use super::Database;
pub fn load(db: &mut Database) {
db.load_fonts_dir("/Library/Fonts");
db.load_fonts_dir("/System/Library/Fonts");
if let Ok(dir) = std::fs::read_dir("/System/Library/AssetsV2") {
for entry in dir {
let entry = match entry {
Ok(entry) => entry,
Err(_) => continue,
};
if entry
.file_name()
.to_string_lossy()
.starts_with("com_apple_MobileAsset_Font")
{
db.load_fonts_dir(entry.path());
}
}
}
db.load_fonts_dir("/Network/Library/Fonts");
if let Ok(ref home) = std::env::var("HOME") {
let home_path = std::path::Path::new(home);
db.load_fonts_dir(home_path.join("Library/Fonts"));
}
}