use crate::Renderable;
use crate::context::Context;
use bytemuck::{Pod, Zeroable};
use std::{borrow::Cow, mem};
use wgpu::util::DeviceExt;
const MAX_INSTANCES: usize = 10_000;
#[repr(C)]
#[derive(Clone, Copy, Zeroable, Pod)]
pub struct Vertex {
_position: [f32; 2],
}
fn vertex(pos: [f32; 2]) -> Vertex {
Vertex {
_position: [pos[0], pos[1]],
}
}
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
#[derive(Debug, Default, Clone, Copy)]
#[repr(C)]
pub struct Quad {
pub position: [f32; 2],
pub color: [f32; 4],
pub size: [f32; 2],
}
#[allow(unsafe_code)]
unsafe impl bytemuck::Zeroable for Quad {}
#[allow(unsafe_code)]
unsafe impl bytemuck::Pod for Quad {}
fn create_vertices() -> Vec<Vertex> {
let vertex_data = [
vertex([0.0, 0.0]),
vertex([0.025, 0.0]),
vertex([0.025, 0.05]),
vertex([0.0, 0.05]),
];
vertex_data.to_vec()
}
pub struct Rect {
vertex_buf: wgpu::Buffer,
index_buf: wgpu::Buffer,
instances: wgpu::Buffer,
index_count: usize,
bind_group: wgpu::BindGroup,
uniform_buf: wgpu::Buffer,
pipeline: wgpu::RenderPipeline,
current_transform: [f32; 16],
}
const IDENTITY_MATRIX: [f32; 16] = [
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
];
impl Renderable for Rect {
fn init<'a>(
context: &'a Context,
) -> Self {
let width = &context.size.width;
let height = &context.size.height;
let device = &context.device;
let _queue = &context.queue;
let view_formats = context.format;
let vertex_size = mem::size_of::<Vertex>();
let vertex_data = create_vertices();
let transform = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&IDENTITY_MATRIX),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(&vertex_data),
usage: wgpu::BufferUsages::VERTEX,
});
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(&QUAD_INDICES),
usage: wgpu::BufferUsages::INDEX,
});
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(64),
},
count: None,
}],
});
let pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::cast_slice(&IDENTITY_MATRIX),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &uniform_buf,
offset: 0,
size: None,
}),
}],
label: None,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("rect.wgsl"))),
});
let vertex_buffers = [
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
format: wgpu::VertexFormat::Float32x2,
offset: 0,
shader_location: 0,
}],
},
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Quad>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
1 => Float32x2,
2 => Float32x4,
3 => Float32x2,
),
},
];
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &vertex_buffers,
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(view_formats.into())],
}),
primitive: wgpu::PrimitiveState {
cull_mode: Some(wgpu::Face::Back),
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Instances Buffer"),
size: mem::size_of::<Quad>() as u64 * MAX_INSTANCES as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Rect {
vertex_buf,
index_buf,
index_count: QUAD_INDICES.len(),
bind_group,
uniform_buf,
pipeline,
current_transform: [0.0; 16],
instances,
}
}
fn update(&mut self, _event: winit::event::WindowEvent) {
}
fn resize(
&mut self,
config: &wgpu::SurfaceConfiguration,
_device: &wgpu::Device,
queue: &wgpu::Queue,
) {
queue.write_buffer(&self.uniform_buf, 0, bytemuck::cast_slice(&IDENTITY_MATRIX));
}
fn queue_render(
&mut self,
encoder: &mut wgpu::CommandEncoder,
device: &wgpu::Device,
view: &wgpu::TextureView,
queue: &wgpu::Queue,
_staging_belt: &mut wgpu::util::StagingBelt,
) {
device.push_error_scope(wgpu::ErrorFilter::Validation);
let instances = [
Quad {
position: [0.0, 0.0],
color: [1.0, 1.0, 0.0, 1.0],
size: [1.0, 1.0],
},
Quad {
position: [0.6, -0.3],
color: [0.0, 1.0, 0.0, 1.0],
size: [0.0, 0.0],
},
Quad {
position: [1.3, -1.3],
color: [0.0, 1.0, 1.0, 1.0],
size: [0.10, 0.10],
},
];
let mut i = 0;
let total = instances.len();
while i < total {
let end = (i + MAX_INSTANCES).min(total);
let amount = end - i;
let instance_bytes = bytemuck::cast_slice(&instances[i..end]);
queue.write_buffer(&self.instances, 0, instance_bytes);
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
rpass.push_debug_group("Prepare data for draw.");
rpass.set_pipeline(&self.pipeline);
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.set_index_buffer(
self.index_buf.slice(..),
wgpu::IndexFormat::Uint16,
);
rpass.set_vertex_buffer(0, self.vertex_buf.slice(..));
rpass.set_vertex_buffer(1, self.instances.slice(..));
rpass.pop_debug_group();
rpass.insert_debug_marker("Draw!");
rpass.draw_indexed(0..self.index_count as u32, 0, 0..amount as u32);
}
i += MAX_INSTANCES;
}
}
}