sugarloaf 0.2.1

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Rectangle<T = f32> {
    /// X coordinate of the top-left corner.
    pub x: T,

    /// Y coordinate of the top-left corner.
    pub y: T,

    /// Width of the rectangle.
    pub width: T,

    /// Height of the rectangle.
    pub height: T,
}

/// An amount of space in 2 dimensions.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Size<T = f32> {
    /// The width.
    pub width: T,
    /// The height.
    pub height: T,
}

#[derive(Debug, Default)]
pub struct Hasher(twox_hash::XxHash64);

impl core::hash::Hasher for Hasher {
    fn write(&mut self, bytes: &[u8]) {
        self.0.write(bytes)
    }

    fn finish(&self) -> u64 {
        self.0.finish()
    }
}