `named_states`: moved out at frame start, moved back
15 // at frame end (see `run_frame_kernel`).
16 let keyed_states = std::mem::take(&mut state.keyed_states);
17 // Issue #262: hand off the partial-chord buffer for this frame. Same
18 // lifetime as `keyed_states`: moved out at frame start, moved back at
19 // frame end (see `run_frame_kernel`).
20 let chord = std::mem::take(&mut state.chord_states);
21 // Issue #248: hand off the scheduler timer table for this frame. Same
22 // lifetime as `named_states`: moved out at frame start, moved back at
23 // frame end (where untouched slots are GC'd; see `run_frame_kernel`).
24 let scheduler = std::mem::take(&mut state.scheduler);
25 // Issue #234: hand off the async task registry for this frame. Same
26 // lifetime as `scheduler`: moved out at frame start, moved back at
27 // frame end (see `run_frame_kernel`).
28 #[cfg(feature = "async")]
29 let async_tasks = std::mem::take(&mut state.async_tasks);
30 let screen_hook_map = std::mem::take(&mut state.screen_hook_map);
31 let focus = &mut state.focus;
32 // Issue #217: name→index map from the previous frame, used to resolve
33 // `focus_by_name(name)` at frame start. We move it out so the
34 // `register_focusable_named` calls in this frame can rebuild a fresh
35 // `focus_name_map`. The fresh map is swapped back into
36 // `focus_name_map_prev` at frame end.
37 let focus_name_map_prev = std::mem::take(&mut focus.focus_name_map_prev);
38 let pending_focus_name = focus.pending_focus_name.take();
39 let prev_focus_index = focus.prev_focus_index;
40 let layout_feedback = &mut state.layout_feedback;
41 let diagnostics = &mut state.diagnostics;
42 let consumed = vec![false; events.len()];
43
44 // Single wall-clock sample for this frame, reused for double-click
45 // timing below and for `frame_instant` (the timer/scheduler clock).
46 let frame_now = std::time::Instant::now();
47 let mut mouse_pos = layout_feedback.last_mouse_pos;
48 let mut click_pos = None;
49 let mut right_click_pos = None;
50 let mut double_click_pos = None;
51 let mut scroll_pos = None;
52 let mut scroll_delta_frame: i32 = 0;
53 for event in &events {
54 if let Event::Mouse(mouse) = event {
55 mouse_pos = Some((mouse.x, mouse.y));
56 match mouse.kind {
57 MouseKind::Down(MouseButton::Left) => {
58 click_pos = Some((mouse.x, mouse.y));
59 // v0.21.1: a left click on the same cell as the previous
60 // click, within `DOUBLE_CLICK_WINDOW`, is a double-click.
61 // Clear the tracker after firing so a third click starts
62 // a fresh pair (no triple-counting).
63 let pos = (mouse.x, mouse.y);
64 let is_double = layout_feedback.last_click_pos == Some(pos)
65 && layout_feedback.last_click_at.is_some_and(|t| {
66 frame_now.duration_since(t) <= crate::DOUBLE_CLICK_WINDOW
67 });
68 if is_double {
69 double_click_pos = Some(pos);
70 layout_feedback.last_click_at = None;
71 layout_feedback.last_click_pos = None;
72 } else {
73 layout_feedback.last_click_at = Some(frame_now);
74 layout_feedback.last_click_pos = Some(pos);
75 }
76 }
77 MouseKind::Down(MouseButton::Right) => {
78 // Issue #208: capture last right-click position so
79 // `response_for` can hit-test against per-widget rects.
80 right_click_pos = Some((mouse.x, mouse.y));
81 }
82 // v0.21.1: accumulate net vertical wheel delta + the cursor
83 // position, hover-gated per-widget by `response_for`.
84 MouseKind::ScrollUp => {
85 scroll_pos = Some((mouse.x, mouse.y));
86 scroll_delta_frame = scroll_delta_frame.saturating_add(1);
87 }
88 MouseKind::ScrollDown => {
89 scroll_pos = Some((mouse.x, mouse.y));
90 scroll_delta_frame = scroll_delta_frame.saturating_sub(1);
91 }
92 _ => {}
93 }
94 }
95 }
96
97 let mut focus_index = focus.focus_index;
98 if let Some((mx, my)) = click_pos {
99 let mut best: Option<(usize, u64)> = None;
100 for &(fid, rect) in &layout_feedback.prev_focus_rects {
101 if mx >= rect.x && mx < rect.right() && my >= rect.y && my < rect.bottom() {
102 let area = rect.width as u64 * rect.height as u64;
103 if best.is_none_or(|(_, ba)| area < ba) {
104 best = Some((fid, area));
105 }
106 }
107 }
108 if let Some((fid, _)) = best {
109 focus_index = fid;
110 }
111 }
112
113 // Issue #217: resolve a pending `focus_by_name(...)` request against
114 // the previous frame's `name → index` map. If the name wasn't
115 // registered last frame, we keep the request pending for the next
116 // frame so a widget that registers later can still receive focus.
117 // If the request resolves, we consume it.
118 let mut still_pending: Option<String> = None;
119 if let Some(name) = pending_focus_name {
120 if let Some(&resolved) = focus_name_map_prev.get(&name) {
121 focus_index = resolved;
122 } else {
123 still_pending = Some(name);
124 }
125 }
126
127 // Reuse `commands_buf` capacity from the previous frame (issue #150).
128 // `mem::take` swaps an empty Vec into `state.commands_buf`; we then
129 // clear (no-op when reclaimed from a `build_tree` drain, defensive
130 // when reclaimed from the quit path that ran without `build_tree`)
131 // and reuse the allocation. After `build_tree(&mut ctx.commands)`
132 // drains the Vec in place, the empty (but capacity-bearing) Vec is
133 // moved back into `state.commands_buf` at frame end inside
134 // `run_frame_kernel`.
135 let mut commands = std::mem::take(&mut state.commands_buf);
136 commands.clear();
137
138 // Issue #204: reuse the six per-frame `Vec`/`HashSet` allocations
139 // (`context_stack`, `deferred_draws`, `rollback.group_stack`,
140 // `rollback.text_color_stack`, `pending_tooltips`, `hovered_groups`).
141 // Same `mem::take` pattern as `commands_buf` (#150). Each buffer is
142 // empty at frame end (asserted at `run_frame_kernel`) — `mem::take`
143 // hands a `Default::default()` empty back to the state, the Vec/HashSet
144 // we move into `Context` keeps its capacity from the prior frame, and
145 // `clear()` here is a no-op except as a defensive guard against future
146 // refactors that might leak items past the assertions.
147 let mut context_stack = std::mem::take(&mut state.context_stack_buf);
148 context_stack.clear();
149 let mut deferred_draws = std::mem::take(&mut state.deferred_draws_buf);
150 deferred_draws.clear();
151 let mut group_stack = std::mem::take(&mut state.group_stack_buf);
152 group_stack.clear();
153 let mut text_color_stack = std::mem::take(&mut state.text_color_stack_buf);
154 text_color_stack.clear();
155 let mut pending_tooltips = std::mem::take(&mut state.pending_tooltips_buf);
156 pending_tooltips.clear();
157 let hovered_groups = std::mem::take(&mut state.hovered_groups_buf);
158 // `hovered_groups` is `clear()`-ed inside `build_hovered_groups`
159 // immediately below, so we do not pre-clear here — capacity is
160 // preserved across frames.
161
162 // Issue #273: hand off the previous frame's `cached` region keys and a
163 // recycled (cleared) buffer to record this frame's keys into. Both
164 // round-trip back into `FrameState` at frame end. Empty (zero
165 // overhead) for apps that never call `cached`.
166 let region_versions_prev = std::mem::take(&mut state.region_versions);
167 let mut region_versions_cur = std::mem::take(&mut state.region_versions_buf);
168 region_versions_cur.clear();
169
170 let mut ctx = Self {
171 commands,
172 events,
173 consumed,
174 should_quit: false,
175 area_width: width,
176 area_height: height,
177 tick: diagnostics.tick,
178 focus_index,
179 hook_states: std::mem::take(hook_states),
180 named_states,
181 keyed_states,
182 chord,
183 context_stack,
184 prev_focus_count: focus.prev_focus_count,
185 prev_modal_focus_start: focus.prev_modal_focus_start,
186 prev_modal_focus_count: focus.prev_modal_focus_count,
187 prev_scroll_infos: std::mem::take(&mut layout_feedback.prev_scroll_infos),
188 prev_scroll_rects: std::mem::take(&mut layout_feedback.prev_scroll_rects),
189 prev_hit_map: std::mem::take(&mut layout_feedback.prev_hit_map),
190 prev_group_rects: std::mem::take(&mut layout_feedback.prev_group_rects),
191 prev_focus_groups: std::mem::take(&mut layout_feedback.prev_focus_groups),
192 mouse_pos,
193 click_pos,
194 right_click_pos,
195 double_click_pos,
196 scroll_pos,
197 scroll_delta_frame,
198 prev_modal_active: focus.prev_modal_active,
199 clipboard_text: None,
200 debug: diagnostics.debug_mode,
201 debug_layer: diagnostics.debug_layer,
202 inspector_mode: diagnostics.inspector_mode,
203 theme,
204 is_real_terminal: false,
205 // Issue #264: conservative default; overwritten by the probed
206 // snapshot in `run_frame_kernel` on a real terminal.
207 #[cfg(feature = "crossterm")]
208 capabilities: crate::terminal::Capabilities::default(),
209 deferred_draws,
210 rollback: ContextRollbackState {
211 last_text_idx: None,
212 focus_count: 0,
213 last_focusable_id: None,
214 pending_focusable_id: None,
215 interaction_count: 0,
216 scroll_count: 0,
217 group_count: 0,
218 group_stack,
219 overlay_depth: 0,
220 modal_active: false,
221 modal_focus_start: 0,
222 modal_focus_count: 0,
223 hook_cursor: 0,
224 dark_mode: theme.is_dark,
225 notification_queue: std::mem::take(&mut diagnostics.notification_queue),
226 text_color_stack,
227 },
228 pending_tooltips,
229 hovered_groups,
230 region_versions_prev,
231 region_versions_cur,
232 region_cache_hits: 0,
233 region_cache_misses: 0,
234 scroll_lines_per_event: 1,
235 screen_hook_map,
236 widget_theme: WidgetTheme::new(),
237 prev_focus_index,
238 focus_name_map_prev,
239 focus_name_map: std::collections::HashMap::new(),
240 pending_focus_name: still_pending,
241 // Issue #248: sample a single wall-clock "now" for every timer
242 // method called this frame. v0.21.1: reuse the `frame_now` sampled
243 // above (also used for double-click timing) so the frame has one
244 // coherent clock reading.
245 frame_instant: frame_now,
246 scheduler,
247 // Issue #234: async task registry round-tripped like `scheduler`.
248 #[cfg(feature = "async")]
249 async_tasks,
250 };
251 ctx.build_hovered_groups();
252 ctx
253 }
254
255 fn build_hovered_groups(&mut self) {
256 self.hovered_groups.clear();
257 if let Some(pos) = self.mouse_pos {
258 for (name, rect) in &self.prev_group_rects {
259 if pos.0 >= rect.x
260 && pos.0 < rect.x + rect.width
261 && pos.1 >= rect.y
262 && pos.1 < rect.y + rect.height
263 {
264 self.hovered_groups.insert(std::sync::Arc::clone(name));
265 }
266 }
267 }
268 }
269
270 /// Set how many lines each scroll event moves. Default is 1.
271 pub fn set_scroll_speed(&mut self, lines: u32) {
272 self.scroll_lines_per_event = lines.max(1);
273 }
274
275 /// Get the current scroll speed (lines per scroll event).
