use super::*;
const PENDING_TURNOVER_CONFIRMATION_WINDOW_SECONDS: f32 = 1.25;
const LOOSE_BALL_TIMEOUT_SECONDS: f32 = 3.0;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum PossessionStateLabel {
TeamZero,
TeamOne,
Neutral,
}
impl PossessionStateLabel {
fn as_label(self) -> StatLabel {
let value = match self {
Self::TeamZero => "team_zero",
Self::TeamOne => "team_one",
Self::Neutral => "neutral",
};
StatLabel::new("possession_state", value)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[allow(clippy::enum_variant_names)]
enum FieldThirdLabel {
TeamZeroThird,
NeutralThird,
TeamOneThird,
}
impl FieldThirdLabel {
fn from_ball(ball: &BallSample) -> Self {
let ball_y = ball.position().y;
if ball_y < -FIELD_ZONE_BOUNDARY_Y {
Self::TeamZeroThird
} else if ball_y > FIELD_ZONE_BOUNDARY_Y {
Self::TeamOneThird
} else {
Self::NeutralThird
}
}
fn as_label(self) -> StatLabel {
let value = match self {
Self::TeamZeroThird => "team_zero_third",
Self::NeutralThird => "neutral_third",
Self::TeamOneThird => "team_one_third",
};
StatLabel::new("field_third", value)
}
}
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize)]
pub struct PossessionStats {
pub tracked_time: f32,
pub team_zero_time: f32,
pub team_one_time: f32,
pub neutral_time: f32,
#[serde(default, skip_serializing_if = "LabeledFloatSums::is_empty")]
pub labeled_time: LabeledFloatSums,
}
impl PossessionStats {
pub fn team_zero_pct(&self) -> f32 {
if self.tracked_time == 0.0 {
0.0
} else {
self.team_zero_time * 100.0 / self.tracked_time
}
}
pub fn team_one_pct(&self) -> f32 {
if self.tracked_time == 0.0 {
0.0
} else {
self.team_one_time * 100.0 / self.tracked_time
}
}
pub fn neutral_pct(&self) -> f32 {
if self.tracked_time == 0.0 {
0.0
} else {
self.neutral_time * 100.0 / self.tracked_time
}
}
pub fn time_with_labels(&self, labels: &[StatLabel]) -> f32 {
self.labeled_time.sum_matching(labels)
}
pub fn for_team(&self, is_team_zero: bool) -> PossessionTeamStats {
let (possession_time, opponent_possession_time) = if is_team_zero {
(self.team_zero_time, self.team_one_time)
} else {
(self.team_one_time, self.team_zero_time)
};
let mut labeled_time = LabeledFloatSums::default();
for entry in &self.labeled_time.entries {
labeled_time.add(
entry
.labels
.iter()
.map(|label| team_relative_possession_label(label, is_team_zero)),
entry.value,
);
}
PossessionTeamStats {
tracked_time: self.tracked_time,
possession_time,
opponent_possession_time,
neutral_time: self.neutral_time,
labeled_time,
}
}
}
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct PossessionTeamStats {
pub tracked_time: f32,
pub possession_time: f32,
pub opponent_possession_time: f32,
pub neutral_time: f32,
#[serde(default, skip_serializing_if = "LabeledFloatSums::is_empty")]
pub labeled_time: LabeledFloatSums,
}
fn team_relative_possession_label(label: &StatLabel, is_team_zero: bool) -> StatLabel {
match (label.key, label.value) {
("possession_state", "team_zero") => StatLabel::new(
"possession_state",
if is_team_zero { "own" } else { "opponent" },
),
("possession_state", "team_one") => StatLabel::new(
"possession_state",
if is_team_zero { "opponent" } else { "own" },
),
("field_third", "team_zero_third") => StatLabel::new(
"field_third",
if is_team_zero {
"defensive_third"
} else {
"offensive_third"
},
),
("field_third", "team_one_third") => StatLabel::new(
"field_third",
if is_team_zero {
"offensive_third"
} else {
"defensive_third"
},
),
_ => label.clone(),
}
}
#[derive(Debug, Clone, Default, PartialEq)]
pub(crate) struct PossessionTracker {
current_team_is_team_0: Option<bool>,
current_player: Option<PlayerId>,
last_possession_touch_time: Option<f32>,
pending_turnover_team_is_team_0: Option<bool>,
pending_turnover_touch_time: Option<f32>,
}
impl PossessionTracker {
fn clear_pending_turnover(&mut self) {
self.pending_turnover_team_is_team_0 = None;
self.pending_turnover_touch_time = None;
}
pub(crate) fn reset(&mut self) {
self.current_team_is_team_0 = None;
self.current_player = None;
self.last_possession_touch_time = None;
self.clear_pending_turnover();
}
fn expire_pending_turnover(&mut self, time: f32) {
let Some(pending_time) = self.pending_turnover_touch_time else {
return;
};
if time - pending_time < PENDING_TURNOVER_CONFIRMATION_WINDOW_SECONDS {
return;
}
self.current_team_is_team_0 = None;
self.current_player = None;
self.last_possession_touch_time = None;
self.clear_pending_turnover();
}
fn expire_loose_ball(&mut self, time: f32) {
if self.pending_turnover_team_is_team_0.is_some() {
return;
}
let Some(last_touch_time) = self.last_possession_touch_time else {
return;
};
if time - last_touch_time < LOOSE_BALL_TIMEOUT_SECONDS {
