use crate::*;
use super::*;
impl StatFieldProvider for AirDribbleStats {
fn visit_stat_fields(&self, visitor: &mut dyn FnMut(ExportedStat)) {
visitor(ExportedStat::unsigned(
"air_dribble",
"count",
StatUnit::Count,
self.count,
));
visitor(ExportedStat::unsigned(
"air_dribble",
"ground_to_air_count",
StatUnit::Count,
self.ground_to_air_count,
));
visitor(ExportedStat::unsigned(
"air_dribble",
"wall_to_air_count",
StatUnit::Count,
self.wall_to_air_count,
));
visitor(ExportedStat::unsigned(
"air_dribble",
"total_touch_count",
StatUnit::Count,
self.total_touch_count,
));
visitor(ExportedStat::float(
"air_dribble",
"avg_touch_count",
StatUnit::Count,
self.average_touch_count(),
));
visitor(ExportedStat::unsigned(
"air_dribble",
"max_touch_count",
StatUnit::Count,
self.max_touch_count,
));
visitor(ExportedStat::float(
"air_dribble",
"total_time",
StatUnit::Seconds,
self.total_time,
));
visitor(ExportedStat::float(
"air_dribble",
"avg_time",
StatUnit::Seconds,
self.average_time(),
));
visitor(ExportedStat::float(
"air_dribble",
"longest_time",
StatUnit::Seconds,
self.longest_time,
));
visitor(ExportedStat::float(
"air_dribble",
"total_straight_line_distance",
StatUnit::UnrealUnits,
self.total_straight_line_distance,
));
visitor(ExportedStat::float(
"air_dribble",
"avg_straight_line_distance",
StatUnit::UnrealUnits,
self.average_straight_line_distance(),
));
visitor(ExportedStat::float(
"air_dribble",
"furthest_straight_line_distance",
StatUnit::UnrealUnits,
self.furthest_distance,
));
visitor(ExportedStat::float(
"air_dribble",
"total_path_distance",
StatUnit::UnrealUnits,
self.total_path_distance,
));
visitor(ExportedStat::float(
"air_dribble",
"avg_path_distance",
StatUnit::UnrealUnits,
self.average_path_distance(),
));
visitor(ExportedStat::float(
"air_dribble",
"avg_speed",
StatUnit::UnrealUnitsPerSecond,
self.average_speed(),
));
visitor(ExportedStat::float(
"air_dribble",
"fastest_avg_speed",
StatUnit::UnrealUnitsPerSecond,
self.fastest_speed,
));
visitor(ExportedStat::float(
"air_dribble",
"avg_horizontal_gap",
StatUnit::UnrealUnits,
self.average_horizontal_gap(),
));
visitor(ExportedStat::float(
"air_dribble",
"avg_vertical_gap",
StatUnit::UnrealUnits,
self.average_vertical_gap(),
));
}
}