use stybulate::*;
fn main() {
let table = Table::new(
Style::Presto,
vec![
vec![Cell::from("Normal"), Cell::from("Stybulate")],
vec![
Cell::from("Red"),
Cell::Text(Box::new(AsciiEscapedString::from(
"\x1b[31mStybulate\x1b[0m",
))),
],
vec![
Cell::from("Green"),
Cell::Text(Box::new(AsciiEscapedString::from(
"\x1b[32mStybulate\x1b[0m",
))),
],
vec![
Cell::from("Yellow"),
Cell::Text(Box::new(AsciiEscapedString::from(
"\x1b[33mStybulate\x1b[0m",
))),
],
vec![
Cell::from("Blue"),
Cell::Text(Box::new(AsciiEscapedString::from(
"\x1b[34mStybulate\x1b[0m",
))),
],
vec![
Cell::from("Mutlicolor and blinking (because why not?)"),
Cell::Text(Box::new(AsciiEscapedString::from(
"\x1b[5;30mS\x1b[31mt\x1b[32my\x1b[33mb\x1b[34mu\x1b[35ml\x1b[36ma\x1b[37mt\x1b[30me\x1b[0m",
))),
],
],
Some(Headers::from(vec!["Style", "Text"])),
);
println!("{}", table.tabulate());
use ansi_term::ANSIStrings;
use ansi_term::Color::*;
let red_stybulate = &[Red.paint("Stybulate")];
let green_stybulate = &[Green.paint("Stybulate")];
let yellow_stybulate = &[Yellow.paint("Stybulate")];
let blue_stybulate = &[Blue.paint("Stybulate")];
let multicolorandblinking_stybulate = &[
Black.blink().paint("S"),
Red.blink().paint("t"),
Green.blink().paint("y"),
Yellow.blink().paint("b"),
Blue.blink().paint("u"),
Purple.blink().paint("l"),
Cyan.blink().paint("a"),
White.blink().paint("t"),
Black.blink().paint("e"),
];
let table2 = Table::new(
Style::FancyGithub,
vec![
vec![Cell::from("Normal"), Cell::from("Stybulate")],
vec![
Cell::from("Red"),
Cell::Text(Box::new(ANSIStrings(red_stybulate))),
],
vec![
Cell::from("Green"),
Cell::Text(Box::new(ANSIStrings(green_stybulate))),
],
vec![
Cell::from("Yellow"),
Cell::Text(Box::new(ANSIStrings(yellow_stybulate))),
],
vec![
Cell::from("Blue"),
Cell::Text(Box::new(ANSIStrings(blue_stybulate))),
],
vec![
Cell::from("Mutlicolor and blinking (because why not?)"),
Cell::Text(Box::new(ANSIStrings(multicolorandblinking_stybulate))),
],
],
Some(Headers::from(vec!["Style", "Text"])),
);
println!("{}", table2.tabulate());
}