sugarloaf 0.4.4

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
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// CPU rasteriser for OpenType COLR v0 / v1 paint graphs.
//
// Drives ttf-parser's `colr::Painter` trait against a `tiny-skia`
// backend. The result is an RGBA8 bitmap that the caller uploads
// into sugarloaf's colour atlas — so the same code path works across
// all three backends (Wgpu, native Metal, Cpu) since rasterisation
// happens on CPU and only the upload is backend-specific.
//
// Correctness budget:
//   * Linear + radial gradients are handled correctly, including the
//     3-point → 2-point projection COLR v1 requires (porting the
//     math from skrifa/color/traversal.rs).
//   * Sweep gradients degrade to the first stop's solid colour.
//   * Variable-font coordinates render at the default instance.
//   * Composite modes beyond the painter's-algorithm `SrcOver` map
//     through `CompositeMode → BlendMode`; tiny-skia implements the
//     full set so there's no loss, but we pass them through rather
//     than validating each one per font.
//
// Rasterisation is cached per `(codepoint, pixel_size)` upstream by
// the existing glyph cache, so a 1-2 ms CPU pass per unique glyph
// size is invisible to the user.

use ttf_parser::colr::{
    ClipBox, CompositeMode, GradientExtend, LinearGradient as TtfLinear, Paint, Painter,
    RadialGradient as TtfRadial,
};
use ttf_parser::{GlyphId, RgbaColor, Transform as TtfTransform};

use tiny_skia::{
    BlendMode, Color, FillRule, GradientStop, LinearGradient, Mask, Paint as SkPaint,
    Path, PathBuilder, Pixmap, PixmapPaint, Point, RadialGradient, Rect, Shader,
    SpreadMode, Transform,
};

use crate::font::glyf_decode;

/// Bitmap + placement metadata produced by [`rasterize_payload`] (and
/// internally by [`rasterize`]). `is_color` distinguishes the two
/// underlying formats: `false` → A8 alpha mask (mono `glyf`), `true`
/// → straight RGBA8 (`colrv0` / `colrv1`). The grid renderer routes
/// mono entries to the grayscale atlas and colour entries to the
/// colour atlas based on this flag.
pub struct RasterizedPayload {
    pub data: Vec<u8>,
    pub width: u16,
    pub height: u16,
    /// Pixel offset from the cell's pen position to the bitmap's
    /// left edge.
    pub left: i32,
    /// Pixel offset from the baseline to the bitmap's top edge
    /// (positive = baseline below the top).
    pub top: i32,
    pub is_color: bool,
}

/// Rasterise a registered Glyph Protocol payload. Dispatches the
/// monochrome `glyf` path through tiny-skia's anti-aliased fill (A8
/// output) and the colour `colrv0`/`colrv1` paths through the COLR
/// painter graph (RGBA8 output). Returns `None` on malformed payload
/// or degenerate sizing.
pub fn rasterize_payload(
    payload: &crate::font::glyph_registry::StoredPayload,
    upm: u16,
    pixel_size: u16,
    foreground_rgba: [u8; 4],
) -> Option<RasterizedPayload> {
    use crate::font::glyph_registry::StoredPayload;
    match payload {
        StoredPayload::Glyf { glyf } => rasterize_mono(glyf, upm, pixel_size),
        StoredPayload::ColrV0 { glyphs, colr, cpal }
        | StoredPayload::ColrV1 { glyphs, colr, cpal } => {
            rasterize(glyphs, colr, cpal, upm, pixel_size, foreground_rgba)
        }
    }
}

/// Walk a `glyf` simple-glyph outline and rasterise it as an A8 alpha
/// mask sized to fit `pixel_size`. The atlas-bound caller uploads
/// the bytes straight into the grayscale atlas, same shape as the
/// swash/CT mono path produces.
fn rasterize_mono(glyf: &[u8], upm: u16, pixel_size: u16) -> Option<RasterizedPayload> {
    if pixel_size == 0 || upm == 0 {
        return None;
    }

    let outline = glyf_decode::decode(glyf).ok()?;
    let scale = pixel_size as f32 / upm as f32;

    let pad = 1.0_f32;
    let pix_w = (((outline.x_max - outline.x_min) as f32 * scale).ceil() + pad * 2.0)
        .max(1.0) as u32;
    let pix_h = (((outline.y_max - outline.y_min) as f32 * scale).ceil() + pad * 2.0)
        .max(1.0) as u32;

    // `glyf_decode::Outline::walk` flips Y so its output is Y-down
    // with origin at the top of the bbox (y=0 → top, y increases
    // downward to `y_max - y_min`). That matches tiny-skia's pixmap
    // convention exactly, so we feed walk's coords straight in
    // without further flipping. The COLR rasteriser un-flips because
    // its painter expects Y-up design units; this monochrome path
    // skips the painter and goes pixmap-direct.
    let cmds = outline.walk(1, 1.0);
    if cmds.is_empty() {
        return None;
    }
    let mut pb = PathBuilder::new();
    for cmd in &cmds {
        match *cmd {
            glyf_decode::PathCmd::MoveTo { x, y } => pb.move_to(x, y),
            glyf_decode::PathCmd::LineTo { x, y } => pb.line_to(x, y),
            glyf_decode::PathCmd::QuadTo { cx, cy, x, y } => pb.quad_to(cx, cy, x, y),
            glyf_decode::PathCmd::Close => pb.close(),
        }
    }
    let path = pb.finish()?;

    let mut pixmap = Pixmap::new(pix_w, pix_h)?;
    // X: shift so design `x_min` lands at pixel `pad`.
    // Y: walk already puts the bbox top at y=0, so a flat `pad`
    // offset places the top of the glyph one px below the pixmap
    // top edge.
    let ctm = Transform::from_row(
        scale,
        0.0,
        0.0,
        scale,
        pad - outline.x_min as f32 * scale,
        pad,
    );
    let mut paint = SkPaint::default();
    paint.set_color_rgba8(0xFF, 0xFF, 0xFF, 0xFF);
    paint.anti_alias = true;
    pixmap.fill_path(&path, &paint, FillRule::Winding, ctm, None);

