sugarloaf 0.4.10

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
// Copyright (c) 2023-present, Raphael Amorim.
//
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.

//! Persistent, row-indexed GPU cell buffer for the terminal grid.
//!
//! This is the target of a direct rewrite replacing sugarloaf's
//! rich-text-based terminal rendering (see
//! `memory/project_grid_gpu_renderer_plan.md`). The design mirrors
//! Metal renderer: one `bg_cells` flat buffer indexed by
//! `row * cols + col`, one `fg_rows` collection of per-row glyph lists
//! concatenated for GPU upload. Only dirty rows are rewritten between
//! frames; everything else stays resident in the GPU buffer.
//!
//! # Phase 0 status
//!
//! This module is scaffolding. Both backends allocate empty buffers,
//! accept writes, and expose a `render` no-op. Shaders land in Phase 1,
//! call sites in `rioterm::renderer` land in Phase 2.

pub mod atlas;
pub mod cell;
pub mod cpu;
#[cfg(target_os = "macos")]
pub mod metal;
#[cfg(target_os = "linux")]
pub mod vulkan;
#[cfg(feature = "wgpu")]
pub mod webgpu;

use crate::context::{Context, ContextType};

pub use atlas::{AtlasSlot, GlyphKey, RasterizedGlyph};
pub use cell::{CellBg, CellText, GridUniforms};

/// Backend-dispatching grid renderer. One of these lives per terminal
/// panel; it owns the per-panel cell buffers and submits grid draw
/// calls to the sugarloaf context's encoder / render pass.
///
/// Backend selection matches sugarloaf's existing `ContextType` —
/// there's no separate config knob for grid vs. rich-text, because
/// the rich-text terminal path is being removed.
///
/// The Vulkan variant is significantly larger than the others
/// because atlas and buffer-ring state lives inline, but only one
/// variant is ever constructed per panel; boxing the bigger one
/// would just trade stack size for one allocation per panel — not
/// worth it.
#[allow(clippy::large_enum_variant)]
pub enum GridRenderer {
    #[cfg(target_os = "macos")]
    Metal(metal::MetalGridRenderer),
    #[cfg(feature = "wgpu")]
    Wgpu(webgpu::WgpuGridRenderer),
    /// Native Vulkan grid renderer. Phase 3 = bg pass; text pass +
    /// atlases land in Phase 4.
    #[cfg(target_os = "linux")]
    Vulkan(vulkan::VulkanGridRenderer),
    /// Software grid renderer. Same `CellBg` / `CellText` storage as
    /// the GPU backends, blits into the softbuffer surface during
    /// `Sugarloaf::render_cpu` instead of recording GPU draws.
    Cpu(cpu::CpuGridRenderer),
}

impl GridRenderer {
    /// Construct a grid renderer matching `context`'s backend.
    pub fn new(context: &Context<'_>, cols: u32, rows: u32) -> Self {
        match &context.inner {
            #[cfg(target_os = "macos")]
            ContextType::Metal(ctx) => {
                GridRenderer::Metal(metal::MetalGridRenderer::new(ctx, cols, rows))
            }
            #[cfg(not(feature = "wgpu"))]
            ContextType::_Phantom(_) => unreachable!(),
            #[cfg(feature = "wgpu")]
            ContextType::Wgpu(ctx) => {
                GridRenderer::Wgpu(webgpu::WgpuGridRenderer::new(ctx, cols, rows))
            }
            #[cfg(target_os = "linux")]
            ContextType::Vulkan(ctx) => {
                GridRenderer::Vulkan(vulkan::VulkanGridRenderer::new(ctx, cols, rows))
            }
            ContextType::Cpu(_) => {
                GridRenderer::Cpu(cpu::CpuGridRenderer::new(cols, rows))
            }
        }
    }

    /// Reallocate buffers for a new grid size. Preserves nothing — the
    /// caller must rewrite every row after a resize.
    pub fn resize(&mut self, cols: u32, rows: u32) {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.resize(cols, rows),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.resize(cols, rows),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.resize(cols, rows),
            GridRenderer::Cpu(r) => r.resize(cols, rows),
        }
    }

