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//! RFC 8878 Zstandard decoder.
//!
//! Three entry points are exposed, each with progressively lower-level
//! control:
//!
//! * [`StreamingDecoder`] — implements [`crate::io::Read`] over a compressed
//! byte stream, transparently parsing the frame header and concatenated
//! frames. The typical choice for application code.
//! * [`FrameDecoder`] — single-frame interface; use when the caller manages
//! the input buffer manually (zero-copy slices, network framing, etc).
//! * [`DictionaryHandle`] — pre-parsed dictionary handle. Parse the
//! dictionary bytes once with [`DictionaryHandle::decode_dict`] and reuse
//! the handle across every subsequent decode; saves the per-frame
//! dictionary parse cost when the same dictionary is used many times in a
//! row.
//!
//! Both decoders expose dictionary-aware constructors / methods,
//! though the exact naming differs:
//!
//! * [`StreamingDecoder::new_with_dictionary_handle`] /
//! [`StreamingDecoder::new_with_dictionary_bytes`]
//! * [`FrameDecoder::decode_all_with_dict_handle`] /
//! [`FrameDecoder::decode_all_with_dict_bytes`]
//!
//! The `_handle` variants reuse a previously parsed
//! [`DictionaryHandle`]; the `_bytes` variants parse the dictionary
//! per call (suitable for one-off decodes).
//!
//! Errors surface through [`errors::FrameDecoderError`] and the per-decoder
//! error types in the [`errors`] submodule.
pub use ;
pub use ;
pub use StreamingDecoder;
pub
pub
pub
pub
pub
// FlatBuf is the compile-time-monomorphised "frame fits in window"
// backend selected via `DecodeBuffer<FlatBuf>`. `FrameDecoder`'s
// `DecoderScratchKind` picks it when the frame header has
// `Single_Segment_flag` set; the ring backend remains the default
// for multi-segment frames. See backlog item #132 for the wiring
// rationale.
pub
pub
pub
pub
pub
pub
pub
pub
// `UserSliceBackend` is the compile-time-monomorphised backend that
// writes directly into the caller's `&mut [u8]` output slice, used
// by the `FrameDecoder::decode_all` direct-decode path. It
// eliminates the `FlatBuf` drain copy + anonymous-page-fault cost
// on large literal sections. Wiring happens via
// `DecodeBuffer<UserSliceBackend<'a>>`; the lifetime binds the
// backend to the caller's slice for the call duration.
pub
pub use copy_bytes_overshooting_for_bench;