sugarloaf 0.2.9

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
//! Minimal fixed point math types and functions used internally.

use super::parse::FromBeData;
use core::ops::{Add, AddAssign, Div, Mul, Neg, Sub};

/// Fixed point value in 16.16 format.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Default, Debug)]
pub struct Fixed(pub i32);

impl Fixed {
    pub const MIN: Self = Self(0x80000000u32 as i32);
    pub const MAX: Self = Self(0x7FFFFFFF);
    pub const EPSILON: Self = Self(1);
    pub const ZERO: Self = Self(0);
    pub const ONE: Self = Self(0x10000);

    pub const fn from_i32(x: i32) -> Self {
        Self(x << 16)
    }

    pub fn from_f32(x: f32) -> Self {
        Self((x * 65536. + 0.5) as i32)
    }

    pub fn from_f2dot14(x: i16) -> Self {
        Self(x as i32 * 4)
    }

    pub fn round(self) -> Self {
        Self(((self.0 + 0x8000) as u32 & 0xFFFF0000) as i32)
    }

    pub fn floor(self) -> Self {
        Self((self.0 as u32 & 0xFFFF0000) as i32)
    }

    pub fn abs(self) -> Self {
        Self(self.0.abs())
    }

    pub fn min(self, rhs: Self) -> Self {
        Self(self.0.min(rhs.0))
    }

    pub fn max(self, rhs: Self) -> Self {
        Self(self.0.max(rhs.0))
    }

    pub fn fract(self) -> Self {
        Self(self.0 - self.floor().0)
    }

    pub fn to_i32(self) -> i32 {
        (self.0 + 0x8000) >> 16
    }

    pub fn to_f32(self) -> f32 {
        self.0 as f32 / 65536.
    }

    pub fn to_f2dot14(self) -> i16 {
        ((self.0 + 2) >> 2) as i16
    }
}

impl Add for Fixed {
    type Output = Self;
    #[inline(always)]
    fn add(self, rhs: Self) -> Self {
        Self((self.0 as u32).wrapping_add(rhs.0 as u32) as i32)
    }
}

impl AddAssign for Fixed {
    fn add_assign(&mut self, rhs: Self) {
        self.0 = self.0.wrapping_add(rhs.0);
    }
}

impl Sub for Fixed {
    type Output = Self;
    #[inline(always)]
    fn sub(self, rhs: Self) -> Self {
        Self((self.0 as u32).wrapping_sub(rhs.0 as u32) as i32)
    }
}

impl Mul for Fixed {
    type Output = Self;
    #[inline(always)]
    fn mul(self, rhs: Self) -> Self {
        Self(mul(self.0, rhs.0))
    }
}

impl Div for Fixed {
    type Output = Self;
    #[inline(always)]
    fn div(self, rhs: Self) -> Self {
        Self(div(self.0, rhs.0))
    }
}

impl Div<i32> for Fixed {
    type Output = Self;
    #[inline(always)]
    fn div(self, rhs: i32) -> Self {
        Self(self.0 / rhs)
    }
}

impl Neg for Fixed {
    type Output = Self;
    fn neg(self) -> Self {
        Self(-self.0)
    }
}

impl From<f32> for Fixed {
    fn from(f: f32) -> Self {
        Self::from_f32(f)
    }
}

impl From<Fixed> for f32 {
    fn from(f: Fixed) -> Self {
        f.to_f32()
    }
}

impl FromBeData for Fixed {
    unsafe fn from_be_data_unchecked(data: &[u8], offset: usize) -> Self {
        Self(i32::from_be_data_unchecked(data, offset))
    }
}

/// Fixed point floor.
pub fn floor(x: i32) -> i32 {
    x & !63
}

/// Fixed point ceil.
pub fn ceil(x: i32) -> i32 {
    floor(x + 63)
}

/// Fixed point round.
pub fn round(x: i32) -> i32 {
    floor(x + 32)
}

/// Fixed point multiply.
#[inline(always)]
pub fn mul(a: i32, b: i32) -> i32 {
    let ab = a as i64 * b as i64;
    ((ab + 0x8000 - if ab < 0 { 1 } else { 0 }) >> 16) as i32
}

/// Fixed point divide.
pub fn div(mut a: i32, mut b: i32) -> i32 {
    let mut s = 1;
    if a < 0 {
        a = -a;
        s = -1;
    }
    if b < 0 {
        b = -b;
        s = -s;
    }
    let q = if b == 0 {
        0x7FFFFFFF
    } else {
        ((((a as u64) << 16) + ((b as u64) >> 1)) / (b as u64)) as u32
    };
    if s < 0 {
        -(q as i32)
    } else {
        q as i32
    }
}

/// Fixed point multiply/divide.
pub fn muldiv(mut a: i32, mut b: i32, mut c: i32) -> i32 {
    let mut s = 1;
    if a < 0 {
        a = -a;
        s = -1;
    }
    if b < 0 {
        b = -b;
        s = -s;
    }
    if c < 0 {
        c = -c;
        s = -s;
    }
    let d = if c > 0 {
        ((a as i64) * (b as i64) + ((c as i64) >> 1)) / c as i64
    } else {
        0x7FFFFFFF
    };
    if s < 0 {
        -(d as i32)
    } else {
        d as i32
    }
}