    // Pixmap stores premultiplied RGBA; for an A8 mask we just take
    // the alpha channel (which equals R/G/B since we filled white).
    let data: Vec<u8> = pixmap.pixels().iter().map(|p| p.alpha()).collect();

    // Placement: `floor` left and `ceil` top to expand outward by a
    // sub-pixel and avoid clipping anti-aliased edges, matching the
    // COLR rasteriser's convention. The bitmap's top edge sits at
    // design-unit `y_max` in baseline-up convention.
    let left = (outline.x_min as f32 * scale - pad).floor() as i32;
    let top = (outline.y_max as f32 * scale + pad).ceil() as i32;

    Some(RasterizedPayload {
        data,
        width: pix_w as u16,
        height: pix_h as u16,
        left,
        top,
        is_color: false,
    })
}

/// Rasterise a COLR glyph to RGBA. Returns `None` when COLR/CPAL is
/// malformed, when the base-glyph outline is empty, or when tiny-skia
/// rejects a degenerate configuration (e.g. zero pixmap size).
pub(super) fn rasterize(
    glyphs: &[Vec<u8>],
    colr_bytes: &[u8],
    cpal_bytes: &[u8],
    upm: u16,
    pixel_size: u16,
    foreground: [u8; 4],
) -> Option<RasterizedPayload> {
    if pixel_size == 0 || upm == 0 {
        return None;
    }

    // ttf-parser's `colr::Table::parse` requires a non-empty CPAL
    // slice, even for v1 fonts that make no palette lookups. If the
    // container ships an empty CPAL (legal for v1-only paints), feed
    // the parser a zero-entry placeholder.
    const EMPTY_CPAL: [u8; 12] = [
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C,
    ];
    let cpal_source: &[u8] = if cpal_bytes.is_empty() {
        &EMPTY_CPAL
    } else {
        cpal_bytes
    };
    let cpal = ttf_parser::cpal::Table::parse(cpal_source)?;
    let colr = ttf_parser::colr::Table::parse(cpal, colr_bytes)?;
    let base_gid = first_base_glyph_id(colr_bytes, glyphs)?;

    // Prefer the COLR ClipBox — authoritative per the OpenType spec,
    // and required for emoji fonts (Noto Color Emoji, etc.) whose base
    // glyphs are empty wrappers that reference layer glyphs via the
    // paint graph. Fall back to the base glyph's `glyf` bbox for fonts
    // like Nabla that carry geometry on the base glyph. Pad 1 px each
    // side so anti-aliased layer edges that drift slightly past the
    // declared bbox (common in hand-authored fonts) aren't clipped.
    //
    // Widened to i32 immediately because a saturated ClipBox (e.g.
    // `x_min = i16::MIN`, `x_max = i16::MAX`) would overflow on the
    // `x_max - x_min` subtraction below if kept as i16 — wrapping in
    // release and panicking in debug.
    let (x_min, y_min, x_max, y_max): (i32, i32, i32, i32) =
        match colr.clip_box(GlyphId(base_gid), &[]) {
            Some(cb) => (
                cb.x_min.floor() as i32,
                cb.y_min.floor() as i32,
                cb.x_max.ceil() as i32,
                cb.y_max.ceil() as i32,
            ),
            None => {
                let (a, b, c, d) = glyf_bbox(glyphs.get(base_gid as usize)?)?;
                (a as i32, b as i32, c as i32, d as i32)
            }
        };
    let scale = pixel_size as f32 / upm as f32;

    let pad = 1.0_f32;
    let pix_w = (((x_max - x_min) as f32 * scale).ceil() + pad * 2.0).max(1.0) as u32;
    let pix_h = (((y_max - y_min) as f32 * scale).ceil() + pad * 2.0).max(1.0) as u32;

    let base_pixmap = Pixmap::new(pix_w, pix_h)?;

    // Font units (y-up, origin at baseline) → pixmap pixels (y-down,
    // origin at top-left). The identity-sized glyph outline in the
    // painter gets this transform applied before drawing.
    // Matrix [sx, ky, kx, sy, tx, ty] applies (x,y) as
    //   (sx*x + kx*y + tx, ky*x + sy*y + ty).
    let base_ctm = Transform::from_row(
        scale,
        0.0,
        0.0,
        -scale,
        -(x_min as f32) * scale + pad,
        (y_max as f32) * scale + pad,
    );

    let mut raster = ColorRaster {
        layers: vec![Layer {
            pixmap: base_pixmap,
            mode: CompositeMode::SourceOver,
        }],
        transforms: vec![base_ctm],
        clips: vec![None],
        current_path: None,
        glyphs,
    };

    let fg = RgbaColor::new(foreground[0], foreground[1], foreground[2], foreground[3]);
    colr.paint(GlyphId(base_gid), 0, &mut raster, &[], fg)?;

    debug_assert_eq!(raster.layers.len(), 1, "layer stack should drain");
    let final_pixmap = raster.layers.pop().unwrap().pixmap;

