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/// A struct that a patch can be applied to
///
/// Deriving [`Patch`] will generate a patch struct and an accompanying trait impl so that it can be applied to the original struct.
/// ```rust
/// # use struct_patch::Patch;
/// #[derive(Patch)]
/// struct Item {
/// field_bool: bool,
/// field_int: usize,
/// field_string: String,
/// }
///
/// // Generated struct
/// // struct ItemPatch {
/// // field_bool: Option<bool>,
/// // field_int: Option<usize>,
/// // field_string: Option<String>,
/// // }
/// ```
/// ## Container attributes
/// ### `#[patch(attribute(derive(...)))]`
/// Use this attribute to derive traits on the generated patch struct
/// ```rust
/// # use struct_patch::Patch;
/// # use serde::{Serialize, Deserialize};
/// #[derive(Patch)]
/// #[patch(attribute(derive(Debug, Default, Deserialize, Serialize)))]
/// struct Item;
///
/// // Generated struct
/// // #[derive(Debug, Default, Deserialize, Serialize)]
/// // struct ItemPatch {}
/// ```
///
/// ### `#[patch(attribute(...))]`
/// Use this attribute to pass the attributes on the generated patch struct
/// ```compile_fail
/// // This example need `serde` and `serde_with` crates
/// # use struct_patch::Patch;
/// #[derive(Patch, Debug)]
/// #[patch(attribute(derive(Serialize, Deserialize, Default)))]
/// #[patch(attribute(skip_serializing_none))]
/// struct Item;
///
/// // Generated struct
/// // #[derive(Default, Deserialize, Serialize)]
/// // #[skip_serializing_none]
/// // struct ItemPatch {}
/// ```
///
/// ### `#[patch(name = "...")]`
/// Use this attribute to change the name of the generated patch struct
/// ```rust
/// # use struct_patch::Patch;
/// #[derive(Patch)]
/// #[patch(name = "ItemOverlay")]
/// struct Item { }
///
/// // Generated struct
/// // struct ItemOverlay {}
/// ```
///
/// ## Field attributes
/// ### `#[patch(skip)]`
/// If you want certain fields to be unpatchable, you can let the derive macro skip certain fields when creating the patch struct
/// ```rust
/// # use struct_patch::Patch;
/// #[derive(Patch)]
/// struct Item {
/// #[patch(skip)]
/// id: String,
/// data: String,
/// }
///
/// // Generated struct
/// // struct ItemPatch {
/// // data: Option<String>,
/// // }
/// ```
/// A patch struct with extra status information
/// A patch struct that can be merged to another one