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ResumeInput

Struct ResumeInput 

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pub struct ResumeInput<'a> {
    pub window_prime: &'a [u8],
    pub state: &'a ResumeState,
}
Available on crate feature lsm only.
Expand description

Resume input fed to FrameDecoder::decode_blocks_partial’s resume argument to continue a cold partial decode without re-decompressing the preceding blocks.

Behind the lsm Cargo feature.

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§window_prime: &'a [u8]

The caller’s already-decompressed output ending just before ResumeState::block_index. Must contain at least the last min(window_size, output_offset) bytes (a full match window, or the whole prefix when it is shorter than one window); anything beyond the last window_size bytes is ignored, so passing the entire prefix is also valid (capped internally, bounding resume memory to one window).

§state: &'a ResumeState

Cross-block entropy/repcode state emitted by the prior decode_blocks_partial call.

Auto Trait Implementations§

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impl<'a> Freeze for ResumeInput<'a>

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impl<'a> RefUnwindSafe for ResumeInput<'a>

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impl<'a> Send for ResumeInput<'a>

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impl<'a> Sync for ResumeInput<'a>

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impl<'a> Unpin for ResumeInput<'a>

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impl<'a> UnsafeUnpin for ResumeInput<'a>

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impl<'a> UnwindSafe for ResumeInput<'a>

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