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use crate::geometry::Size;
use crate::id::NodeId;
use crate::node::MeasureFunc;
use crate::number::Number;
use crate::result::{Cache, Layout};
use crate::style::Style;
use crate::Error;
pub(crate) struct NodeData {
pub(crate) style: Style,
pub(crate) measure: Option<MeasureFunc>,
pub(crate) layout: Layout,
pub(crate) layout_cache: Option<Cache>,
pub(crate) is_dirty: bool,
}
impl NodeData {
fn new_leaf(style: Style, measure: MeasureFunc) -> Self {
NodeData { style, measure: Some(measure), layout_cache: None, layout: Layout::new(), is_dirty: true }
}
fn new(style: Style) -> Self {
NodeData { style, measure: None, layout_cache: None, layout: Layout::new(), is_dirty: true }
}
}
pub(crate) struct Forest {
pub(crate) nodes: Vec<NodeData>,
pub(crate) children: Vec<Vec<NodeId>>,
pub(crate) parents: Vec<Vec<NodeId>>,
}
impl Forest {
pub fn with_capacity(capacity: usize) -> Self {
Forest {
nodes: Vec::with_capacity(capacity),
children: Vec::with_capacity(capacity),
parents: Vec::with_capacity(capacity),
}
}
pub fn new_leaf(&mut self, style: Style, measure: MeasureFunc) -> NodeId {
let id = self.nodes.len();
self.nodes.push(NodeData::new_leaf(style, measure));
self.children.push(Vec::with_capacity(0));
self.parents.push(Vec::with_capacity(1));
id
}
pub fn new_node(&mut self, style: Style, children: Vec<NodeId>) -> NodeId {
let id = self.nodes.len();
for child in &children {
self.parents[*child].push(id);
}
self.nodes.push(NodeData::new(style));
self.children.push(children);
self.parents.push(Vec::with_capacity(1));
id
}
pub fn add_child(&mut self, node: NodeId, child: NodeId) {
self.parents[child].push(node);
self.children[node].push(child);
self.mark_dirty(node)
}
pub fn clear(&mut self) {
self.nodes.clear();
self.children.clear();
self.parents.clear();
}
pub fn swap_remove(&mut self, node: NodeId) -> Option<NodeId> {
self.nodes.swap_remove(node);
if self.nodes.is_empty() {
self.children.clear();
self.parents.clear();
return None;
}
for child in &self.children[node] {
let parents_child = &mut self.parents[*child];
let mut pos = 0;
while pos < parents_child.len() {
if parents_child[pos] == node {
parents_child.swap_remove(pos);
} else {
pos += 1;
}
}
}
for parent in &self.parents[node] {
let childrens_parent = &mut self.children[*parent];
let mut pos = 0;
while pos < childrens_parent.len() {
if childrens_parent[pos] == node {
childrens_parent.swap_remove(pos);
} else {
pos += 1;
}
}
}
let last = self.nodes.len();
return if last != node {
for child in &self.children[last] {
for parent in &mut self.parents[*child] {
if *parent == last {
*parent = node;
}
}
}
for parent in &self.parents[last] {
for child in &mut self.children[*parent] {
if *child == last {
*child = node;
}
}
}
self.children.swap_remove(node);
self.parents.swap_remove(node);
Some(last)
} else {
self.children.swap_remove(node);
self.parents.swap_remove(node);
None
};
}
pub unsafe fn remove_child(&mut self, node: NodeId, child: NodeId) -> NodeId {
let index = self.children[node].iter().position(|n| *n == child).unwrap();
self.remove_child_at_index(node, index)
}
pub fn remove_child_at_index(&mut self, node: NodeId, index: usize) -> NodeId {
let child = self.children[node].remove(index);
self.parents[child].retain(|p| *p != node);
self.mark_dirty(node);
child
}
pub fn mark_dirty(&mut self, node: NodeId) {
fn mark_dirty_impl(nodes: &mut Vec<NodeData>, parents: &Vec<Vec<NodeId>>, node_id: NodeId) {
let node = &mut nodes[node_id];
node.layout_cache = None;
node.is_dirty = true;
for parent in &parents[node_id] {
mark_dirty_impl(nodes, parents, *parent);
}
}
mark_dirty_impl(&mut self.nodes, &self.parents, node);
}
pub fn compute_layout(&mut self, node: NodeId, size: Size<Number>) -> Result<(), Error> {
self.compute(node, size).map_err(|err| Error::Measure(err))
}
}