return;
}
self.current_team_is_team_0 = None;
self.current_player = None;
self.last_possession_touch_time = None;
}
fn register_single_team_touch(&mut self, team_is_team_0: bool, time: f32) {
if self.current_team_is_team_0 == Some(team_is_team_0) {
self.last_possession_touch_time = Some(time);
self.clear_pending_turnover();
return;
}
if self.current_team_is_team_0.is_none() {
self.current_team_is_team_0 = Some(team_is_team_0);
self.last_possession_touch_time = Some(time);
self.clear_pending_turnover();
return;
}
if self.pending_turnover_team_is_team_0 == Some(team_is_team_0) {
self.current_team_is_team_0 = Some(team_is_team_0);
self.last_possession_touch_time = Some(time);
self.clear_pending_turnover();
return;
}
self.pending_turnover_team_is_team_0 = Some(team_is_team_0);
self.pending_turnover_touch_time = Some(time);
}
fn register_contested_touch(&mut self, time: f32) {
let Some(current_team_is_team_0) = self.current_team_is_team_0 else {
self.clear_pending_turnover();
return;
};
self.last_possession_touch_time = Some(time);
self.pending_turnover_team_is_team_0 = Some(!current_team_is_team_0);
self.pending_turnover_touch_time = Some(time);
}
fn update_player_control(
&mut self,
active_team_before_sample: Option<bool>,
touched_team_zero_player: Option<&PlayerId>,
touched_team_one_player: Option<&PlayerId>,
) {
let Some(current_team_is_team_0) = self.current_team_is_team_0 else {
self.current_player = None;
return;
};
if self.pending_turnover_team_is_team_0.is_some() {
self.current_player = None;
return;
}
let controlling_touch_player = if current_team_is_team_0 {
touched_team_zero_player
} else {
touched_team_one_player
};
if let Some(player) = controlling_touch_player {
self.current_player = Some(player.clone());
return;
}
if active_team_before_sample != self.current_team_is_team_0 {
self.current_player = None;
}
}
pub(crate) fn update(&mut self, time: f32, touch_events: &[TouchEvent]) -> PossessionState {
self.expire_pending_turnover(time);
self.expire_loose_ball(time);
let active_team_before_sample = self.current_team_is_team_0;
let active_player_before_sample = self.current_player.clone();
let touched_team_zero = touch_events.iter().any(|touch| touch.team_is_team_0);
let touched_team_one = touch_events.iter().any(|touch| !touch.team_is_team_0);
let touched_team_zero_player = touch_events
.iter()
.rev()
.find(|touch| touch.team_is_team_0)
.and_then(|touch| touch.player.clone());
let touched_team_one_player = touch_events
.iter()
.rev()
.find(|touch| !touch.team_is_team_0)
.and_then(|touch| touch.player.clone());
match (touched_team_zero, touched_team_one) {
(true, true) => self.register_contested_touch(time),
(true, false) => self.register_single_team_touch(true, time),
(false, true) => self.register_single_team_touch(false, time),
(false, false) => {}
}
self.update_player_control(
active_team_before_sample,
touched_team_zero_player.as_ref(),
touched_team_one_player.as_ref(),
);
PossessionState {
active_team_before_sample,
current_team_is_team_0: self.current_team_is_team_0,
active_player_before_sample,
current_player: self.current_player.clone(),
}
}
}
#[derive(Debug, Clone, Default, PartialEq)]
pub struct PossessionCalculator {
stats: PossessionStats,
tracker: PossessionTracker,
}
impl PossessionCalculator {
pub fn new() -> Self {
Self::default()
}
pub fn stats(&self) -> &PossessionStats {
&self.stats
}
fn apply_possession_time(
stats: &mut PossessionStats,
state: PossessionStateLabel,
field_third: Option<FieldThirdLabel>,
dt: f32,
) {
match state {
PossessionStateLabel::TeamZero => stats.team_zero_time += dt,
PossessionStateLabel::TeamOne => stats.team_one_time += dt,
PossessionStateLabel::Neutral => stats.neutral_time += dt,
}
if let Some(field_third) = field_third {
stats
.labeled_time
.add([state.as_label(), field_third.as_label()], dt);
} else {
stats.labeled_time.add([state.as_label()], dt);
}
}
pub fn update(
&mut self,
frame: &FrameInfo,
ball: &BallFrameState,
possession_state: &PossessionState,
live_play_state: &LivePlayState,
) -> SubtrActorResult<()> {
if live_play_state.is_live_play {
self.stats.tracked_time += frame.dt;
let field_third = ball.sample().map(FieldThirdLabel::from_ball);
if let Some(possession_team_is_team_0) = possession_state.active_team_before_sample {
let state = if possession_team_is_team_0 {
PossessionStateLabel::TeamZero
} else {
PossessionStateLabel::TeamOne
};
Self::apply_possession_time(&mut self.stats, state, field_third, frame.dt);
} else {
Self::apply_possession_time(
&mut self.stats,
PossessionStateLabel::Neutral,
field_third,
frame.dt,
);
}
}
Ok(())
}
}