    Some(RasterizedPayload {
        data: pixmap_to_rgba(&final_pixmap),
        width: pix_w as u16,
        height: pix_h as u16,
        left: (x_min as f32 * scale - pad).floor() as i32,
        top: (y_max as f32 * scale + pad).ceil() as i32,
        is_color: true,
    })
}

struct Layer {
    pixmap: Pixmap,
    mode: CompositeMode,
}

struct ColorRaster<'a> {
    layers: Vec<Layer>,
    transforms: Vec<Transform>,
    clips: Vec<Option<Mask>>,
    current_path: Option<Path>,
    glyphs: &'a [Vec<u8>],
}

impl ColorRaster<'_> {
    fn top_ctm(&self) -> Transform {
        *self.transforms.last().unwrap_or(&Transform::identity())
    }

    fn top_clip(&self) -> Option<&Mask> {
        self.clips.last().and_then(|c| c.as_ref())
    }

    fn top_pixmap(&mut self) -> &mut Pixmap {
        &mut self.layers.last_mut().unwrap().pixmap
    }

    fn fill_current(&mut self, paint: SkPaint) {
        let Some(path) = self.current_path.clone() else {
            return;
        };
        let ctm = self.top_ctm();
        // Clone the clip mask so we can borrow the pixmap mutably.
        let clip = self.top_clip().cloned();
        let pixmap = self.top_pixmap();
        pixmap.fill_path(&path, &paint, FillRule::Winding, ctm, clip.as_ref());
    }
}

impl<'a> Painter<'a> for ColorRaster<'a> {
    fn outline_glyph(&mut self, glyph_id: GlyphId) {
        let idx = glyph_id.0 as usize;
        let Some(bytes) = self.glyphs.get(idx) else {
            self.current_path = None;
            return;
        };
        if bytes.is_empty() {
            self.current_path = None;
            return;
        }
        self.current_path = build_path(bytes);
    }

    fn paint(&mut self, paint: Paint<'a>) {
        match paint {
            Paint::Solid(color) => {
                let p = SkPaint {
                    shader: Shader::SolidColor(rgba_to_color(color)),
                    anti_alias: true,
                    ..SkPaint::default()
                };
                self.fill_current(p);
            }
            Paint::LinearGradient(lg) => {
                if let Some(shader) = linear_gradient_shader(&lg) {
                    let p = SkPaint {
                        shader,
                        anti_alias: true,
                        ..SkPaint::default()
                    };
                    self.fill_current(p);
                }
            }
            Paint::RadialGradient(rg) => {
                if let Some(shader) = radial_gradient_shader(&rg) {
                    let p = SkPaint {
                        shader,
                        anti_alias: true,
                        ..SkPaint::default()
                    };
                    self.fill_current(p);
                }
            }
            Paint::SweepGradient(sg) => {
                // Sweep gradients don't map to tiny-skia (no sweep
                // shader). Degrade to the first stop's solid colour.
                // Nabla doesn't use sweeps; extending later means
                // writing a custom per-pixel shader.
                if let Some(first) = sg.stops(0, &[]).next() {
                    let p = SkPaint {
                        shader: Shader::SolidColor(rgba_to_color(first.color)),
                        anti_alias: true,
                        ..SkPaint::default()
                    };
                    self.fill_current(p);
                }
            }
        }
    }

    fn push_clip(&mut self) {
        let Some(path) = self.current_path.clone() else {
            // Keep the stack height balanced for the matching pop.
            self.clips.push(self.top_clip().cloned());
            return;
        };
        let ctm = self.top_ctm();
        let parent = self.top_clip().cloned();
        let (pw, ph) = {
            let p = self.top_pixmap();
            (p.width(), p.height())
        };
        let Some(mut mask) = Mask::new(pw, ph) else {
            self.clips.push(parent);
            return;
        };
        mask.fill_path(&path, FillRule::Winding, true, ctm);
        if let Some(par) = parent {
            intersect_masks(&mut mask, &par);
        }
        self.clips.push(Some(mask));
    }

    fn push_clip_box(&mut self, clipbox: ClipBox) {
        let parent = self.top_clip().cloned();
        let (pw, ph) = {
            let p = self.top_pixmap();
            (p.width(), p.height())
        };
        let Some(rect) =
            Rect::from_ltrb(clipbox.x_min, clipbox.y_min, clipbox.x_max, clipbox.y_max)
        else {
            self.clips.push(parent);
            return;
        };
        let path = PathBuilder::from_rect(rect);
        let ctm = self.top_ctm();
        let Some(mut mask) = Mask::new(pw, ph) else {
            self.clips.push(parent);
            return;
        };
        mask.fill_path(&path, FillRule::Winding, true, ctm);
        if let Some(par) = parent {
            intersect_masks(&mut mask, &par);
        }
        self.clips.push(Some(mask));
    }

    fn pop_clip(&mut self) {
        self.clips.pop();
    }

    fn push_layer(&mut self, mode: CompositeMode) {
        let (w, h) = {
            let base = self.top_pixmap();
            (base.width(), base.height())
        };
        let Some(pixmap) = Pixmap::new(w, h) else {
            // Out of memory — push a token entry so pop_layer stays
            // balanced. Drawing will fail silently until the pop.
            self.layers.push(Layer {
                pixmap: Pixmap::new(1, 1).unwrap(),
                mode,
            });
            self.clips.push(self.top_clip().cloned());
            return;
        };
        self.layers.push(Layer { pixmap, mode });
        // Layers inherit the enclosing clip. Every push_layer is
        // paired with a pop_layer; we push a matching clip entry so
        // the stack heights stay in lock-step.
        self.clips.push(self.top_clip().cloned());
    }

