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use super::*;
use super::point::Point;
use super::line::LineSegment;
use super::quadratic_bezier::QuadraticBezier;
use super::cubic_bezier::CubicBezier;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum BezierSegment<P: Point>
{
Linear( LineSegment<P>),
Quadratic( QuadraticBezier<P>),
Cubic( CubicBezier<P>),
}
impl<P> BezierSegment<P>
where
P: Sub<P, Output = P>
+ Add<P, Output = P>
+ Mul<NativeFloat, Output = P>
+ Point<Scalar = NativeFloat>,
NativeFloat: Sub<NativeFloat, Output = NativeFloat>
+ Mul<NativeFloat, Output = NativeFloat> {
pub fn eval<F>(&self, t: F) -> P
where
F: Float
+ Into<NativeFloat>,
NativeFloat: Sub<F, Output = F>
+ Add<F, Output = F>
+ Mul<F, Output = F>
+ Into<F> {
match self {
BezierSegment::Linear(segment) => segment.eval(t.into()),
BezierSegment::Quadratic(segment) => segment.eval(t.into()),
BezierSegment::Cubic(segment) => segment.eval(t.into()),
}
}
pub fn start(&self) -> P {
match self {
BezierSegment::Linear(segment) => segment.start,
BezierSegment::Quadratic(segment) => segment.start,
BezierSegment::Cubic(segment) => segment.start,
}
}
#[inline]
pub fn end(&self) -> P {
match self {
BezierSegment::Linear(segment) => segment.end,
BezierSegment::Quadratic(segment) => segment.end,
BezierSegment::Cubic(segment) => segment.end,
}
}
#[inline]
pub fn is_linear<F>(&self, tolerance: F) -> bool
where
F: Float + Into<NativeFloat>
{
match self {
BezierSegment::Linear(..) => true,
BezierSegment::Quadratic(segment) => segment.is_linear(tolerance.into()),
BezierSegment::Cubic(segment) => segment.is_linear(tolerance.into()),
}
}
#[inline]
pub fn baseline(&self) -> LineSegment<P> {
match self {
BezierSegment::Linear(segment) => *segment,
BezierSegment::Quadratic(segment) => segment.baseline(),
BezierSegment::Cubic(segment) => segment.baseline(),
}
}
pub fn split<F>(&self, t: F) -> (BezierSegment<P>, BezierSegment<P>)
where
F: Float + Into<NativeFloat>
{
match self {
BezierSegment::Linear(segment) => {
let (a, b) = segment.split(t.into());
(BezierSegment::Linear(a), BezierSegment::Linear(b))
}
BezierSegment::Quadratic(segment) => {
let (a, b) = segment.split(t.into());
(BezierSegment::Quadratic(a), BezierSegment::Quadratic(b))
}
BezierSegment::Cubic(segment) => {
let (a, b) = segment.split(t.into());
(BezierSegment::Cubic(a), BezierSegment::Cubic(b))
}
}
}
}
impl<P> From<LineSegment<P>> for BezierSegment<P>
where
P: Point<Scalar = NativeFloat> {
fn from(s: LineSegment<P>) -> Self {
BezierSegment::Linear(s)
}
}
impl<P> From<QuadraticBezier<P>> for BezierSegment<P>
where
P: Point<Scalar = NativeFloat>
{
fn from(s: QuadraticBezier<P>) -> Self {
BezierSegment::Quadratic(s)
}
}
impl<P> From<CubicBezier<P>> for BezierSegment<P>
where
P: Point<Scalar = NativeFloat>
{
fn from(s: CubicBezier<P>) -> Self {
BezierSegment::Cubic(s)
}
}