sugarloaf 0.2.27

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
use crate::sugarloaf::{Colorspace, SugarloafWindow, SugarloafWindowSize};
use crate::SugarloafRenderer;

pub struct Context<'a> {
    pub device: wgpu::Device,
    pub surface: wgpu::Surface<'a>,
    pub queue: wgpu::Queue,
    pub format: wgpu::TextureFormat,
    pub size: SugarloafWindowSize,
    pub scale: f32,
    alpha_mode: wgpu::CompositeAlphaMode,
    pub adapter_info: wgpu::AdapterInfo,
    surface_caps: wgpu::SurfaceCapabilities,
    pub supports_f16: bool,
    pub colorspace: Colorspace,
}

#[inline]
#[cfg(not(target_os = "macos"))]
fn find_best_texture_format(
    formats: &[wgpu::TextureFormat],
    colorspace: Colorspace,
) -> wgpu::TextureFormat {
    let mut format: wgpu::TextureFormat = formats.first().unwrap().to_owned();

    // TODO: Fix formats with signs
    // FIXME: On Nvidia GPUs usage Rgba16Float texture format causes driver to enable HDR.
    // Reason for this is currently output color space is poorly defined in wgpu and
    // anything other than Srgb texture formats can cause undeterministic output color
    // space selection which also causes colors to mismatch. Optionally we can whitelist
    // only the Srgb texture formats for now until output color space selection lands in wgpu. See #205
    // TODO: use output color format for the CanvasConfiguration when it lands on the wgpu
    #[cfg(windows)]
    let unsupported_formats = [
        wgpu::TextureFormat::Rgba8Snorm,
        wgpu::TextureFormat::Rgba16Float,
    ];

    // not reproduce-able on mac
    #[cfg(not(windows))]
    let unsupported_formats = [wgpu::TextureFormat::Rgba8Snorm];

    let filtered_formats: Vec<wgpu::TextureFormat> = formats
        .iter()
        .copied()
        .filter(|&x| {
            // On non-macOS platforms, always avoid sRGB formats
            // This maintains compatibility with existing Linux/Windows color handling
            !wgpu::TextureFormat::is_srgb(&x) && !unsupported_formats.contains(&x)
        })
        .collect();

    // If no compatible formats found, fall back to any non-unsupported format
    let final_formats = if filtered_formats.is_empty() {
        formats
            .iter()
            .copied()
            .filter(|&x| !unsupported_formats.contains(&x))
            .collect()
    } else {
        filtered_formats
    };

    if !final_formats.is_empty() {
        final_formats.first().unwrap().clone_into(&mut format);
    }

    tracing::info!(
        "Sugarloaf selected format: {format:?} from {:?} for colorspace {:?}",
        formats,
        colorspace
    );

    format
}

#[inline]
#[cfg(target_os = "macos")]
fn get_macos_texture_format(colorspace: Colorspace) -> wgpu::TextureFormat {
    match colorspace {
        Colorspace::Srgb => wgpu::TextureFormat::Bgra8UnormSrgb,
        Colorspace::DisplayP3 | Colorspace::Rec2020 => wgpu::TextureFormat::Bgra8Unorm,
    }
}

impl Context<'_> {
    pub fn new<'a>(
        sugarloaf_window: SugarloafWindow,
        renderer_config: SugarloafRenderer,
    ) -> Context<'a> {
        // The backend can be configured using the `WGPU_BACKEND`
        // environment variable. If the variable is not set, the primary backend
        // will be used. The following values are allowed:
        // - `vulkan`
        // - `metal`
        // - `dx12`
        // - `dx11`
        // - `gl`
        // - `webgpu`
        // - `primary`
        let backend = wgpu::Backends::from_env().unwrap_or(renderer_config.backend);
        let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
            backends: backend,
            ..Default::default()
        });

        tracing::info!("selected instance: {instance:?}");

