//! Occupancy marker components.
use *;
/// Marker indicating that an entity should block occupancy in its current tile.
///
/// # Examples
/// ```
/// use bevy::prelude::*;
/// use suon_chunk::occupancy::occupied::Occupied;
///
/// let mut world = World::new();
/// let entity = world.spawn(Occupied).id();
///
/// assert!(world.entity(entity).contains::<Occupied>());
/// ```
;