use super::*;
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct PowerslideStats {
pub total_duration: f32,
pub press_count: u32,
}
impl PowerslideStats {
pub fn average_duration(&self) -> f32 {
if self.press_count == 0 {
0.0
} else {
self.total_duration / self.press_count as f32
}
}
}
#[derive(Debug, Clone, Default)]
pub struct PowerslideCalculator {
player_stats: HashMap<PlayerId, PowerslideStats>,
team_zero_stats: PowerslideStats,
team_one_stats: PowerslideStats,
last_active: HashMap<PlayerId, bool>,
}
impl PowerslideCalculator {
pub fn new() -> Self {
Self::default()
}
pub fn player_stats(&self) -> &HashMap<PlayerId, PowerslideStats> {
&self.player_stats
}
pub fn team_zero_stats(&self) -> &PowerslideStats {
&self.team_zero_stats
}
pub fn team_one_stats(&self) -> &PowerslideStats {
&self.team_one_stats
}
fn is_effective_powerslide(player: &PlayerSample) -> bool {
player.powerslide_active
&& player
.position()
.map(|position| position.z <= POWERSLIDE_MAX_Z_THRESHOLD)
.unwrap_or(false)
}
pub fn update(
&mut self,
frame: &FrameInfo,
players: &PlayerFrameState,
live_play: bool,
) -> SubtrActorResult<()> {
for player in &players.players {
let effective_powerslide = Self::is_effective_powerslide(player);
let previous_active = self
.last_active
.get(&player.player_id)
.copied()
.unwrap_or(false);
let stats = self
.player_stats
.entry(player.player_id.clone())
.or_default();
let team_stats = if player.is_team_0 {
&mut self.team_zero_stats
} else {
&mut self.team_one_stats
};
if live_play && effective_powerslide {
stats.total_duration += frame.dt;
team_stats.total_duration += frame.dt;
}
if live_play && effective_powerslide && !previous_active {
stats.press_count += 1;
team_stats.press_count += 1;
}
self.last_active
.insert(player.player_id.clone(), effective_powerslide);
}
Ok(())
}
}