    fn pop_layer(&mut self) {
        let Some(top) = self.layers.pop() else { return };
        self.clips.pop();
        let blend = composite_mode_to_blend(top.mode);
        let Some(parent) = self.layers.last_mut() else {
            // Stack imbalance — should be unreachable given
            // ttf-parser's own push/pop pairing.
            return;
        };
        parent.pixmap.draw_pixmap(
            0,
            0,
            top.pixmap.as_ref(),
            &PixmapPaint {
                opacity: 1.0,
                blend_mode: blend,
                quality: tiny_skia::FilterQuality::Nearest,
            },
            Transform::identity(),
            None,
        );
    }

    fn push_transform(&mut self, transform: TtfTransform) {
        let t = Transform::from_row(
            transform.a,
            transform.b,
            transform.c,
            transform.d,
            transform.e,
            transform.f,
        );
        let ctm = self.top_ctm().pre_concat(t);
        self.transforms.push(ctm);
    }

    fn pop_transform(&mut self) {
        self.transforms.pop();
    }
}

/// Parse the COLR header's base-glyph records and return the first
/// one whose outline slot in `glyphs` is non-empty.
///
/// Naive "take record 0" doesn't work: fontTools sorts `BaseGlyphList`
/// by glyphID and keeps a `BaseGlyphPaintRecord` for `.notdef` (GID
/// 0), which has an empty outline after subsetting. We need to skip
/// past those empty slots and find the first record that actually
/// has ink. Prefers v1's `BaseGlyphList`, falls back to v0's
/// `BaseGlyphRecord` array.
fn first_base_glyph_id(colr: &[u8], glyphs: &[Vec<u8>]) -> Option<u16> {
    if colr.len() < 8 {
        return None;
    }
    let is_non_empty =
        |gid: u16| -> bool { glyphs.get(gid as usize).is_some_and(|g| !g.is_empty()) };

    // v1 BaseGlyphList: u32 numRecords, then records of
    // { u16 glyphID, u32 paintOffset } = 6 bytes each.
    if colr.len() >= 18 {
        let v1_off =
            u32::from_be_bytes([colr[14], colr[15], colr[16], colr[17]]) as usize;
        if v1_off != 0 && v1_off + 4 <= colr.len() {
            let num_records = u32::from_be_bytes([
                colr[v1_off],
                colr[v1_off + 1],
                colr[v1_off + 2],
                colr[v1_off + 3],
            ]) as usize;
            let mut first_gid = None;
            for i in 0..num_records {
                let rec_off = v1_off + 4 + i * 6;
                if rec_off + 2 > colr.len() {
                    break;
                }
                let gid = u16::from_be_bytes([colr[rec_off], colr[rec_off + 1]]);
                first_gid.get_or_insert(gid);
                if is_non_empty(gid) {
                    return Some(gid);
                }
            }
            // No non-empty record found. Return the first one we saw
            // so the caller still has something; the subsequent bbox
            // read will bail cleanly.
            if let Some(g) = first_gid {
                return Some(g);
            }
        }
    }

    // v0 BaseGlyphRecord array: { u16 glyphID, u16 firstLayer, u16 numLayers } = 6 B.
    let num_v0 = u16::from_be_bytes([colr[2], colr[3]]) as usize;
    let v0_off = u32::from_be_bytes([colr[4], colr[5], colr[6], colr[7]]) as usize;
    let mut first_gid = None;
    for i in 0..num_v0 {
        let rec_off = v0_off + i * 6;
        if rec_off + 2 > colr.len() {
            break;
        }
        let gid = u16::from_be_bytes([colr[rec_off], colr[rec_off + 1]]);
        first_gid.get_or_insert(gid);
        if is_non_empty(gid) {
            return Some(gid);
        }
    }
    first_gid
}

fn glyf_bbox(bytes: &[u8]) -> Option<(i16, i16, i16, i16)> {
    if bytes.len() < 10 {
        return None;
    }
    let xmin = i16::from_be_bytes([bytes[2], bytes[3]]);
    let ymin = i16::from_be_bytes([bytes[4], bytes[5]]);
    let xmax = i16::from_be_bytes([bytes[6], bytes[7]]);
    let ymax = i16::from_be_bytes([bytes[8], bytes[9]]);
    Some((xmin, ymin, xmax, ymax))
}

/// Decode a glyf simple-glyph record into an unscaled, Y-up
/// design-unit `Path`. The painter's CTM is responsible for the
/// scale + Y-flip at draw time.
///
/// `glyf_decode::Outline::walk` already flips Y so its output sits
/// in Y-down origin-at-y_max space. For the COLR painter we want
/// pristine design-unit Y-up coordinates (so paint-graph transforms
/// compose correctly), so we un-flip walk's output by subtracting
/// from `y_max`. Equivalent to a dedicated y-preserving walker, but
/// reuses `walk`'s existing implied-on-curve handling.
fn build_path(bytes: &[u8]) -> Option<Path> {
    let outline = glyf_decode::decode(bytes).ok()?;
    let y_max = outline.y_max as f32;
    // `walk(upm=1, size=1.0)` gives us an identity scale, so every
    // coord out is `design_x, y_max - design_y`. Un-flip Y below.
    let cmds = outline.walk(1, 1.0);
    if cmds.is_empty() {
        return None;
    }
    let unflip = |y: f32| y_max - y;
    let mut pb = PathBuilder::new();
    for cmd in &cmds {
        match *cmd {
            glyf_decode::PathCmd::MoveTo { x, y } => pb.move_to(x, unflip(y)),
            glyf_decode::PathCmd::LineTo { x, y } => pb.line_to(x, unflip(y)),
            glyf_decode::PathCmd::QuadTo { cx, cy, x, y } => {
                pb.quad_to(cx, unflip(cy), x, unflip(y))
            }
            glyf_decode::PathCmd::Close => pb.close(),
        }
    }
    pb.finish()
}

