sugarloaf 0.2.1

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
// glyph module code along with comments was originally retired from glyph-brush
// https://github.com/alexheretic/glyph-brush
// glyph-brush was originally written Alex Butler (https://github.com/alexheretic)
// and licensed under Apache-2.0 license.

mod brush;
mod cache;
mod calculator;
mod extra;
mod layout;
mod section;

pub use brush::*;
pub use cache::Rectangle;
pub use calculator::*;
pub use extra::*;
pub use layout::*;
pub use section::*;

use layout::ab_glyph::*;

/// A "practically collision free" `Section` hasher
#[cfg(not(target_arch = "wasm32"))]
pub type DefaultSectionHasher = twox_hash::RandomXxHashBuilder;
// Work around for rand issues in wasm #61
#[cfg(target_arch = "wasm32")]
pub type DefaultSectionHasher = std::hash::BuildHasherDefault<twox_hash::XxHash>;

#[test]
fn default_section_hasher() {
    use std::hash::BuildHasher;

    let section_a = Section::default().add_text(Text::new("Hovered Tile: Some((0, 0))"));
    let section_b = Section::default().add_text(Text::new("Hovered Tile: Some((1, 0))"));
    let hash = |s: &Section| DefaultSectionHasher::default().hash_one(s);
    assert_ne!(hash(&section_a), hash(&section_b));
}