use super::{FrameEventsState, GameplayState};
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Serialize, Deserialize, ts_rs::TS)]
#[serde(rename_all = "snake_case")]
#[ts(export)]
pub enum GameplayPhase {
#[default]
Unknown,
KickoffCountdown,
KickoffWaitingForTouch,
ActivePlay,
PostGoal,
}
impl GameplayPhase {
pub fn is_live_play(self) -> bool {
matches!(self, Self::ActivePlay)
}
pub fn counts_toward_player_motion(self) -> bool {
matches!(self, Self::ActivePlay | Self::KickoffWaitingForTouch)
}
pub fn counts_toward_ball_position_stats(self) -> bool {
self.is_live_play()
}
}
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct LivePlayState {
pub gameplay_phase: GameplayPhase,
pub is_live_play: bool,
}
impl LivePlayState {
pub fn counts_toward_player_motion(&self) -> bool {
self.gameplay_phase.counts_toward_player_motion()
}
pub fn counts_toward_ball_position_stats(&self) -> bool {
self.gameplay_phase.counts_toward_ball_position_stats()
}
}
#[derive(Debug, Clone, Default, PartialEq)]
pub struct LivePlayTracker {
post_goal_phase_active: bool,
last_score: Option<(i32, i32)>,
}
impl LivePlayTracker {
fn gameplay_phase_internal(
&mut self,
gameplay: &GameplayState,
events: &FrameEventsState,
) -> GameplayPhase {
let kickoff_phase_active = gameplay.kickoff_phase_active();
let score_changed = gameplay.current_score().zip(self.last_score).is_some_and(
|((team_zero_score, team_one_score), (last_team_zero, last_team_one))| {
team_zero_score > last_team_zero || team_one_score > last_team_one
},
);
if !events.goal_events.is_empty() || score_changed {
self.post_goal_phase_active = true;
}
if kickoff_phase_active {
self.post_goal_phase_active = false;
}
if let Some(score) = gameplay.current_score() {
self.last_score = Some(score);
}
if gameplay.game_state == Some(crate::stats::calculators::GAME_STATE_KICKOFF_COUNTDOWN)
|| gameplay.kickoff_countdown_time.is_some_and(|time| time > 0)
{
GameplayPhase::KickoffCountdown
} else if gameplay.game_state
== Some(crate::stats::calculators::GAME_STATE_GOAL_SCORED_REPLAY)
|| self.post_goal_phase_active
{
GameplayPhase::PostGoal
} else if gameplay.ball_has_been_hit == Some(false) {
GameplayPhase::KickoffWaitingForTouch
} else if gameplay.is_live_play() {
GameplayPhase::ActivePlay
} else {
GameplayPhase::Unknown
}
}
pub fn state_parts(
&mut self,
gameplay: &GameplayState,
events: &FrameEventsState,
) -> LivePlayState {
let gameplay_phase = self.gameplay_phase_internal(gameplay, events);
LivePlayState {
gameplay_phase,
is_live_play: gameplay_phase.is_live_play(),
}
}
}
#[cfg(test)]
#[path = "live_play_tests.rs"]
mod tests;