    /// Overwrite `row`'s background + foreground cells. `bg` must have
    /// exactly `cols` entries; `fg` is variable length (base glyph +
    /// decorations). Callers that want to clear a row should use
    /// `clear_row` instead — passing empty slices here is allowed but
    /// leaves the buffer in an inconsistent state.
    pub fn write_row(&mut self, row: u32, bg: &[CellBg], fg: &[CellText]) {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.write_row(row, bg, fg),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.write_row(row, bg, fg),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.write_row(row, bg, fg),
            GridRenderer::Cpu(r) => r.write_row(row, bg, fg),
        }
    }

    /// Zero out `row`'s fg/bg slots. Corresponds to 's
    /// `self.cells.clear(y)`.
    pub fn clear_row(&mut self, row: u32) {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.clear_row(row),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.clear_row(row),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.clear_row(row),
            GridRenderer::Cpu(r) => r.clear_row(row),
        }
    }

    pub fn set_cursor(&mut self, block: &[CellText], non_block: &[CellText]) {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.set_cursor(block, non_block),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.set_cursor(block, non_block),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.set_cursor(block, non_block),
            GridRenderer::Cpu(r) => r.set_cursor(block, non_block),
        }
    }

    /// Record the cell-bg pass for this grid. `frame` is the swap
    /// chain slot index acquired from the Renderer's shared
    /// `FramePermits` pool — the grid uses it to pick the right
    /// per-slot GPU buffer. Caller composites `kitty_below_text`
    /// images between this call and `render_text_*` to match
    /// `renderer/generic.zig:1654-1668` ordering.
    #[cfg(target_os = "macos")]
    pub fn render_bg_metal(
        &mut self,
        encoder: &::metal::RenderCommandEncoderRef,
        frame: usize,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Metal(r) = self {
            r.render_bg(encoder, frame, uniforms);
        }
    }

    /// Record the cell-text pass for this grid. Caller composites
    /// `kitty_above_text` images after this call.
    #[cfg(target_os = "macos")]
    pub fn render_text_metal(
        &mut self,
        encoder: &::metal::RenderCommandEncoderRef,
        frame: usize,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Metal(r) = self {
            r.render_text(encoder, frame, uniforms);
        }
    }

    /// Wgpu cell-bg pass. Pair with `render_text_wgpu`.
    #[cfg(feature = "wgpu")]
    pub fn render_bg_wgpu(
        &mut self,
        render_pass: &mut wgpu::RenderPass<'_>,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Wgpu(r) = self {
            r.render_bg(render_pass, uniforms);
        }
    }

    /// Wgpu cell-text pass.
    #[cfg(feature = "wgpu")]
    pub fn render_text_wgpu(
        &mut self,
        render_pass: &mut wgpu::RenderPass<'_>,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Wgpu(r) = self {
            r.render_text(render_pass, uniforms);
        }
    }

    /// Pre-pass hook: flush atlas uploads before the caller opens
    /// dynamic rendering. Must be called BEFORE `cmd_begin_rendering`
    /// because `vkCmdCopyBufferToImage` is forbidden inside a render
    /// pass. No-op for non-Vulkan renderers (Metal handles uploads
    /// inside its own `replace_region`; wgpu handles them via
    /// `queue.write_texture`).
    #[cfg(target_os = "linux")]
    pub fn prepare_vulkan(
        &mut self,
        ctx: &crate::context::vulkan::VulkanContext,
        cmd_buffer: ash::vk::CommandBuffer,
        frame_slot: usize,
    ) {
        if let GridRenderer::Vulkan(r) = self {
            r.prepare(ctx, cmd_buffer, frame_slot);
        }
    }

    /// Vulkan cell-bg pass.
    #[cfg(target_os = "linux")]
    pub fn render_bg_vulkan(
        &mut self,
        ctx: &crate::context::vulkan::VulkanContext,
        cmd_buffer: ash::vk::CommandBuffer,
        frame_slot: usize,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Vulkan(r) = self {
            r.render_bg(ctx, cmd_buffer, frame_slot, uniforms);
        }
    }

    /// Vulkan cell-text pass.
    #[cfg(target_os = "linux")]
    pub fn render_text_vulkan(
        &mut self,
        ctx: &crate::context::vulkan::VulkanContext,
        cmd_buffer: ash::vk::CommandBuffer,
        frame_slot: usize,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Vulkan(r) = self {
            r.render_text(ctx, cmd_buffer, frame_slot, uniforms);
        }
    }

