use serde::Deserialize;
#[derive(Debug, Clone, Deserialize)]
pub struct SurrealNodeRecord {
#[serde(rename = "SessionId")]
pub session_id: String,
#[serde(rename = "Raw")]
pub raw: String,
#[serde(rename = "Tier")]
pub tier: String,
#[serde(rename = "Timestamp")]
pub timestamp: String,
#[serde(rename = "CompressionDepth")]
pub compression_depth: i32,
#[serde(rename = "ParentNodeId", default)]
pub parent_node_id: Option<String>,
#[serde(rename = "Psi", default)]
pub psi: f64,
#[serde(rename = "Rho", default)]
pub rho: f64,
#[serde(rename = "Kappa", default)]
pub kappa: f64,
#[serde(rename = "UserStability", default)]
pub user_stability: f64,
#[serde(rename = "UserFriction", default)]
pub user_friction: f64,
#[serde(rename = "UserLogic", default)]
pub user_logic: f64,
#[serde(rename = "UserAutonomy", default)]
pub user_autonomy: f64,
#[serde(rename = "UserPsi", default)]
pub user_psi: f64,
#[serde(rename = "ModelStability", default)]
pub model_stability: f64,
#[serde(rename = "ModelFriction", default)]
pub model_friction: f64,
#[serde(rename = "ModelLogic", default)]
pub model_logic: f64,
#[serde(rename = "ModelAutonomy", default)]
pub model_autonomy: f64,
#[serde(rename = "ModelPsi", default)]
pub model_psi: f64,
#[serde(rename = "CompStability", default)]
pub comp_stability: f64,
#[serde(rename = "CompFriction", default)]
pub comp_friction: f64,
#[serde(rename = "CompLogic", default)]
pub comp_logic: f64,
#[serde(rename = "CompAutonomy", default)]
pub comp_autonomy: f64,
#[serde(rename = "CompPsi", default)]
pub comp_psi: f64,
#[serde(rename = "ResonanceDelta", default)]
pub resonance_delta: f64,
}
#[derive(Debug, Clone, Deserialize)]
pub struct SurrealAvecRecord {
#[serde(default)]
pub stability: f32,
#[serde(default)]
pub friction: f32,
#[serde(default)]
pub logic: f32,
#[serde(default)]
pub autonomy: f32,
#[serde(default)]
pub psi: f32,
#[serde(default)]
pub created_at: Option<String>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct SurrealTriggerRecord {
pub trigger: String,
}