sugarloaf 0.1.7

Sugarloaf is Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for Rio terminal purposes but feel free to use it.
Documentation
// glyph module code along with comments was originally retired from glyph-brush
// https://github.com/alexheretic/glyph-brush
// glyph-brush was originally written Alex Butler (https://github.com/alexheretic)
// and licensed under Apache-2.0 license.

use crate::components::text::glyph::cache::*;
use crate::components::text::glyph::layout::ab_glyph::*;
use crate::components::text::glyph::{DefaultSectionHasher, Font, FontId, GlyphBrush};
use std::hash::BuildHasher;

/// Builder for a [`GlyphBrush`].
///
/// use glyph_brush::{ab_glyph::FontArc, GlyphBrush, GlyphBrushBuilder};
/// # type Vertex = ();
///
/// let dejavu = FontArc::try_from_slice(include_bytes!("../../../fonts/DejaVuSans.ttf")).unwrap();
/// let mut glyph_brush: GlyphBrush<Vertex> = GlyphBrushBuilder::using_font(dejavu).build();
#[non_exhaustive]
pub struct GlyphBrushBuilder<F = FontArc, H = DefaultSectionHasher> {
    pub font_data: Vec<F>,
    pub cache_glyph_positioning: bool,
    pub cache_redraws: bool,
    pub section_hasher: H,
    pub draw_cache_builder: DrawCacheBuilder,
}

impl GlyphBrushBuilder<()> {
    /// Create a new builder with multiple fonts.
    pub fn using_fonts<F: Font>(fonts: Vec<F>) -> GlyphBrushBuilder<F> {
        Self::without_fonts().replace_fonts(|_| fonts)
    }

    /// Create a new builder with multiple fonts.
    #[inline]
    pub fn using_font<F: Font>(font: F) -> GlyphBrushBuilder<F> {
        Self::using_fonts(vec![font])
    }

    /// Create a new builder without any fonts.
    pub fn without_fonts() -> GlyphBrushBuilder<()> {
        GlyphBrushBuilder {
            font_data: Vec::new(),
            cache_glyph_positioning: true,
            cache_redraws: true,
            section_hasher: DefaultSectionHasher::default(),
            draw_cache_builder: DrawCache::builder()
                .dimensions(256, 256)
                .scale_tolerance(0.5)
                .position_tolerance(0.1)
                .align_4x4(false),
        }
    }
}

impl<F, H> GlyphBrushBuilder<F, H> {
    /// Consume all builder fonts a replace with new fonts returned by the input function.
    ///
    /// Generally only makes sense when wanting to change fonts after calling
    /// [`GlyphBrush::to_builder`](struct.GlyphBrush.html#method.to_builder).
    ///
    /// # use glyph_brush::{*, ab_glyph::*};
    /// # type Vertex = ();
    /// # let open_sans = FontArc::try_from_slice(&include_bytes!("../../../fonts/DejaVuSans.ttf")[..]).unwrap();
    /// # let deja_vu_sans = open_sans.clone();
    /// let two_font_brush: GlyphBrush<Vertex>
    ///     = GlyphBrushBuilder::using_fonts(vec![open_sans, deja_vu_sans]).build();
    ///
    /// let one_font_brush: GlyphBrush<FontRef<'static>, Vertex> = two_font_brush
    ///     .to_builder()
    ///     .replace_fonts(|mut fonts| {
    ///         // remove open_sans, leaving just deja_vu as FontId(0)
    ///         fonts.remove(0);
    ///         fonts
    ///     })
    ///     .build();
    ///
    /// assert_eq!(one_font_brush.fonts().len(), 1);
    /// assert_eq!(two_font_brush.fonts().len(), 2);
    pub fn replace_fonts<F2: Font, V, NF>(self, font_fn: NF) -> GlyphBrushBuilder<F2, H>
    where
        V: Into<Vec<F2>>,
        NF: FnOnce(Vec<F>) -> V,
    {
        let font_data = font_fn(self.font_data).into();
        GlyphBrushBuilder {
            font_data,
            cache_glyph_positioning: self.cache_glyph_positioning,
            cache_redraws: self.cache_redraws,
            section_hasher: self.section_hasher,
            draw_cache_builder: self.draw_cache_builder,
        }
    }
}