    /// Software cell-bg pass. Paints the grid bg into the
    /// caller-supplied `0x00RRGGBB` u32 buffer (typically
    /// softbuffer's `buffer_mut`). No-op for non-CPU variants.
    pub fn render_bg_cpu(
        &self,
        buf: &mut [u32],
        buf_w: u32,
        buf_h: u32,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Cpu(r) = self {
            r.render_bg(buf, buf_w, buf_h, uniforms);
        }
    }

    /// Software cell-text pass.
    pub fn render_text_cpu(
        &self,
        buf: &mut [u32],
        buf_w: u32,
        buf_h: u32,
        uniforms: &GridUniforms,
    ) {
        if let GridRenderer::Cpu(r) = self {
            r.render_text(buf, buf_w, buf_h, uniforms);
        }
    }

    /// Whether this backend actually renders grid cells. All backends
    /// — including CPU — render through the grid path now, so this
    /// always returns `true`. Kept for backwards compatibility with
    /// the previous `Unsupported` variant; remove once no caller
    /// branches on it.
    pub fn is_active(&self) -> bool {
        true
    }

    /// Cached lookup for a previously-rasterized glyph. Returns the
    /// atlas slot (position + metrics) without touching the GPU.
    pub fn lookup_glyph(&self, key: atlas::GlyphKey) -> Option<atlas::AtlasSlot> {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.lookup_glyph(key),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.lookup_glyph(key),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.lookup_glyph(key),
            GridRenderer::Cpu(r) => r.lookup_glyph(key),
        }
    }

    /// Color-atlas lookup (RGBA emoji glyphs). Mirrors `lookup_glyph`
    /// but hits the color atlas instead of the grayscale one.
    pub fn lookup_glyph_color(&self, key: atlas::GlyphKey) -> Option<atlas::AtlasSlot> {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.lookup_glyph_color(key),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.lookup_glyph_color(key),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.lookup_glyph_color(key),
            GridRenderer::Cpu(r) => r.lookup_glyph_color(key),
        }
    }

    /// Pack + upload a rasterized glyph. Returns the assigned
    /// `AtlasSlot` or `None` if the atlas is full.
    pub fn insert_glyph(
        &mut self,
        key: atlas::GlyphKey,
        glyph: atlas::RasterizedGlyph<'_>,
    ) -> Option<atlas::AtlasSlot> {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.insert_glyph(key, glyph),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.insert_glyph(key, glyph),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.insert_glyph(key, glyph),
            GridRenderer::Cpu(r) => r.insert_glyph(key, glyph),
        }
    }

    /// Color-atlas insert. RGBA glyph bytes go into the RGBA8Unorm
    /// color texture (slot 1 in the text fragment shader).
    pub fn insert_glyph_color(
        &mut self,
        key: atlas::GlyphKey,
        glyph: atlas::RasterizedGlyph<'_>,
    ) -> Option<atlas::AtlasSlot> {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.insert_glyph_color(key, glyph),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.insert_glyph_color(key, glyph),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.insert_glyph_color(key, glyph),
            GridRenderer::Cpu(r) => r.insert_glyph_color(key, glyph),
        }
    }

    /// `true` on the first frame after `new` or `resize`. Callers
    /// should treat this as "force full rebuild regardless of
    /// per-row damage" since the underlying CPU buffers are zeroed.
    pub fn needs_full_rebuild(&self) -> bool {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.needs_full_rebuild(),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.needs_full_rebuild(),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.needs_full_rebuild(),
            GridRenderer::Cpu(r) => r.needs_full_rebuild(),
        }
    }

    /// Clear the force-full flag after the emission loop has done a
    /// full rebuild.
    pub fn mark_full_rebuild_done(&mut self) {
        match self {
            #[cfg(target_os = "macos")]
            GridRenderer::Metal(r) => r.mark_full_rebuild_done(),
            #[cfg(feature = "wgpu")]
            GridRenderer::Wgpu(r) => r.mark_full_rebuild_done(),
            #[cfg(target_os = "linux")]
            GridRenderer::Vulkan(r) => r.mark_full_rebuild_done(),
            GridRenderer::Cpu(r) => r.mark_full_rebuild_done(),
        }
    }
}