use super::graph::AnalysisGraph;
use crate::stats::calculators::{FrameInput, ReplayFrameInputBuilder};
use crate::*;
pub struct AnalysisNodeCollector {
graph: AnalysisGraph,
frame_input_builder: ReplayFrameInputBuilder,
last_sample_time: Option<f32>,
last_replay_meta_player_count: Option<usize>,
}
impl AnalysisNodeCollector {
pub fn new(mut graph: AnalysisGraph) -> Self {
graph.register_input_state::<FrameInput>();
Self {
graph,
frame_input_builder: ReplayFrameInputBuilder::default(),
last_sample_time: None,
last_replay_meta_player_count: None,
}
}
pub fn graph(&self) -> &AnalysisGraph {
&self.graph
}
pub fn graph_mut(&mut self) -> &mut AnalysisGraph {
&mut self.graph
}
pub fn into_graph(self) -> AnalysisGraph {
self.graph
}
}
impl Collector for AnalysisNodeCollector {
fn process_frame(
&mut self,
processor: &dyn ProcessorView,
_frame: &boxcars::Frame,
frame_number: usize,
current_time: f32,
) -> SubtrActorResult<TimeAdvance> {
let player_count = processor.player_count();
if self.last_replay_meta_player_count != Some(player_count) {
self.graph.on_replay_meta(&processor.get_replay_meta()?)?;
self.last_replay_meta_player_count = Some(player_count);
}
let dt = self
.last_sample_time
.map(|last_time| (current_time - last_time).max(0.0))
.unwrap_or(0.0);
let frame_input =
self.frame_input_builder
.aggregate(processor, frame_number, current_time, dt);
self.graph.evaluate_with_state(&frame_input)?;
self.last_sample_time = Some(current_time);
Ok(TimeAdvance::NextFrame)
}
fn finish_replay(&mut self, _processor: &dyn ProcessorView) -> SubtrActorResult<()> {
self.graph.finish()
}
}