use super::*;
const DEFAULT_BALL_HALF_NEUTRAL_ZONE_HALF_WIDTH_Y: f32 = 200.0;
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
enum BallHalfLabel {
TeamZeroSide,
TeamOneSide,
#[default]
Neutral,
}
impl BallHalfLabel {
fn as_label_value(self) -> &'static str {
match self {
Self::TeamZeroSide => "team_zero_side",
Self::TeamOneSide => "team_one_side",
Self::Neutral => "neutral",
}
}
}
#[derive(Debug, Clone, PartialEq, Serialize, ts_rs::TS)]
#[ts(export)]
pub struct BallHalfEvent {
pub time: f32,
pub frame: usize,
pub end_time: f32,
pub end_frame: usize,
pub active: bool,
pub duration: f32,
pub field_half: String,
}
impl BallHalfEvent {
fn absorb_duration(&mut self, frame: &FrameInfo, duration: f32) {
self.end_time = frame.time;
self.end_frame = frame.frame_number;
self.duration += duration;
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct BallHalfCalculatorConfig {
pub neutral_zone_half_width_y: f32,
}
impl Default for BallHalfCalculatorConfig {
fn default() -> Self {
Self {
neutral_zone_half_width_y: DEFAULT_BALL_HALF_NEUTRAL_ZONE_HALF_WIDTH_Y,
}
}
}
#[derive(Debug, Clone, Default, PartialEq)]
pub struct BallHalfCalculator {
config: BallHalfCalculatorConfig,
events: EventStream<BallHalfEvent>,
last_emitted_event_state: Option<BallHalfEventState>,
pending_event: Option<PendingBallHalfEvent>,
}
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
struct BallHalfEventState {
active: bool,
field_half: BallHalfLabel,
}
#[derive(Debug, Clone, PartialEq)]
struct PendingBallHalfEvent {
state: BallHalfEventState,
event: BallHalfEvent,
}
impl BallHalfCalculator {
pub fn new() -> Self {
Self::with_config(BallHalfCalculatorConfig::default())
}
pub fn with_config(config: BallHalfCalculatorConfig) -> Self {
Self {
config,
..Self::default()
}
}
pub fn events(&self) -> &[BallHalfEvent] {
self.events.all()
}
pub fn new_events(&self) -> &[BallHalfEvent] {
self.events.new_events()
}
pub fn projected_events(&self) -> Vec<BallHalfEvent> {
let mut events = self.events.all().to_vec();
if let Some(pending) = &self.pending_event {
events.push(pending.event.clone());
}
events
}
pub fn flush_pending_event(&mut self) {
let Some(pending) = self.pending_event.take() else {
return;
};
self.events.push(pending.event);
}
pub fn config(&self) -> &BallHalfCalculatorConfig {
&self.config
}
fn emit_event_if_changed(
&mut self,
frame: &FrameInfo,
active: bool,
duration: f32,
field_half: BallHalfLabel,
) {
let event_state = BallHalfEventState { active, field_half };
if self.last_emitted_event_state == Some(event_state) && duration == 0.0 {
return;
}
let event = BallHalfEvent {
time: frame.time,
frame: frame.frame_number,
end_time: frame.time,
end_frame: frame.frame_number,
active,
duration,
field_half: field_half.as_label_value().to_owned(),
};
self.record_event(event_state, frame, event);
self.last_emitted_event_state = Some(event_state);
}
fn record_event(&mut self, state: BallHalfEventState, frame: &FrameInfo, event: BallHalfEvent) {
let Some(pending) = self.pending_event.as_mut() else {
self.pending_event = Some(PendingBallHalfEvent { state, event });
return;
};
if pending.state == state {
pending.event.absorb_duration(frame, event.duration);
} else {
let previous = self
.pending_event
.replace(PendingBallHalfEvent { state, event });
let Some(previous) = previous else {
return;
};
self.events.push(previous.event);
}
}
pub fn update(
&mut self,
frame: &FrameInfo,
ball: &BallFrameState,
live_play_state: &LivePlayState,
) -> SubtrActorResult<()> {
self.events.begin_update();
if !live_play_state.is_live_play {
self.emit_event_if_changed(frame, false, 0.0, BallHalfLabel::Neutral);
return Ok(());
}
if let Some(ball) = ball.sample() {
let ball_y = ball.position().y;
let half = if ball_y.abs() <= self.config.neutral_zone_half_width_y {
BallHalfLabel::Neutral
} else if ball_y < 0.0 {
BallHalfLabel::TeamZeroSide
} else {
BallHalfLabel::TeamOneSide
};
self.emit_event_if_changed(frame, true, frame.dt, half);
} else {
self.emit_event_if_changed(frame, false, 0.0, BallHalfLabel::Neutral);
}
Ok(())
}
}