        #[cfg(not(target_arch = "wasm32"))]
        {
            tracing::info!("Available adapters:");
            for a in instance.enumerate_adapters(wgpu::Backends::all()) {
                tracing::info!("    {:?}", a.get_info())
            }
        }

        tracing::info!("initializing the surface");

        let size = sugarloaf_window.size;
        let scale = sugarloaf_window.scale;

        let surface: wgpu::Surface<'a> =
            instance.create_surface(sugarloaf_window).unwrap();
        let adapter = futures::executor::block_on(instance.request_adapter(
            &wgpu::RequestAdapterOptions {
                power_preference: renderer_config.power_preference,
                compatible_surface: Some(&surface),
                force_fallback_adapter: false,
            },
        ))
        .expect("Request adapter");

        let adapter_info = adapter.get_info();
        tracing::info!("Selected adapter: {:?}", adapter_info);

        let surface_caps = surface.get_capabilities(&adapter);

        #[cfg(target_os = "macos")]
        let format = get_macos_texture_format(renderer_config.colorspace);
        #[cfg(not(target_os = "macos"))]
        let format = find_best_texture_format(
            surface_caps.formats.as_slice(),
            renderer_config.colorspace,
        );

        let (device, queue, supports_f16) = {
            {
                if let Ok(result) = futures::executor::block_on(adapter.request_device(
                    // ADDRESS_MODE_CLAMP_TO_BORDER is required for librashader
                    // SHADER_F16 enables half precision floating point support
                    &wgpu::DeviceDescriptor {
                        required_features: wgpu::Features::empty()
                            | wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER
                            | wgpu::Features::SHADER_F16,
                        ..Default::default()
                    },
                )) {
                    (result.0, result.1, true)
                } else {
                    // Fallback without f16 support for compatibility
                    if let Ok(result) = futures::executor::block_on(
                        adapter.request_device(&wgpu::DeviceDescriptor {
                            required_features: wgpu::Features::empty()
                                | wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
                            ..Default::default()
                        }),
                    ) {
                        (result.0, result.1, false)
                    } else {
                        // These downlevel limits will allow the code to run on all possible hardware
                        let result = futures::executor::block_on(adapter.request_device(
                            &wgpu::DeviceDescriptor {
                                memory_hints: wgpu::MemoryHints::Performance,
                                label: None,
                                required_features: wgpu::Features::empty(),
                                required_limits: wgpu::Limits::downlevel_webgl2_defaults(
                                ),
                                ..Default::default()
                            },
                        ))
                        .expect("Request device");
                        (result.0, result.1, false)
                    }
                }
            }
        };

        let alpha_mode = if surface_caps
            .alpha_modes
            .contains(&wgpu::CompositeAlphaMode::PostMultiplied)
        {
            wgpu::CompositeAlphaMode::PostMultiplied
        } else if surface_caps
            .alpha_modes
            .contains(&wgpu::CompositeAlphaMode::PreMultiplied)
        {
            wgpu::CompositeAlphaMode::PreMultiplied
        } else {
            wgpu::CompositeAlphaMode::Auto
        };

        // Configure view formats for wide color gamut support
        let view_formats = match renderer_config.colorspace {
            Colorspace::DisplayP3 | Colorspace::Rec2020 => {
                // For wide color gamut, we may want to support additional view formats
                // This allows the surface to be viewed in different formats
                vec![format]
            }
            Colorspace::Srgb => {
                vec![]
            }
        };

        surface.configure(
            &device,
            &wgpu::SurfaceConfiguration {
                usage: Self::get_texture_usage(&surface_caps),
                format,
                width: size.width as u32,
                height: size.height as u32,
                view_formats,
                alpha_mode,
                present_mode: wgpu::PresentMode::Fifo,
                desired_maximum_frame_latency: 2,
            },
        );

        tracing::info!("F16 shader support: {}", supports_f16);
        tracing::info!("Configured colorspace: {:?}", renderer_config.colorspace);
        tracing::info!("Surface format: {:?}", format);