/// tiny-skia Pixmap pixels are premultiplied. The v4 grid color atlas
/// expects premultiplied RGBA — its Metal/wgpu/vulkan pipelines all
/// configure source-blend = `One`, dest-blend = `OneMinusSourceAlpha`,
/// matching `MTLSamplerAddressMode`/system-emoji rasteriser conventions.
/// So pass the bytes through verbatim. (The previous PR plumbed COLR
/// glyphs through the rich-text image-cache, whose pipeline used
/// `SourceAlpha + OneMinusSourceAlpha` and therefore wanted straight
/// alpha — that path no longer exists in main.)
fn pixmap_to_rgba(pixmap: &Pixmap) -> Vec<u8> {
    let pixels = pixmap.pixels();
    let mut out = Vec::with_capacity(pixels.len() * 4);
    for p in pixels {
        out.push(p.red());
        out.push(p.green());
        out.push(p.blue());
        out.push(p.alpha());
    }
    out
}

fn rgba_to_color(c: RgbaColor) -> Color {
    Color::from_rgba8(c.red, c.green, c.blue, c.alpha)
}

/// Collect + sort COLR stops. Returns the raw `(offset, color)`
/// pairs so the caller can still pull the first stop's colour for
/// single-stop degeneracy (tiny-skia's `GradientStop` fields are
/// `pub(crate)` and don't expose the colour back).
fn collect_stops(
    iter: impl Iterator<Item = ttf_parser::colr::ColorStop>,
) -> Vec<(f32, Color)> {
    let mut stops: Vec<(f32, Color)> = iter
        .map(|s| (s.stop_offset, rgba_to_color(s.color)))
        .collect();
    stops.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(std::cmp::Ordering::Equal));
    stops
}

fn stops_to_tiny_skia(stops: &[(f32, Color)]) -> Vec<GradientStop> {
    stops
        .iter()
        .map(|&(o, c)| GradientStop::new(o, c))
        .collect()
}

fn extend_to_spread(e: GradientExtend) -> SpreadMode {
    match e {
        GradientExtend::Pad => SpreadMode::Pad,
        GradientExtend::Repeat => SpreadMode::Repeat,
        GradientExtend::Reflect => SpreadMode::Reflect,
    }
}

/// Project COLR's 3-point linear-gradient form to the 2-point form
/// tiny-skia wants. Returns `P3`, the point on the perpendicular to
/// `P0→P2` through `P0` that corresponds to `P1`.
///
/// Two equivalent formulations of the same geometry are in the wild:
///
/// - **skrifa/nanoemoji**: `P3 = P0 + project(P1 - P0, perp(P2 - P0))`
///   — project onto the perpendicular axis, add back to P0.
/// - **This impl**: `P3 = P1 - t * (P2 - P0)` where
///   `t = ((P1 - P0) · (P2 - P0)) / |P2 - P0|²`
///   — remove the parallel component from `(P1 - P0)` and add P0.
///
/// Algebraically these give the same point: subtracting the parallel
/// component of `(P1 - P0)` leaves its perpendicular component, and
/// `P0 + perp_component = P1 - parallel_component`. The FreeType
/// COLRv1 reference implementation uses the second formulation.
///
/// Returns `None` if `P0 == P2` (degenerate axis with no direction).
fn project_p3(p0: (f32, f32), p1: (f32, f32), p2: (f32, f32)) -> Option<(f32, f32)> {
    let dx = p2.0 - p0.0;
    let dy = p2.1 - p0.1;
    let len_sq = dx * dx + dy * dy;
    if !len_sq.is_finite() || len_sq < 1e-6 {
        return None;
    }
    let bx = p1.0 - p0.0;
    let by = p1.1 - p0.1;
    let t = (bx * dx + by * dy) / len_sq;
    Some((p1.0 - t * dx, p1.1 - t * dy))
}

/// Build a tiny-skia linear-gradient shader for a COLR linear paint.
/// The 3-point → 2-point projection happens via [`project_p3`].
///
/// Stop normalisation (extending the P0-P3 line when stops sit
/// outside `[0, 1]`) is NOT performed: tiny-skia clamps stop offsets
/// to `[0, 1]`, so a gradient with stops at e.g. `-0.2`..`1.2`
/// renders truncated at the boundaries. Nabla's stops sit within
/// `[0, 1]` so this hasn't bitten the demo. Handling wide stops
/// would mean moving `P0` and `P3` outward by the offset overhang
/// and rescaling stops to fit `[0, 1]`; skrifa's traversal.rs has
/// the full math.
fn linear_gradient_shader(lg: &TtfLinear<'_>) -> Option<Shader<'static>> {
    let p0 = (lg.x0, lg.y0);
    let p1 = (lg.x1, lg.y1);
    let p2 = (lg.x2, lg.y2);
    let (p3x, p3y) = project_p3(p0, p1, p2)?;

    let stops = collect_stops(lg.stops(0, &[]));
    if stops.len() < 2 {
        return stops.into_iter().next().map(|(_, c)| Shader::SolidColor(c));
    }