276 pub fn scroll_speed(&self) -> u32 {
277 self.scroll_lines_per_event
278 }
279
280 /// Get the current focus index.
281 ///
282 /// Widget indices are assigned in the order [`register_focusable()`](Self::register_focusable) is called.
283 /// Indices are 0-based and wrap at [`focus_count()`](Self::focus_count).
284 pub fn focus_index(&self) -> usize {
285 self.focus_index
286 }
287
288 /// Set the focus index to a specific focusable widget.
289 ///
290 /// Widget indices are assigned in the order [`register_focusable()`](Self::register_focusable) is called
291 /// (0-based). If `index` exceeds the number of focusable widgets it will
292 /// be clamped by the modulo in [`register_focusable`](Self::register_focusable).
293 ///
294 /// # Example
295 ///
296 /// ```no_run
297 /// # slt::run(|ui: &mut slt::Context| {
298 /// // Focus the second focusable widget (index 1)
299 /// ui.set_focus_index(1);
300 /// # });
301 /// ```
302 pub fn set_focus_index(&mut self, index: usize) {
303 self.focus_index = index;
304 }
305
306 /// Get the number of focusable widgets registered in the previous frame.
307 ///
308 /// Returns 0 on the very first frame. Useful together with
309 /// [`set_focus_index()`](Self::set_focus_index) for programmatic focus control.
310 ///
311 /// Note: this intentionally reads `prev_focus_count` (the settled count
312 /// from the last completed frame) rather than `focus_count` (the
313 /// still-incrementing counter for the current frame).
314 #[allow(clippy::misnamed_getters)]
315 pub fn focus_count(&self) -> usize {
316 self.prev_focus_count
317 }
318
319 /// Advance keyboard focus one step, honoring an active modal's focus trap.
320 /// `forward` selects next vs previous; both wrap. Shared by
321 /// [`focus_next`](Self::focus_next) / [`focus_prev`](Self::focus_prev) and
322 /// the `Tab`/`Shift+Tab` handler in `process_focus_keys` (v0.21.1).
323 pub(crate) fn advance_focus(&mut self, forward: bool) {
324 if self.prev_modal_active && self.prev_modal_focus_count > 0 {
325 let mut modal_local = self.focus_index.saturating_sub(self.prev_modal_focus_start);
326 modal_local %= self.prev_modal_focus_count;
327 let next = if forward {
328 (modal_local + 1) % self.prev_modal_focus_count
329 } else if modal_local == 0 {
330 self.prev_modal_focus_count - 1
331 } else {
332 modal_local - 1
333 };
334 self.focus_index = self.prev_modal_focus_start + next;
335 } else if self.prev_focus_count > 0 {
336 self.focus_index = if forward {
337 (self.focus_index + 1) % self.prev_focus_count
338 } else if self.focus_index == 0 {
339 self.prev_focus_count - 1
340 } else {
341 self.focus_index - 1
342 };
343 }
344 }
345
346 /// Move keyboard focus to the next focusable widget (wrapping), exactly as
347 /// pressing `Tab` would. Honors an active modal's focus trap. Pairs with
348 /// [`set_focus_index`](Self::set_focus_index) / [`focus_count`](Self::focus_count)
349 /// for programmatic focus control (e.g. an app-level shortcut). Available
350 /// since v0.21.1.
351 ///
352 /// # Example
353 ///
354 /// ```no_run
355 /// # slt::run(|ui: &mut slt::Context| {
356 /// // Advance focus on a custom shortcut (e.g. a vim-style 'j').
357 /// if ui.key('j') {
358 /// ui.focus_next();
359 /// }
360 /// # });
361 /// ```
362 pub fn focus_next(&mut self) {
363 self.advance_focus(true);
364 }
365
366 /// Move keyboard focus to the previous focusable widget (wrapping), exactly
367 /// as `Shift+Tab` would. Honors an active modal's focus trap. Available
368 /// since v0.21.1.
369 pub fn focus_prev(&mut self) {
370 self.advance_focus(false);
371 }
372
373 /// Move focus to the next focusable widget belonging to the named focus
374 /// group, wrapping within the group. If focus is currently outside the
375 /// group it jumps to the group's first member. No-op if the group had no
376 /// focusable widgets on the previous frame.
377 ///
378 /// Focus groups are declared with [`group`](Self::group); this is the
379 /// scoped counterpart to [`focus_next`](Self::focus_next) for building a
380 /// focus trap around a panel or sub-form without a modal. Available since
381 /// v0.21.1.
382 pub fn focus_next_in_group(&mut self, group: &str) {
383 self.advance_focus_in_group(group, true);
384 }
385
386 /// Move focus to the previous focusable widget in the named group
387 /// (wrapping). See [`focus_next_in_group`](Self::focus_next_in_group).
388 /// Available since v0.21.1.
389 pub fn focus_prev_in_group(&mut self, group: &str) {
390 self.advance_focus_in_group(group, false);
391 }
392
393 fn advance_focus_in_group(&mut self, group: &str, forward: bool) {
394 // Membership comes from the previous frame's `index -> group` table,
395 // the same source `is_group_focused` consults. Indices are valid
396 // focus indices (0..prev_focus_count).
397 let members: Vec<usize> = self
398 .prev_focus_groups
399 .iter()
400 .enumerate()
401 .filter_map(|(idx, g)| match g.as_deref() {
402 Some(name) if name == group => Some(idx),
403 _ => None,
404 })
405 .collect();
406 if members.is_empty() {
407 return;
408 }
409 let new_pos = match members.iter().position(|&m| m == self.focus_index) {
410 Some(p) => {
411 if forward {
412 (p + 1) % members.len()
413 } else if p == 0 {
414 members.len() - 1
415 } else {
416 p - 1
417 }
418 }
419 // Focus is outside the group: jump to its first member.
420 None => 0,
421 };
422 self.focus_index = members[new_pos];
423 }
424
425 /// Read-only snapshot of the terminal's negotiated capabilities
426 /// (issue #264).
427 ///
428 /// Populated once at session enter via a DA1/DA2/XTGETTCAP probe. This is
429 /// **diagnostics-only**: image rendering already routes through the
430 /// automatic blitter ladder (Kitty > Sixel > sextant > half-block), so app
431 /// code is never required to branch on the returned value. On a headless
432 /// backend (e.g. [`TestBackend`](crate::TestBackend)) or piped stdout, the
433 /// probe is skipped and every field is a conservative default.
434 ///
435 /// Available since `0.21.0`.
436 ///
437 /// # Example
438 ///
439 /// ```no_run
440 /// # slt::run(|ui: &mut slt::Context| {
441 /// let caps = ui.capabilities();
442 /// // e.g. surface a "truecolor: on" line in a diagnostics panel.
443 /// let _ = caps.truecolor;
444 /// # });
445 /// ```
446 #[cfg(feature = "crossterm")]
447 #[cfg_attr(docsrs, doc(cfg(feature = "crossterm")))]
448 pub fn capabilities(&self) -> &crate::terminal::Capabilities {
449 &self.capabilities
450 }
451
452 pub(crate) fn process_focus_keys(&mut self) {
453 // Scan for Tab / Shift+Tab / BackTab, recording the direction of each
454 // and consuming the event. The mutation (`advance_focus`) is applied
455 // after the scan: it borrows `&mut self` wholesale, which cannot run
456 // while `self.events` is iterated by reference. Collecting first
457 // preserves the original "each Tab advances once" semantics.
458 let mut actions: Vec<bool> = Vec::new();
459 for (i, event) in self.events.iter().enumerate() {
460 if self.consumed[i] {
461 continue;
462 }
463 if let Event::Key(key) = event {
464 if key.kind != KeyEventKind::Press {
465 continue;
466 }
467 if key.code == KeyCode::Tab && !key.modifiers.contains(KeyModifiers::SHIFT) {
468 actions.push(true);
469 self.consumed[i] = true;
470 } else if (key.code == KeyCode::Tab && key.modifiers.contains(KeyModifiers::SHIFT))
471 || key.code == KeyCode::BackTab
472 {
473 actions.push(false);
474 self.consumed[i] = true;
475 }
476 }
477 }
478 for forward in actions {
479 self.advance_focus(forward);
480 }
481 }
482
483 /// Render a custom [`Widget`].
484 ///
485 /// Calls [`Widget::ui`] with this context and returns the widget's response.
486 pub fn widget<W: Widget>(&mut self, w: &mut W) -> W::Response {
487 w.ui(self)
488 }
489
490 /// Wrap child widgets in a panic boundary.
491 ///
492 /// If the closure panics, the panic is caught and an error message is
493 /// rendered in place of the children. The app continues running.
494 ///
495 /// # Example
496 ///
497 /// ```no_run
498 /// # slt::run(|ui: &mut slt::Context| {
499 /// ui.error_boundary(|ui| {
500 /// ui.text("risky widget");
501 /// });
502 /// # });
503 /// ```
504 pub fn error_boundary(&mut self, f: impl FnOnce(&mut Context)) {
505 self.error_boundary_with(f, |ui, msg| {
506 ui.styled(
507 format!("⚠ Error: {msg}"),
508 Style::new().fg(ui.theme.error).bold(),
509 );
510 });
511 }
512
513 /// Like [`error_boundary`](Self::error_boundary), but renders a custom
514 /// fallback instead of the default error message.
515 ///
516 /// The fallback closure receives the panic message as a [`String`].
517 ///
518 /// # Example
519 ///
520 /// ```no_run
521 /// # slt::run(|ui: &mut slt::Context| {
522 /// ui.error_boundary_with(
523 /// |ui| {
524 /// ui.text("risky widget");
525 /// },
526 /// |ui, msg| {
527 /// ui.text(format!("Recovered from panic: {msg}"));
528 /// },
529 /// );
530 /// # });
531 /// ```
532 pub fn error_boundary_with(
533 &mut self,
534 f: impl FnOnce(&mut Context),
535 fallback: impl FnOnce(&mut Context, String),
536 ) {
537 let snapshot = ContextCheckpoint::capture(self);
538
539 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
540 f(self);
541 }));
542
543 match result {
544 Ok(()) => {}
545 Err(panic_info) => {
546 if self.is_real_terminal {
547 #[cfg(feature = "crossterm")]
548 {
549 let _ = crossterm::terminal::enable_raw_mode();
550 let _ = crossterm::execute!(
551 std::io::stdout(),
552 crossterm::terminal::EnterAlternateScreen
553 );
554 }
555
556 #[cfg(not(feature = "crossterm"))]
557 {}
558 }
559
560 snapshot.restore(self);
561
562 let msg = if let Some(s) = panic_info.downcast_ref::<&str>() {
563 (*s).to_string()
564 } else if let Some(s) = panic_info.downcast_ref::<String>() {
565 s.clone()
566 } else {
567 "widget panicked".to_string()
568 };
569
570 fallback(self, msg);
571 }
572 }
573 }
574
575 /// Reserve the next interaction slot without emitting a marker command.
576 pub(crate) fn reserve_interaction_slot(&mut self) -> usize {
577 let id = self.rollback.interaction_count;
578 self.rollback.interaction_count += 1;
579 id
580 }
581
582 /// Advance the interaction counter for structural commands that still
583 /// participate in hit-map indexing.
584 pub(crate) fn skip_interaction_slot(&mut self) {
585 self.reserve_interaction_slot();
586 }
587
588 /// Issue #273: record a [`ContainerBuilder::cached`] region's version key
589 /// at its (declaration-ordered) call site and classify it as a hit or
590 /// miss versus the previous frame.
591 ///
592 /// Returns `true` if `version_key` matches the value this call site
593 /// recorded last frame (a hit), `false` on a key change, a brand-new slot,
594 /// the first frame, or after a resize (all misses).
