pub const BOOST_MAX_AMOUNT: f32 = u8::MAX as f32;
pub const BOOST_KICKOFF_START_AMOUNT: f32 = BOOST_MAX_AMOUNT / 3.0;
pub const BOOST_USED_RAW_UNITS_PER_SECOND: f32 = 80.0 / 0.93;
pub const BOOST_USED_PERCENT_PER_SECOND: f32 =
BOOST_USED_RAW_UNITS_PER_SECOND * 100.0 / BOOST_MAX_AMOUNT;
pub fn boost_amount_to_percent(boost_amount: f32) -> f32 {
boost_amount * 100.0 / BOOST_MAX_AMOUNT
}
pub fn boost_percent_to_amount(boost_percent: f32) -> f32 {
boost_percent * BOOST_MAX_AMOUNT / 100.0
}
#[deprecated(
note = "BOOST_USED_PER_SECOND is measured in raw replay units. Use BOOST_USED_RAW_UNITS_PER_SECOND or BOOST_USED_PERCENT_PER_SECOND instead."
)]
pub const BOOST_USED_PER_SECOND: f32 = BOOST_USED_RAW_UNITS_PER_SECOND;