        Context {
            device,
            queue,
            surface,
            format,
            alpha_mode,
            size: SugarloafWindowSize {
                width: size.width,
                height: size.height,
            },
            scale,
            adapter_info,
            surface_caps,
            supports_f16,
            colorspace: renderer_config.colorspace,
        }
    }

    pub fn resize(&mut self, width: u32, height: u32) {
        self.size.width = width as f32;
        self.size.height = height as f32;

        // Configure view formats for wide color gamut support
        let view_formats = match self.colorspace {
            Colorspace::DisplayP3 | Colorspace::Rec2020 => {
                vec![self.format]
            }
            Colorspace::Srgb => {
                vec![]
            }
        };

        self.surface.configure(
            &self.device,
            &wgpu::SurfaceConfiguration {
                usage: Self::get_texture_usage(&self.surface_caps),
                format: self.format,
                width,
                height,
                view_formats,
                alpha_mode: self.alpha_mode,
                present_mode: wgpu::PresentMode::Fifo,
                desired_maximum_frame_latency: 2,
            },
        );
    }

    pub fn surface_caps(&self) -> &wgpu::SurfaceCapabilities {
        &self.surface_caps
    }

    pub fn supports_f16(&self) -> bool {
        self.supports_f16
    }

    pub fn get_optimal_texture_format(&self, channels: u32) -> wgpu::TextureFormat {
        if self.supports_f16 {
            match channels {
                1 => wgpu::TextureFormat::R16Float,
                2 => wgpu::TextureFormat::Rg16Float,
                4 => wgpu::TextureFormat::Rgba16Float,
                _ => wgpu::TextureFormat::Rgba8Unorm, // fallback
            }
        } else {
            wgpu::TextureFormat::Rgba8Unorm
        }
    }

    pub fn get_optimal_texture_sample_type(&self) -> wgpu::TextureSampleType {
        // Both Rgba16Float (f16) and Rgba8Unorm (f32) use Float sample type with filtering
        wgpu::TextureSampleType::Float { filterable: true }
    }

    pub fn convert_rgba8_to_optimal_format(&self, rgba8_data: &[u8]) -> Vec<u8> {
        if self.supports_f16 {
            // Convert u8 RGBA to f16 RGBA
            let mut f16_data = Vec::with_capacity(rgba8_data.len() * 2);
            for chunk in rgba8_data.chunks(4) {
                if chunk.len() == 4 {
                    // Convert u8 [0-255] to f16 [0.0-1.0]
                    let r = half::f16::from_f32(chunk[0] as f32 / 255.0);
                    let g = half::f16::from_f32(chunk[1] as f32 / 255.0);
                    let b = half::f16::from_f32(chunk[2] as f32 / 255.0);
                    let a = half::f16::from_f32(chunk[3] as f32 / 255.0);

                    f16_data.extend_from_slice(&r.to_le_bytes());
                    f16_data.extend_from_slice(&g.to_le_bytes());
                    f16_data.extend_from_slice(&b.to_le_bytes());
                    f16_data.extend_from_slice(&a.to_le_bytes());
                }
            }
            f16_data
        } else {
            rgba8_data.to_vec()
        }
    }

    fn get_texture_usage(caps: &wgpu::SurfaceCapabilities) -> wgpu::TextureUsages {
        let mut usage = wgpu::TextureUsages::RENDER_ATTACHMENT;

        // COPY_DST and COPY_SRC are required for FiltersBrush
        // But some backends like OpenGL might not support COPY_DST and COPY_SRC
        // https://github.com/emilk/egui/pull/3078

        if caps.usages.contains(wgpu::TextureUsages::COPY_DST) {
            usage |= wgpu::TextureUsages::COPY_DST;
        }

        if caps.usages.contains(wgpu::TextureUsages::COPY_SRC) {
            usage |= wgpu::TextureUsages::COPY_SRC;
        }

        usage
    }
}