impl<F: Font, H: BuildHasher> GlyphBrushBuilder<F, H> {
    /// Adds additional fonts to the one added in [`using_font`](#method.using_font).
    /// Returns a [`FontId`](struct.FontId.html) to reference this font.
    pub fn add_font<I: Into<F>>(&mut self, font_data: I) -> FontId {
        self.font_data.push(font_data.into());
        FontId(self.font_data.len() - 1)
    }

    /// Initial size of 2D texture used as a gpu cache, pixels (width, height).
    /// The GPU cache will dynamically quadruple in size whenever the current size
    /// is insufficient.
    ///
    /// Defaults to `(256, 256)`
    pub fn initial_cache_size(mut self, (w, h): (u32, u32)) -> Self {
        self.draw_cache_builder = self.draw_cache_builder.dimensions(w, h);
        self
    }

    /// Sets the maximum allowed difference in scale used for judging whether to reuse an
    /// existing glyph in the GPU cache.
    ///
    /// Defaults to `0.5`
    ///
    /// See docs for `glyph_brush_draw_cache::DrawCache`
    pub fn draw_cache_scale_tolerance(mut self, tolerance: f32) -> Self {
        self.draw_cache_builder = self.draw_cache_builder.scale_tolerance(tolerance);
        self
    }

    /// Sets the maximum allowed difference in subpixel position used for judging whether
    /// to reuse an existing glyph in the GPU cache. Anything greater than or equal to
    /// 1.0 means "don't care".
    ///
    /// Defaults to `0.1`
    ///
    /// See docs for `glyph_brush_draw_cache::DrawCache`
    pub fn draw_cache_position_tolerance(mut self, tolerance: f32) -> Self {
        self.draw_cache_builder = self.draw_cache_builder.position_tolerance(tolerance);
        self
    }

    /// When multiple CPU cores are available spread draw-cache work across all cores.
    ///
    /// Defaults to `true`.
    pub fn multithread(mut self, multithread: bool) -> Self {
        self.draw_cache_builder = self.draw_cache_builder.multithread(multithread);
        self
    }

    /// Align glyphs in texture cache to 4x4 texel boundaries.
    ///
    /// If your backend requires texture updates to be aligned to 4x4 texel
    /// boundaries (e.g. WebGL), this should be set to `true`.
    ///
    /// Defaults to `false`
    ///
    /// See docs for `glyph_brush_draw_cache::DrawCache`
    pub fn draw_cache_align_4x4(mut self, align: bool) -> Self {
        self.draw_cache_builder = self.draw_cache_builder.align_4x4(align);
        self
    }

    /// Sets whether perform the calculation of glyph positioning according to the layout
    /// every time, or use a cached result if the input `Section` and `GlyphPositioner` are the
    /// same hash as a previous call.
    ///
    /// Improves performance. Should only disable if using a custom GlyphPositioner that is
    /// impure according to it's inputs, so caching a previous call is not desired. Disabling
    /// also disables [`cache_redraws`](#method.cache_redraws).
    ///
    /// Defaults to `true`
    pub fn cache_glyph_positioning(mut self, cache: bool) -> Self {
        self.cache_glyph_positioning = cache;
        self
    }

    /// Sets optimising vertex drawing by reusing the last draw requesting an identical draw queue.
    /// Will result in the usage of [`BrushAction::ReDraw`](enum.BrushAction.html#variant.ReDraw).
    ///
    /// Improves performance. Is disabled if
    /// [`cache_glyph_positioning`](#method.cache_glyph_positioning) is disabled.
    ///
    /// Defaults to `true`
    pub fn cache_redraws(mut self, cache_redraws: bool) -> Self {
        self.cache_redraws = cache_redraws;
        self
    }

