use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct BallCarryNode {
calculator: BallCarryCalculator,
}
impl BallCarryNode {
pub fn new() -> Self {
Self {
calculator: BallCarryCalculator::new(),
}
}
}
impl_analysis_node! {
node = BallCarryNode,
state = BallCarryCalculator,
name = "ball_carry",
dependencies = [
frame_info_dependency() => FrameInfo,
ball_frame_state_dependency() => BallFrameState,
player_frame_state_dependency() => PlayerFrameState,
touch_state_dependency() => TouchState,
live_play_dependency() => LivePlayState,
],
call = calculator.update,
finish = calculator.finish_calculation,
}