595 ///
596 /// This is purely an *author-declared stability signal*: the caller still
597 /// re-runs its closure every frame, so output stays byte-identical and the
598 /// immediate-mode invariant is preserved exactly. The hit/miss result is
599 /// recorded for diagnostics ([`Context::region_cache_hits`] /
600 /// [`Context::region_cache_misses`]) and to give a future cell-level cache
601 /// a sound, principle-preserving gate. See the type-level docs on
602 /// [`ContainerBuilder::cached`] for the full design rationale.
603 pub(crate) fn record_cached_region(&mut self, version_key: u64) -> bool {
604 let idx = self.region_versions_cur.len();
605 let hit = self
606 .region_versions_prev
607 .get(idx)
608 .is_some_and(|&prev| prev == version_key);
609 self.region_versions_cur.push(version_key);
610 if hit {
611 self.region_cache_hits = self.region_cache_hits.saturating_add(1);
612 } else {
613 self.region_cache_misses = self.region_cache_misses.saturating_add(1);
614 }
615 hit
616 }
617
618 /// Number of [`ContainerBuilder::cached`] regions this frame whose version
619 /// key was unchanged from the previous frame (cache hits).
620 ///
621 /// Diagnostics for the opt-in streaming cache (issue #273). A region is a
622 /// hit when its author-supplied `version_key` matches the value the same
623 /// call site recorded last frame; it misses on a key change, a new call
624 /// site, the first frame, or after a terminal resize.
625 ///
626 /// Since 0.21.0.
627 ///
628 /// # Example
629 /// ```no_run
630 /// # slt::run(|ui: &mut slt::Context| {
631 /// ui.container().cached(42, |ui| {
632 /// ui.text("stable chrome");
633 /// });
634 /// let _hits = ui.region_cache_hits();
635 /// # });
636 /// ```
637 pub fn region_cache_hits(&self) -> u32 {
638 self.region_cache_hits
639 }
640
641 /// Number of [`ContainerBuilder::cached`] regions this frame whose version
642 /// key changed (or was new / first-frame / post-resize) — cache misses.
643 ///
644 /// The counterpart to [`Context::region_cache_hits`]. See issue #273.
645 ///
646 /// Since 0.21.0.
647 ///
648 /// # Example
649 /// ```no_run
650 /// # slt::run(|ui: &mut slt::Context| {
651 /// ui.container().cached(7, |ui| {
652 /// ui.text("chrome");
653 /// });
654 /// let _misses = ui.region_cache_misses();
655 /// # });
656 /// ```
657 pub fn region_cache_misses(&self) -> u32 {
658 self.region_cache_misses
659 }
660
661 /// Reserve the next interaction ID and emit a marker command.
662 pub(crate) fn next_interaction_id(&mut self) -> usize {
663 let id = self.reserve_interaction_slot();
664 self.commands.push(Command::InteractionMarker(id));
665 id
666 }
667
668 /// Allocate a click/hover interaction slot and return the [`Response`].
669 ///
670 /// Use this in custom widgets to detect mouse clicks and hovers without
671 /// wrapping content in a container. Call it immediately before the text,
672 /// rich text, link, or container that should own the interaction rect.
673 /// Each call reserves one slot in the hit-test map, so the call order
674 /// must be stable across frames.
675 pub fn interaction(&mut self) -> Response {
676 if (self.rollback.modal_active || self.prev_modal_active)
677 && self.rollback.overlay_depth == 0
678 {
679 return Response::none();
680 }
681 let id = self.next_interaction_id();
682 self.response_for(id)
683 }
684
685 /// Compute and consume the `(gained_focus, lost_focus)` edge flags for the
686 /// widget most recently registered via [`register_focusable`].
687 ///
688 /// If that focusable lined up with the previously-focused widget index from
689 /// the prior frame, the focus change since maps directly to gained/lost.
690 /// Takes (consumes) the `last_focusable_id` marker so a single
691 /// `register_focusable` powers exactly one transition computation.
692 ///
693 /// Shared by [`begin_widget_interaction`](Self::begin_widget_interaction)
694 /// and the widgets that assemble their `Response` by hand rather than
695 /// through it (`text_input`, `slider`, `number_input`) — issue #208 left
696 /// those three reporting `gained_focus`/`lost_focus` as always-false; this
697 /// closes that gap (v0.21.1).
698 pub(crate) fn focus_transitions(&mut self, focused: bool) -> (bool, bool) {
699 if let Some(this_id) = self.rollback.last_focusable_id.take() {
700 let was_focused = self
701 .prev_focus_index
702 .map(|prev| prev == this_id)
703 .unwrap_or(false);
704 (focused && !was_focused, !focused && was_focused)
705 } else {
706 (false, false)
707 }
708 }
709
710 pub(crate) fn begin_widget_interaction(&mut self, focused: bool) -> (usize, Response) {
711 let interaction_id = self.next_interaction_id();
712 let mut response = self.response_for(interaction_id);
713 response.focused = focused;
714 let (gained, lost) = self.focus_transitions(focused);
715 response.gained_focus = gained;
716 response.lost_focus = lost;
717 (interaction_id, response)
718 }
719
720 pub(crate) fn consume_indices<I>(&mut self, indices: I)
721 where
722 I: IntoIterator<Item = usize>,
723 {
724 for index in indices {
725 self.consumed[index] = true;
726 }
727 }
728
729 pub(crate) fn available_key_presses(
730 &self,
731 ) -> impl Iterator<Item = (usize, &crate::event::KeyEvent)> + '_ {
732 self.events.iter().enumerate().filter_map(|(i, event)| {
733 if self.consumed[i] {
734 return None;
735 }
736 match event {
737 Event::Key(key) if key.kind == KeyEventKind::Press => Some((i, key)),
738 _ => None,
739 }
740 })
741 }
742
743 pub(crate) fn available_pastes(&self) -> impl Iterator<Item = (usize, &str)> + '_ {
744 self.events.iter().enumerate().filter_map(|(i, event)| {
745 if self.consumed[i] {
746 return None;
747 }
748 match event {
749 Event::Paste(text) => Some((i, text.as_str())),
750 _ => None,
751 }
752 })
753 }
754
755 pub(crate) fn left_clicks_in_rect(
756 &self,
757 rect: Rect,
758 ) -> impl Iterator<Item = (usize, &crate::event::MouseEvent)> + '_ {
759 self.mouse_events_in_rect(rect).filter_map(|(i, mouse)| {
760 if matches!(mouse.kind, MouseKind::Down(MouseButton::Left)) {
761 Some((i, mouse))
762 } else {
763 None
764 }
765 })
766 }
767
768 pub(crate) fn mouse_events_in_rect(
769 &self,
770 rect: Rect,
771 ) -> impl Iterator<Item = (usize, &crate::event::MouseEvent)> + '_ {
772 self.events
773 .iter()
774 .enumerate()
775 .filter_map(move |(i, event)| {
776 if self.consumed[i] {
777 return None;
778 }
779
780 let Event::Mouse(mouse) = event else {
781 return None;
782 };
783
784 if mouse.x < rect.x
785 || mouse.x >= rect.right()
786 || mouse.y < rect.y
787 || mouse.y >= rect.bottom()
788 {
789 return None;
790 }
791
792 Some((i, mouse))
793 })
794 }
795
796 pub(crate) fn left_clicks_for_interaction(
797 &self,
798 interaction_id: usize,
799 ) -> Option<(Rect, Vec<(usize, &crate::event::MouseEvent)>)> {
800 let rect = self.prev_hit_map.get(interaction_id).copied()?;
801 let clicks = self.left_clicks_in_rect(rect).collect();
802 Some((rect, clicks))
803 }
804
805 pub(crate) fn consume_activation_keys(&mut self, focused: bool) -> bool {
806 if !focused {
807 return false;
808 }
809
810 // Activation keys (Enter / Space) are typically 0–1 per frame and
811 // bounded above by the simultaneous-keypress count from the input
812 // pipeline (well under 8 in practice). A `SmallVec` with an 8-slot
813 // inline capacity eliminates the per-focusable `Vec<usize>` heap
814 // allocation that showed up on every focused widget × every frame.
815 // Spillover beyond 8 falls back to the heap automatically. Closes #135.
816 let consumed: smallvec::SmallVec<[usize; 8]> = self
817 .available_key_presses()
818 .filter_map(|(i, key)| {
819 if matches!(key.code, KeyCode::Enter | KeyCode::Char(' ')) {
820 Some(i)
821 } else {
822 None
823 }
824 })
825 .collect();
826 let activated = !consumed.is_empty();
827 if activated {
828 // `consume_indices` takes `IntoIterator<Item = usize>` — `SmallVec`
829 // satisfies that bound directly, no signature change needed.
830 self.consume_indices(consumed);
831 }
832 activated
833 }
834
835 /// Register a widget as focusable and return whether it currently has focus.
836 ///
837 /// Call this in custom widgets that need keyboard focus. Each call increments
838 /// the internal focus counter, so the call order must be stable across frames.
839 ///
840 /// # Slot reservation by `register_focusable_named`
841 ///
842 /// If [`register_focusable_named`](Self::register_focusable_named) was
843 /// called immediately before this call, it has already allocated a
844 /// slot and bound a name to it; this call **reuses** that slot
845 /// instead of allocating a fresh one. That keeps the name binding
846 /// pointed at the widget the user sees rather than at a dummy slot.
847 pub fn register_focusable(&mut self) -> bool {
848 if (self.rollback.modal_active || self.prev_modal_active)
849 && self.rollback.overlay_depth == 0
850 {
851 self.rollback.last_focusable_id = None;
852 // Drop any pending reservation: the suppressed widget never
853 // attached, so reusing the reserved id from a later widget in
854 // the same frame would silently rebind the name to the wrong
855 // slot.
856 self.rollback.pending_focusable_id = None;
857 return false;
858 }
859 // Issue #217 follow-up: if `register_focusable_named` reserved a
860 // slot for us, reuse it (and skip the FocusMarker push — it was
861 // already emitted when the reservation was made). Otherwise,
862 // allocate a fresh slot the normal way.
863 let (id, freshly_allocated) =
864 if let Some(reserved) = self.rollback.pending_focusable_id.take() {
865 (reserved, false)
866 } else {
867 let id = self.rollback.focus_count;
868 self.rollback.focus_count += 1;
869 (id, true)
870 };
871 // Issue #208: remember this widget's focus id so the immediately
872 // following `begin_widget_interaction` call can compare against
873 // `prev_focus_index` and emit gained/lost focus signals.
874 self.rollback.last_focusable_id = Some(id);
875 if freshly_allocated {
876 self.commands.push(Command::FocusMarker(id));
877 }
878 if self.prev_modal_active
879 && self.prev_modal_focus_count > 0
880 && self.rollback.modal_active
881 && self.rollback.overlay_depth > 0
882 {
883 let mut modal_local_id = id.saturating_sub(self.rollback.modal_focus_start);
884 modal_local_id %= self.prev_modal_focus_count;
885 let mut modal_focus_idx = self.focus_index.saturating_sub(self.prev_modal_focus_start);
886 modal_focus_idx %= self.prev_modal_focus_count;
887 return modal_local_id == modal_focus_idx;
888 }
889 if self.prev_focus_count == 0 {
890 return true;
891 }
892 self.focus_index % self.prev_focus_count == id
893 }
894
895 /// Create persistent state that survives across frames.
896 ///
897 /// Returns a `State<T>` handle. Access with `state.get(ui)` / `state.get_mut(ui)`.