    /// Sets the section hasher. [`GlyphBrush`] cannot handle absolute section hash collisions
    /// so use a good hash algorithm.
    ///
    /// This hasher is used to distinguish sections, rather than for hashmap internal use.
    ///
    /// Defaults to [xxHash](https://docs.rs/twox-hash).
    ///
    /// # use glyph_brush::{ab_glyph::*, GlyphBrushBuilder};
    /// # let some_font = FontArc::try_from_slice(include_bytes!("../../../fonts/DejaVuSans.ttf")).unwrap();
    /// # type SomeOtherBuildHasher = glyph_brush::DefaultSectionHasher;
    /// GlyphBrushBuilder::using_font(some_font)
    ///     .section_hasher(SomeOtherBuildHasher::default())
    ///     // ...
    /// # ;
    pub fn section_hasher<T: BuildHasher>(
        self,
        section_hasher: T,
    ) -> GlyphBrushBuilder<F, T> {
        GlyphBrushBuilder {
            section_hasher,
            font_data: self.font_data,
            cache_glyph_positioning: self.cache_glyph_positioning,
            cache_redraws: self.cache_redraws,
            draw_cache_builder: self.draw_cache_builder,
        }
    }

    /// Builds a [`GlyphBrush`].
    ///
    /// If type inference fails try declaring the types `V` & `X`.
    /// See [`GlyphBrush` generic types](struct.GlyphBrush.html#generic-types).
    ///
    /// # use glyph_brush::{ab_glyph::*, GlyphBrushBuilder};
    /// # let some_font = FontArc::try_from_slice(include_bytes!("../../../fonts/DejaVuSans.ttf")).unwrap();
    /// # type SomeOtherBuildHasher = glyph_brush::DefaultSectionHasher;
    /// # type Vertex = ();
    /// let glyph_brush = GlyphBrushBuilder::using_font(some_font)
    ///     .build::<Vertex, glyph_brush::Extra>();
    pub fn build<V, X>(self) -> GlyphBrush<V, X, F, H> {
        GlyphBrush {
            fonts: self.font_data,
            texture_cache: self.draw_cache_builder.build(),

            last_draw: <_>::default(),
            section_buffer: <_>::default(),
            calculate_glyph_cache: <_>::default(),

            last_frame_seq_id_sections: <_>::default(),
            frame_seq_id_sections: <_>::default(),

            keep_in_cache: <_>::default(),

            // cache_glyph_positioning: self.cache_glyph_positioning,
            cache_glyph_positioning: true,
            // cache_redraws: self.cache_redraws && self.cache_glyph_positioning,
            cache_redraws: true,

            section_hasher: self.section_hasher,

            last_pre_positioned: <_>::default(),
            pre_positioned: <_>::default(),
        }
    }

    /// Rebuilds an existing [`GlyphBrush`] with this builder's properties. This will clear all
    /// caches and queues.
    ///
    /// # use glyph_brush::{*, ab_glyph::*};
    /// # let sans = FontArc::try_from_slice(include_bytes!("../../../fonts/DejaVuSans.ttf")).unwrap();
    /// # type Vertex = ();
    /// let mut glyph_brush: GlyphBrush<Vertex> = GlyphBrushBuilder::using_font(sans).build();
    /// assert_eq!(glyph_brush.texture_dimensions(), (256, 256));
    ///
    /// // Use a new builder to rebuild the brush with a smaller initial cache size
    /// glyph_brush.to_builder().initial_cache_size((64, 64)).rebuild(&mut glyph_brush);
    /// assert_eq!(glyph_brush.texture_dimensions(), (64, 64));
    pub fn rebuild<V, X>(self, brush: &mut GlyphBrush<V, X, F, H>) {
        *brush = self.build();
    }
}