    LinearGradient::new(
        Point::from_xy(p0.0, p0.1),
        Point::from_xy(p3x, p3y),
        stops_to_tiny_skia(&stops),
        extend_to_spread(lg.extend),
        Transform::identity(),
    )
}

fn radial_gradient_shader(rg: &TtfRadial<'_>) -> Option<Shader<'static>> {
    let stops = collect_stops(rg.stops(0, &[]));
    if stops.len() < 2 {
        return stops.into_iter().next().map(|(_, c)| Shader::SolidColor(c));
    }
    RadialGradient::new(
        Point::from_xy(rg.x0, rg.y0),
        rg.r0.max(0.0),
        Point::from_xy(rg.x1, rg.y1),
        rg.r1.max(0.1),
        stops_to_tiny_skia(&stops),
        extend_to_spread(rg.extend),
        Transform::identity(),
    )
}

fn composite_mode_to_blend(mode: CompositeMode) -> BlendMode {
    use CompositeMode::*;
    match mode {
        Clear => BlendMode::Clear,
        Source => BlendMode::Source,
        Destination => BlendMode::Destination,
        SourceOver => BlendMode::SourceOver,
        DestinationOver => BlendMode::DestinationOver,
        SourceIn => BlendMode::SourceIn,
        DestinationIn => BlendMode::DestinationIn,
        SourceOut => BlendMode::SourceOut,
        DestinationOut => BlendMode::DestinationOut,
        SourceAtop => BlendMode::SourceAtop,
        DestinationAtop => BlendMode::DestinationAtop,
        Xor => BlendMode::Xor,
        Plus => BlendMode::Plus,
        Screen => BlendMode::Screen,
        Overlay => BlendMode::Overlay,
        Darken => BlendMode::Darken,
        Lighten => BlendMode::Lighten,
        ColorDodge => BlendMode::ColorDodge,
        ColorBurn => BlendMode::ColorBurn,
        HardLight => BlendMode::HardLight,
        SoftLight => BlendMode::SoftLight,
        Difference => BlendMode::Difference,
        Exclusion => BlendMode::Exclusion,
        Multiply => BlendMode::Multiply,
        Hue => BlendMode::Hue,
        Saturation => BlendMode::Saturation,
        Color => BlendMode::Color,
        Luminosity => BlendMode::Luminosity,
    }
}

/// Intersect two 8-bit alpha masks in place: `dst = dst ∩ src`.
/// Used when pushing nested clips — the new clip region is the
/// logical intersection of the outer and inner paths. Both masks
/// share dimensions by construction (we always build them from
/// the current pixmap's size).
fn intersect_masks(dst: &mut Mask, src: &Mask) {
    if dst.width() != src.width() || dst.height() != src.height() {
        return;
    }
    let dst_bytes = dst.data_mut();
    let src_bytes = src.data();
    for (d, &s) in dst_bytes.iter_mut().zip(src_bytes.iter()) {
        *d = ((*d as u16 * s as u16) / 255) as u8;
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    /// Helper: vector dot product in 2D.
    fn dot(a: (f32, f32), b: (f32, f32)) -> f32 {
        a.0 * b.0 + a.1 * b.1
    }

    /// Build a `glyf` simple-glyph whose bbox is the full `em_top × em_top`
    /// square but whose inked region is just the top `strip_height` rows
    /// (design Y from `em_top - strip_height` to `em_top`). The bbox in
    /// the glyf header is authoritative — `glyf_decode` reads it directly
    /// — so the rasterised pixmap will be em_top×em_top pixels with only
    /// the top strip filled. That's what lets the test distinguish "top"
    /// from "bottom" of the bitmap.
    fn glyf_top_strip(em_top: i16, strip_height: i16) -> Vec<u8> {
        // glyf simple-glyph layout per OpenType:
        //   i16 numberOfContours
        //   i16 xMin, yMin, xMax, yMax  (authoritative bbox — NOT derived from points)
        //   u16 endPtsOfContours[numContours]
        //   u16 instructionLength
        //   u8  flags[numPoints]
        //   coords (deltas, big-endian i16 when not using shorts)
        let strip_bottom = em_top - strip_height;
        let mut v = Vec::new();
        v.extend_from_slice(&1i16.to_be_bytes()); // numberOfContours
                                                  // Declare bbox as the full em — not just the inked strip — so
                                                  // the rasterised pixmap has empty space below the strip we
                                                  // can sample as "bottom".
        v.extend_from_slice(&0i16.to_be_bytes()); // xMin
        v.extend_from_slice(&0i16.to_be_bytes()); // yMin
        v.extend_from_slice(&em_top.to_be_bytes()); // xMax
        v.extend_from_slice(&em_top.to_be_bytes()); // yMax
        v.extend_from_slice(&3u16.to_be_bytes()); // endPtsOfContours[0] = 3 (4 points)
        v.extend_from_slice(&0u16.to_be_bytes()); // instructionLength = 0
        v.extend_from_slice(&[0x01; 4]); // 4 flags, all on-curve, full i16 deltas
                                         // Points walk the rectangle [0, strip_bottom] → [em_top, strip_bottom]
                                         // → [em_top, em_top] → [0, em_top]. Deltas from previous point
                                         // (first delta is from origin (0,0)).
        let xs = [0i16, em_top, 0, -em_top];
        let ys = [strip_bottom, 0, strip_height, 0];
        for x in &xs {
            v.extend_from_slice(&x.to_be_bytes());
        }
        for y in &ys {
            v.extend_from_slice(&y.to_be_bytes());
        }
        v
    }

    #[test]
    fn rasterize_mono_top_pixels_filled_bottom_pixels_empty() {
        // Outline occupies only the top 25% of the em — after raster,
        // the top rows of the bitmap should be inked and the bottom
        // rows should be transparent. Catches the Y-flip bug we hit
        // earlier (where the strip rendered at the bottom instead).
        let upm = 100i16;
        let bytes = glyf_top_strip(upm, upm / 4);
        let r = rasterize_mono(&bytes, upm as u16, upm as u16)
            .expect("rasterize succeeds for valid simple glyph");

        let w = r.width as usize;
        let h = r.height as usize;
        assert!(w > 4 && h > 4, "bitmap should be larger than the padding");

