use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct FlickNode {
calculator: FlickCalculator,
}
impl FlickNode {
pub fn new() -> Self {
Self {
calculator: FlickCalculator::new(),
}
}
}
impl_analysis_node! {
node = FlickNode,
state = FlickCalculator,
name = "flick",
dependencies = [
frame_info_dependency() => FrameInfo,
ball_frame_state_dependency() => BallFrameState,
player_frame_state_dependency() => PlayerFrameState,
touch_state_dependency() => TouchState,
live_play_dependency() => LivePlayState,
],
call = calculator.update,
}