localval=1+2+1-- add
-- Stop Movement
if-- Moved for at least 0.1 seconds
((tick()-Player.PlayerDataLocal.IsRunningTimeStamp.Value)>0.1)and-- Speed is less than threshold
(Utility.Vec3XZLengthSquared(Player.Character.PrimaryPart.Velocity)<=RunThresholdSpeedSqr)then--0.01
Player.PlayerDataLocal.IsRunning.Value=falseend