        // Sample a row near the top (just below the 1-px pad) and a
        // row near the bottom. Use the centre column to avoid the
        // padding strip on the sides.
        let mid_x = w / 2;
        let top_y = 2;
        let bot_y = h - 2;
        let top_alpha = r.data[top_y * w + mid_x];
        let bot_alpha = r.data[bot_y * w + mid_x];

        assert!(
            top_alpha > 0,
            "top of bitmap should be inked (got alpha {top_alpha})"
        );
        assert!(
            bot_alpha == 0,
            "bottom of bitmap should be empty (got alpha {bot_alpha})"
        );
        assert!(!r.is_color, "glyf path produces an alpha mask");
    }

    #[test]
    fn rasterize_mono_rejects_zero_pixel_size() {
        let bytes = glyf_top_strip(100, 25);
        assert!(rasterize_mono(&bytes, 100, 0).is_none());
        assert!(rasterize_mono(&bytes, 0, 16).is_none());
    }

    #[test]
    fn project_p3_is_perpendicular_to_p0p2_axis_through_p0() {
        // For any well-formed input, (P3 - P0) must be perpendicular
        // to (P2 - P0). This is the defining property of the
        // projection — skrifa, FreeType, and nanoemoji all document
        // it as the `P0-P3 ⟂ P0-P2` constraint.
        let cases = [
            ((0.0, 0.0), (10.0, 5.0), (20.0, 0.0)),
            ((100.0, 100.0), (150.0, 200.0), (200.0, 100.0)),
            ((0.0, 0.0), (3.0, 4.0), (5.0, 0.0)),
            ((-50.0, 25.0), (0.0, 75.0), (50.0, 25.0)),
        ];
        for (p0, p1, p2) in cases {
            let (p3x, p3y) = project_p3(p0, p1, p2).unwrap();
            let p0p3 = (p3x - p0.0, p3y - p0.1);
            let p0p2 = (p2.0 - p0.0, p2.1 - p0.1);
            let d = dot(p0p3, p0p2);
            assert!(
                d.abs() < 1e-3,
                "P0P3 · P0P2 = {d} for p0={p0:?} p1={p1:?} p2={p2:?}",
            );
        }
    }

    #[test]
    fn project_p3_matches_skrifa_formulation() {
        // Cross-check: P3 = P0 + project(P1-P0, perp(P2-P0)) should
        // give the same result as our formulation. Skrifa computes
        // this way; we compute P1 - t*(P2-P0). Both land on the same
        // point mathematically.
        let p0 = (10.0, 20.0);
        let p1 = (50.0, 80.0);
        let p2 = (100.0, 20.0);

        // Skrifa-style: project (P1-P0) onto perpendicular of (P2-P0).
        let perp_x = p2.1 - p0.1; // (dy, -dx) rotation of P0→P2
        let perp_y = -(p2.0 - p0.0);
        let b = (p1.0 - p0.0, p1.1 - p0.1);
        let perp_len_sq = perp_x * perp_x + perp_y * perp_y;
        let k = (b.0 * perp_x + b.1 * perp_y) / perp_len_sq;
        let skrifa_p3 = (p0.0 + k * perp_x, p0.1 + k * perp_y);

        let (our_p3x, our_p3y) = project_p3(p0, p1, p2).unwrap();
        assert!((our_p3x - skrifa_p3.0).abs() < 1e-3);
        assert!((our_p3y - skrifa_p3.1).abs() < 1e-3);
    }

    #[test]
    fn project_p3_rejects_degenerate_axis() {
        // P0 == P2 means the color line has no direction. Must return
        // None so the gradient shader falls back to solid colour.
        assert!(project_p3((10.0, 20.0), (50.0, 50.0), (10.0, 20.0)).is_none());
        // Near-coincident (within epsilon) also rejected.
        assert!(
            project_p3((10.0, 20.0), (50.0, 50.0), (10.0 + 1e-4, 20.0 + 1e-4)).is_none()
        );
    }

    #[test]
    fn project_p3_p1_already_on_perpendicular_returns_p1() {
        // If P1 is already on the perpendicular through P0 (i.e. its
        // projection onto P0→P2 is at P0 itself), P3 should equal P1
        // exactly.
        let p0 = (0.0, 0.0);
        let p2 = (10.0, 0.0);
        let p1 = (0.0, 5.0); // perpendicular to x-axis at origin
        let (p3x, p3y) = project_p3(p0, p1, p2).unwrap();
        assert!((p3x - p1.0).abs() < 1e-6);
        assert!((p3y - p1.1).abs() < 1e-6);
    }

    #[test]
    fn glyf_bbox_reads_signed_bbox() {
        // numContours=1 (0x0001), x_min=-100, y_min=-200, x_max=300, y_max=700.
        let bytes = [
            0x00, 0x01, // numContours
            0xFF, 0x9C, // -100
            0xFF, 0x38, // -200
            0x01, 0x2C, // 300
            0x02, 0xBC, // 700
        ];
        assert_eq!(glyf_bbox(&bytes), Some((-100, -200, 300, 700)));
    }

    #[test]
    fn glyf_bbox_rejects_short_input() {
        assert_eq!(glyf_bbox(&[]), None);
        assert_eq!(glyf_bbox(&[0; 9]), None);
    }

