use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct AgentId(pub String);
impl AgentId {
pub fn new(id: impl Into<String>) -> Self {
Self(id.into())
}
}
impl std::fmt::Display for AgentId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.0)
}
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum AgentStatus {
Idle,
Running,
Completed,
Failed,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentDefinition {
pub id: AgentId,
pub name: String,
pub description: String,
pub model: Option<String>,
pub system_prompt: Option<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentState {
pub definition: AgentDefinition,
pub status: AgentStatus,
pub created_at: u64,
}