sugarloaf 0.2.30

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
use super::Database;

pub fn load(db: &mut Database) {
    db.load_fonts_dir("/Library/Fonts");
    db.load_fonts_dir("/System/Library/Fonts");
    // Downloadable fonts, location varies on major macOS releases
    if let Ok(dir) = std::fs::read_dir("/System/Library/AssetsV2") {
        for entry in dir {
            let entry = match entry {
                Ok(entry) => entry,
                Err(_) => continue,
            };
            if entry
                .file_name()
                .to_string_lossy()
                .starts_with("com_apple_MobileAsset_Font")
            {
                db.load_fonts_dir(entry.path());
            }
        }
    }
    db.load_fonts_dir("/Network/Library/Fonts");

    if let Ok(ref home) = std::env::var("HOME") {
        let home_path = std::path::Path::new(home);
        db.load_fonts_dir(home_path.join("Library/Fonts"));
    }
}