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// //! Load and draw vector graphics.
// use crate::{Color, Hasher, Rectangle, Size};
// use std::borrow::Cow;
// use std::hash::{Hash, Hasher as _};
// use std::path::PathBuf;
// use std::sync::Arc;
// /// A handle of Svg data.
// #[derive(Debug, Clone, PartialEq, Eq)]
// pub struct Handle {
// id: u64,
// data: Arc<Data>,
// }
// impl Handle {
// /// Creates an SVG [`Handle`] pointing to the vector image of the given
// /// path.
// pub fn from_path(path: impl Into<PathBuf>) -> Handle {
// Self::from_data(Data::Path(path.into()))
// }
// /// Creates an SVG [`Handle`] from raw bytes containing either an SVG string
// /// or gzip compressed data.
// ///
// /// This is useful if you already have your SVG data in-memory, maybe
// /// because you downloaded or generated it procedurally.
// pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle {
// Self::from_data(Data::Bytes(bytes.into()))
// }
// fn from_data(data: Data) -> Handle {
// let mut hasher = Hasher::default();
// data.hash(&mut hasher);
// Handle {
// id: hasher.finish(),
// data: Arc::new(data),
// }
// }
// /// Returns the unique identifier of the [`Handle`].
// pub fn id(&self) -> u64 {
// self.id
// }
// /// Returns a reference to the SVG [`Data`].
// pub fn data(&self) -> &Data {
// &self.data
// }
// }
// impl Hash for Handle {
// fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
// self.id.hash(state);
// }
// }
// /// The data of a vectorial image.
// #[derive(Clone, Hash, PartialEq, Eq)]
// pub enum Data {
// /// File data
// Path(PathBuf),
// /// In-memory data
// ///
// /// Can contain an SVG string or a gzip compressed data.
// Bytes(Cow<'static, [u8]>),
// }
// impl std::fmt::Debug for Data {
// fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// match self {
// Data::Path(path) => write!(f, "Path({path:?})"),
// Data::Bytes(_) => write!(f, "Bytes(...)"),
// }
// }
// }
// /// A [`Renderer`] that can render vector graphics.
// ///
// /// [renderer]: crate::renderer
// pub trait Renderer: crate::Renderer {
// /// Returns the default dimensions of an SVG for the given [`Handle`].
// fn dimensions(&self, handle: &Handle) -> Size<u32>;
// /// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
// fn draw(&mut self, handle: Handle, color: Option<Color>, bounds: Rectangle);
// }