use super::*;
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct DodgeResetStats {
pub count: u32,
pub on_ball_count: u32,
}
#[derive(Debug, Clone, Default, PartialEq)]
pub struct DodgeResetCalculator {
player_stats: HashMap<PlayerId, DodgeResetStats>,
}
impl DodgeResetCalculator {
pub fn new() -> Self {
Self::default()
}
pub fn player_stats(&self) -> &HashMap<PlayerId, DodgeResetStats> {
&self.player_stats
}
fn on_ball_dodge_reset(
ball: &BallFrameState,
players: &PlayerFrameState,
player_id: &PlayerId,
) -> bool {
const MIN_PLAYER_HEIGHT: f32 = 95.0;
const MIN_BALL_HEIGHT: f32 = 80.0;
const MAX_CENTER_DISTANCE: f32 = 180.0;
const MAX_LOCAL_VERTICAL_OFFSET: f32 = 140.0;
let Some(ball) = ball.sample() else {
return false;
};
let Some(player) = players
.players
.iter()
.find(|player| &player.player_id == player_id)
else {
return false;
};
let Some(player_rigid_body) = &player.rigid_body else {
return false;
};
let ball_position = vec_to_glam(&ball.rigid_body.location);
let player_position = vec_to_glam(&player_rigid_body.location);
if player_position.z < MIN_PLAYER_HEIGHT || ball_position.z < MIN_BALL_HEIGHT {
return false;
}
let relative_ball_position = ball_position - player_position;
let center_distance = relative_ball_position.length();
if !center_distance.is_finite() || center_distance > MAX_CENTER_DISTANCE {
return false;
}
let player_rotation = quat_to_glam(&player_rigid_body.rotation);
let local_ball_position = player_rotation.inverse() * relative_ball_position;
local_ball_position.z <= MAX_LOCAL_VERTICAL_OFFSET
}
pub fn update(
&mut self,
ball: &BallFrameState,
players: &PlayerFrameState,
events: &FrameEventsState,
) -> SubtrActorResult<()> {
for event in &events.dodge_refreshed_events {
let on_ball = Self::on_ball_dodge_reset(ball, players, &event.player);
let stats = self.player_stats.entry(event.player.clone()).or_default();
stats.count += 1;
if on_ball {
stats.on_ball_count += 1;
}
}
Ok(())
}
}