use crate::{
Adjacency, Interpolatable, InverseStencilChain, Mesh, Scheme, SchemeOptions, StencilTable,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum VertexOrigin {
Vertex(u32),
Edge(u32),
Face(u32),
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct LineageMaps {
pub vertex_origin: Vec<VertexOrigin>,
pub face_parent: Vec<u32>,
pub edge_parent: Vec<u32>,
}
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
#[must_use]
pub struct RefinementResult {
pub topology: Mesh,
pub level_stencils: Vec<StencilTable>,
pub lineage: LineageMaps,
pub face_root: Vec<u32>,
pub selected_faces: Option<Vec<bool>>,
pub edge_polylines: Option<Vec<Vec<u32>>>,
pub adjacency: Adjacency,
pub scheme: Scheme,
pub options: SchemeOptions,
}
impl RefinementResult {
pub fn interpolate<T: Interpolatable>(&self, input: &[T]) -> Vec<T> {
self.level_stencils
.iter()
.fold(input.to_vec(), |data, stencil| stencil.interpolate(&data))
}
pub fn compose_stencils(&self, input_vertex_count: usize) -> StencilTable {
self.level_stencils.iter().fold(
StencilTable::identity(input_vertex_count),
|composed, level| composed.compose(level),
)
}
pub fn inverse_stencil_chain(&self) -> InverseStencilChain {
InverseStencilChain::from(self.level_stencils.as_slice())
}
pub fn affected_outputs(&self, changed_inputs: &[u32]) -> Vec<u32> {
self.inverse_stencil_chain()
.affected_outputs(changed_inputs)
}
}