898 ///
899 /// # Rules
900 /// - Must be called in the same order every frame (like React hooks)
901 /// - Do NOT call inside if/else that changes between frames
902 ///
903 /// # Example
904 /// ```ignore
905 /// let count = ui.use_state(|| 0i32);
906 /// let val = count.get(ui);
907 /// ui.text(format!("Count: {val}"));
908 /// if ui.button("+1").clicked {
909 /// *count.get_mut(ui) += 1;
910 /// }
911 /// ```
912 pub fn use_state<T: 'static>(&mut self, init: impl FnOnce() -> T) -> State<T> {
913 let idx = self.rollback.hook_cursor;
914 self.rollback.hook_cursor += 1;
915
916 if idx >= self.hook_states.len() {
917 self.hook_states.push(Box::new(init()));
918 }
919
920 State::from_idx(idx)
921 }
922
923 /// Component-local persistent state keyed by a stable id.
924 ///
925 /// Unlike [`use_state`](Self::use_state), this is **not order-dependent** —
926 /// the value is looked up by `id` instead of call position. Safe to call
927 /// inside conditional branches or reusable component functions.
928 ///
929 /// Returns a `State<T>` handle. Access with `state.get(ui)` /
930 /// `state.get_mut(ui)`. Persists across frames.
931 ///
932 /// # Scoping
933 ///
934 /// Keys are `&'static str` and live in a single global namespace per
935 /// `Context` (no automatic per-component scoping). Two calls with the same
936 /// `id` in the same frame share the same value, regardless of where they
937 /// occur in the tree. Pick unique ids — for example, prefix with a
938 /// component name (`"counter::value"`).
939 ///
940 /// # Naming
941 ///
942 /// The no-suffix form takes an `init` closure, matching
943 /// [`use_state`](Self::use_state)`(init)` and
944 /// [`use_state_keyed`](Self::use_state_keyed)`(id, init)`. Use
945 /// [`use_state_named_default`](Self::use_state_named_default) for the
946 /// `T: Default` shorthand.
947 ///
948 /// # Example
949 ///
950 /// ```no_run
951 /// fn counter(ui: &mut slt::Context) {
952 /// let count = ui.use_state_named("counter::value", || 0i32);
953 /// ui.text(format!("Count: {}", count.get(ui)));
954 /// if ui.button("+1").clicked {
955 /// *count.get_mut(ui) += 1;
956 /// }
957 /// }
958 /// ```
959 pub fn use_state_named<T: 'static>(
960 &mut self,
961 id: &'static str,
962 init: impl FnOnce() -> T,
963 ) -> State<T> {
964 self.named_states
965 .entry(id)
966 .or_insert_with(|| Box::new(init()));
967 State::from_named(id)
968 }
969
970 /// Like [`use_state_named`](Self::use_state_named), but uses
971 /// [`Default::default()`] to initialize the value on first call.
972 ///
973 /// Mirrors [`use_state_keyed_default`](Self::use_state_keyed_default): the
974 /// `_default` suffix means "no init closure, `T: Default` required".
975 ///
976 /// # Example
977 ///
978 /// ```no_run
979 /// # slt::run(|ui: &mut slt::Context| {
980 /// let value = ui.use_state_named_default::<i32>("counter::value");
981 /// ui.text(format!("{}", value.get(ui)));
982 /// # });
983 /// ```
984 pub fn use_state_named_default<T: 'static + Default>(&mut self, id: &'static str) -> State<T> {
985 self.use_state_named(id, T::default)
986 }
987
988 /// Deprecated alias for [`use_state_named`](Self::use_state_named).
989 ///
990 /// **Deprecated since 0.21.0**: the `_named` family now follows the
991 /// "no-suffix = init closure" convention so it matches
992 /// [`use_state`](Self::use_state) and
993 /// [`use_state_keyed`](Self::use_state_keyed). The init-closure form is now
994 /// spelled `use_state_named(id, init)`; the `T: Default` shorthand is
995 /// [`use_state_named_default`](Self::use_state_named_default).
996 ///
997 /// # Example
998 ///
999 /// ```no_run
1000 /// # slt::run(|ui: &mut slt::Context| {
1001 /// // Old: ui.use_state_named_with("counter::value", || 0i32)
1002 /// let count = ui.use_state_named("counter::value", || 0i32);
1003 /// ui.text(format!("{}", count.get(ui)));
1004 /// # });
1005 /// ```
1006 #[deprecated(
1007 since = "0.21.0",
1008 note = "Renamed to `use_state_named` — the no-suffix form now takes the init closure, matching `use_state` / `use_state_keyed`."
1009 )]
1010 pub fn use_state_named_with<T: 'static>(
1011 &mut self,
1012 id: &'static str,
1013 init: impl FnOnce() -> T,
1014 ) -> State<T> {
1015 self.use_state_named(id, init)
1016 }
1017
1018 /// Smoothly animate between `0.0` and `1.0` driven by a boolean.
1019 ///
1020 /// Returns the current interpolated value (0.0..=1.0). When `value` is
1021 /// `true` the result tweens toward `1.0`; when `false` it tweens back
1022 /// toward `0.0`. The transition duration defaults to
1023 /// [`DEFAULT_ANIMATE_TICKS`](crate::anim::DEFAULT_ANIMATE_TICKS) (12 ticks
1024 /// ≈ 200 ms at 60 Hz). Use [`Context::animate_value`] for custom duration
1025 /// or non-binary targets.
1026 ///
1027 /// State is stored in the per-context named-state map under `id`. The
1028 /// id is `&'static str` (single global namespace per context), matching
1029 /// [`Context::use_state_named`]. Pick a unique key per call site — two
1030 /// `animate_bool` calls with the same id share state.
1031 ///
1032 /// On the first call, the value snaps to the target with no visible
1033 /// transition (so widgets that mount in their final state don't pop).
1034 ///
1035 /// # Example
1036 /// ```ignore
1037 /// let opacity = ui.animate_bool("sidebar::visible", is_open);
1038 /// // 0.0 ≤ opacity ≤ 1.0; use as alpha or visibility threshold.
1039 /// ```
1040 ///
1041 /// # See also
1042 ///
1043 /// - [`animate_value`](Self::animate_value) — the underlying primitive this
1044 /// delegates to; use it for a custom duration or a non-binary target.
1045 /// - [`Tween`](crate::Tween) — full control over easing and lifecycle.
1046 pub fn animate_bool(&mut self, id: &'static str, value: bool) -> f64 {
1047 let target = if value { 1.0 } else { 0.0 };
1048 self.animate_value(id, target, crate::anim::DEFAULT_ANIMATE_TICKS)
1049 }
1050
1051 /// Smoothly animate a `f64` value toward `target` over `duration_ticks`.
1052 ///
1053 /// Uses a linear-easing [`crate::Tween`] stored implicitly in the
1054 /// per-context named-state map under `id`. Returns the current
1055 /// interpolated value. On the first call the value snaps to `target`
1056 /// with no visible transition; on subsequent calls when `target`
1057 /// changes the tween is rebuilt starting from the current interpolated
1058 /// value, so retargeting mid-flight does not produce a jump.
1059 ///
1060 /// `duration_ticks == 0` snaps immediately to the new target.
1061 ///
1062 /// # Panics
1063 ///
1064 /// Panics if `id` is already bound in the named-state map to a value of a
1065 /// different type (e.g. a [`use_state_named`](Self::use_state_named) call
1066 /// reused the same id), since the stored entry then fails to downcast to
1067 /// the internal animation state:
1068 ///
1069 /// ```text
1070 /// animate_value: id {id} is already used for a different state type
1071 /// ```
1072 ///
1073 /// Pick a unique id per call site to avoid the collision.
1074 ///
1075 /// # Example
1076 /// ```ignore
1077 /// let bar_height = ui.animate_value("loading::bar", target_height, 30);
1078 /// ui.bar(bar_height);
1079 /// ```
1080 ///
1081 /// # Comparison with `Tween`
1082 /// Use this shorthand when you want zero boilerplate and linear easing
1083 /// is acceptable. For custom easing, a non-static key, or
1084 /// non-tick-based control, construct a [`crate::Tween`] explicitly via
1085 /// [`Context::use_state_named`](Self::use_state_named).
1086 ///
1087 /// # See also
1088 ///
1089 /// - [`animate_bool`](Self::animate_bool) — boolean-driven shorthand that
1090 /// tweens between `0.0` and `1.0`.
1091 /// - [`Tween`](crate::Tween) — explicit easing and lifecycle control.
1092 pub fn animate_value(&mut self, id: &'static str, target: f64, duration_ticks: u64) -> f64 {
1093 let tick = self.tick;
1094 let entry = self
1095 .named_states
1096 .entry(id)
1097 .or_insert_with(|| Box::new(crate::anim::AnimState::new(target, tick)));
1098 let state = entry
1099 .downcast_mut::<crate::anim::AnimState>()
1100 .unwrap_or_else(|| {
1101 panic!(
1102 "animate_value: id {:?} is already used for a different state type",
1103 id
1104 )
1105 });
1106 state.sample(target, duration_ticks, tick)
1107 }
1108
1109 /// One-shot frame-clock timer (issue #248).
1110 ///
1111 /// Returns `true` exactly once — on the first frame at or after `dur` has
1112 /// elapsed since the first `schedule` call for `id` — and `false` on every
1113 /// other frame, both before and after. Re-arm by calling
1114 /// [`cancel`](Self::cancel) and then `schedule` again.
1115 ///
1116 /// Wall-clock based ([`std::time::Instant`] sampled once at frame start),
1117 /// so it works with the default feature set and without the `async`
1118 /// feature. Precision is bounded by the run loop's `tick_rate` (the
1119 /// deadline is observed on the next frame after it elapses), so durations
1120 /// well below the frame cadence are not meaningful.
1121 ///
1122 /// The id lives in the same per-context namespace as
1123 /// [`use_state_named`](Self::use_state_named): pick a unique key per call
1124 /// site.
1125 ///
1126 /// # Example
1127 /// ```no_run
1128 /// use std::time::Duration;
1129 ///
1130 /// slt::run(|ui: &mut slt::Context| {
1131 /// if ui.schedule("splash::dismiss", Duration::from_millis(800)) {
1132 /// // Runs once, ~800ms after the first frame that called this.
1133 /// ui.text("Splash dismissed.");
1134 /// }
1135 /// })?;
1136 /// # Ok::<_, std::io::Error>(())
1137 /// ```
1138 pub fn schedule(&mut self, id: &'static str, dur: std::time::Duration) -> bool {
1139 let now = self.frame_instant;
1140 let slot = self
1141 .scheduler
1142 .named
1143 .entry(id)
1144 .or_insert_with(|| SchedulerSlot {
1145 started: now,
1146 kind: SchedKind::Once {
1147 deadline: now + dur,
1148 fired: false,
1149 },
1150 touched_this_frame: false,
1151 });
1152 slot.touched_this_frame = true;
1153 match &mut slot.kind {
1154 SchedKind::Once { deadline, fired } if !*fired && now >= *deadline => {
1155 *fired = true;
1156 true
1157 }
1158 // Not yet due, already fired, or a re-used id bound to a different
1159 // timer kind: do not fire (a typo can't crash the app).
1160 _ => false,
1161 }
1162 }
1163
1164 /// Recurring frame-clock timer (issue #248).
1165 ///
1166 /// Returns the number of whole `dur` intervals that elapsed since the
1167 /// previous frame this `id` was sampled: `0` on most frames, `1` typically,
1168 /// and `> 1` if the frame loop stalled past several intervals — so no ticks
1169 /// are silently dropped. The internal clock advances by exactly the
1170 /// returned number of intervals each frame, so counts never drift.
1171 ///
1172 /// Wall-clock based and `async`-free, like [`schedule`](Self::schedule).
1173 ///
1174 /// # Example
1175 /// ```no_run
1176 /// use std::time::Duration;
1177 ///
1178 /// slt::run(|ui: &mut slt::Context| {
1179 /// let ticks = ui.every("clock::second", Duration::from_secs(1));
1180 /// if ticks > 0 {
1181 /// // Advance a once-per-second animation by `ticks` steps.
