sugarloaf 0.2.6

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
use crate::components::layer::atlas::{self, allocator};
use crate::components::layer::Size;

#[derive(Debug)]
pub enum Allocation {
    Partial {
        layer: usize,
        region: allocator::Region,
    },
    Full {
        layer: usize,
    },
}

impl Allocation {
    pub fn position(&self) -> (u32, u32) {
        match self {
            Allocation::Partial { region, .. } => region.position(),
            Allocation::Full { .. } => (0, 0),
        }
    }

    pub fn size(&self) -> Size<u32> {
        match self {
            Allocation::Partial { region, .. } => region.size(),
            Allocation::Full { .. } => Size {
                width: atlas::SIZE,
                height: atlas::SIZE,
            },
        }
    }

    pub fn layer(&self) -> usize {
        match self {
            Allocation::Partial { layer, .. } => *layer,
            Allocation::Full { layer } => *layer,
        }
    }
}