use super::*;
fn quaternion_from_yaw(yaw: f32) -> boxcars::Quaternion {
let rotation = glam::Quat::from_rotation_z(yaw);
boxcars::Quaternion {
x: rotation.x,
y: rotation.y,
z: rotation.z,
w: rotation.w,
}
}
fn rigid_body(
position: glam::Vec3,
velocity: glam::Vec3,
yaw: f32,
forward_pitch: f32,
) -> boxcars::RigidBody {
let rotation = glam::Quat::from_rotation_z(yaw) * glam::Quat::from_rotation_y(forward_pitch);
boxcars::RigidBody {
sleeping: false,
location: glam_to_vec(&position),
rotation: boxcars::Quaternion {
x: rotation.x,
y: rotation.y,
z: rotation.z,
w: rotation.w,
},
linear_velocity: Some(glam_to_vec(&velocity)),
angular_velocity: Some(glam_to_vec(&glam::Vec3::ZERO)),
}
}
fn player(
id: u64,
velocity: glam::Vec3,
yaw: f32,
forward_pitch: f32,
dodge_active: bool,
) -> PlayerSample {
PlayerSample {
player_id: boxcars::RemoteId::Steam(id),
is_team_0: true,
rigid_body: Some(rigid_body(
glam::Vec3::new(0.0, 0.0, 20.0),
velocity,
yaw,
forward_pitch,
)),
boost_amount: None,
last_boost_amount: None,
boost_active: false,
dodge_active,
powerslide_active: false,
match_goals: None,
match_assists: None,
match_saves: None,
match_shots: None,
match_score: None,
}
}
fn frame(frame_number: usize, time: f32) -> FrameInfo {
FrameInfo {
frame_number,
time,
dt: 0.05,
seconds_remaining: None,
}
}
fn players(player: PlayerSample) -> PlayerFrameState {
PlayerFrameState {
players: vec![player],
}
}
#[test]
fn counts_backward_dodge_that_reorients_forward() {
let player_id = boxcars::RemoteId::Steam(1);
let mut calculator = HalfFlipCalculator::new();
calculator
.update(
&frame(1, 1.00),
&players(player(1, glam::Vec3::new(-600.0, 0.0, 0.0), 0.0, 0.0, true)),
true,
)
.unwrap();
calculator
.update(
&frame(8, 1.35),
&players(player(
1,
glam::Vec3::new(-900.0, 0.0, 0.0),
0.0,
std::f32::consts::FRAC_PI_2,
true,
)),
true,
)
.unwrap();
calculator
.update(
&frame(15, 1.70),
&players(player(
1,
glam::Vec3::new(-1300.0, 0.0, 0.0),
std::f32::consts::PI,
0.0,
true,
)),
true,
)
.unwrap();
let stats = calculator.player_stats().get(&player_id).unwrap();
assert_eq!(stats.count, 1);
assert!(stats.last_quality.unwrap() >= HALF_FLIP_MIN_CONFIDENCE);
assert_eq!(calculator.events().len(), 1);
assert_eq!(calculator.events()[0].frame, 15);
assert!(calculator.events()[0].start_backward_alignment >= 0.99);
assert!(calculator.events()[0].best_reorientation_alignment >= 0.99);
}
#[test]
fn rejects_forward_dodge_start() {
let player_id = boxcars::RemoteId::Steam(1);
let mut calculator = HalfFlipCalculator::new();
calculator
.update(
&frame(1, 1.00),
&players(player(1, glam::Vec3::new(900.0, 0.0, 0.0), 0.0, 0.0, true)),
true,
)
.unwrap();
calculator
.update(
&frame(15, 1.70),
&players(player(1, glam::Vec3::new(1300.0, 0.0, 0.0), 0.0, 0.0, true)),
true,
)
.unwrap();
assert!(calculator.player_stats().get(&player_id).is_none());
assert!(calculator.events().is_empty());
}
#[test]
fn rejects_backward_dodge_without_reorientation() {
let player_id = boxcars::RemoteId::Steam(1);
let mut calculator = HalfFlipCalculator::new();
calculator
.update(
&frame(1, 1.00),
&players(player(1, glam::Vec3::new(-600.0, 0.0, 0.0), 0.0, 0.0, true)),
true,
)
.unwrap();
calculator
.update(
&frame(15, 1.70),
&players(PlayerSample {
rigid_body: Some(boxcars::RigidBody {
rotation: quaternion_from_yaw(0.0),
..rigid_body(
glam::Vec3::new(0.0, 0.0, 20.0),
glam::Vec3::new(-900.0, 0.0, 0.0),
0.0,
0.0,
)
}),
..player(1, glam::Vec3::new(-900.0, 0.0, 0.0), 0.0, 0.0, true)
}),
true,
)
.unwrap();
assert!(calculator.player_stats().get(&player_id).is_none());
assert!(calculator.events().is_empty());
}