1182 /// }
1183 /// })?;
1184 /// # Ok::<_, std::io::Error>(())
1185 /// ```
1186 pub fn every(&mut self, id: &'static str, dur: std::time::Duration) -> u32 {
1187 let now = self.frame_instant;
1188 let interval = dur.max(std::time::Duration::from_nanos(1));
1189 let slot = self
1190 .scheduler
1191 .named
1192 .entry(id)
1193 .or_insert_with(|| SchedulerSlot {
1194 started: now,
1195 kind: SchedKind::Every {
1196 interval,
1197 last: now,
1198 },
1199 touched_this_frame: false,
1200 });
1201 slot.touched_this_frame = true;
1202 match &mut slot.kind {
1203 SchedKind::Every { interval, last } => {
1204 let elapsed = now.saturating_duration_since(*last);
1205 let fired = crate::widgets::intervals_elapsed(elapsed, *interval);
1206 if fired > 0 {
1207 // Advance by exactly the intervals reported so counts never
1208 // drift, even across stalled frames.
1209 *last += *interval * fired;
1210 }
1211 fired
1212 }
1213 _ => 0,
1214 }
1215 }
1216
1217 /// Debounce timer — the typeahead / search-as-you-type primitive (#248).
1218 ///
1219 /// Each frame where `dirty == true` resets the quiet window to `dur`.
1220 /// Returns `true` exactly once on the first frame after `dur` of quiet (no
1221 /// `dirty`), then stays `false` until the next dirty frame re-arms it. This
1222 /// mirrors Textual's `@work(exclusive=True)` debounce: collapse a burst of
1223 /// keystrokes so only the final, settled query runs.
1224 ///
1225 /// Wall-clock based and `async`-free, like [`schedule`](Self::schedule).
1226 ///
1227 /// # Example
1228 /// ```no_run
1229 /// use std::time::Duration;
1230 /// use slt::TextInputState;
1231 ///
1232 /// let mut query = TextInputState::with_placeholder("Search...");
1233 /// slt::run(move |ui: &mut slt::Context| {
1234 /// // `resp.changed` is true on the keystroke frame -> the dirty signal.
1235 /// let resp = ui.text_input(&mut query);
1236 /// // Fire the search only after 250ms of no typing.
1237 /// if ui.debounce("search::run", Duration::from_millis(250), resp.changed) {
1238 /// // run_search(&query.value());
1239 /// }
1240 /// })?;
1241 /// # Ok::<_, std::io::Error>(())
1242 /// ```
1243 pub fn debounce(&mut self, id: &'static str, dur: std::time::Duration, dirty: bool) -> bool {
1244 let now = self.frame_instant;
1245 let slot = self
1246 .scheduler
1247 .named
1248 .entry(id)
1249 .or_insert_with(|| SchedulerSlot {
1250 started: now,
1251 kind: SchedKind::Debounce {
1252 dur,
1253 deadline: now + dur,
1254 fired: false,
1255 },
1256 touched_this_frame: false,
1257 });
1258 slot.touched_this_frame = true;
1259 match &mut slot.kind {
1260 SchedKind::Debounce {
1261 dur: slot_dur,
1262 deadline,
1263 fired,
1264 } => {
1265 *slot_dur = dur;
1266 if dirty {
1267 // Re-arm the quiet window from this frame.
1268 *deadline = now + dur;
1269 *fired = false;
1270 false
1271 } else if !*fired && now >= *deadline {
1272 *fired = true;
1273 true
1274 } else {
1275 false
1276 }
1277 }
1278 _ => false,
1279 }
1280 }
1281
1282 /// Exclusive-group claim — cancel stale work on supersede (issue #248).
1283 ///
1284 /// Within a `group`, only the most-recently-claimed `id` returns `true`;
1285 /// once a newer `id` claims the group, every prior `id` returns `false`
1286 /// from then on. Use it to cancel an in-flight typeahead query when a newer
1287 /// query supersedes it: pair with [`debounce`](Self::debounce) to fire the
1288 /// settled query, then guard the work with `exclusive` so only the latest
1289 /// claim proceeds.
1290 ///
1291 /// # Example
1292 /// ```no_run
1293 /// use std::time::Duration;
1294 ///
1295 /// slt::run(|ui: &mut slt::Context| {
1296 /// let query_id = "q-42"; // e.g. a per-keystroke sequence id
1297 /// if ui.exclusive("search", query_id) {
1298 /// // Only the latest claimed query runs; older ones are cancelled.
1299 /// }
1300 /// })?;
1301 /// # Ok::<_, std::io::Error>(())
1302 /// ```
1303 pub fn exclusive(&mut self, group: &'static str, id: &str) -> bool {
1304 let entry = self
1305 .scheduler
1306 .exclusive
1307 .entry(group.to_string())
1308 .or_default();
1309 if entry.winner == id {
1310 // The reigning claim re-polls itself: still the winner.
1311 return true;
1312 }
1313 if entry.retired.contains(id) {
1314 // A previously-superseded id can never win again: stale work stays
1315 // cancelled even if re-polled.
1316 return false;
1317 }
1318 // A new id supersedes the group: retire the old winner (if any) and
1319 // become the active claim.
1320 if !entry.winner.is_empty() {
1321 let old = std::mem::take(&mut entry.winner);
1322 entry.retired.insert(old);
1323 }
1324 entry.winner = id.to_string();
1325 true
1326 }
1327
1328 /// Drop the scheduler slot for `id`, re-arming it on the next
1329 /// [`schedule`](Self::schedule) / [`every`](Self::every) /
1330 /// [`debounce`](Self::debounce) call (issue #248).
1331 ///
1332 /// Accepts both `&'static str` and runtime-`String` ids: clears the slot
1333 /// from the named map and the dynamic-id map.
1334 ///
1335 /// # Example
1336 /// ```no_run
1337 /// use std::time::Duration;
1338 ///
1339 /// slt::run(|ui: &mut slt::Context| {
1340 /// if ui.schedule("retry", Duration::from_secs(5)) {
1341 /// // ...
1342 /// }
1343 /// if ui.key('r') {
1344 /// ui.cancel("retry"); // next `schedule("retry", ..)` starts fresh
1345 /// }
1346 /// })?;
1347 /// # Ok::<_, std::io::Error>(())
1348 /// ```
1349 pub fn cancel(&mut self, id: &str) {
1350 self.scheduler.named.remove(id);
1351 self.scheduler.keyed.remove(id);
1352 }
1353
1354 /// Wall-clock time elapsed since `id` was first scheduled, or `None` if no
1355 /// live timer slot exists for `id` (issue #248).
1356 ///
1357 /// Useful for progress UIs ("retrying in 3s…") that want the raw elapsed
1358 /// duration rather than a fire/no-fire signal. Measured against the same
1359 /// frame instant the timer methods use.
1360 ///
1361 /// # Example
1362 /// ```no_run
1363 /// use std::time::Duration;
1364 ///
1365 /// slt::run(|ui: &mut slt::Context| {
1366 /// ui.schedule("upload", Duration::from_secs(30));
1367 /// if let Some(elapsed) = ui.elapsed("upload") {
1368 /// ui.text(format!("Uploading for {}s", elapsed.as_secs()));
1369 /// }
1370 /// })?;
1371 /// # Ok::<_, std::io::Error>(())
1372 /// ```
1373 pub fn elapsed(&self, id: &str) -> Option<std::time::Duration> {
1374 let started = self
1375 .scheduler
1376 .named
1377 .get(id)
1378 .or_else(|| self.scheduler.keyed.get(id))
1379 .map(|slot| slot.started)?;
1380 Some(self.frame_instant.saturating_duration_since(started))
1381 }
1382
1383 /// Push a value onto the context stack for the duration of `body`.
1384 ///
1385 /// Inside `body`, child widgets can call
1386 /// [`use_context::<T>()`](Self::use_context) or
1387 /// [`try_use_context::<T>()`](Self::try_use_context) to look up the
1388 /// nearest provided value of type `T`. Provides cascade in LIFO order:
1389 /// nested calls with the same `T` shadow outer ones.
1390 ///
1391 /// The value is automatically popped when `body` returns — including on
1392 /// panic, so the context stack is always restored.
1393 ///
1394 /// # Example
1395 ///
1396 /// ```ignore
1397 /// struct Theme { accent: slt::Color }
1398 /// ui.provide(Theme { accent: slt::Color::Red }, |ui| {
1399 /// // Any widget here can `let theme = ui.use_context::<Theme>();`
1400 /// render_button(ui);
1401 /// });
1402 /// ```
1403 pub fn provide<T: 'static, R>(&mut self, value: T, body: impl FnOnce(&mut Context) -> R) -> R {
1404 self.context_stack
1405 .push(Box::new(value) as Box<dyn std::any::Any>);
1406
1407 // catch_unwind ensures the entry is popped even if `body` panics, so
1408 // the context stack is never left with leaked frames. We re-panic
1409 // afterwards so the panic propagates normally to outer scopes.
1410 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| body(self)));
1411
1412 // Pop in both success and panic paths.
1413 self.context_stack.pop();
1414
1415 match result {
1416 Ok(value) => value,
1417 Err(panic) => std::panic::resume_unwind(panic),
1418 }
1419 }
1420
1421 /// Spawn a fire-and-forget async task from inside the frame closure.
1422 ///
1423 /// Returns a [`TaskHandle<T>`](crate::TaskHandle) you store and pass to
1424 /// [`poll`](Self::poll) on later frames to retrieve the result. This closes
1425 /// the ergonomics gap of the channel pattern (`run_async` + an external
1426 /// `Sender`) for the common case: "click a button, kick off one async call,
1427 /// show its result next frame" — without wiring a channel yourself.
1428 ///
1429 /// **Dropping the returned handle cancels the in-flight task.** Keep it
1430 /// alive (e.g. in `use_state`) for as long as you care about the result.
1431 /// Each handle carries a unique id, so two `TaskHandle<String>` live at the
1432 /// same time never cross their results.
1433 ///
1434 /// Requires the `async` feature and an active Tokio runtime — call it
1435 /// inside [`run_async`](crate::run_async) /
1436 /// [`run_async_with`](crate::run_async_with), which inject the runtime
1437 /// handle.
1438 ///
1439 /// # Panics
1440 ///
1441 /// Panics if no Tokio runtime was injected (e.g. when called from the sync
1442 /// [`run`](crate::run) loop or `TestBackend` without a runtime).
1443 ///
1444 /// # Example
1445 ///
1446 /// ```no_run
1447 /// # #[cfg(feature = "async")]
1448 /// # async fn run() -> std::io::Result<()> {
1449 /// use slt::{Context, RunConfig, TaskHandle};
1450 ///
1451 /// async fn fetch() -> String {
1452 /// // e.g. an HTTP request
1453 /// "result".to_string()
1454 /// }
1455 ///
1456 /// slt::run_async_with(RunConfig::default(), |ui: &mut Context, _: &mut Vec<()>| {
1457 /// // One handle, stored across frames via `use_state`.
1458 /// let handle = ui.use_state(|| None::<TaskHandle<String>>);
1459 ///
1460 /// if ui.button("Fetch").clicked && handle.get(ui).is_none() {
1461 /// *handle.get_mut(ui) = Some(ui.spawn(async { fetch().await }));
1462 /// }
1463 ///
1464 /// // Take the handle out of state to poll it: `ui.poll` needs `&mut ui`,
1465 /// // which cannot coexist with a `&TaskHandle` borrowed from `ui`'s own
1466 /// // state. Put it back if the task is still pending.
