use crate::strategem::{Strategem, StrategemClass};
pub const fn orbital_gatling_barrage() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.down()
.left()
.up()
.up()
.build("Orbital Gatling Barrage")
}
pub const fn orbital_airburst_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.right()
.right()
.build("Orbital Airburst Strike")
}
pub const fn orbital_120mm_he_barrage() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.right()
.down()
.left()
.right()
.down()
.build("Orbital 120MM HE Barrage")
}
pub const fn orbital_380mm_he_barrage() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.down()
.up()
.up()
.left()
.down()
.down()
.build("Orbital 380MM HE Barrage")
}
pub const fn orbital_walking_barrage() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.down()
.right()
.down()
.right()
.down()
.build("Orbital Walking Barrage")
}
pub const fn orbital_laser() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.down()
.up()
.right()
.down()
.build("Orbital Laser")
}
pub const fn orbital_railcannon_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.up()
.down()
.down()
.right()
.build("Orbital Railcannon Strike")
}
pub const fn orbital_precision_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.right()
.up()
.build("Orbital Precision Strike")
}
pub const fn orbital_gas_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.right()
.down()
.right()
.build("Orbital Gas Strike")
}
pub const fn orbital_ems_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.right()
.left()
.down()
.build("Orbital EMS Strike")
}
pub const fn orbital_smoke_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.right()
.right()
.down()
.up()
.build("Orbital Smoke Strike")
}
pub const fn eagle_strafing_run() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.right()
.build("Eagle Strafing Run")
}
pub const fn eagle_air_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.down()
.right()
.build("Eagle Air Strike")
}
pub const fn eagle_cluster_bomb() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.down()
.down()
.right()
.build("Eagle Cluster Bomb")
}
pub const fn eagle_napalm_airstrike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.down()
.up()
.build("Eagle Napalm Airstrike")
}
pub const fn eagle_smoke_strike() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.up()
.down()
.build("Eagle Smoke Strike")
}
pub const fn eagle_110mm_rocket_pods() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.up()
.left()
.build("Eagle 110MM Rocket Pods")
}
pub const fn eagle_500kg_bomb() -> Strategem {
Strategem::builder(StrategemClass::Offensive)
.up()
.right()
.down()
.down()
.down()
.build("Eagle 500KG Bomb")
}