    /// Build a minimal COLR v1 header + BaseGlyphList payload.
    /// `base_glyph_ids` becomes the list of GlyphIDs written as
    /// BaseGlyphPaintRecord entries, in order.
    fn build_colr_v1(base_glyph_ids: &[u16]) -> Vec<u8> {
        let mut out = Vec::new();
        // Header: version=1, num_v0=0, v0_off=0, layer_off=0, num_layers=0.
        out.extend_from_slice(&1u16.to_be_bytes());
        out.extend_from_slice(&0u16.to_be_bytes());
        out.extend_from_slice(&0u32.to_be_bytes());
        out.extend_from_slice(&0u32.to_be_bytes());
        out.extend_from_slice(&0u16.to_be_bytes());
        // base_glyph_list_offset — points right after the v1 header
        // (32 bytes total: 14 v0 + 4 (v1_base) + 4 (v1_layer) +
        // 4 (v1_clip) + 4 (varindex) + 4 (variationstore)).
        let list_off: u32 = 34;
        out.extend_from_slice(&list_off.to_be_bytes());
        // layer_list_offset, clip_list_offset, var_index_map_offset,
        // item_variation_store_offset — all 0, unused.
        out.extend_from_slice(&0u32.to_be_bytes());
        out.extend_from_slice(&0u32.to_be_bytes());
        out.extend_from_slice(&0u32.to_be_bytes());
        out.extend_from_slice(&0u32.to_be_bytes());
        assert_eq!(out.len(), list_off as usize);
        // BaseGlyphList: num_records: u32, then (u16 gid, u32 paint_off).
        out.extend_from_slice(&(base_glyph_ids.len() as u32).to_be_bytes());
        for &gid in base_glyph_ids {
            out.extend_from_slice(&gid.to_be_bytes());
            out.extend_from_slice(&0u32.to_be_bytes());
        }
        out
    }

    #[test]
    fn first_base_glyph_id_picks_first_non_empty() {
        // GID 0 is empty (.notdef), GID 1 has outline bytes — the
        // subsetted-Nabla case. Must return 1, not 0.
        let colr = build_colr_v1(&[0, 1]);
        let glyphs: Vec<Vec<u8>> = vec![
            vec![],              // GID 0: empty
            vec![0xA, 0xB, 0xC], // GID 1: has bytes
        ];
        assert_eq!(first_base_glyph_id(&colr, &glyphs), Some(1));
    }

    #[test]
    fn first_base_glyph_id_honours_record_order() {
        // All GIDs non-empty → returns the first one.
        let colr = build_colr_v1(&[3, 1, 7]);
        let glyphs: Vec<Vec<u8>> = vec![vec![1]; 10]; // GID 0..9 all non-empty
        assert_eq!(first_base_glyph_id(&colr, &glyphs), Some(3));
    }

    #[test]
    fn first_base_glyph_id_falls_back_to_first_record_when_all_empty() {
        // Every record points at an empty outline (pathological case
        // where the subsetter kept placeholders only). Return the
        // first record's GID so the caller's bbox read bails cleanly
        // rather than panicking on an `expect_some`.
        let colr = build_colr_v1(&[5, 10]);
        let glyphs: Vec<Vec<u8>> = vec![vec![]; 20];
        assert_eq!(first_base_glyph_id(&colr, &glyphs), Some(5));
    }

    #[test]
    fn first_base_glyph_id_handles_empty_colr_table() {
        // < 8 bytes: nothing to parse.
        assert_eq!(first_base_glyph_id(&[], &[]), None);
        assert_eq!(first_base_glyph_id(&[0, 0, 0, 0, 0, 0, 0, 0], &[]), None);
    }

    #[test]
    fn composite_mode_to_blend_covers_every_variant() {
        // Every CompositeMode variant from ttf-parser's COLR spec
        // (§Format 32 Paint​Composite) must map to some tiny-skia
        // BlendMode. Exhaustive enum match catches a missing arm at
        // compile time, but this test also guarantees the common
        // `SourceOver` → `SourceOver` pairing — the one the layer
        // stack falls back on when nothing special is in play.
        use CompositeMode::*;
        assert_eq!(composite_mode_to_blend(SourceOver), BlendMode::SourceOver);
        assert_eq!(composite_mode_to_blend(Clear), BlendMode::Clear);
        assert_eq!(composite_mode_to_blend(Xor), BlendMode::Xor);
        assert_eq!(composite_mode_to_blend(Plus), BlendMode::Plus);
        assert_eq!(composite_mode_to_blend(Multiply), BlendMode::Multiply);
        assert_eq!(composite_mode_to_blend(Luminosity), BlendMode::Luminosity);
    }

    #[test]
    fn extend_to_spread_maps_all_three_modes() {
        assert_eq!(extend_to_spread(GradientExtend::Pad), SpreadMode::Pad);
        assert_eq!(extend_to_spread(GradientExtend::Repeat), SpreadMode::Repeat);
        assert_eq!(
            extend_to_spread(GradientExtend::Reflect),
            SpreadMode::Reflect
        );
    }

    #[test]
    fn intersect_masks_multiplies_alpha_channels() {
        let mut dst = Mask::new(2, 2).unwrap();
        let mut src = Mask::new(2, 2).unwrap();
        // Manually set the alpha bytes: dst = 255,128,64,0; src = 128,255,128,255.
        dst.data_mut().copy_from_slice(&[255, 128, 64, 0]);
        src.data_mut().copy_from_slice(&[128, 255, 128, 255]);

        intersect_masks(&mut dst, &src);

        // (255 * 128) / 255 = 128
        // (128 * 255) / 255 = 128
        // (64  * 128) / 255 = 32  (integer division)
        // (0   * 255) / 255 = 0
        assert_eq!(dst.data(), &[128, 128, 32, 0]);
    }

    #[test]
    fn intersect_masks_ignores_mismatched_sizes() {
        // Precondition: we only call intersect_masks on masks with
        // the same dimensions. If that ever fails, we leave dst as-is
        // rather than panicking.
        let mut dst = Mask::new(2, 2).unwrap();
        dst.data_mut().copy_from_slice(&[0x55; 4]);
        let src = Mask::new(4, 2).unwrap();
        intersect_masks(&mut dst, &src);
        assert_eq!(dst.data(), &[0x55; 4]);
    }
}