1467 /// if let Some(h) = handle.get_mut(ui).take() {
1468 /// match ui.poll(&h) {
1469 /// Some(result) => {
1470 /// ui.text(format!("Got: {result}"));
1471 /// }
1472 /// None => {
1473 /// *handle.get_mut(ui) = Some(h);
1474 /// ui.text("Loading...");
1475 /// }
1476 /// }
1477 /// }
1478 /// })?;
1479 /// # Ok(())
1480 /// # }
1481 /// ```
1482 #[cfg(feature = "async")]
1483 #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
1484 pub fn spawn<T: Send + 'static>(
1485 &mut self,
1486 fut: impl std::future::Future<Output = T> + Send + 'static,
1487 ) -> TaskHandle<T> {
1488 self.async_tasks.spawn(fut)
1489 }
1490
1491 /// Poll a [`TaskHandle`](crate::TaskHandle) for its result.
1492 ///
1493 /// Returns `Some(result)` exactly once — on the first frame after the task
1494 /// completes — then `None` on every subsequent call. Returns `None` while
1495 /// the task is still in flight.
1496 ///
1497 /// Pairs with [`spawn`](Self::spawn). Requires the `async` feature.
1498 ///
1499 /// # Example
1500 ///
1501 /// ```no_run
1502 /// # #[cfg(feature = "async")]
1503 /// # fn ex(ui: &mut slt::Context, handle: &slt::TaskHandle<u32>) {
1504 /// if let Some(value) = ui.poll(handle) {
1505 /// ui.text(format!("done: {value}"));
1506 /// }
1507 /// # }
1508 /// ```
1509 #[cfg(feature = "async")]
1510 #[cfg_attr(docsrs, doc(cfg(feature = "async")))]
1511 pub fn poll<T: 'static>(&mut self, handle: &TaskHandle<T>) -> Option<T> {
1512 self.async_tasks.poll::<T>(handle.id())
1513 }
1514
1515 /// Look up the nearest provided value of type `T` on the context stack.
1516 ///
1517 /// Searches from the top of the stack (most-recent
1518 /// [`provide`](Self::provide)) downward. Returns the first match.
1519 ///
1520 /// # Panics
1521 ///
1522 /// Panics if no value of type `T` is currently provided. Use
1523 /// [`try_use_context`](Self::try_use_context) for a non-panicking variant.
1524 pub fn use_context<T: 'static>(&self) -> &T {
1525 self.try_use_context::<T>().unwrap_or_else(|| {
1526 panic!(
1527 "no context of type {} was provided; use ui.provide(value, |ui| ...) in a parent scope",
1528 std::any::type_name::<T>()
1529 )
1530 })
1531 }
1532
1533 /// Like [`use_context`](Self::use_context), but returns `None` instead of
1534 /// panicking when no value of type `T` is on the stack.
1535 pub fn try_use_context<T: 'static>(&self) -> Option<&T> {
1536 self.context_stack
1537 .iter()
1538 .rev()
1539 .find_map(|entry| entry.downcast_ref::<T>())
1540 }
1541
1542 /// Memoize a computed value. Recomputes only when `deps` changes.
1543 ///
1544 /// Returns a [`Memo<T>`] *index handle*, mirroring [`use_state`]'s
1545 /// [`State<T>`]. The handle holds **no** borrow of `ui`, so it composes with
1546 /// later `ui.*` calls — read the value on demand with `.get(ui)` /
1547 /// `.copied(ui)`.
1548 ///
1549 /// Before v0.21.0 this returned `&T`, a live borrow of `&mut Context` that
1550 /// could not be held across subsequent `ui.*` mutations. That form is now
1551 /// [`use_memo_ref`](Self::use_memo_ref) (deprecated). Migrate
1552 /// `let x = *ui.use_memo(&d, f);` to `let x = ui.use_memo(&d, f).copied(ui);`.
1553 ///
1554 /// [`use_state`]: Self::use_state
1555 ///
1556 /// # Panics
1557 ///
1558 /// Panics if the hook slot at this call position was previously used for a
1559 /// different hook (a rules-of-hooks / call-order violation), since the
1560 /// type-erased slot then fails to downcast to `MemoSlot<T>`:
1561 ///
1562 /// ```text
1563 /// Hook type mismatch at index {idx}: expected {type}. Hooks must be called in the same order every frame.
1564 /// ```
1565 ///
1566 /// Keep hook calls in the same order every frame — do not call this inside
1567 /// an `if`/`else` whose branch changes between frames.
1568 ///
1569 /// # Example
1570 /// ```no_run
1571 /// # slt::run(|ui: &mut slt::Context| {
1572 /// let count = ui.use_state(|| 0i32);
1573 /// let count_val = *count.get(ui);
1574 /// let doubled = ui.use_memo(&count_val, |c| c * 2);
1575 /// // The handle survives an intervening `ui.*` call (this is the whole point).
1576 /// ui.text("doubled:");
1577 /// ui.text(format!("{}", doubled.copied(ui)));
1578 /// # });
1579 /// ```
1580 pub fn use_memo<T: 'static, D: PartialEq + Clone + 'static>(
1581 &mut self,
1582 deps: &D,
1583 compute: impl FnOnce(&D) -> T,
1584 ) -> Memo<T> {
1585 let idx = self.rollback.hook_cursor;
1586 self.rollback.hook_cursor += 1;
1587
1588 // First call at this slot: allocate fresh state. Deps are stored
1589 // type-erased so the read path (`Memo::get`) can downcast `MemoSlot<T>`
1590 // without restating `D`.
1591 if idx >= self.hook_states.len() {
1592 self.hook_states.push(Box::new(MemoSlot {
1593 deps: Box::new(deps.clone()),
1594 value: compute(deps),
1595 }));
1596 return Memo::from_idx(idx);
1597 }
1598
1599 // Slot already exists: it must be the same `MemoSlot<T>` shape we used
1600 // last frame, or the caller broke the rules-of-hooks contract.
1601 match self.hook_states[idx].downcast_mut::<MemoSlot<T>>() {
1602 Some(slot) => {
1603 // Compare against the previous (type-erased) deps. A failed
1604 // downcast of the stored deps to `&D` is treated as stale so the
1605 // value is recomputed rather than silently kept.
1606 let stale = slot
1607 .deps
1608 .downcast_ref::<D>()
1609 .map(|prev| *prev != *deps)
1610 .unwrap_or(true);
1611 if stale {
1612 slot.deps = Box::new(deps.clone());
1613 slot.value = compute(deps);
1614 }
1615 }
1616 None => panic!(
1617 "Hook type mismatch at index {}: expected {}. Hooks must be called in the same order every frame.",
1618 idx,
1619 std::any::type_name::<MemoSlot<T>>()
1620 ),
1621 }
1622 Memo::from_idx(idx)
1623 }
1624
1625 /// Deprecated `&T`-returning form of [`use_memo`](Self::use_memo).
1626 ///
1627 /// **Deprecated since 0.21.0**: [`use_memo`](Self::use_memo) now returns a
1628 /// [`Memo<T>`] handle that does not borrow `ui`, so it composes with later
1629 /// `ui.*` calls. This alias preserves the original behaviour (returning a
1630 /// `&T` borrow of `ui`) for callers that cannot migrate immediately; the
1631 /// borrow keeps `ui` immutably borrowed until the reference is dropped.
1632 ///
1633 /// Migrate `let x = *ui.use_memo_ref(&d, f);` to
1634 /// `let x = ui.use_memo(&d, f).copied(ui);` (or `.get(ui)` for a reference).
1635 ///
1636 /// # Panics
1637 ///
1638 /// Panics if the hook slot at this call position was previously used for a
1639 /// different hook (a rules-of-hooks / call-order violation), since the
1640 /// type-erased slot then fails to downcast to `(D, T)`:
1641 ///
1642 /// ```text
1643 /// Hook type mismatch at index {idx}: expected {type}. Hooks must be called in the same order every frame.
1644 /// ```
1645 ///
1646 /// # Example
1647 /// ```no_run
1648 /// # slt::run(|ui: &mut slt::Context| {
1649 /// # #[allow(deprecated)]
1650 /// let doubled = *ui.use_memo_ref(&21i32, |c| c * 2);
1651 /// ui.text(format!("{doubled}"));
1652 /// # });
1653 /// ```
1654 #[deprecated(
1655 since = "0.21.0",
1656 note = "use_memo now returns a Memo<T> handle; call `.get(ui)` / `.copied(ui)`"
1657 )]
1658 pub fn use_memo_ref<T: 'static, D: PartialEq + Clone + 'static>(
1659 &mut self,
1660 deps: &D,
1661 compute: impl FnOnce(&D) -> T,
1662 ) -> &T {
1663 let idx = self.rollback.hook_cursor;
1664 self.rollback.hook_cursor += 1;
1665
1666 // First call at this slot: allocate fresh state.
1667 if idx >= self.hook_states.len() {
1668 let value = compute(deps);
1669 self.hook_states.push(Box::new((deps.clone(), value)));
1670 return self.hook_states[idx]
1671 .downcast_ref::<(D, T)>()
1672 .map(|(_, v)| v)
1673 .expect("freshly inserted slot must downcast to its own type");
1674 }
1675
1676 // Slot already exists: it must be the same `(D, T)` shape we used last
1677 // frame, or the caller broke the rules-of-hooks contract.
1678 //
1679 // Single downcast on the cache-hit path (closes #133): use
1680 // `downcast_mut` to update deps/value in place when they change, and
1681 // return `&stored.1` directly — eliminating the redundant second
1682 // `downcast_ref` that ran on every call regardless of cache state.
1683 match self.hook_states[idx].downcast_mut::<(D, T)>() {
1684 Some(stored) => {
1685 if stored.0 != *deps {
1686 stored.0 = deps.clone();
1687 stored.1 = compute(deps);
1688 }
1689 &stored.1
1690 }
1691 None => panic!(
1692 "Hook type mismatch at index {}: expected {}. Hooks must be called in the same order every frame.",
1693 idx,
1694 std::any::type_name::<(D, T)>()
1695 ),
1696 }
1697 }
1698
1699 /// Returns `light` color if current theme is light mode, `dark` color if dark mode.
1700 pub fn light_dark(&self, light: Color, dark: Color) -> Color {
1701 if self.theme.is_dark { dark } else { light }
1702 }
1703
1704 /// Show a toast notification without managing ToastState.
1705 ///
1706 /// # Examples
1707 /// ```
1708 /// # use slt::*;
1709 /// # TestBackend::new(80, 24).render(|ui| {
1710 /// ui.notify("File saved!", ToastLevel::Success);
1711 /// # });
1712 /// ```
1713 pub fn notify(&mut self, message: &str, level: ToastLevel) {
1714 let tick = self.tick;
1715 self.rollback
1716 .notification_queue
1717 .push((message.to_string(), level, tick));
1718 }
1719
1720 pub(crate) fn render_notifications(&mut self) {
1721 let tick = self.tick;
1722 self.rollback
1723 .notification_queue
1724 .retain(|(_, _, created)| tick.saturating_sub(*created) < 180);
1725 if self.rollback.notification_queue.is_empty() {
1726 return;
1727 }
1728
1729 // The `overlay` closure captures `self` mutably, so we cannot keep an
1730 // immutable borrow of `self.rollback.notification_queue` alive across
1731 // the call. Move the queue out for the render, then move it back —
1732 // no `String::clone` per notification, no intermediate `Vec` alloc.
1733 // Closes the non-empty path of #138.
1734 let queue = std::mem::take(&mut self.rollback.notification_queue);
1735 let theme = self.theme;
1736
1737 let _ = self.overlay(|ui| {
1738 let _ = ui.row(|ui| {
1739 ui.spacer();
1740 let _ = ui.col(|ui| {
1741 for (message, level, _) in queue.iter().rev() {
1742 let color = match level {
1743 ToastLevel::Info => theme.primary,
1744 ToastLevel::Success => theme.success,
1745 ToastLevel::Warning => theme.warning,
1746 ToastLevel::Error => theme.error,
1747 };
1748 let mut line = String::with_capacity(2 + message.len());
1749 line.push_str("● ");
1750 line.push_str(message);
1751 ui.styled(line, Style::new().fg(color));
1752 }
1753 });
1754 });
1755 });
1756
1757 // Restore the queue so subsequent frames can re-render until each
1758 // entry's TTL expires above.
1759 self.rollback.notification_queue = queue;
1760 }
1761
1762 // ----------------------------------------------------------------
1763 // v0.20.0 hooks: keyed state, effects, named focus, key gating
1764 // ----------------------------------------------------------------
1765
1766 /// Component-local persistent state keyed by a runtime string.
1767 ///
1768 /// Unlike [`use_state_named`](Self::use_state_named), `id` can be a
1769 /// runtime value such as `format!("row-{i}")`. The key is converted to
1770 /// `String` once per call. The hot path (key already present) performs
1771 /// **zero string allocations beyond the [`Into<String>`] conversion at
1772 /// the call site** — first looking up by `&str`, only allocating a
1773 /// fresh map key on first insert. Together: at most **one allocation
1774 /// per call, regardless of cache state**.
1775 ///
1776 /// # When to use
1777 /// - Per-item state in a dynamic list where positional [`use_state`]
1778 /// would break if items are reordered or filtered.
1779 /// - Reusable component functions called with a runtime discriminator.
1780 ///
1781 /// # Namespace
1782 /// Keys live in a single global namespace per `Context`. Prefix them
1783 /// to avoid collisions: `format!("my_component::item-{i}")`.
1784 ///
1785 /// # Stale entries
1786 /// Removed items leak their state until the `Context` is dropped (or
1787 /// the program exits). For long-running sessions with churn, manage
1788 /// state externally via a single `Vec<T>` in [`use_state`].
1789 ///
1790 /// # Example
1791 ///
1792 /// ```ignore
1793 /// for (i, item) in items.iter().enumerate() {
1794 /// let row_state = ui.use_state_keyed(format!("row-{i}"), || ItemState::default());
1795 /// // ...
1796 /// }
1797 /// ```
1798 ///
1799 /// [`use_state`]: Self::use_state
1800 pub fn use_state_keyed<T: 'static>(
1801 &mut self,
1802 id: impl Into<String>,
1803 init: impl FnOnce() -> T,
1804 ) -> State<T> {
1805 let key: String = id.into();
1806 // Lookup by `&str` first to avoid cloning on the hot
1807 // (already-populated) path. Only on first insert do we clone the
1808 // key into the map; otherwise the original `key` String is the
1809 // sole allocation and is moved into `State::from_keyed`.
1810 if !self.keyed_states.contains_key(key.as_str()) {
1811 self.keyed_states.insert(key.clone(), Box::new(init()));
1812 }
1813 State::from_keyed(key)
1814 }
1815
1816 /// Like [`use_state_keyed`](Self::use_state_keyed), but uses
1817 /// [`Default::default()`] to initialize the value on first call.
1818 ///
1819 /// # Example
1820 ///
1821 /// ```ignore
1822 /// let counter = ui.use_state_keyed_default::<i32>(format!("c-{i}"));
1823 /// ```
1824 pub fn use_state_keyed_default<T: Default + 'static>(
1825 &mut self,
1826 id: impl Into<String>,
1827 ) -> State<T> {
1828 self.use_state_keyed(id, T::default)
1829 }
1830
1831 /// Run a side-effecting closure when `deps` changes.
1832 ///
1833 /// On the **first frame** the hook slot is encountered, `f` is called
1834 /// unconditionally. On **subsequent frames**, `f` is only called when
1835 /// `*deps != stored_deps`. The hook is **positional** (same ordering
1836 /// rules as [`use_state`](Self::use_state)).
1837 ///
1838 /// # Fire-and-forget semantics
1839 ///
1840 /// There is no cleanup callback. If setup resources need teardown,
1841 /// store a handle in [`use_state`](Self::use_state) and drop it on
1842 /// a later frame.
1843 ///
1844 /// # Caveat: `error_boundary` re-fire
1845 ///
1846 /// Effects placed inside an [`error_boundary`](Self::error_boundary)
1847 /// scope can re-fire when the boundary catches a panic and rolls back
1848 /// the hook slots. For non-idempotent side effects (network requests,
1849 /// payments) put the effect outside the boundary or guard with an
1850 /// idempotency key.
1851 ///
1852 /// # Panics
1853 ///
1854 /// Panics if the hook slot at this call position was previously used for a
1855 /// different hook (a rules-of-hooks / call-order violation), since the
1856 /// type-erased slot then fails to downcast to the deps type `D`:
1857 ///
1858 /// ```text
1859 /// Hook type mismatch at index {idx}: expected {type}. Hooks must be called in the same order every frame.
1860 /// ```
1861 ///
1862 /// # Common patterns
1863 ///
1864 /// ```ignore
1865 /// // Run once on first frame:
1866 /// ui.use_effect(|_| initialize_logger(), &());
1867 ///
1868 /// // Run when `selected_tab` changes:
1869 /// ui.use_effect(|tab| load_tab_data(*tab), &selected_tab);
1870 /// ```
1871 pub fn use_effect<D: PartialEq + Clone + 'static>(&mut self, f: impl FnOnce(&D), deps: &D) {
1872 let idx = self.rollback.hook_cursor;
1873 self.rollback.hook_cursor += 1;
1874
1875 if idx >= self.hook_states.len() {
1876 // First encounter: run the effect, then store the deps so we
1877 // can detect future changes.
1878 f(deps);
1879 self.hook_states.push(Box::new(deps.clone()));
1880 return;
1881 }
1882
1883 match self.hook_states[idx].downcast_mut::<D>() {
1884 Some(stored) => {
1885 if *stored != *deps {
1886 f(deps);
1887 *stored = deps.clone();
1888 }
1889 }
1890 None => panic!(
1891 "Hook type mismatch at index {idx}: expected {}. \
1892 Hooks must be called in the same order every frame.",
1893 std::any::type_name::<D>()
1894 ),
1895 }
1896 }
1897
1898 /// Register a focusable slot bound to a stable string name.
1899 ///
1900 /// Returns `true` if the registered slot currently has focus, exactly
1901 /// like [`register_focusable`](Self::register_focusable) — but also
1902 /// records the `name → slot` mapping so other code can later call
1903 /// [`focus_by_name`](Self::focus_by_name) and
1904 /// [`focused_name`](Self::focused_name).
1905 ///
1906 /// # How the slot is shared with the widget that follows
1907 ///
1908 /// Every SLT widget that takes focus (`button`, `text_input`,
1909 /// `tabs`, …) internally calls `register_focusable()` to claim its
1910 /// own slot. To keep the name pointed at the **widget the user
1911 /// sees**, this call:
1912 ///
1913 /// 1. allocates a slot eagerly (so the name binding works even when
1914 /// no widget follows — useful for tests and for custom focusable
1915 /// regions),
1916 /// 2. records the `name → slot` mapping into the frame's
1917 /// `focus_name_map` (first-write-wins on duplicate names within
1918 /// a frame),
1919 /// 3. **reserves** the slot id so the next `register_focusable()`
1920 /// on the same frame *reuses* it instead of allocating a fresh
1921 /// slot — that's how `text_input(&mut state)` placed right after
1922 /// inherits the name.
1923 ///
1924 /// Names are re-registered each frame; the previous frame's map is
1925 /// kept under `focus_name_map_prev` so [`focus_by_name`](Context::focus_by_name) can resolve
1926 /// a name that has already been registered.
1927 ///
1928 /// # Two valid usage shapes
1929 ///
1930 /// **Shape A — name a widget that follows immediately** (the common
1931 /// pattern; the widget reuses the reserved slot):
1932 ///
1933 /// ```ignore
1934 /// let _ = ui.register_focusable_named("search");
1935 /// let _ = ui.text_input(&mut search_state);
1936 /// // later: ui.focus_by_name("search") jumps to the text_input
1937 /// ```
1938 ///
1939 /// **Shape B — register a named focusable region with no inner
1940 /// widget** (e.g. a custom render area that handles its own keys
1941 /// when focused):
1942 ///
1943 /// ```ignore
1944 /// let focused = ui.register_focusable_named("canvas");
1945 /// if focused { /* react to keys via key_presses_when */ }
1946 /// ```
1947 pub fn register_focusable_named(&mut self, name: &str) -> bool {
1948 // Modal/overlay suppression: when a modal is active and we're not
1949 // inside it, focusables outside the modal must be invisible to
1950 // tab/click cycling. Drop the registration entirely (no slot
1951 // allocation, no name binding, no reservation leak).
1952 if (self.rollback.modal_active || self.prev_modal_active)
1953 && self.rollback.overlay_depth == 0
1954 {
1955 self.rollback.pending_focusable_id = None;
1956 return false;
1957 }
1958 // Eagerly allocate the slot — symmetric with `register_focusable`,
1959 // so the slot exists even when no widget follows.
1960 let id = self.rollback.focus_count;
1961 self.rollback.focus_count += 1;
1962 self.rollback.last_focusable_id = Some(id);
1963 self.commands.push(Command::FocusMarker(id));
1964 // First-write-wins on duplicate names within a single frame —
1965 // a second `register_focusable_named("dup")` keeps the first
1966 // slot bound to the name and orphans its own slot's name binding.
1967 self.focus_name_map.entry(name.to_string()).or_insert(id);
1968 // Reserve `id` for the very next `register_focusable()` call to
1969 // reuse, so widgets like `text_input` placed immediately after
1970 // share the named slot rather than allocating a fresh one.
1971 // Last-write-wins on the reservation: stacking two
1972 // `register_focusable_named` calls without an intervening widget
1973 // leaves the second slot reserved (the first slot stays bound to
1974 // its name in `focus_name_map`, just without a widget attached).
1975 self.rollback.pending_focusable_id = Some(id);
1976 // Same focus-index prediction as `register_focusable`.
1977 if self.prev_modal_active
1978 && self.prev_modal_focus_count > 0
1979 && self.rollback.modal_active
1980 && self.rollback.overlay_depth > 0
1981 {
1982 let mut modal_local_id = id.saturating_sub(self.rollback.modal_focus_start);
1983 modal_local_id %= self.prev_modal_focus_count;
1984 let mut modal_focus_idx = self.focus_index.saturating_sub(self.prev_modal_focus_start);
1985 modal_focus_idx %= self.prev_modal_focus_count;
1986 return modal_local_id == modal_focus_idx;
1987 }
1988 if self.prev_focus_count == 0 {
1989 return true;
1990 }
1991 self.focus_index % self.prev_focus_count == id
1992 }
1993
1994 /// Request focus on the named widget.
1995 ///
1996 /// If the named widget was registered last frame the focus change
1997 /// takes effect at the **start of the next frame** (one-frame delay
1998 /// is the deferred-command pattern used throughout SLT). If the name
1999 /// has never been registered, the request stays pending: the next
2000 /// frame to register that name receives focus.
2001 ///
2002 /// Returns `true` if the call **will** resolve — i.e. the name was
2003 /// either registered earlier in this frame (via
2004 /// [`register_focusable_named`](Self::register_focusable_named)) or in
2005 /// the previous frame. Returns `false` only when the name has not been
2006 /// seen by either frame, in which case the request stays pending until
2007 /// some future frame registers the name.
2008 ///
2009 /// # Example
2010 ///
2011 /// ```ignore
2012 /// if ui.button("Find").clicked {
2013 /// ui.focus_by_name("search");
2014 /// }
2015 /// ```
2016 pub fn focus_by_name(&mut self, name: &str) -> bool {
2017 // Resolve against either the previous frame's settled map or the
2018 // in-progress map being built right now. The latter handles the
2019 // common "register, then focus_by_name in the same frame" pattern
2020 // that callers naturally expect to return `true`.
2021 //
2022 // The actual focus change still lands at the start of the next
2023 // frame via `focus_name_map_prev` lookup in `Context::new`. The
2024 // return value is purely about resolvability: "true" means the name
2025 // is known and the focus shift will land next frame; "false" means
2026 // the request is pending a future registration.
2027 let resolved =
2028 self.focus_name_map_prev.contains_key(name) || self.focus_name_map.contains_key(name);
2029 // Always store the request — even if it resolved this frame, the
2030 // next-frame plumbing (`Context::new`) is what actually applies
2031 // the index. We use take/replace so the caller cannot stack two
2032 // pending names; the most recent wins.
2033 self.pending_focus_name = Some(name.to_string());
2034 resolved
2035 }
2036
2037 /// Return the name of the currently focused widget, if it was
2038 /// registered with
2039 /// [`register_focusable_named`](Self::register_focusable_named) this
2040 /// frame.
2041 ///
2042 /// Returns `None` if the focused widget used the unnamed
2043 /// [`register_focusable`](Self::register_focusable) API or if no widget
2044 /// has focus.
2045 pub fn focused_name(&self) -> Option<&str> {
2046 // Search this frame's map for the entry whose index equals
2047 // `focus_index`. The map is small (one entry per named focusable),
2048 // so a linear scan is fine — typical apps register <50 names.
2049 self.focus_name_map
2050 .iter()
2051 .find_map(|(name, &idx)| (idx == self.focus_index).then_some(name.as_str()))
2052 }
2053
2054 /// Iterate unconsumed key-press events, gated on `active`.
2055 ///
2056 /// When `active` is `false`, returns an empty iterator. When `active`
2057 /// is `true`, behaves identically to the internal
2058 /// `available_key_presses`. The returned indices are valid for
2059 /// [`consume_event`](Self::consume_event).
2060 ///
2061 /// This is the **preferred pattern** for focus-gated keyboard handling
2062 /// in custom widgets. Because the iterator borrows `self.events`
2063 /// immutably, collect the indices first and consume them after the
2064 /// loop:
2065 ///
2066 /// ```ignore
2067 /// let focused = ui.register_focusable();
2068 /// let mut hits: Vec<usize> = Vec::new();
2069 /// for (i, key) in ui.key_presses_when(focused) {
2070 /// if key.code == slt::KeyCode::Enter {
2071 /// hits.push(i);
2072 /// // ... handle Enter ...
2073 /// }
2074 /// }
2075 /// for i in hits { ui.consume_event(i); }
2076 /// ```
2077 pub fn key_presses_when(
2078 &self,
2079 active: bool,
2080 ) -> impl Iterator<Item = (usize, &crate::event::KeyEvent)> + '_ {
2081 // The `!active` short-circuit at the head of the predicate yields
2082 // an empty iterator at zero allocation cost when the widget isn't
2083 // focused. Indices are still drawn from `self.events` so callers
2084 // can pass them straight to `consume_event`.
2085 self.events
2086 .iter()
2087 .enumerate()
2088 .filter_map(move |(i, event)| {
2089 if !active {
2090 return None;
2091 }
2092 if self.consumed.get(i).copied().unwrap_or(true) {
2093 return None;
2094 }
2095 match event {
2096 Event::Key(key) if key.kind == KeyEventKind::Press => Some((i, key)),
2097 _ => None,
2098 }
2099 })
2100 }
2101
2102 /// Mark the event at `index` as consumed.
2103 ///
2104 /// Public counterpart to the crate-internal `consume_indices`. Use
2105 /// this in custom widgets after handling an event yielded by
2106 /// [`key_presses_when`](Self::key_presses_when) so subsequent widgets
2107 /// don't react to the same key. Out-of-range indices are silently
2108 /// ignored (matching the iterator-pair semantics).
2109 pub fn consume_event(&mut self, index: usize) {
2110 if let Some(slot) = self.consumed.get_mut(index) {
2111 *slot = true;
2112 }
2113 }
2114
2115 // ── Issue #233: in-frame static-log append ───────────────────────────
2116 //
2117 // The runtime holds the buffer inside `named_states` under a reserved
2118 // sentinel key. `Context::new` (owned by another agent) does not need to
2119 // initialise this field — `or_insert_with` handles first-call creation,
2120 // and `lib::run_frame_kernel` drains the buffer back into `FrameState`
2121 // for the run-loop to consume.
2122
2123 /// Append a line that will be flushed to terminal scrollback **before**
2124 /// the dynamic frame content (issue #233).
2125 ///
2126 /// Lines accumulated this frame are written via the active runtime — for
2127 /// [`crate::run_static`] / [`crate::run_static_with`], they are printed
2128 /// above the inline dynamic area as committed scrollback. For full-screen
2129 /// runtimes ([`crate::run`], [`crate::run_async`]) and inline mode
2130 /// ([`crate::run_inline`]), the buffer is silently dropped after a debug
2131 /// warning is emitted on the first call per frame, since those modes have
2132 /// no scrollback area to write to.
2133 ///
2134 /// The headless [`crate::TestBackend`] accumulates the lines into the
2135 /// frame state where they can be drained by tests via
2136 /// [`Context::take_static_log`] (or by inspecting the buffer when
2137 /// constructing a custom backend).
2138 ///
2139 /// # Order
2140 ///
2141 /// `static_log` may be called any number of times per frame. Lines are
2142 /// flushed in call order, all before the dynamic frame for the same
2143 /// tick.
2144 ///
2145 /// # Example
2146 ///
2147 /// ```
2148 /// # use slt::*;
2149 /// # TestBackend::new(40, 4).render(|ui| {
2150 /// ui.static_log("event 1");
2151 /// ui.static_log(format!("event {}", 2));
2152 /// ui.text("dynamic content");
2153 /// # });
2154 /// ```
2155 pub fn static_log(&mut self, line: impl Into<String>) {
2156 let entry = self
2157 .named_states
2158 .entry(STATIC_LOG_KEY)
2159 .or_insert_with(|| Box::new(Vec::<String>::new()) as Box<dyn std::any::Any>);
2160 if let Some(buf) = entry.downcast_mut::<Vec<String>>() {
2161 buf.push(line.into());
2162 }
2163 }
2164
2165 /// Drain and return the queued static-log lines for the current frame
2166 /// (issue #233). Used by tests / external backends to inspect what
2167 /// `ui.static_log(...)` emitted during a [`crate::TestBackend::render`]
2168 /// call.
2169 pub fn take_static_log(&mut self) -> Vec<String> {
2170 if let Some(boxed) = self.named_states.get_mut(STATIC_LOG_KEY)
2171 && let Some(buf) = boxed.downcast_mut::<Vec<String>>()
2172 {
2173 return std::mem::take(buf);
2174 }
2175 Vec::new()
2176 }
2177
2178 // ── Issue #236: widget keymap publishing ─────────────────────────────
2179
2180 /// Publish a widget's keymap so the framework can show it in the help
2181 /// overlay (issue #236).
2182 ///
2183 /// Each call registers `(name, bindings)` for the current frame. Widgets
2184 /// implementing [`crate::keymap::WidgetKeyHelp`] typically forward their
2185 /// `key_help()` slice here:
2186 ///
2187 /// ```
2188 /// # use slt::*;
2189 /// # use slt::keymap::WidgetKeyHelp;
2190 /// struct Counter;
2191 /// impl WidgetKeyHelp for Counter {
2192 /// fn key_help(&self) -> &'static [(&'static str, &'static str)] {
2193 /// const HELP: &[(&str, &str)] = &[("↑", "increment"), ("↓", "decrement")];
2194 /// HELP
2195 /// }
2196 /// }
2197 /// # TestBackend::new(40, 4).render(|ui| {
2198 /// let counter = Counter;
2199 /// ui.publish_keymap("counter", counter.key_help());
2200 /// # });
2201 /// ```
2202 ///
2203 /// The registry is reset at the start of every frame (the first call on a
2204 /// new tick clears stale entries). Both calls in the same frame
2205 /// accumulate; calls across frames do not leak.
2206 pub fn publish_keymap(
2207 &mut self,
2208 name: &'static str,
2209 bindings: &'static [(&'static str, &'static str)],
2210 ) {
2211 // The registry is cleared at frame start by `run_frame_kernel`
2212 // (issue #236) — see `clear_keymap_registry` in `lib.rs`. We just
2213 // need to insert/append here.
2214 let entry = self
2215 .named_states
2216 .entry(KEYMAP_REGISTRY_KEY)
2217 .or_insert_with(|| {
2218 Box::new(Vec::<crate::keymap::PublishedKeymap>::new()) as Box<dyn std::any::Any>
2219 });
2220 if let Some(vec) = entry.downcast_mut::<Vec<crate::keymap::PublishedKeymap>>() {
2221 vec.push(crate::keymap::PublishedKeymap::new(name, bindings));
2222 }
2223 }
2224
2225 /// Return all keymaps published this frame (issue #236).
2226 ///
2227 /// Empty if no widget called [`Context::publish_keymap`] yet on the
2228 /// current frame. The registry is reset at the start of every frame.
2229 pub fn published_keymaps(&self) -> &[crate::keymap::PublishedKeymap] {
2230 if let Some(boxed) = self.named_states.get(KEYMAP_REGISTRY_KEY)
2231 && let Some(vec) = boxed.downcast_ref::<Vec<crate::keymap::PublishedKeymap>>()
2232 {
2233 return vec;
2234 }
2235 &[]
2236 }
2237
2238 /// Render an automatic keymap-help overlay listing every widget keymap
2239 /// published this frame (issue #236).
2240 ///
2241 /// Pass `open = true` to render the overlay (typically gated on a
2242 /// `?` / `F1` keypress). When `open` is `false`, this method is a
2243 /// no-op. The overlay groups bindings by widget name and dismisses
2244 /// when the next frame is rendered with `open = false`.
2245 ///
2246 /// # Example
2247 ///
2248 /// ```
2249 /// # use slt::*;
2250 /// # TestBackend::new(40, 12).render(|ui| {
2251 /// const RICHLOG: &[(&str, &str)] = &[("↑/k", "scroll up"), ("↓/j", "scroll down")];
2252 /// ui.publish_keymap("rich_log", RICHLOG);
2253 /// // Show the help overlay when '?' is pressed
2254 /// let show = ui.key('?');
2255 /// ui.keymap_help_overlay(show);
2256 /// # });
2257 /// ```
2258 pub fn keymap_help_overlay(&mut self, open: bool) {
2259 if !open {
2260 return;
2261 }
2262
2263 let entries: Vec<crate::keymap::PublishedKeymap> = self.published_keymaps().to_vec();
2264 if entries.is_empty() {
2265 return;
2266 }
2267
2268 let theme = self.theme;
2269 let _ = self.modal(|ui| {
2270 ui.styled("Keyboard shortcuts", Style::new().bold().fg(theme.primary));
2271 ui.text("");
2272 for entry in &entries {
2273 ui.styled(entry.name, Style::new().bold().fg(theme.text));
2274 for (key, desc) in entry.bindings {
2275 let line = format!(" {key:<14} {desc}");
2276 ui.styled(line, Style::new().fg(theme.text_dim));
2277 }
2278 ui.text("");
2279 }
2280 ui.styled(
2281 "Press Esc / ? to close",
2282 Style::new().fg(theme.text_dim).italic(),
2283 );
2284 });
2285 }
2286}
2287
2288// Sentinel keys reused from `lib.rs` so the two reads/writes can never drift.
2289use crate::{
2290 KEYMAP_REGISTRY_NAMED_STATE_KEY as KEYMAP_REGISTRY_KEY,
2291 STATIC_LOG_NAMED_STATE_KEY as STATIC_LOG_KEY,
2292};